aabc8aca47
Most credit goes to: Roman Skylarov Additional integration and refactoring by myself. *** COMPLETELY UNTESTED *** Change-Id: Ia64c36d92e0214c6b15f7a868df286f8113ea27b
934 lines
31 KiB
C
934 lines
31 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Vicentini Martin
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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/* variable button definitions */
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_OFF
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#define FLIPIT_SHUFFLE BUTTON_MODE
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#define FLIPIT_SOLVE BUTTON_ON
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#define FLIPIT_STEP_BY_STEP BUTTON_REC
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#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
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#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
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#define FLIPIT_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define FLIPIT_SCROLLWHEEL
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_MENU
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#define FLIPIT_DOWN BUTTON_PLAY
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#define FLIPIT_NEXT BUTTON_SCROLL_FWD
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#define FLIPIT_PREV BUTTON_SCROLL_BACK
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#define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY)
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#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
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#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
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#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_REC
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#define FLIPIT_SOLVE_PRE BUTTON_PLAY
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#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_REPEAT)
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#define FLIPIT_STEP_PRE BUTTON_PLAY
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#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_REL)
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_MENU
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#define FLIPIT_SOLVE BUTTON_VOL_UP
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#define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define FLIPIT_SCROLLWHEEL
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_NEXT BUTTON_SCROLL_FWD
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#define FLIPIT_PREV BUTTON_SCROLL_BACK
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT)
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#define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT)
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define FLIPIT_SCROLLWHEEL
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_NEXT BUTTON_SCROLL_FWD
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#define FLIPIT_PREV BUTTON_SCROLL_BACK
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#define FLIPIT_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_DOWN)
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#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
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#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
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#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
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#elif CONFIG_KEYPAD == SANSA_C200_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT)
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#define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT)
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_RIGHT)
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#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_SELECT)
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == SANSA_M200_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_RIGHT)
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#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_UP)
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#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
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#elif CONFIG_KEYPAD == SONY_NWZ_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT (BUTTON_BACK|BUTTON_REPEAT)
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#define FLIPIT_SHUFFLE BUTTON_BACK
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#define FLIPIT_SOLVE (BUTTON_PLAY|BUTTON_REPEAT)
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#define FLIPIT_STEP_BY_STEP BUTTON_POWER
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#define FLIPIT_TOGGLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_BACK
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#define FLIPIT_SHUFFLE BUTTON_SHORTCUT
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#define FLIPIT_SOLVE BUTTON_PLAYPAUSE
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#define FLIPIT_STEP_BY_STEP BUTTON_MENU
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_SCROLL_UP
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#define FLIPIT_DOWN BUTTON_SCROLL_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT)
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#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_SCROLL_UP)
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#define FLIPIT_TOGGLE_PRE BUTTON_REW
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#define FLIPIT_TOGGLE (BUTTON_REW | BUTTON_REL)
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_BACK
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#define FLIPIT_SHUFFLE BUTTON_MENU
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#define FLIPIT_SOLVE BUTTON_VOL_UP
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#define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_MENU
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#define FLIPIT_SOLVE BUTTON_PLAY
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#define FLIPIT_STEP_BY_STEP BUTTON_DISPLAY
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define FLIPIT_LEFT BUTTON_RC_REW
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#define FLIPIT_RIGHT BUTTON_RC_FF
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#define FLIPIT_UP BUTTON_RC_VOL_UP
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#define FLIPIT_DOWN BUTTON_RC_VOL_DOWN
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#define FLIPIT_QUIT BUTTON_RC_REC
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#define FLIPIT_SHUFFLE BUTTON_RC_MODE
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#define FLIPIT_SOLVE_PRE BUTTON_RC_MENU
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#define FLIPIT_SOLVE (BUTTON_RC_MENU|BUTTON_REPEAT)
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#define FLIPIT_STEP_PRE BUTTON_RC_MENU
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#define FLIPIT_STEP_BY_STEP (BUTTON_RC_MENU|BUTTON_REL)
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#define FLIPIT_TOGGLE BUTTON_RC_PLAY
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#define FLIPIT_RC_QUIT BUTTON_REC
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#elif CONFIG_KEYPAD == COWON_D2_PAD
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#define FLIPIT_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_BACK
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#define FLIPIT_SHUFFLE BUTTON_CUSTOM
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#define FLIPIT_SOLVE BUTTON_PLAY
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#define FLIPIT_STEP_BY_STEP BUTTON_MENU
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
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#define FLIPIT_LEFT BUTTON_BACK
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#define FLIPIT_RIGHT BUTTON_MENU
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_NEXT BUTTON_VOL_UP
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#define FLIPIT_PREV BUTTON_VOL_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_BACK)
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#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_DOWN)
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#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_MENU)
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#define FLIPIT_TOGGLE_PRE BUTTON_PLAY
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#define FLIPIT_TOGGLE (BUTTON_PLAY | BUTTON_REL)
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_MENU
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#define FLIPIT_SOLVE BUTTON_VIEW
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#define FLIPIT_STEP_BY_STEP BUTTON_PLAYLIST
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_MENU
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#define FLIPIT_SOLVE BUTTON_VIEW
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#define FLIPIT_STEP_BY_STEP BUTTON_NEXT
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#define FLIPIT_TOGGLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define FLIPIT_LEFT BUTTON_PREV
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#define FLIPIT_RIGHT BUTTON_NEXT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_MENU
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#define FLIPIT_SOLVE BUTTON_RIGHT
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#define FLIPIT_STEP_BY_STEP BUTTON_LEFT
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#define FLIPIT_TOGGLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
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#define FLIPIT_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == ONDAVX777_PAD
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#define FLIPIT_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
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(CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT (BUTTON_REW|BUTTON_REPEAT)
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#define FLIPIT_SHUFFLE (BUTTON_REW|BUTTON_REL)
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#define FLIPIT_SOLVE (BUTTON_FFWD|BUTTON_REPEAT)
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#define FLIPIT_STEP_BY_STEP (BUTTON_FFWD|BUTTON_REL)
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#define FLIPIT_TOGGLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define FLIPIT_LEFT BUTTON_PREV
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#define FLIPIT_RIGHT BUTTON_NEXT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_REC
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#define FLIPIT_SHUFFLE BUTTON_PLAY
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#define FLIPIT_SOLVE BUTTON_MENU
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#define FLIPIT_STEP_BY_STEP BUTTON_CANCEL
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#define FLIPIT_TOGGLE BUTTON_OK
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define FLIPIT_LEFT BUTTON_VOL_DOWN
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#define FLIPIT_RIGHT BUTTON_VOL_UP
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#define FLIPIT_UP BUTTON_REW
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#define FLIPIT_DOWN BUTTON_FF
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#define FLIPIT_QUIT (BUTTON_REC|BUTTON_PLAY)
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#define FLIPIT_SHUFFLE BUTTON_FUNC
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#define FLIPIT_SOLVE BUTTON_REC
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#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY|BUTTON_REW)
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#define FLIPIT_TOGGLE (BUTTON_PLAY|BUTTON_FF)
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define FLIPIT_LEFT BUTTON_REW
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#define FLIPIT_RIGHT BUTTON_FF
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT (BUTTON_MENU|BUTTON_REPEAT)
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#define FLIPIT_SHUFFLE BUTTON_PLAY
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#define FLIPIT_SOLVE BUTTON_MENU
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#define FLIPIT_STEP_BY_STEP BUTTON_REC
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#define FLIPIT_TOGGLE BUTTON_ENTER
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_PLAYPAUSE
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#define FLIPIT_SOLVE BUTTON_BACK
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#define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMLEFT
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_VOL_UP
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#define FLIPIT_SOLVE BUTTON_PREV
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#define FLIPIT_STEP_BY_STEP BUTTON_NEXT
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_BACK
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#define FLIPIT_SHUFFLE BUTTON_MENU
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#define FLIPIT_SOLVE BUTTON_USER
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#define FLIPIT_STEP_BY_STEP BUTTON_POWER
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == HM60X_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE (BUTTON_UP|BUTTON_POWER)
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#define FLIPIT_SOLVE (BUTTON_DOWN|BUTTON_POWER)
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#define FLIPIT_STEP_BY_STEP (BUTTON_LEFT|BUTTON_POWER)
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == HM801_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_UP
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#define FLIPIT_DOWN BUTTON_DOWN
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#define FLIPIT_QUIT BUTTON_POWER
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#define FLIPIT_SHUFFLE BUTTON_PREV
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#define FLIPIT_SOLVE BUTTON_NEXT
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#define FLIPIT_STEP_BY_STEP BUTTON_PLAY
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#define FLIPIT_TOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == DX50_PAD
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#define FLIPIT_LEFT BUTTON_LEFT
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#define FLIPIT_RIGHT BUTTON_RIGHT
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#define FLIPIT_UP BUTTON_VOL_UP
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#define FLIPIT_DOWN BUTTON_VOL_DOWN
|
|
#define FLIPIT_QUIT (BUTTON_POWER|BUTTON_REL)
|
|
#define FLIPIT_SHUFFLE (BUTTON_VOL_UP|BUTTON_POWER)
|
|
#define FLIPIT_SOLVE (BUTTON_VOL_DOWN|BUTTON_POWER)
|
|
#define FLIPIT_STEP_BY_STEP (BUTTON_LEFT|BUTTON_POWER)
|
|
#define FLIPIT_TOGGLE BUTTON_PLAY
|
|
|
|
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
|
|
|
|
#define FLIPIT_QUIT BUTTON_POWER
|
|
#define FLIPIT_TOGGLE BUTTON_MENU
|
|
|
|
#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
|
|
|
|
#define FLIPIT_LEFT BUTTON_LEFT
|
|
#define FLIPIT_RIGHT BUTTON_RIGHT
|
|
#define FLIPIT_UP BUTTON_UP
|
|
#define FLIPIT_DOWN BUTTON_DOWN
|
|
#define FLIPIT_QUIT (BUTTON_POWER|BUTTON_REL)
|
|
#define FLIPIT_SHUFFLE (BUTTON_VOLDOWN)
|
|
#define FLIPIT_SOLVE (BUTTON_SELECT|BUTTON_VOLUP)
|
|
#define FLIPIT_STEP_BY_STEP (BUTTON_LEFT|BUTTON_VOLUP)
|
|
#define FLIPIT_TOGGLE BUTTON_SELECT
|
|
|
|
#elif CONFIG_KEYPAD == XDUOO_X3_PAD
|
|
|
|
#define FLIPIT_LEFT BUTTON_PREV
|
|
#define FLIPIT_RIGHT BUTTON_NEXT
|
|
#define FLIPIT_UP BUTTON_HOME
|
|
#define FLIPIT_DOWN BUTTON_OPTION
|
|
#define FLIPIT_QUIT BUTTON_POWER
|
|
#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_PREV)
|
|
#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_NEXT)
|
|
#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_PLAY)
|
|
#define FLIPIT_TOGGLE BUTTON_PLAY
|
|
|
|
#elif CONFIG_KEYPAD == XDUOO_X3II_PAD
|
|
|
|
#define FLIPIT_LEFT BUTTON_PREV
|
|
#define FLIPIT_RIGHT BUTTON_NEXT
|
|
#define FLIPIT_UP BUTTON_HOME
|
|
#define FLIPIT_DOWN BUTTON_OPTION
|
|
#define FLIPIT_QUIT BUTTON_POWER
|
|
#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_PREV)
|
|
#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_NEXT)
|
|
#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_PLAY)
|
|
#define FLIPIT_TOGGLE BUTTON_PLAY
|
|
|
|
#elif CONFIG_KEYPAD == XDUOO_X20_PAD
|
|
|
|
#define FLIPIT_LEFT BUTTON_PREV
|
|
#define FLIPIT_RIGHT BUTTON_NEXT
|
|
#define FLIPIT_UP BUTTON_HOME
|
|
#define FLIPIT_DOWN BUTTON_OPTION
|
|
#define FLIPIT_QUIT BUTTON_POWER
|
|
#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_PREV)
|
|
#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_NEXT)
|
|
#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_PLAY)
|
|
#define FLIPIT_TOGGLE BUTTON_PLAY
|
|
|
|
#elif CONFIG_KEYPAD == FIIO_M3K_PAD
|
|
|
|
#define FLIPIT_LEFT BUTTON_PREV
|
|
#define FLIPIT_RIGHT BUTTON_NEXT
|
|
#define FLIPIT_UP BUTTON_HOME
|
|
#define FLIPIT_DOWN BUTTON_OPTION
|
|
#define FLIPIT_QUIT BUTTON_POWER
|
|
#define FLIPIT_SHUFFLE (BUTTON_HOME | BUTTON_PREV)
|
|
#define FLIPIT_SOLVE (BUTTON_HOME | BUTTON_NEXT)
|
|
#define FLIPIT_STEP_BY_STEP (BUTTON_HOME | BUTTON_PLAY)
|
|
#define FLIPIT_TOGGLE BUTTON_PLAY
|
|
|
|
#elif CONFIG_KEYPAD == IHIFI_770_PAD
|
|
|
|
#define FLIPIT_LEFT BUTTON_HOME
|
|
#define FLIPIT_RIGHT BUTTON_VOL_DOWN
|
|
#define FLIPIT_UP BUTTON_PREV
|
|
#define FLIPIT_DOWN BUTTON_NEXT
|
|
#define FLIPIT_QUIT BUTTON_POWER
|
|
#define FLIPIT_SHUFFLE (BUTTON_POWER | BUTTON_PREV)
|
|
#define FLIPIT_SOLVE (BUTTON_POWER | BUTTON_NEXT)
|
|
#define FLIPIT_STEP_BY_STEP (BUTTON_POWER | BUTTON_PLAY)
|
|
#define FLIPIT_TOGGLE BUTTON_PLAY
|
|
|
|
#elif CONFIG_KEYPAD == IHIFI_800_PAD
|
|
|
|
#define FLIPIT_LEFT BUTTON_HOME
|
|
#define FLIPIT_RIGHT BUTTON_VOL_DOWN
|
|
#define FLIPIT_UP BUTTON_PREV
|
|
#define FLIPIT_DOWN BUTTON_NEXT
|
|
#define FLIPIT_QUIT BUTTON_POWER
|
|
#define FLIPIT_SHUFFLE (BUTTON_POWER | BUTTON_PREV)
|
|
#define FLIPIT_SOLVE (BUTTON_POWER | BUTTON_NEXT)
|
|
#define FLIPIT_STEP_BY_STEP (BUTTON_POWER | BUTTON_PLAY)
|
|
#define FLIPIT_TOGGLE BUTTON_PLAY
|
|
|
|
#else
|
|
#error No keymap defined!
|
|
#endif
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
#ifndef FLIPIT_LEFT
|
|
#define FLIPIT_LEFT BUTTON_MIDLEFT
|
|
#endif
|
|
#ifndef FLIPIT_RIGHT
|
|
#define FLIPIT_RIGHT BUTTON_MIDRIGHT
|
|
#endif
|
|
#ifndef FLIPIT_UP
|
|
#define FLIPIT_UP BUTTON_TOPMIDDLE
|
|
#endif
|
|
#ifndef FLIPIT_DOWN
|
|
#define FLIPIT_DOWN BUTTON_BOTTOMMIDDLE
|
|
#endif
|
|
#ifndef FLIPIT_QUIT
|
|
#define FLIPIT_QUIT BUTTON_TOPLEFT
|
|
#endif
|
|
#ifndef FLIPIT_SHUFFLE
|
|
#define FLIPIT_SHUFFLE BUTTON_TOPRIGHT
|
|
#endif
|
|
#ifndef FLIPIT_SOLVE
|
|
#define FLIPIT_SOLVE BUTTON_BOTTOMLEFT
|
|
#endif
|
|
#ifndef FLIPIT_STEP_BY_STEP
|
|
#define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMRIGHT
|
|
#endif
|
|
#ifndef FLIPIT_TOGGLE
|
|
#define FLIPIT_TOGGLE BUTTON_CENTER
|
|
#endif
|
|
#endif
|
|
|
|
static int spots[20];
|
|
static int toggle[20];
|
|
static int cursor_pos, moves;
|
|
|
|
#include "pluginbitmaps/flipit_cursor.h"
|
|
#include "pluginbitmaps/flipit_tokens.h"
|
|
|
|
#define PANEL_HEIGHT 12
|
|
#define TK_WIDTH BMPWIDTH_flipit_cursor
|
|
#define TK_HEIGHT BMPHEIGHT_flipit_cursor
|
|
#define TK_SPACE MAX(0, MIN((LCD_WIDTH - 5*TK_WIDTH)/4, \
|
|
(LCD_HEIGHT - PANEL_HEIGHT - 4*TK_HEIGHT)/4))
|
|
#define GRID_WIDTH (5*TK_WIDTH + 4*TK_SPACE)
|
|
#define GRID_LEFT ((LCD_WIDTH - GRID_WIDTH)/2)
|
|
#define GRID_HEIGHT (4*TK_HEIGHT + 4*TK_SPACE) /* includes grid-panel space */
|
|
#define GRID_TOP MAX(0, ((LCD_HEIGHT - PANEL_HEIGHT - GRID_HEIGHT)/2))
|
|
|
|
/* draw a spot at the coordinates (x,y), range of p is 0-19 */
|
|
static void draw_spot(int p)
|
|
{
|
|
rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT,
|
|
STRIDE(SCREEN_MAIN, BMPWIDTH_flipit_tokens,
|
|
BMPHEIGHT_flipit_tokens),
|
|
GRID_LEFT + (p%5) * (TK_WIDTH+TK_SPACE),
|
|
GRID_TOP + (p/5) * (TK_HEIGHT+TK_SPACE),
|
|
TK_WIDTH, TK_HEIGHT );
|
|
}
|
|
|
|
/* draw the cursor at the current cursor position */
|
|
static void draw_cursor(void)
|
|
{
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_bitmap_transparent( flipit_cursor,
|
|
GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
|
|
GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
|
|
TK_WIDTH, TK_HEIGHT );
|
|
#else
|
|
rb->lcd_set_drawmode(DRMODE_FG);
|
|
rb->lcd_mono_bitmap( flipit_cursor,
|
|
GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
|
|
GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
|
|
TK_WIDTH, TK_HEIGHT );
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
#endif
|
|
}
|
|
|
|
/* draw the info panel ... duh */
|
|
static void draw_info_panel(void)
|
|
{
|
|
char s[32];
|
|
|
|
rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID );
|
|
rb->lcd_fillrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
|
|
GRID_WIDTH, PANEL_HEIGHT );
|
|
rb->lcd_set_drawmode( DRMODE_SOLID );
|
|
rb->lcd_drawrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
|
|
GRID_WIDTH, PANEL_HEIGHT );
|
|
|
|
rb->snprintf( s, sizeof(s), "Flips: %d", moves );
|
|
rb->lcd_putsxy( (LCD_WIDTH - rb->lcd_getstringsize(s, NULL, NULL)) / 2,
|
|
GRID_TOP + 4*(TK_HEIGHT+TK_SPACE) + 2, s );
|
|
}
|
|
|
|
/* clear the cursor where it is */
|
|
static inline void clear_cursor(void)
|
|
{
|
|
draw_spot( cursor_pos );
|
|
}
|
|
|
|
/* check if the puzzle is finished */
|
|
static bool flipit_finished(void)
|
|
{
|
|
int i;
|
|
for (i=0; i<20; i++)
|
|
if (!spots[i])
|
|
return false;
|
|
clear_cursor();
|
|
return true;
|
|
}
|
|
|
|
/* draws the toggled spots */
|
|
static void flipit_toggle(void)
|
|
{
|
|
spots[cursor_pos] = 1-spots[cursor_pos];
|
|
toggle[cursor_pos] = 1-toggle[cursor_pos];
|
|
draw_spot(cursor_pos);
|
|
if (cursor_pos%5 > 0) {
|
|
spots[cursor_pos-1] = 1-spots[cursor_pos-1];
|
|
draw_spot(cursor_pos-1);
|
|
}
|
|
if (cursor_pos%5 < 4) {
|
|
spots[cursor_pos+1] = 1-spots[cursor_pos+1];
|
|
draw_spot(cursor_pos+1);
|
|
}
|
|
if (cursor_pos/5 > 0) {
|
|
spots[cursor_pos-5] = 1-spots[cursor_pos-5];
|
|
draw_spot(cursor_pos-5);
|
|
}
|
|
if (cursor_pos/5 < 3) {
|
|
spots[cursor_pos+5] = 1-spots[cursor_pos+5];
|
|
draw_spot(cursor_pos+5);
|
|
}
|
|
moves++;
|
|
|
|
draw_info_panel();
|
|
|
|
if (flipit_finished())
|
|
clear_cursor();
|
|
}
|
|
|
|
/* move the cursor in any direction */
|
|
static void move_cursor(int x, int y)
|
|
{
|
|
if (!(flipit_finished())) {
|
|
clear_cursor();
|
|
cursor_pos = ( x + 5 + cursor_pos%5 )%5
|
|
+ ( ( y + 4 + cursor_pos/5 )%4 )*5;
|
|
draw_cursor();
|
|
}
|
|
rb->lcd_update();
|
|
}
|
|
|
|
/* initialize the board */
|
|
static void flipit_init(void)
|
|
{
|
|
int i;
|
|
|
|
rb->lcd_clear_display();
|
|
for (i=0; i<20; i++) {
|
|
spots[i]=1;
|
|
toggle[i]=1;
|
|
draw_spot(i);
|
|
}
|
|
rb->lcd_update();
|
|
|
|
for (i=0; i<20; i++) {
|
|
cursor_pos = (rb->rand() % 20);
|
|
flipit_toggle();
|
|
}
|
|
|
|
cursor_pos = 0;
|
|
draw_cursor();
|
|
moves = 0;
|
|
draw_info_panel();
|
|
rb->lcd_update();
|
|
}
|
|
|
|
/* the main game loop */
|
|
static bool flipit_loop(void)
|
|
{
|
|
int i;
|
|
int button;
|
|
#if defined(FLIPIT_SOLVE_PRE) || defined(FLIPIT_STEP_PRE) || \
|
|
defined(FLIPIT_TOGGLE_PRE) || defined(FLIPIT_UP_PRE)
|
|
int lastbutton = BUTTON_NONE;
|
|
#endif
|
|
|
|
flipit_init();
|
|
while(true) {
|
|
button = rb->button_get(true);
|
|
switch (button) {
|
|
#ifdef FLIPIT_RC_QUIT
|
|
case FLIPIT_RC_QUIT:
|
|
#endif
|
|
case FLIPIT_QUIT:
|
|
/* get out of here */
|
|
return PLUGIN_OK;
|
|
|
|
case FLIPIT_SHUFFLE:
|
|
/* mix up the pieces */
|
|
flipit_init();
|
|
break;
|
|
|
|
case FLIPIT_SOLVE:
|
|
#ifdef FLIPIT_SOLVE_PRE
|
|
if (lastbutton != FLIPIT_SOLVE_PRE)
|
|
break;
|
|
#endif
|
|
/* solve the puzzle */
|
|
if (!flipit_finished()) {
|
|
for (i=0; i<20; i++)
|
|
if (!toggle[i]) {
|
|
clear_cursor();
|
|
cursor_pos = i;
|
|
flipit_toggle();
|
|
draw_cursor();
|
|
rb->lcd_update();
|
|
rb->sleep(HZ*2/3);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case FLIPIT_STEP_BY_STEP:
|
|
#ifdef FLIPIT_STEP_PRE
|
|
if (lastbutton != FLIPIT_STEP_PRE)
|
|
break;
|
|
#endif
|
|
if (!flipit_finished()) {
|
|
for (i=0; i<20; i++)
|
|
if (!toggle[i]) {
|
|
clear_cursor();
|
|
cursor_pos = i;
|
|
flipit_toggle();
|
|
draw_cursor();
|
|
rb->lcd_update();
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case FLIPIT_TOGGLE:
|
|
#ifdef FLIPIT_TOGGLE_PRE
|
|
if (lastbutton != FLIPIT_TOGGLE_PRE)
|
|
break;
|
|
#endif
|
|
/* toggle the pieces */
|
|
if (!flipit_finished()) {
|
|
flipit_toggle();
|
|
draw_cursor();
|
|
rb->lcd_update();
|
|
}
|
|
break;
|
|
|
|
case FLIPIT_LEFT:
|
|
move_cursor(-1, 0);
|
|
break;
|
|
|
|
case FLIPIT_RIGHT:
|
|
move_cursor(1, 0);
|
|
break;
|
|
/*move cursor though the entire field*/
|
|
#ifdef FLIPIT_SCROLLWHEEL
|
|
case FLIPIT_PREV:
|
|
case FLIPIT_PREV|BUTTON_REPEAT:
|
|
if ((cursor_pos)%5 == 0) {
|
|
move_cursor(-1, -1);
|
|
}
|
|
else {
|
|
move_cursor(-1, 0);
|
|
}
|
|
break;
|
|
|
|
case FLIPIT_NEXT:
|
|
case FLIPIT_NEXT|BUTTON_REPEAT:
|
|
if ((cursor_pos+1)%5 == 0) {
|
|
move_cursor(1, 1);
|
|
}
|
|
else {
|
|
move_cursor(1, 0);
|
|
}
|
|
break;
|
|
#endif
|
|
case FLIPIT_UP:
|
|
#ifdef FLIPIT_UP_PRE
|
|
if (lastbutton != FLIPIT_UP_PRE)
|
|
break;
|
|
#endif
|
|
move_cursor(0, -1);
|
|
break;
|
|
|
|
case FLIPIT_DOWN:
|
|
move_cursor(0, 1);
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
|
|
return PLUGIN_USB_CONNECTED;
|
|
break;
|
|
}
|
|
#if defined(FLIPIT_SOLVE_PRE) || defined(FLIPIT_STEP_PRE) || \
|
|
defined(FLIPIT_TOGGLE_PRE) || defined(FLIPIT_UP_PRE)
|
|
if (button != BUTTON_NONE)
|
|
lastbutton = button;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/* called function from outside */
|
|
enum plugin_status plugin_start(const void* parameter)
|
|
{
|
|
int i, rc;
|
|
|
|
(void)parameter;
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_background(LCD_WHITE);
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
#endif
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
|
|
rb->splash(HZ, "FlipIt!");
|
|
|
|
/* print instructions */
|
|
rb->lcd_clear_display();
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
|
|
(CONFIG_KEYPAD == IRIVER_H300_PAD)
|
|
rb->lcd_putsxy(2, 8, "[STOP] to stop");
|
|
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
|
|
rb->lcd_putsxy(2, 28, "[MODE] shuffle");
|
|
rb->lcd_putsxy(2, 38, "[PLAY] solution");
|
|
rb->lcd_putsxy(2, 48, "[REC] step by step");
|
|
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
|
|
rb->lcd_putsxy(2, 8, "[S-MENU] to stop");
|
|
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
|
|
rb->lcd_putsxy(2, 28, "[S-LEFT] shuffle");
|
|
rb->lcd_putsxy(2, 38, "[S-PLAY] solution");
|
|
rb->lcd_putsxy(2, 48, "[S-RIGHT] step by step");
|
|
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
|
|
rb->lcd_putsxy(2, 8, "[POWER] to stop");
|
|
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
|
|
rb->lcd_putsxy(2, 28, "[REC] shuffle");
|
|
rb->lcd_putsxy(2, 38, "[PLAY..] solution");
|
|
rb->lcd_putsxy(2, 48, "[PLAY] step by step");
|
|
#elif CONFIG_KEYPAD == GIGABEAT_PAD
|
|
rb->lcd_putsxy(2, 8, "[POWER] to stop");
|
|
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
|
|
rb->lcd_putsxy(2, 28, "[MENU] shuffle");
|
|
rb->lcd_putsxy(2, 38, "[VOL+] solution");
|
|
rb->lcd_putsxy(2, 48, "[VOL-] step by step");
|
|
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
|
|
rb->lcd_putsxy(2, 8, "[POWER] to stop");
|
|
rb->lcd_putsxy(2, 18, "[REW] toggle");
|
|
rb->lcd_putsxy(2, 28, "[PL-LEFT] shuffle");
|
|
rb->lcd_putsxy(2, 38, "[PL-RIGHT] solution");
|
|
rb->lcd_putsxy(2, 48, "[PL-UP] step by step");
|
|
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
|
|
rb->lcd_putsxy(2, 8, "[BACK] to stop");
|
|
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
|
|
rb->lcd_putsxy(2, 28, "[MENU] shuffle");
|
|
rb->lcd_putsxy(2, 38, "[VOL+] solution");
|
|
rb->lcd_putsxy(2, 48, "[VOL-] step by step");
|
|
#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
|
|
(CONFIG_KEYPAD == SANSA_C200_PAD)
|
|
rb->lcd_putsxy(2, 8, "[POWER] to stop");
|
|
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
|
|
rb->lcd_putsxy(2, 28, "[REC-LEFT] shuffle");
|
|
rb->lcd_putsxy(2, 38, "[REC-RIGHT] solution");
|
|
rb->lcd_putsxy(2, 48, "[REC-SEL] step by step");
|
|
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
|
|
rb->lcd_putsxy(2, 8, "[REC] to stop");
|
|
rb->lcd_putsxy(2, 18, "[PLAY] toggle");
|
|
rb->lcd_putsxy(2, 28, "[MODE] shuffle");
|
|
rb->lcd_putsxy(2, 38, "[MENU..] solution");
|
|
rb->lcd_putsxy(2, 48, "[MENU] step by step");
|
|
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
|
|
rb->lcd_putsxy(2, 8, "[POWER] to stop");
|
|
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
|
|
rb->lcd_putsxy(2, 28, "[VOL+] shuffle");
|
|
rb->lcd_putsxy(2, 38, "[PREV] solution");
|
|
rb->lcd_putsxy(2, 48, "[NEXT] step by step");
|
|
#elif (CONFIG_KEYPAD == SAMSUNG_YH92X_PAD) || \
|
|
(CONFIG_KEYPAD == SAMSUNG_YH820_PAD)
|
|
rb->lcd_putsxy(2, 8, "Long [REW] to stop");
|
|
rb->lcd_putsxy(2, 18, "[PLAY] toggle");
|
|
rb->lcd_putsxy(2, 28, "[REW] shuffle");
|
|
rb->lcd_putsxy(2, 38, "Long [FFWD] solution");
|
|
rb->lcd_putsxy(2, 48, "[FFWD] step by step");
|
|
#endif
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
rb->lcd_putsxy(2, 8, "[BOTTOMLEFT] to stop");
|
|
rb->lcd_putsxy(2, 18, "[CENTRE] toggle");
|
|
rb->lcd_putsxy(2, 28, "[TOPRIGHT] shuffle");
|
|
rb->lcd_putsxy(2, 38, "[BOTTOMLEFT] solution");
|
|
rb->lcd_putsxy(2, 48, "[BOTTOMRIGHT] step by step");
|
|
#endif
|
|
|
|
rb->lcd_update();
|
|
|
|
rb->button_get_w_tmo(HZ*3);
|
|
|
|
rb->lcd_clear_display();
|
|
draw_info_panel();
|
|
for (i=0; i<20; i++) {
|
|
spots[i]=1;
|
|
draw_spot(i);
|
|
}
|
|
rb->lcd_update();
|
|
rb->sleep(HZ*3/2);
|
|
rb->srand(*rb->current_tick);
|
|
|
|
rc = flipit_loop();
|
|
return rc;
|
|
}
|