662f7576bf
Causes the track change to go in the wrong buffer (and even be missed by playback) if the current descriptor for the write index is descriptor 0 because the offset used is "-1" upon track change. Got nailed by implicit conversion of the % operator dividend to unsigned. Change-Id: I32538db801ac9d790c8b1b5bd041b09ad4b64d2e
1333 lines
37 KiB
C
1333 lines
37 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Miika Pekkarinen
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* Copyright (C) 2011 by Michael Sevakis
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdio.h>
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#include "config.h"
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#include "system.h"
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#include "debug.h"
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#include <kernel.h>
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#include "pcm.h"
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#include "pcm_mixer.h"
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#include "pcmbuf.h"
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#include "dsp-util.h"
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#include "playback.h"
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#include "codec_thread.h"
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/* Define LOGF_ENABLE to enable logf output in this file */
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/*#define LOGF_ENABLE*/
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#include "logf.h"
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
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#include "cpu.h"
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#endif
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#include "settings.h"
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#include "audio.h"
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#include "voice_thread.h"
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#include "dsp_core.h"
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/* This is the target fill size of chunks on the pcm buffer
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Can be any number of samples but power of two sizes make for faster and
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smaller math - must be < 65536 bytes */
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#define PCMBUF_CHUNK_SIZE 8192u
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/* Small guard buf to give decent space near end */
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#define PCMBUF_GUARD_SIZE (PCMBUF_CHUNK_SIZE / 8)
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/* Mnemonics for common data commit thresholds */
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#define COMMIT_CHUNKS PCMBUF_CHUNK_SIZE
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#define COMMIT_ALL_DATA 1u
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/* Size of the crossfade buffer where codec data is written to be faded
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on commit */
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#define CROSSFADE_BUFSIZE PCMBUF_CHUNK_SIZE
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/* Maximum contiguous space that PCM buffer will allow (to avoid excessive
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draining between inserts and observe low-latency mode) */
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#define PCMBUF_MAX_BUFFER (PCMBUF_CHUNK_SIZE * 4)
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/* Forced buffer insert constraint can thus be from 1KB to 32KB using 8KB
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chunks */
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/* Return data level in 1/4-second increments */
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#define DATA_LEVEL(quarter_secs) (NATIVE_FREQUENCY * (quarter_secs))
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/* Number of bytes played per second:
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(sample rate * 2 channels * 2 bytes/sample) */
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#define BYTERATE (NATIVE_FREQUENCY * 4)
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#if MEMORYSIZE > 2
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/* Keep watermark high for large memory target - at least (2s) */
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#define PCMBUF_WATERMARK (BYTERATE * 2)
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#define MIN_BUFFER_SIZE (BYTERATE * 3)
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/* 1 seconds of buffer is low data */
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#define LOW_DATA DATA_LEVEL(4)
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#else
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#define PCMBUF_WATERMARK (BYTERATE / 4) /* 0.25 seconds */
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#define MIN_BUFFER_SIZE (BYTERATE * 1)
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/* under watermark is low data */
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#define LOW_DATA pcmbuf_watermark
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#endif
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/* Describes each audio packet - keep it small since there are many of them */
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struct chunkdesc
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{
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uint16_t size; /* Actual size (0 < size <= PCMBUF_CHUNK_SIZE) */
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uint8_t is_end; /* Flag indicating end of track */
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uint8_t pos_key; /* Who put the position info in (0 = undefined) */
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unsigned long elapsed; /* Elapsed time to use */
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off_t offset; /* Offset to use */
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};
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/* General PCM buffer data */
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#define INVALID_BUF_INDEX ((size_t)0 - (size_t)1)
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static void *pcmbuf_buffer;
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static void *pcmbuf_guardbuf;
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static size_t pcmbuf_size;
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static struct chunkdesc *pcmbuf_descriptors;
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static unsigned int pcmbuf_desc_count;
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static unsigned int position_key = 1;
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static size_t chunk_ridx;
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static size_t chunk_widx;
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static size_t pcmbuf_bytes_waiting;
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static struct chunkdesc *current_desc;
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/* Only written if HAVE_CROSSFADE */
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static size_t pcmbuf_watermark = PCMBUF_WATERMARK;
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static bool low_latency_mode = false;
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static bool pcmbuf_sync_position = false;
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/* Fade effect */
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static unsigned int fade_vol = MIX_AMP_UNITY;
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static enum
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{
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PCM_NOT_FADING = 0,
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PCM_FADING_IN,
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PCM_FADING_OUT,
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} fade_state = PCM_NOT_FADING;
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static bool fade_out_complete = false;
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/* Voice */
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static bool soft_mode = false;
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#ifdef HAVE_CROSSFADE
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/* Crossfade buffer */
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static void *crossfade_buffer;
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/* Crossfade related state */
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static int crossfade_setting;
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static int crossfade_enable_request;
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static bool crossfade_mixmode;
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static bool crossfade_auto_skip;
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static enum
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{
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CROSSFADE_INACTIVE = 0,
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CROSSFADE_TRACK_CHANGE_STARTED,
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CROSSFADE_ACTIVE,
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} crossfade_status = CROSSFADE_INACTIVE;
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/* Track the current location for processing crossfade */
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static size_t crossfade_index;
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/* Counters for fading in new data */
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static size_t crossfade_fade_in_total;
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static size_t crossfade_fade_in_rem;
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/* Defines for operations on position info when mixing/fading -
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passed in offset parameter */
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enum
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{
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MIXFADE_KEEP_POS = -1, /* Keep position info in chunk */
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MIXFADE_NULLIFY_POS = -2, /* Ignore position info in chunk */
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/* Positive values cause stamping/restamping */
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};
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static void crossfade_start(void);
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static void write_to_crossfade(size_t size, unsigned long elapsed,
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off_t offset);
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static void pcmbuf_finish_crossfade_enable(void);
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#endif /* HAVE_CROSSFADE */
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/* Thread */
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#ifdef HAVE_PRIORITY_SCHEDULING
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static int codec_thread_priority = PRIORITY_PLAYBACK;
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#endif
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/* Callbacks into playback.c */
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extern void audio_pcmbuf_position_callback(unsigned long elapsed,
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off_t offset, unsigned int key);
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extern void audio_pcmbuf_track_change(bool pcmbuf);
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extern bool audio_pcmbuf_may_play(void);
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extern void audio_pcmbuf_sync_position(void);
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/**************************************/
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/* Return number of commited bytes in buffer (committed chunks count as
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a full chunk even if only partially filled) */
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static size_t pcmbuf_unplayed_bytes(void)
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{
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size_t ridx = chunk_ridx;
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size_t widx = chunk_widx;
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if (ridx > widx)
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widx += pcmbuf_size;
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return widx - ridx;
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}
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/* Returns TRUE if amount of data is under the target fill size */
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static bool pcmbuf_data_critical(void)
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{
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return pcmbuf_unplayed_bytes() < LOW_DATA;
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}
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/* Return the next PCM chunk in the PCM buffer given a byte index into it */
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static size_t index_next(size_t index)
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{
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index = ALIGN_DOWN(index + PCMBUF_CHUNK_SIZE, PCMBUF_CHUNK_SIZE);
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if (index >= pcmbuf_size)
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index -= pcmbuf_size;
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return index;
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}
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/* Convert a byte offset in the PCM buffer into a pointer in the buffer */
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static FORCE_INLINE void * index_buffer(size_t index)
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{
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return pcmbuf_buffer + index;
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}
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/* Convert a pointer in the buffer into an index offset */
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static FORCE_INLINE size_t buffer_index(void *p)
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{
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return (uintptr_t)p - (uintptr_t)pcmbuf_buffer;
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}
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/* Return a chunk descriptor for a byte index in the buffer */
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static struct chunkdesc * index_chunkdesc(size_t index)
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{
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return &pcmbuf_descriptors[index / PCMBUF_CHUNK_SIZE];
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}
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/* Return a chunk descriptor for a byte index in the buffer, offset by 'offset'
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chunks */
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static struct chunkdesc * index_chunkdesc_offs(size_t index, int offset)
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{
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int i = index / PCMBUF_CHUNK_SIZE;
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if (offset != 0)
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{
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i = (i + offset) % (int)pcmbuf_desc_count;
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/* remainder => modulus */
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if (i < 0)
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i += pcmbuf_desc_count;
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}
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return &pcmbuf_descriptors[i];
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}
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/** Accept new PCM data */
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/* Split the uncommitted data as needed into chunks, stopping when uncommitted
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data is below the threshold */
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static void commit_chunks(size_t threshold)
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{
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size_t index = chunk_widx;
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size_t end_index = index + pcmbuf_bytes_waiting;
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/* Copy to the beginning of the buffer all data that must wrap */
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if (end_index > pcmbuf_size)
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memcpy(pcmbuf_buffer, pcmbuf_guardbuf, end_index - pcmbuf_size);
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struct chunkdesc *desc = index_chunkdesc(index);
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do
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{
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size_t size = MIN(pcmbuf_bytes_waiting, PCMBUF_CHUNK_SIZE);
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pcmbuf_bytes_waiting -= size;
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/* Fill in the values in the new buffer chunk */
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desc->size = (uint16_t)size;
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/* Advance the current write chunk and make it available to the
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PCM callback */
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chunk_widx = index = index_next(index);
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desc = index_chunkdesc(index);
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/* Reset it before using it */
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desc->is_end = 0;
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desc->pos_key = 0;
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}
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while (pcmbuf_bytes_waiting >= threshold);
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}
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/* If uncommitted data count is above or equal to the threshold, commit it */
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static FORCE_INLINE void commit_if_needed(size_t threshold)
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{
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if (pcmbuf_bytes_waiting >= threshold)
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commit_chunks(threshold);
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}
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/* Place positioning information in the chunk */
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static void stamp_chunk(struct chunkdesc *desc, unsigned long elapsed,
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off_t offset)
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{
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/* One-time stamping of a given chunk by the same track - new track may
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overwrite */
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unsigned int key = position_key;
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if (desc->pos_key != key)
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{
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desc->pos_key = key;
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desc->elapsed = elapsed;
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desc->offset = offset;
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}
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}
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/* Set priority of the codec thread */
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#ifdef HAVE_PRIORITY_SCHEDULING
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/*
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* expects pcm_fill_state in tenth-% units (e.g. full pcm buffer is 10) */
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static void boost_codec_thread(int pcm_fill_state)
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{
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static const int8_t prios[11] =
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{
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PRIORITY_PLAYBACK_MAX, /* 0 - 10% */
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PRIORITY_PLAYBACK_MAX+1, /* 10 - 20% */
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PRIORITY_PLAYBACK_MAX+3, /* 20 - 30% */
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PRIORITY_PLAYBACK_MAX+5, /* 30 - 40% */
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PRIORITY_PLAYBACK_MAX+7, /* 40 - 50% */
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PRIORITY_PLAYBACK_MAX+8, /* 50 - 60% */
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PRIORITY_PLAYBACK_MAX+9, /* 60 - 70% */
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/* raising priority above 70% shouldn't be needed */
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PRIORITY_PLAYBACK, /* 70 - 80% */
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PRIORITY_PLAYBACK, /* 80 - 90% */
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PRIORITY_PLAYBACK, /* 90 -100% */
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PRIORITY_PLAYBACK, /* 100% */
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};
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int new_prio = prios[pcm_fill_state];
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/* Keep voice and codec threads at the same priority or else voice
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* will starve if the codec thread's priority is boosted. */
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if (new_prio != codec_thread_priority)
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{
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codec_thread_set_priority(new_prio);
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voice_thread_set_priority(new_prio);
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codec_thread_priority = new_prio;
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}
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}
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#else
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#define boost_codec_thread(pcm_fill_state) do{}while(0)
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#endif /* HAVE_PRIORITY_SCHEDULING */
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/* Get the next available buffer and size - assumes adequate space exists */
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static void * get_write_buffer(size_t *size)
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{
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/* Obtain current chunk fill address */
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size_t index = chunk_widx + pcmbuf_bytes_waiting;
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size_t index_end = pcmbuf_size + PCMBUF_GUARD_SIZE;
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/* Get count to the end of the buffer where a wrap will happen +
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the guard */
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size_t endsize = index_end - index;
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/* Return available unwrapped space */
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*size = MIN(*size, endsize);
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return index_buffer(index);
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}
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/* Commit outstanding data leaving less than a chunk size remaining and
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write position info to the first chunk */
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static void commit_write_buffer(size_t size, unsigned long elapsed, off_t offset)
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{
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struct chunkdesc *desc = index_chunkdesc(chunk_widx);
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stamp_chunk(desc, elapsed, offset);
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/* Add this data and commit if one or more chunks are ready */
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pcmbuf_bytes_waiting += size;
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commit_if_needed(COMMIT_CHUNKS);
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}
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/* Request space in the buffer for writing output samples */
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void * pcmbuf_request_buffer(int *count)
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{
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size_t size = *count * 4;
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#ifdef HAVE_CROSSFADE
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/* We're going to crossfade to a new track, which is now on its way */
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if (crossfade_status == CROSSFADE_TRACK_CHANGE_STARTED)
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crossfade_start();
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/* If crossfade has begun, put the new track samples in crossfade_buffer */
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if (crossfade_status != CROSSFADE_INACTIVE && size > CROSSFADE_BUFSIZE)
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size = CROSSFADE_BUFSIZE;
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else
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#endif /* HAVE_CROSSFADE */
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if (size > PCMBUF_MAX_BUFFER)
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size = PCMBUF_MAX_BUFFER; /* constrain */
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enum channel_status status = mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK);
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size_t remaining = pcmbuf_unplayed_bytes();
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/* Need to have length bytes to prevent wrapping overwriting - leave one
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descriptor free to guard so that 0 != full in ring buffer */
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size_t freespace = pcmbuf_free();
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if (pcmbuf_sync_position)
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audio_pcmbuf_sync_position();
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if (freespace < size + PCMBUF_CHUNK_SIZE)
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return NULL;
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/* Maintain the buffer level above the watermark */
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if (status != CHANNEL_STOPPED)
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{
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if (low_latency_mode)
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{
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/* 1/4s latency. */
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if (remaining > DATA_LEVEL(1))
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return NULL;
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}
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/* Boost CPU if necessary */
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size_t realrem = pcmbuf_size - freespace;
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if (realrem < pcmbuf_watermark)
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trigger_cpu_boost();
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boost_codec_thread(realrem*10 / pcmbuf_size);
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#ifdef HAVE_CROSSFADE
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/* Disable crossfade if < .5s of audio */
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if (remaining < DATA_LEVEL(2))
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crossfade_status = CROSSFADE_INACTIVE;
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#endif
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}
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else /* !playing */
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{
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/* Boost CPU for pre-buffer */
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trigger_cpu_boost();
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/* If pre-buffered to the watermark, start playback */
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if (!pcmbuf_data_critical() && audio_pcmbuf_may_play())
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pcmbuf_play_start();
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}
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void *buf;
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#ifdef HAVE_CROSSFADE
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if (crossfade_status != CROSSFADE_INACTIVE)
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{
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buf = crossfade_buffer; /* always CROSSFADE_BUFSIZE */
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}
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else
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#endif
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{
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/* Give the maximum amount available if there's more */
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if (size + PCMBUF_CHUNK_SIZE < freespace)
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size = freespace - PCMBUF_CHUNK_SIZE;
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buf = get_write_buffer(&size);
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}
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*count = size / 4;
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return buf;
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}
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/* Handle new samples to the buffer */
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void pcmbuf_write_complete(int count, unsigned long elapsed, off_t offset)
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{
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size_t size = count * 4;
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#ifdef HAVE_CROSSFADE
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if (crossfade_status != CROSSFADE_INACTIVE)
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{
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write_to_crossfade(size, elapsed, offset);
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}
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else
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#endif
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{
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commit_write_buffer(size, elapsed, offset);
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}
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/* Revert to position updates by PCM */
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pcmbuf_sync_position = false;
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}
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/** Init */
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static unsigned int get_next_required_pcmbuf_chunks(void)
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{
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size_t size = MIN_BUFFER_SIZE;
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#ifdef HAVE_CROSSFADE
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if (crossfade_enable_request != CROSSFADE_ENABLE_OFF)
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{
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size_t seconds = global_settings.crossfade_fade_out_delay +
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global_settings.crossfade_fade_out_duration;
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size += seconds * BYTERATE;
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}
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#endif
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logf("pcmbuf len: %lu", (unsigned long)(size / BYTERATE));
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return size / PCMBUF_CHUNK_SIZE;
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}
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|
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/* Initialize the ringbuffer state */
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static void init_buffer_state(void)
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{
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/* Reset counters */
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chunk_ridx = chunk_widx = 0;
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pcmbuf_bytes_waiting = 0;
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/* Reset first descriptor */
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struct chunkdesc *desc = pcmbuf_descriptors;
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desc->is_end = 0;
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desc->pos_key = 0;
|
|
}
|
|
|
|
/* Initialize the PCM buffer. The structure looks like this:
|
|
* ...[|FADEBUF]|---------PCMBUF---------|GUARDBUF|DESCS| */
|
|
size_t pcmbuf_init(void *bufend)
|
|
{
|
|
void *bufstart;
|
|
|
|
/* Set up the buffers */
|
|
pcmbuf_desc_count = get_next_required_pcmbuf_chunks();
|
|
pcmbuf_size = pcmbuf_desc_count * PCMBUF_CHUNK_SIZE;
|
|
pcmbuf_descriptors = (struct chunkdesc *)bufend - pcmbuf_desc_count;
|
|
|
|
pcmbuf_buffer = (void *)pcmbuf_descriptors -
|
|
pcmbuf_size - PCMBUF_GUARD_SIZE;
|
|
|
|
/* Mem-align buffer chunks for more efficient handling in lower layers */
|
|
pcmbuf_buffer = ALIGN_DOWN(pcmbuf_buffer, (uintptr_t)MEM_ALIGN_SIZE);
|
|
|
|
pcmbuf_guardbuf = pcmbuf_buffer + pcmbuf_size;
|
|
bufstart = pcmbuf_buffer;
|
|
|
|
#ifdef HAVE_CROSSFADE
|
|
/* Allocate FADEBUF if it will be needed */
|
|
if (crossfade_enable_request != CROSSFADE_ENABLE_OFF)
|
|
{
|
|
bufstart -= CROSSFADE_BUFSIZE;
|
|
crossfade_buffer = bufstart;
|
|
}
|
|
|
|
pcmbuf_finish_crossfade_enable();
|
|
#endif /* HAVE_CROSSFADE */
|
|
|
|
init_buffer_state();
|
|
|
|
pcmbuf_soft_mode(false);
|
|
|
|
return bufend - bufstart;
|
|
}
|
|
|
|
|
|
/** Track change */
|
|
|
|
/* Place a track change notification in a specific descriptor or post it
|
|
immediately if the buffer is empty or the index is invalid */
|
|
static void pcmbuf_monitor_track_change_ex(size_t index, int offset)
|
|
{
|
|
if (chunk_ridx != chunk_widx && index != INVALID_BUF_INDEX)
|
|
{
|
|
/* If monitoring, set flag in specified chunk */
|
|
index_chunkdesc_offs(index, offset)->is_end = 1;
|
|
}
|
|
else
|
|
{
|
|
/* Post now if no outstanding buffers exist */
|
|
audio_pcmbuf_track_change(false);
|
|
}
|
|
}
|
|
|
|
/* Clear end of track and optionally the positioning info for all data */
|
|
static void pcmbuf_cancel_track_change(bool position)
|
|
{
|
|
size_t index = chunk_ridx;
|
|
|
|
while (1)
|
|
{
|
|
struct chunkdesc *desc = index_chunkdesc(index);
|
|
|
|
desc->is_end = 0;
|
|
|
|
if (position)
|
|
desc->pos_key = 0;
|
|
|
|
if (index == chunk_widx)
|
|
break;
|
|
|
|
index = index_next(index);
|
|
}
|
|
}
|
|
|
|
/* Place a track change notification at the end of the buffer or post it
|
|
immediately if the buffer is empty */
|
|
void pcmbuf_monitor_track_change(bool monitor)
|
|
{
|
|
pcm_play_lock();
|
|
|
|
if (monitor)
|
|
pcmbuf_monitor_track_change_ex(chunk_widx, -1);
|
|
else
|
|
pcmbuf_cancel_track_change(false);
|
|
|
|
pcm_play_unlock();
|
|
}
|
|
|
|
void pcmbuf_start_track_change(enum pcm_track_change_type type)
|
|
{
|
|
#ifdef HAVE_CROSSFADE
|
|
bool crossfade = false;
|
|
#endif
|
|
bool auto_skip = type != TRACK_CHANGE_MANUAL;
|
|
|
|
/* Commit all outstanding data before starting next track - tracks don't
|
|
comingle inside a single buffer chunk */
|
|
commit_if_needed(COMMIT_ALL_DATA);
|
|
|
|
/* Update position key so that:
|
|
1) Positions are keyed to the track to which they belong for sync
|
|
purposes
|
|
|
|
2) Buffers stamped with the outgoing track's positions are restamped
|
|
to the incoming track's positions when crossfading
|
|
*/
|
|
if (++position_key > UINT8_MAX)
|
|
position_key = 1;
|
|
|
|
if (type == TRACK_CHANGE_END_OF_DATA)
|
|
{
|
|
/* If end of all data, force playback */
|
|
if (audio_pcmbuf_may_play())
|
|
pcmbuf_play_start();
|
|
}
|
|
#ifdef HAVE_CROSSFADE
|
|
/* Determine whether this track change needs to crossfaded and how */
|
|
else if (crossfade_setting != CROSSFADE_ENABLE_OFF &&
|
|
!pcmbuf_is_crossfade_active() &&
|
|
pcmbuf_unplayed_bytes() >= DATA_LEVEL(2) &&
|
|
!low_latency_mode)
|
|
{
|
|
switch (crossfade_setting)
|
|
{
|
|
case CROSSFADE_ENABLE_AUTOSKIP:
|
|
crossfade = auto_skip;
|
|
break;
|
|
case CROSSFADE_ENABLE_MANSKIP:
|
|
crossfade = !auto_skip;
|
|
break;
|
|
case CROSSFADE_ENABLE_SHUFFLE:
|
|
crossfade = global_settings.playlist_shuffle;
|
|
break;
|
|
case CROSSFADE_ENABLE_SHUFFLE_OR_MANSKIP:
|
|
crossfade = global_settings.playlist_shuffle || !auto_skip;
|
|
break;
|
|
case CROSSFADE_ENABLE_ALWAYS:
|
|
crossfade = true;
|
|
break;
|
|
}
|
|
}
|
|
/* else crossfade is off, crossfade is already active, not enough data,
|
|
* pcm is off now (implying low data), not crossfading or low latency mode
|
|
*/
|
|
|
|
if (crossfade)
|
|
{
|
|
logf("crossfade track change");
|
|
|
|
/* Don't enable mix mode when skipping tracks manually */
|
|
crossfade_mixmode = auto_skip &&
|
|
global_settings.crossfade_fade_out_mixmode;
|
|
|
|
crossfade_auto_skip = auto_skip;
|
|
|
|
crossfade_status = CROSSFADE_TRACK_CHANGE_STARTED;
|
|
|
|
trigger_cpu_boost();
|
|
|
|
/* Cancel any pending automatic gapless transition and if a manual
|
|
skip, stop position updates */
|
|
pcm_play_lock();
|
|
pcmbuf_cancel_track_change(!auto_skip);
|
|
pcm_play_unlock();
|
|
}
|
|
else
|
|
#endif /* HAVE_CROSSFADE */
|
|
if (auto_skip)
|
|
{
|
|
/* The codec is moving on to the next track, but the current track will
|
|
* continue to play, so mark the last write chunk as the last one in
|
|
* the track */
|
|
logf("gapless track change");
|
|
#ifdef HAVE_CROSSFADE
|
|
if (crossfade_status != CROSSFADE_INACTIVE)
|
|
{
|
|
/* Crossfade is still active but crossfade is not happening - for
|
|
* now, chicken-out and clear out the buffer (just like before) to
|
|
* avoid fade pile-up on short tracks fading-in over long ones */
|
|
pcmbuf_play_stop();
|
|
}
|
|
#endif
|
|
pcmbuf_monitor_track_change(true);
|
|
}
|
|
else
|
|
{
|
|
/* Discard old data; caller needs no transition notification */
|
|
logf("manual track change");
|
|
pcmbuf_play_stop();
|
|
}
|
|
}
|
|
|
|
|
|
/** Playback */
|
|
|
|
/* PCM driver callback */
|
|
static void pcmbuf_pcm_callback(const void **start, size_t *size)
|
|
{
|
|
/*- Process the chunk that just finished -*/
|
|
size_t index = chunk_ridx;
|
|
struct chunkdesc *desc = current_desc;
|
|
|
|
if (desc)
|
|
{
|
|
/* If last chunk in the track, notify of track change */
|
|
if (desc->is_end != 0)
|
|
audio_pcmbuf_track_change(true);
|
|
|
|
/* Free it for reuse */
|
|
chunk_ridx = index = index_next(index);
|
|
}
|
|
|
|
/*- Process the new one -*/
|
|
if (index != chunk_widx && !fade_out_complete)
|
|
{
|
|
current_desc = desc = index_chunkdesc(index);
|
|
|
|
*start = index_buffer(index);
|
|
*size = desc->size;
|
|
|
|
if (desc->pos_key != 0)
|
|
{
|
|
/* Positioning chunk - notify playback */
|
|
audio_pcmbuf_position_callback(desc->elapsed, desc->offset,
|
|
desc->pos_key);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Force playback */
|
|
void pcmbuf_play_start(void)
|
|
{
|
|
logf("pcmbuf_play_start");
|
|
|
|
if (mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK) == CHANNEL_STOPPED &&
|
|
chunk_widx != chunk_ridx)
|
|
{
|
|
current_desc = NULL;
|
|
mixer_channel_play_data(PCM_MIXER_CHAN_PLAYBACK, pcmbuf_pcm_callback,
|
|
NULL, 0);
|
|
}
|
|
}
|
|
|
|
/* Stop channel, empty and reset buffer */
|
|
void pcmbuf_play_stop(void)
|
|
{
|
|
logf("pcmbuf_play_stop");
|
|
|
|
/* Reset channel */
|
|
mixer_channel_stop(PCM_MIXER_CHAN_PLAYBACK);
|
|
|
|
/* Reset buffer */
|
|
init_buffer_state();
|
|
|
|
/* Revert to position updates by PCM */
|
|
pcmbuf_sync_position = false;
|
|
|
|
#ifdef HAVE_CROSSFADE
|
|
crossfade_status = CROSSFADE_INACTIVE;
|
|
#endif
|
|
|
|
/* Can unboost the codec thread here no matter who's calling,
|
|
* pretend full pcm buffer to unboost */
|
|
boost_codec_thread(10);
|
|
}
|
|
|
|
void pcmbuf_pause(bool pause)
|
|
{
|
|
logf("pcmbuf_pause: %s", pause?"pause":"play");
|
|
|
|
if (mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK) != CHANNEL_STOPPED)
|
|
mixer_channel_play_pause(PCM_MIXER_CHAN_PLAYBACK, !pause);
|
|
else if (!pause)
|
|
pcmbuf_play_start();
|
|
}
|
|
|
|
|
|
/** Crossfade */
|
|
|
|
#ifdef HAVE_CROSSFADE
|
|
/* Find the buffer index that's 'size' bytes away from 'index' */
|
|
static size_t crossfade_find_index(size_t index, size_t size)
|
|
{
|
|
if (index != INVALID_BUF_INDEX)
|
|
{
|
|
size_t i = ALIGN_DOWN(index, PCMBUF_CHUNK_SIZE);
|
|
size += index - i;
|
|
|
|
while (i != chunk_widx)
|
|
{
|
|
size_t desc_size = index_chunkdesc(i)->size;
|
|
|
|
if (size < desc_size)
|
|
return i + size;
|
|
|
|
size -= desc_size;
|
|
i = index_next(i);
|
|
}
|
|
}
|
|
|
|
return INVALID_BUF_INDEX;
|
|
}
|
|
|
|
/* Align the needed buffer area up to the end of existing data */
|
|
static size_t crossfade_find_buftail(size_t buffer_rem, size_t buffer_need)
|
|
{
|
|
crossfade_index = chunk_ridx;
|
|
|
|
if (buffer_rem > buffer_need)
|
|
{
|
|
size_t distance;
|
|
|
|
if (crossfade_auto_skip)
|
|
{
|
|
/* Automatic track changes only modify the last part of the buffer,
|
|
* so find the right chunk and sample to start the crossfade */
|
|
distance = buffer_rem - buffer_need;
|
|
buffer_rem = buffer_need;
|
|
}
|
|
else
|
|
{
|
|
/* Manual skips occur immediately, but give 1/5s to process */
|
|
distance = BYTERATE / 5;
|
|
buffer_rem -= BYTERATE / 5;
|
|
}
|
|
|
|
crossfade_index = crossfade_find_index(crossfade_index, distance);
|
|
}
|
|
|
|
return buffer_rem;
|
|
}
|
|
|
|
/* Returns the number of bytes _NOT_ mixed/faded */
|
|
static size_t crossfade_mix_fade(int factor, size_t size, void *buf,
|
|
size_t *out_index, unsigned long elapsed,
|
|
off_t offset)
|
|
{
|
|
if (size == 0)
|
|
return 0;
|
|
|
|
size_t index = *out_index;
|
|
|
|
if (index == INVALID_BUF_INDEX)
|
|
return size;
|
|
|
|
const int16_t *input_buf = buf;
|
|
int16_t *output_buf = index_buffer(index);
|
|
|
|
while (size)
|
|
{
|
|
struct chunkdesc *desc = index_chunkdesc(index);
|
|
|
|
switch (offset)
|
|
{
|
|
case MIXFADE_NULLIFY_POS:
|
|
/* Stop position updates for the chunk */
|
|
desc->pos_key = 0;
|
|
break;
|
|
case MIXFADE_KEEP_POS:
|
|
/* Keep position info as it is */
|
|
break;
|
|
default:
|
|
/* Replace position info */
|
|
stamp_chunk(desc, elapsed, offset);
|
|
}
|
|
|
|
size_t rem = desc->size - (index % PCMBUF_CHUNK_SIZE);
|
|
int16_t *chunk_end = SKIPBYTES(output_buf, rem);
|
|
|
|
if (size < rem)
|
|
rem = size;
|
|
|
|
size -= rem;
|
|
|
|
do
|
|
{
|
|
/* fade left and right channel at once to keep buffer alignment */
|
|
int32_t left = output_buf[0];
|
|
int32_t right = output_buf[1];
|
|
|
|
if (input_buf)
|
|
{
|
|
/* fade the input buffer and mix into the chunk */
|
|
left += *input_buf++ * factor >> 8;
|
|
right += *input_buf++ * factor >> 8;
|
|
left = clip_sample_16(left);
|
|
right = clip_sample_16(right);
|
|
}
|
|
else
|
|
{
|
|
/* fade the chunk only */
|
|
left = left * factor >> 8;
|
|
right = right * factor >> 8;
|
|
}
|
|
|
|
*output_buf++ = left;
|
|
*output_buf++ = right;
|
|
|
|
rem -= 4;
|
|
}
|
|
while (rem);
|
|
|
|
/* move to next chunk as needed */
|
|
if (output_buf >= chunk_end)
|
|
{
|
|
index = index_next(index);
|
|
|
|
if (index == chunk_widx)
|
|
{
|
|
/* End of existing data */
|
|
*out_index = INVALID_BUF_INDEX;
|
|
return size;
|
|
}
|
|
|
|
output_buf = index_buffer(index);
|
|
}
|
|
}
|
|
|
|
*out_index = buffer_index(output_buf);
|
|
return 0;
|
|
}
|
|
|
|
/* Initializes crossfader, calculates all necessary parameters and performs
|
|
* fade-out with the PCM buffer. */
|
|
static void crossfade_start(void)
|
|
{
|
|
logf("crossfade_start");
|
|
|
|
pcm_play_lock();
|
|
|
|
/* Initialize the crossfade buffer size to all of the buffered data that
|
|
* has not yet been sent to the DMA */
|
|
size_t unplayed = pcmbuf_unplayed_bytes();
|
|
|
|
/* Reject crossfade if less than .5s of data */
|
|
if (unplayed < DATA_LEVEL(2))
|
|
{
|
|
logf("crossfade rejected");
|
|
|
|
crossfade_status = CROSSFADE_INACTIVE;
|
|
|
|
if (crossfade_auto_skip)
|
|
pcmbuf_monitor_track_change(true);
|
|
|
|
pcm_play_unlock();
|
|
return;
|
|
}
|
|
|
|
/* Fading will happen */
|
|
crossfade_status = CROSSFADE_ACTIVE;
|
|
|
|
/* Get fade info from settings. */
|
|
size_t fade_out_delay = global_settings.crossfade_fade_out_delay * BYTERATE;
|
|
size_t fade_out_rem = global_settings.crossfade_fade_out_duration * BYTERATE;
|
|
size_t fade_in_delay = global_settings.crossfade_fade_in_delay * BYTERATE;
|
|
size_t fade_in_duration = global_settings.crossfade_fade_in_duration * BYTERATE;
|
|
|
|
if (!crossfade_auto_skip)
|
|
{
|
|
/* Forego fade-in delay on manual skip - do the best to preserve auto skip
|
|
relationship */
|
|
if (fade_out_delay > fade_in_delay)
|
|
fade_out_delay -= fade_in_delay;
|
|
else
|
|
fade_out_delay = 0;
|
|
|
|
fade_in_delay = 0;
|
|
}
|
|
|
|
size_t fade_out_need = fade_out_delay + fade_out_rem;
|
|
|
|
if (!crossfade_mixmode)
|
|
{
|
|
size_t buffer_rem = crossfade_find_buftail(unplayed, fade_out_need);
|
|
|
|
pcm_play_unlock();
|
|
|
|
if (buffer_rem < fade_out_need)
|
|
{
|
|
/* Existing buffers are short */
|
|
size_t fade_out_short = fade_out_need - buffer_rem;
|
|
|
|
if (fade_out_rem >= fade_out_short)
|
|
{
|
|
/* Truncate fade-out duration */
|
|
fade_out_rem -= fade_out_short;
|
|
}
|
|
else
|
|
{
|
|
/* Truncate fade-out and fade-out delay */
|
|
fade_out_delay = fade_out_rem;
|
|
fade_out_rem = 0;
|
|
}
|
|
}
|
|
|
|
/* Completely process the crossfade fade-out effect with current PCM buffer */
|
|
|
|
/* Fade out the specified amount of the already processed audio */
|
|
size_t fade_out_total = fade_out_rem;
|
|
|
|
/* Find the right chunk and sample to start fading out */
|
|
size_t fade_out_index = crossfade_find_index(crossfade_index, fade_out_delay);
|
|
|
|
while (fade_out_rem > 0)
|
|
{
|
|
/* Each 1/20 second of audio will have the same fade applied */
|
|
size_t block_rem = MIN(BYTERATE / 20, fade_out_rem);
|
|
int factor = (fade_out_rem << 8) / fade_out_total;
|
|
|
|
fade_out_rem -= block_rem;
|
|
|
|
crossfade_mix_fade(factor, block_rem, NULL, &fade_out_index,
|
|
0, MIXFADE_KEEP_POS);
|
|
}
|
|
|
|
/* zero out the rest of the buffer */
|
|
crossfade_mix_fade(0, pcmbuf_size, NULL, &fade_out_index,
|
|
0, MIXFADE_NULLIFY_POS);
|
|
|
|
pcm_play_lock();
|
|
}
|
|
|
|
/* Initialize fade-in counters */
|
|
crossfade_fade_in_total = fade_in_duration;
|
|
crossfade_fade_in_rem = fade_in_duration;
|
|
|
|
/* Find the right chunk and sample to start fading in - redo from read
|
|
chunk in case original position were/was overrun in callback - the
|
|
track change event _must not_ ever fail to happen */
|
|
unplayed = pcmbuf_unplayed_bytes() + fade_in_delay;
|
|
|
|
crossfade_find_buftail(unplayed, fade_out_need);
|
|
|
|
if (crossfade_auto_skip)
|
|
pcmbuf_monitor_track_change_ex(crossfade_index, 0);
|
|
|
|
pcm_play_unlock();
|
|
|
|
logf("crossfade_start done!");
|
|
}
|
|
|
|
/* Perform fade-in of new track */
|
|
static void write_to_crossfade(size_t size, unsigned long elapsed, off_t offset)
|
|
{
|
|
void *buf = crossfade_buffer;
|
|
|
|
if (crossfade_fade_in_rem)
|
|
{
|
|
/* Fade factor for this packet */
|
|
int factor =
|
|
((crossfade_fade_in_total - crossfade_fade_in_rem) << 8) /
|
|
crossfade_fade_in_total;
|
|
/* Bytes to fade */
|
|
size_t fade_rem = MIN(size, crossfade_fade_in_rem);
|
|
|
|
/* We _will_ fade this many bytes */
|
|
crossfade_fade_in_rem -= fade_rem;
|
|
|
|
if (crossfade_index != INVALID_BUF_INDEX)
|
|
{
|
|
/* Mix the data */
|
|
size_t fade_total = fade_rem;
|
|
fade_rem = crossfade_mix_fade(factor, fade_rem, buf, &crossfade_index,
|
|
elapsed, offset);
|
|
fade_total -= fade_rem;
|
|
size -= fade_total;
|
|
buf += fade_total;
|
|
|
|
if (!size)
|
|
return;
|
|
}
|
|
|
|
/* Fade remaining samples in place */
|
|
int samples = fade_rem / 4;
|
|
int16_t *input_buf = buf;
|
|
|
|
while (samples--)
|
|
{
|
|
int32_t left = input_buf[0];
|
|
int32_t right = input_buf[1];
|
|
*input_buf++ = left * factor >> 8;
|
|
*input_buf++ = right * factor >> 8;
|
|
}
|
|
}
|
|
|
|
if (crossfade_index != INVALID_BUF_INDEX)
|
|
{
|
|
/* Mix the data */
|
|
size_t mix_total = size;
|
|
|
|
/* A factor of 256 means mix only, no fading */
|
|
size = crossfade_mix_fade(256, size, buf, &crossfade_index,
|
|
elapsed, offset);
|
|
buf += mix_total - size;
|
|
|
|
if (!size)
|
|
return;
|
|
}
|
|
|
|
/* Data might remain in the fade buffer yet the fade-in has run its
|
|
course - finish it off as normal chunks */
|
|
while (size > 0)
|
|
{
|
|
size_t copy_n = size;
|
|
void *outbuf = get_write_buffer(©_n);
|
|
memcpy(outbuf, buf, copy_n);
|
|
commit_write_buffer(copy_n, elapsed, offset);
|
|
buf += copy_n;
|
|
size -= copy_n;
|
|
}
|
|
|
|
/* if no more fading-in to do, stop the crossfade */
|
|
#if 0
|
|
/* This way (the previous way) can cause a sudden volume jump if mixable
|
|
data is used up before the fade-in completes and that just sounds wrong
|
|
-- jethead71 */
|
|
if (!crossfade_fade_in_rem || crossfade_index == INVALID_BUF_INDEX)
|
|
#endif
|
|
/* Let fade-in complete even if not fully overlapping the existing data */
|
|
if (!crossfade_fade_in_rem)
|
|
crossfade_status = CROSSFADE_INACTIVE;
|
|
}
|
|
|
|
static void pcmbuf_finish_crossfade_enable(void)
|
|
{
|
|
/* Copy the pending setting over now */
|
|
crossfade_setting = crossfade_enable_request;
|
|
|
|
pcmbuf_watermark = (crossfade_setting != CROSSFADE_ENABLE_OFF && pcmbuf_size) ?
|
|
/* If crossfading, try to keep the buffer full other than 1 second */
|
|
(pcmbuf_size - BYTERATE) :
|
|
/* Otherwise, just use the default */
|
|
PCMBUF_WATERMARK;
|
|
}
|
|
|
|
bool pcmbuf_is_crossfade_active(void)
|
|
{
|
|
return crossfade_status != CROSSFADE_INACTIVE;
|
|
}
|
|
|
|
void pcmbuf_request_crossfade_enable(int setting)
|
|
{
|
|
/* Next setting to be used, not applied now */
|
|
crossfade_enable_request = setting;
|
|
}
|
|
|
|
bool pcmbuf_is_same_size(void)
|
|
{
|
|
/* if pcmbuf_buffer is NULL, then not set up yet even once so always */
|
|
bool same_size = pcmbuf_buffer ?
|
|
(get_next_required_pcmbuf_chunks() == pcmbuf_desc_count) : true;
|
|
|
|
/* no buffer change needed, so finish crossfade setup now */
|
|
if (same_size)
|
|
pcmbuf_finish_crossfade_enable();
|
|
|
|
return same_size;
|
|
}
|
|
#endif /* HAVE_CROSSFADE */
|
|
|
|
|
|
/** Debug menu, other metrics */
|
|
|
|
/* Amount of bytes left in the buffer, accounting for uncommitted bytes */
|
|
size_t pcmbuf_free(void)
|
|
{
|
|
return pcmbuf_size - pcmbuf_unplayed_bytes() - pcmbuf_bytes_waiting;
|
|
}
|
|
|
|
/* Data bytes allocated for buffer */
|
|
size_t pcmbuf_get_bufsize(void)
|
|
{
|
|
return pcmbuf_size;
|
|
}
|
|
|
|
/* Number of committed descriptors */
|
|
int pcmbuf_used_descs(void)
|
|
{
|
|
return pcmbuf_unplayed_bytes() / PCMBUF_CHUNK_SIZE;
|
|
}
|
|
|
|
/* Total number of descriptors allocated */
|
|
int pcmbuf_descs(void)
|
|
{
|
|
return pcmbuf_desc_count;
|
|
}
|
|
|
|
|
|
/** Fading and channel volume control */
|
|
|
|
/* Sync the channel amplitude to all states */
|
|
static void pcmbuf_update_volume(void)
|
|
{
|
|
unsigned int vol = fade_vol;
|
|
|
|
if (soft_mode)
|
|
vol >>= 2;
|
|
|
|
mixer_channel_set_amplitude(PCM_MIXER_CHAN_PLAYBACK, vol);
|
|
}
|
|
|
|
/* Tick that does the fade for the playback channel */
|
|
static void pcmbuf_fade_tick(void)
|
|
{
|
|
/* ~1/3 second for full range fade */
|
|
const unsigned int fade_step = MIX_AMP_UNITY / (HZ / 3);
|
|
|
|
if (fade_state == PCM_FADING_IN)
|
|
fade_vol += MIN(fade_step, MIX_AMP_UNITY - fade_vol);
|
|
else if (fade_state == PCM_FADING_OUT)
|
|
fade_vol -= MIN(fade_step, fade_vol - MIX_AMP_MUTE);
|
|
|
|
pcmbuf_update_volume();
|
|
|
|
if (fade_vol == MIX_AMP_MUTE || fade_vol == MIX_AMP_UNITY)
|
|
{
|
|
/* Fade is complete */
|
|
tick_remove_task(pcmbuf_fade_tick);
|
|
if (fade_state == PCM_FADING_OUT)
|
|
{
|
|
/* Tell PCM to stop at its earliest convenience */
|
|
fade_out_complete = true;
|
|
}
|
|
|
|
fade_state = PCM_NOT_FADING;
|
|
}
|
|
}
|
|
|
|
/* Fade channel in or out in the background */
|
|
void pcmbuf_fade(bool fade, bool in)
|
|
{
|
|
/* Must pause any active fade */
|
|
pcm_play_lock();
|
|
|
|
if (fade_state != PCM_NOT_FADING)
|
|
tick_remove_task(pcmbuf_fade_tick);
|
|
|
|
fade_out_complete = false;
|
|
|
|
pcm_play_unlock();
|
|
|
|
if (!fade)
|
|
{
|
|
/* Simply set the level */
|
|
fade_state = PCM_NOT_FADING;
|
|
fade_vol = in ? MIX_AMP_UNITY : MIX_AMP_MUTE;
|
|
pcmbuf_update_volume();
|
|
}
|
|
else
|
|
{
|
|
/* Set direction and resume fade from current point */
|
|
fade_state = in ? PCM_FADING_IN : PCM_FADING_OUT;
|
|
tick_add_task(pcmbuf_fade_tick);
|
|
}
|
|
}
|
|
|
|
/* Return 'true' if fade is in progress */
|
|
bool pcmbuf_fading(void)
|
|
{
|
|
return fade_state != PCM_NOT_FADING;
|
|
}
|
|
|
|
/* Quiet-down the channel if 'shhh' is true or else play at normal level */
|
|
void pcmbuf_soft_mode(bool shhh)
|
|
{
|
|
/* Have to block the tick or improper order could leave volume in soft
|
|
mode if fading reads the old value first but updates after us. */
|
|
int res = fade_state != PCM_NOT_FADING ?
|
|
tick_remove_task(pcmbuf_fade_tick) : -1;
|
|
|
|
soft_mode = shhh;
|
|
pcmbuf_update_volume();
|
|
|
|
if (res == 0)
|
|
tick_add_task(pcmbuf_fade_tick);
|
|
}
|
|
|
|
|
|
/** Time and position */
|
|
|
|
/* Return the current position key value */
|
|
unsigned int pcmbuf_get_position_key(void)
|
|
{
|
|
return position_key;
|
|
}
|
|
|
|
/* Set position updates to be synchronous and immediate in addition to during
|
|
PCM frames - cancelled upon first codec insert or upon stopping */
|
|
void pcmbuf_sync_position_update(void)
|
|
{
|
|
pcmbuf_sync_position = true;
|
|
}
|
|
|
|
|
|
|
|
/** Misc */
|
|
|
|
bool pcmbuf_is_lowdata(void)
|
|
{
|
|
enum channel_status status = mixer_channel_status(PCM_MIXER_CHAN_PLAYBACK);
|
|
|
|
if (status != CHANNEL_PLAYING || pcmbuf_is_crossfade_active())
|
|
return false;
|
|
|
|
return pcmbuf_data_critical();
|
|
}
|
|
|
|
void pcmbuf_set_low_latency(bool state)
|
|
{
|
|
low_latency_mode = state;
|
|
}
|