5857c44017
Eliminates the pcmrec thread and keeps playback and recording engine
operation mutually-exclusive.
audio_thread.c contains the audio thread which branches to the
correct engine depending upon the request. It also handles the main
audio initialization.
Moves pcm_init into main.c just before dsp_init because I don't want
that one in audio_init in the new file.
(Also makes revision df6e1bc
pointless ;)
Change-Id: Ifc1db24404e6d8dd9ac42d9f4dfbc207aa9a26e1
102 lines
2.9 KiB
C
102 lines
2.9 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005-2007 Miika Pekkarinen
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* Copyright (C) 2007-2008 Nicolas Pennequin
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* Copyright (C) 2011-2013 Michael Sevakis
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef AUDIO_THREAD_H
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#define AUDIO_THREAD_H
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/* Define one constant that includes recording related functionality */
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#if defined(HAVE_RECORDING) && !defined(SIMULATOR)
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#define AUDIO_HAVE_RECORDING
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#endif
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enum
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{
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Q_NULL = 0, /* reserved */
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/* -> audio */
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Q_AUDIO_PLAY,
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Q_AUDIO_STOP,
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Q_AUDIO_PAUSE,
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Q_AUDIO_SKIP,
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Q_AUDIO_PRE_FF_REWIND,
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Q_AUDIO_FF_REWIND,
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Q_AUDIO_FLUSH,
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Q_AUDIO_DIR_SKIP,
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/* pcmbuf -> audio */
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Q_AUDIO_TRACK_CHANGED,
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/* audio -> audio */
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Q_AUDIO_FILL_BUFFER, /* continue buffering next track */
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/* buffering -> audio */
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Q_AUDIO_BUFFERING, /* some buffer event */
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Q_AUDIO_FINISH_LOAD_TRACK, /* metadata is buffered */
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Q_AUDIO_HANDLE_FINISHED, /* some other type is buffered */
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/* codec -> audio (*) */
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Q_AUDIO_CODEC_SEEK_COMPLETE,
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Q_AUDIO_CODEC_COMPLETE,
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/* audio -> codec */
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Q_CODEC_LOAD,
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Q_CODEC_RUN,
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Q_CODEC_PAUSE,
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Q_CODEC_SEEK,
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Q_CODEC_STOP,
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Q_CODEC_UNLOAD,
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/* -> codec */
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Q_CODEC_DO_CALLBACK,
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/* -> recording */
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#ifdef HAVE_RECORDING
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Q_AUDIO_INIT_RECORDING,
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Q_AUDIO_CLOSE_RECORDING,
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Q_AUDIO_RECORDING_OPTIONS,
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Q_AUDIO_RECORD,
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Q_AUDIO_RESUME,
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#endif
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/*- settings -*/
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#ifdef HAVE_DISK_STORAGE
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/* -> audio */
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Q_AUDIO_UPDATE_WATERMARK, /* buffering watermark needs updating */
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#endif
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/* -> audio */
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Q_AUDIO_REMAKE_AUDIO_BUFFER, /* buffer needs to be reinitialized */
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};
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/* (*) If you change these, you must check audio_clear_track_notifications
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in playback.c for correctness */
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void audio_init(void);
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void playback_init(void);
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unsigned int playback_status(void);
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void audio_playback_handler(struct queue_event *ev);
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#ifdef AUDIO_HAVE_RECORDING
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void audio_recording_handler(struct queue_event *ev);
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#endif
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#endif /* AUDIO_THREAD_H */
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