e62cb56644
Further decouples voice_thread.c from other playback areas. Also allows other audio sources, such as FM radio, to be attenuated when voice is playing by implementing a callback. Defined as another playback event rather than a new event class: PLAYBACK_EVENT_VOICE_PLAYING Change-Id: I2e3e218be6cd6bebbf39e7883a8c0e4ed42b62bb
79 lines
2.6 KiB
C
79 lines
2.6 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 by Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _APPEVENTS_H
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#define _APPEVENTS_H
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#include <stdbool.h>
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#include "events.h"
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/** Only app/ level events should be defined here.
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* firmware/ level events and CLASS's are defined in firmware/export/events.h
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*/
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/** Playback events **/
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enum {
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/* Playback is starting from a stopped state */
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PLAYBACK_EVENT_START_PLAYBACK = (EVENT_CLASS_PLAYBACK|1),
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/* Audio has begun buffering for decoding track (or is already completed) */
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PLAYBACK_EVENT_TRACK_BUFFER,
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/* Handles for current user track are ready (other than audio or codec) */
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PLAYBACK_EVENT_CUR_TRACK_READY,
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/* Current user track finished */
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PLAYBACK_EVENT_TRACK_FINISH,
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/* A new current user track has begun */
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PLAYBACK_EVENT_TRACK_CHANGE,
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/* A manual skip is about to be processed */
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PLAYBACK_EVENT_TRACK_SKIP,
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/* Next track medadata was just loaded */
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PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE,
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/* Voice is playing: data = &(bool){true|false} */
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PLAYBACK_EVENT_VOICE_PLAYING,
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};
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/** Buffering events **/
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enum {
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BUFFER_EVENT_BUFFER_LOW = (EVENT_CLASS_BUFFERING|1),
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BUFFER_EVENT_REBUFFER,
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BUFFER_EVENT_CLOSED,
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BUFFER_EVENT_MOVED,
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BUFFER_EVENT_FINISHED,
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BUFFER_EVENT_BUFFER_RESET
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};
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/** Generic GUI class events **/
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enum {
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GUI_EVENT_STATUSBAR_TOGGLE = (EVENT_CLASS_GUI|1),
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GUI_EVENT_ACTIONUPDATE,
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GUI_EVENT_THEME_CHANGED,
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/* Called when the UI viewport is cleared in the skin engine to
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* notify the current screen that it needs to do an update */
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GUI_EVENT_NEED_UI_UPDATE,
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};
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/** Recording events **/
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enum {
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RECORDING_EVENT_START = (EVENT_CLASS_RECORDING|1),
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RECORDING_EVENT_STOP,
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};
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#endif
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