rockbox/uisimulator/sdl
Jonathan Gordon 50a8308ded fix fs#8131 - if --debugwps is used with the sim, the mouse coordinates will be displayed in the console when it is clicked
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15565 a1c6a512-1295-4272-9138-f99709370657
2007-11-11 01:50:18 +00:00
..
button.c fix fs#8131 - if --debugwps is used with the sim, the mouse coordinates will be displayed in the console when it is clicked 2007-11-11 01:50:18 +00:00
kernel.c Improve the fake interrupt stuff on the sim a bit. 2007-10-28 16:49:02 +00:00
lcd-bitmap.c Dithering option for mpegplayer on gigabeat-f/x and e200. Assembly IDCT for ARm just to make it all work more nicely. Move UI simulator YUV code to its core to adapt it. 2007-09-25 02:59:42 +00:00
lcd-bitmap.h code policed // comments 2006-03-19 06:59:36 +00:00
lcd-charcells.c Moved archos backlight code to target tree. Changed old mutlivalue CONFIG_BACKLIGHT to a simple HAVE_BACKLIGHT. 2007-04-12 22:12:13 +00:00
lcd-charcells.h Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code. 2007-03-31 09:58:49 +00:00
lcd-remote-bitmap.c X5 remote LCD drawing. This will break target linking atm - lcd_remote_update[_rect]() are not yet implemented. 2006-07-28 07:35:45 +00:00
lcd-remote-bitmap.h X5 remote LCD drawing. This will break target linking atm - lcd_remote_update[_rect]() are not yet implemented. 2006-07-28 07:35:45 +00:00
lcd-sdl.c Prevent simulator SDL audio skipping under OS X (FS#5748 by Emanuel 2006-07-31 15:11:03 +00:00
lcd-sdl.h code policed // comments 2006-03-19 06:59:36 +00:00
Makefile Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less. 2006-10-27 21:48:06 +00:00
README
sound.c Fix some yellow that went unnoticed earlier. 2007-10-07 06:13:05 +00:00
sound.h
SOURCES Use multi-screen api for metronome plugin, and made it run in the simulator by implementing the timer functions 2007-07-29 03:43:37 +00:00
sprintf.h
system-sdl.h Argh. Forgot to 'svn add' as usual. 2007-10-26 23:16:41 +00:00
thread-sdl.c Implement as genuine a set_irq_level function for the sim as possible. The yield added earlier is still nescessary since other threads won't run anyway while viewing the database screen on either sim or target. 2007-10-26 23:11:18 +00:00
thread-sdl.h UISIMULATOR: Do a graceful shutdown of all threads and avoid (mostly lockup) problems caused by not worrying about states. Have rockbox objects initialized only by rockbox threads save for the main 'gui' thread which is a needed exception. 2007-09-10 03:49:12 +00:00
timefuncs.h
timer.c Use multi-screen api for metronome plugin, and made it run in the simulator by implementing the timer functions 2007-07-29 03:43:37 +00:00
UI-av300.bmp Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats. 2007-01-14 13:48:09 +00:00
UI-c200.bmp Make the uisim build for the Sansa c200. 2007-09-08 03:10:22 +00:00
UI-e200.bmp Made sansa and iFP simulator bitmaps binary and restored working versions. 2007-01-10 07:54:52 +00:00
UI-fmrecorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-gigabeatf.bmp first gigabeat commit 2006-02-24 15:42:52 +00:00
UI-h10.bmp Patch #5731 by Barry Wardell: more iriver h10 work. Thanks! 2006-08-11 08:35:27 +00:00
UI-h10_5gb.bmp Add new build target for iriver H10 5/6Gb. 2006-08-19 19:21:17 +00:00
UI-h100.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h120.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-h300.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ifp7xx.bmp Made sansa and iFP simulator bitmaps binary and restored working versions. 2007-01-10 07:54:52 +00:00
UI-ipod1g2g.bmp Added iPod 1st/2nd gen simulator bits. 2007-08-05 20:43:54 +00:00
UI-ipod3g.bmp Removed executable flag 2007-01-09 23:29:07 +00:00
UI-ipod4g.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodcolor.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodmini.bmp Removed executable flag 2007-01-09 23:29:07 +00:00
UI-ipodmini2g.bmp Removed executable flag 2007-01-09 23:29:07 +00:00
UI-ipodnano.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ipodvideo.bmp Add iPod Video sim background contributed by aaronfg. 2006-02-23 21:50:34 +00:00
UI-m5.bmp Actual M5 simulator image. 2007-03-05 18:36:17 +00:00
UI-mrobe500.bmp More M:Robe work including a fix to lcd-as-memframe for larger screens thanks to Michael Sevakis. Also fixes simulator builds. 2007-10-21 23:12:17 +00:00
UI-ondiofm.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-ondiosp.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-player.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorder.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-recorderv2.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
UI-x5.bmp Re-commit bitmaps in binary mode 2006-02-20 23:44:22 +00:00
uisdl.c fix fs#8131 - if --debugwps is used with the sim, the mouse coordinates will be displayed in the console when it is clicked 2007-11-11 01:50:18 +00:00
uisdl.h More M:Robe work including a fix to lcd-as-memframe for larger screens thanks to Michael Sevakis. Also fixes simulator builds. 2007-10-21 23:12:17 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui