rockbox/apps/codecs/libwma
Michael Giacomelli 153d74443a Clean up iMDCT coefficient calculations.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14451 a1c6a512-1295-4272-9138-f99709370657
2007-08-24 20:02:50 +00:00
..
asf.h
bitstream.c Fix warning. 2007-08-06 02:10:49 +00:00
bitstream.h WMA codec: Coldfire is capable of unaligned memory accesses, so lets make use of it. ~1.5% speedup. 2007-07-12 22:12:25 +00:00
bswap.h WMA codec: Coldfire is capable of unaligned memory accesses, so lets make use of it. ~1.5% speedup. 2007-07-12 22:12:25 +00:00
ffmpeg_config.h WMA codec: Coldfire is capable of unaligned memory accesses, so lets make use of it. ~1.5% speedup. 2007-07-12 22:12:25 +00:00
Makefile WMA codec: Coldfire is capable of unaligned memory accesses, so lets make use of it. ~1.5% speedup. 2007-07-12 22:12:25 +00:00
SOURCES Fix the above by including all required files and updating SOURCES. 2007-07-12 03:26:20 +00:00
wmadata.h Cosmetic changes - TAB and whitespace policing. 2007-08-02 07:41:28 +00:00
wmadec.h use the full resolution we get from the WMA decoder and let the DSP code do the rest 2007-08-06 23:34:28 +00:00
wmadeci.c Clean up iMDCT coefficient calculations. 2007-08-24 20:02:50 +00:00
wmafixed.c Sync the bitstream functions with ffmpeg. Switch wmadeci.c over to get_vlc2 which is how ffmpeg now does it and is also slightly faster. Add in defines for later VLC memory usage optization. Kill some header files that weren't needed and update others that were out of sync. We're now much closer to the current ffmpeg codec which should make fixing the remaining issues much easier. 2007-07-12 03:17:19 +00:00
wmafixed.h Faster Q1.31 multiply for ARM. Add some ARM asm windowing code. Simply replacing c code with loop unrolled + load/store multiple instructions makes a surprising difference on PP. Also, add comments to the windowing code. 2007-08-16 03:33:15 +00:00