1be25a4d71
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9427 a1c6a512-1295-4272-9138-f99709370657
975 lines
36 KiB
C
975 lines
36 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Greyscale framework
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* Core & miscellaneous functions
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*
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* This is a generic framework to display up to 33 shades of grey
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* on low-depth bitmap LCDs (Archos b&w, Iriver 4-grey) within plugins.
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*
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* Copyright (C) 2004-2006 Jens Arnold
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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#include "gray.h"
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/* Global variables */
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struct plugin_api *_gray_rb = NULL; /* global api struct pointer */
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struct _gray_info _gray_info; /* global info structure */
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#ifndef SIMULATOR
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short _gray_random_buffer; /* buffer for random number generator */
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#endif
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/* Prototypes */
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static inline void _deferred_update(void) __attribute__ ((always_inline));
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#ifdef SIMULATOR
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static unsigned long _gray_get_pixel(int x, int y);
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#else
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static void _timer_isr(void);
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#endif
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static void gray_screendump_hook(int fd);
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/* Update LCD areas not covered by the greyscale overlay */
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static inline void _deferred_update(void)
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{
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int x1 = MAX(_gray_info.x, 0);
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int x2 = MIN(_gray_info.x + _gray_info.width, LCD_WIDTH);
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int y1 = MAX(_gray_info.by << _PBLOCK_EXP, 0);
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int y2 = MIN((_gray_info.by << _PBLOCK_EXP) + _gray_info.height, LCD_HEIGHT);
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if (y1 > 0) /* refresh part above overlay, full width */
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_gray_rb->lcd_update_rect(0, 0, LCD_WIDTH, y1);
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if (y2 < LCD_HEIGHT) /* refresh part below overlay, full width */
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_gray_rb->lcd_update_rect(0, y2, LCD_WIDTH, LCD_HEIGHT - y2);
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if (x1 > 0) /* refresh part to the left of overlay */
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_gray_rb->lcd_update_rect(0, y1, x1, y2 - y1);
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if (x2 < LCD_WIDTH) /* refresh part to the right of overlay */
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_gray_rb->lcd_update_rect(x2, y1, LCD_WIDTH - x2, y2 - y1);
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}
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#ifndef SIMULATOR
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/* Timer interrupt handler: display next bitplane */
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static void _timer_isr(void)
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{
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_gray_rb->lcd_blit(_gray_info.plane_data + MULU16(_gray_info.plane_size,
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_gray_info.cur_plane), _gray_info.x, _gray_info.by,
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_gray_info.width, _gray_info.bheight, _gray_info.width);
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if (++_gray_info.cur_plane >= _gray_info.depth)
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_gray_info.cur_plane = 0;
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if (_gray_info.flags & _GRAY_DEFERRED_UPDATE) /* lcd_update() requested? */
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{
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_deferred_update();
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_gray_info.flags &= ~_GRAY_DEFERRED_UPDATE; /* clear request */
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}
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}
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#endif /* !SIMULATOR */
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/* Initialise the framework and prepare the greyscale display buffer
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arguments:
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newrb = pointer to plugin api
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gbuf = pointer to the memory area to use (e.g. plugin buffer)
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gbuf_size = max usable size of the buffer
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buffered = use chunky pixel buffering with delta buffer?
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This allows to use all drawing functions, but needs more
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memory. Unbuffered operation provides only a subset of
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drawing functions. (only gray_bitmap drawing and scrolling)
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width = width in pixels (1..LCD_WIDTH)
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bheight = height in LCD pixel-block units (8 pixels) (1..LCD_HEIGHT/8)
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depth = number of bitplanes to use (1..32).
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result:
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= depth if there was enough memory
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< depth if there wasn't enough memory. The number of displayable
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shades is smaller than desired, but it still works
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= 0 if there wasn't even enough memory for 1 bitplane
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You can request any depth in the allowed range, not just powers of 2. The
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routine performs "graceful degradation" if the memory is not sufficient for
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the desired depth. As long as there is at least enough memory for 1 bitplane,
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it creates as many bitplanes as fit into memory, although 1 bitplane won't
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deliver an enhancement over the native display.
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The number of displayable shades is calculated as follows:
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shades = depth + 1
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If you need info about the memory taken by the greyscale buffer, supply a
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long* as the last parameter. This long will then contain the number of bytes
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used. The total memory needed can be calculated as follows:
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total_mem =
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shades * sizeof(long) (bitpatterns)
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+ (width * bheight) * depth (bitplane data)
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+ buffered ? (chunky front- & backbuffer)
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(width * bheight * 8 * 2) : 0
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+ 0..3 (longword alignment)
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The function tries to be as authentic as possible regarding memory usage on
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the simulator, even if it doesn't use all of the allocated memory. There's
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one situation where it will consume more memory on the sim than on the
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target: if you're allocating a low depth (< 8) without buffering. */
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int gray_init(struct plugin_api* newrb, unsigned char *gbuf, long gbuf_size,
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bool buffered, int width, int bheight, int depth, long *buf_taken)
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{
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int possible_depth;
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long plane_size, buftaken;
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#ifndef SIMULATOR
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int i, j;
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#endif
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_gray_rb = newrb;
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if ((unsigned) width > LCD_WIDTH
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|| (unsigned) bheight > (LCD_HEIGHT/_PBLOCK)
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|| depth < 1)
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return 0;
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/* the buffer has to be long aligned */
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buftaken = (-(long)gbuf) & 3;
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gbuf += buftaken;
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/* chunky front- & backbuffer */
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if (buffered)
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{
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plane_size = MULU16(width, bheight << _PBLOCK_EXP);
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buftaken += 2 * plane_size;
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if (buftaken > gbuf_size)
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return 0;
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_gray_info.cur_buffer = gbuf;
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gbuf += plane_size;
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/* set backbuffer to 0xFF to guarantee the initial full update */
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_gray_rb->memset(gbuf, 0xFF, plane_size);
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_gray_info.back_buffer = gbuf;
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gbuf += plane_size;
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}
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plane_size = MULU16(width, bheight);
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possible_depth = (gbuf_size - buftaken - sizeof(long))
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/ (plane_size + sizeof(long));
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if (possible_depth < 1)
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return 0;
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depth = MIN(depth, 32);
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depth = MIN(depth, possible_depth);
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#ifdef SIMULATOR
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if (!buffered)
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{
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long orig_size = depth * plane_size + (depth + 1) * sizeof(long);
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plane_size = MULU16(width, bheight << _PBLOCK_EXP);
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if (plane_size > orig_size)
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{
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buftaken += plane_size;
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if (buftaken > gbuf_size)
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return 0;
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}
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else
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{
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buftaken += orig_size;
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}
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_gray_info.cur_buffer = gbuf;
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}
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else
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#endif
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buftaken += depth * plane_size + (depth + 1) * sizeof(long);
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_gray_info.x = 0;
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_gray_info.by = 0;
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_gray_info.width = width;
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_gray_info.height = bheight << _PBLOCK_EXP;
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_gray_info.bheight = bheight;
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_gray_info.depth = depth;
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_gray_info.flags = 0;
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#ifndef SIMULATOR
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_gray_info.cur_plane = 0;
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_gray_info.plane_size = plane_size;
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_gray_info.plane_data = gbuf;
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gbuf += depth * plane_size;
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_gray_info.bitpattern = (unsigned long *)gbuf;
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i = depth - 1;
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j = 8;
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while (i != 0)
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{
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i >>= 1;
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j--;
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}
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_gray_info.randmask = 0xFFu >> j;
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/* Precalculate the bit patterns for all possible pixel values */
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for (i = 0; i <= depth; i++)
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{
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unsigned long pattern = 0;
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int value = 0;
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for (j = 0; j < depth; j++)
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{
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pattern <<= 1;
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value += i;
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if (value >= depth)
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value -= depth; /* "white" bit */
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else
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pattern |= 1; /* "black" bit */
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}
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/* now the lower <depth> bits contain the pattern */
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_gray_info.bitpattern[i] = pattern;
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}
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#endif
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_gray_info.fg_brightness = 0;
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_gray_info.bg_brightness = depth;
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_gray_info.drawmode = DRMODE_SOLID;
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_gray_info.curfont = FONT_SYSFIXED;
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if (buf_taken) /* caller requested info about space taken */
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*buf_taken = buftaken;
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return depth;
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}
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/* Release the greyscale display buffer and the library
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DO CALL either this function or at least gray_show_display(false)
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before you exit, otherwise nasty things may happen. */
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void gray_release(void)
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{
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gray_show(false);
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}
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/* Switch the greyscale overlay on or off
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DO NOT call lcd_update() or any other api function that directly accesses
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the lcd while the greyscale overlay is running! If you need to do
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lcd_update() to update something outside the greyscale overlay area, use
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gray_deferred_update() instead.
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Other functions to avoid are:
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lcd_blit() (obviously), lcd_update_rect(), lcd_set_contrast(),
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lcd_set_invert_display(), lcd_set_flip(), lcd_roll() */
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void gray_show(bool enable)
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{
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if (enable && !(_gray_info.flags & _GRAY_RUNNING))
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{
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_gray_info.flags |= _GRAY_RUNNING;
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#ifdef SIMULATOR
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_gray_rb->sim_lcd_ex_init(_gray_info.depth + 1, _gray_get_pixel);
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gray_update();
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#else /* !SIMULATOR */
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#if CONFIG_LCD == LCD_SSD1815
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_gray_rb->timer_register(1, NULL, TIMER_FREQ / 67, 1, _timer_isr);
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#elif CONFIG_LCD == LCD_S1D15E06
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_gray_rb->timer_register(1, NULL, TIMER_FREQ / 70, 1, _timer_isr);
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#elif CONFIG_LCD == LCD_IFP7XX
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/* TODO: implement for iFP */
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(void)_timer_isr;
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#endif /* CONFIG_LCD */
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#endif /* !SIMULATOR */
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_gray_rb->screen_dump_set_hook(gray_screendump_hook);
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}
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else if (!enable && (_gray_info.flags & _GRAY_RUNNING))
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{
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#ifdef SIMULATOR
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_gray_rb->sim_lcd_ex_init(0, NULL);
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#else
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_gray_rb->timer_unregister();
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#endif
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_gray_info.flags &= ~_GRAY_RUNNING;
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_gray_rb->screen_dump_set_hook(NULL);
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_gray_rb->lcd_update(); /* restore whatever there was before */
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}
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}
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#ifdef SIMULATOR
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/* Callback function for gray_update_rect() to read a pixel from the graybuffer.
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Note that x and y are in LCD coordinates, not graybuffer coordinates! */
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static unsigned long _gray_get_pixel(int x, int y)
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{
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return _gray_info.cur_buffer[MULU16(x - _gray_info.x, _gray_info.height)
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+ y - (_gray_info.by << _PBLOCK_EXP)]
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+ (1 << LCD_DEPTH);
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}
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/* Update a rectangular area of the greyscale overlay */
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void gray_update_rect(int x, int y, int width, int height)
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{
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if (x + width > _gray_info.width)
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width = _gray_info.width - x;
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if (y + height > _gray_info.height)
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height = _gray_info.height - y;
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x += _gray_info.x;
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y += _gray_info.by << _PBLOCK_EXP;
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if (x + width > LCD_WIDTH)
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width = LCD_WIDTH - x;
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if (y + height > LCD_HEIGHT)
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height = LCD_HEIGHT - y;
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_gray_rb->sim_lcd_ex_update_rect(x, y, width, height);
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}
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#else /* !SIMULATOR */
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/* Update a rectangular area of the greyscale overlay */
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void gray_update_rect(int x, int y, int width, int height)
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{
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int ymax;
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long srcofs;
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unsigned char *dst;
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if (width <= 0)
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return; /* nothing to do */
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/* The Y coordinates have to work on whole pixel block rows */
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ymax = (y + height - 1) >> _PBLOCK_EXP;
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y >>= _PBLOCK_EXP;
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if (x + width > _gray_info.width)
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width = _gray_info.width - x;
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if (ymax >= _gray_info.bheight)
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ymax = _gray_info.bheight - 1;
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srcofs = (y << _PBLOCK_EXP) + MULU16(_gray_info.height, x);
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dst = _gray_info.plane_data + MULU16(_gray_info.width, y) + x;
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/* Copy specified rectange bitmap to hardware */
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for (; y <= ymax; y++)
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{
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long srcofs_row = srcofs;
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unsigned char *dst_row = dst;
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unsigned char *dst_end = dst_row + width;
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do
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{
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#if (CONFIG_CPU == SH7034) && (LCD_DEPTH == 1)
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unsigned long pat_stack[8];
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unsigned long *pat_ptr;
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unsigned char *cbuf, *bbuf;
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unsigned change;
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cbuf = _gray_info.cur_buffer + srcofs_row;
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bbuf = _gray_info.back_buffer + srcofs_row;
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asm volatile (
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"mov.l @%[cbuf]+,r1 \n"
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"mov.l @%[bbuf]+,r2 \n"
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"xor r1,r2 \n"
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"mov.l @%[cbuf],r1 \n"
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"mov.l @%[bbuf],%[chg] \n"
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"xor r1,%[chg] \n"
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"or r2,%[chg] \n"
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: /* outputs */
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[cbuf]"+r"(cbuf),
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[bbuf]"+r"(bbuf),
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[chg] "=r"(change)
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: /* inputs */
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: /* clobbers */
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"r1", "r2"
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);
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if (change != 0)
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{
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unsigned char *addr, *end;
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unsigned mask, trash;
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pat_ptr = &pat_stack[8];
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cbuf = _gray_info.cur_buffer + srcofs_row;
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bbuf = _gray_info.back_buffer + srcofs_row;
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/* precalculate the bit patterns with random shifts
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* for all 8 pixels and put them on an extra "stack" */
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asm volatile (
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"mov #8,r3 \n" /* loop count in r3: 8 pixels */
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".ur_pre_loop: \n"
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"mov.b @%[cbuf]+,r0\n" /* read current buffer */
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"mov.b @%[bbuf],r1 \n" /* read back buffer */
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"mov #0,r2 \n" /* preset for skipped pixel */
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"mov.b r0,@%[bbuf] \n" /* update back buffer */
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"add #1,%[bbuf] \n"
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"cmp/eq r0,r1 \n" /* no change? */
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"bt .ur_skip \n" /* -> skip */
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"shll2 r0 \n" /* pixel value -> pattern offset */
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"mov.l @(r0,%[bpat]),r4\n" /* r4 = bitpattern[byte]; */
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"mov #75,r0 \n"
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"mulu r0,%[rnd] \n" /* multiply by 75 */
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"sts macl,%[rnd] \n"
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"add #74,%[rnd] \n" /* add another 74 */
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/* Since the lower bits are not very random: */
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"swap.b %[rnd],r1 \n" /* get bits 8..15 (need max. 5) */
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"and %[rmsk],r1 \n" /* mask out unneeded bits */
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"cmp/hs %[dpth],r1 \n" /* random >= depth ? */
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"bf .ur_ntrim \n"
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"sub %[dpth],r1 \n" /* yes: random -= depth; */
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".ur_ntrim: \n"
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"mov.l .ashlsi3,r0 \n" /** rotate pattern **/
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"jsr @r0 \n" /* r4 -> r0, shift left by r5 */
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"mov r1,r5 \n"
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"mov %[dpth],r5 \n"
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"sub r1,r5 \n" /* r5 = depth - r1 */
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"mov.l .lshrsi3,r1 \n"
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"jsr @r1 \n" /* r4 -> r0, shift right by r5 */
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"mov r0,r2 \n" /* store previous result in r2 */
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"or r0,r2 \n" /* rotated_pattern = r2 | r0 */
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"clrt \n" /* mask bit = 0 (replace) */
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".ur_skip: \n" /* T == 1 if skipped */
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"rotcr %[mask] \n" /* get mask bit */
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"mov.l r2,@-%[patp]\n" /* push on pattern stack */
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"add #-1,r3 \n" /* decrease loop count */
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"cmp/pl r3 \n" /* loop count > 0? */
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"bt .ur_pre_loop\n" /* yes: loop */
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"shlr8 %[mask] \n"
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"shlr16 %[mask] \n"
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: /* outputs */
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[cbuf]"+r"(cbuf),
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[bbuf]"+r"(bbuf),
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[rnd] "+r"(_gray_random_buffer),
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[patp]"+r"(pat_ptr),
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[mask]"=&r"(mask)
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: /* inputs */
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[dpth]"r"(_gray_info.depth),
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[bpat]"r"(_gray_info.bitpattern),
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[rmsk]"r"(_gray_info.randmask)
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: /* clobbers */
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"r0", "r1", "r2", "r3", "r4", "r5", "macl", "pr"
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);
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addr = dst_row;
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end = addr + MULU16(_gray_info.depth, _gray_info.plane_size);
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|
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/* set the bits for all 8 pixels in all bytes according to the
|
|
* precalculated patterns on the pattern stack */
|
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asm volatile (
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"mov.l @%[patp]+,r1\n" /* pop all 8 patterns */
|
|
"mov.l @%[patp]+,r2\n"
|
|
"mov.l @%[patp]+,r3\n"
|
|
"mov.l @%[patp]+,r6\n"
|
|
"mov.l @%[patp]+,r7\n"
|
|
"mov.l @%[patp]+,r8\n"
|
|
"mov.l @%[patp]+,r9\n"
|
|
"mov.l @%[patp],r10\n"
|
|
|
|
"tst %[mask],%[mask] \n" /* nothing to keep? */
|
|
"bt .ur_sloop \n" /* yes: jump to short loop */
|
|
|
|
".ur_floop: \n" /** full loop (there are bits to keep)**/
|
|
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
|
|
"rotcl r0 \n" /* rotate t bit into r0 */
|
|
"shlr r2 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r3 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r6 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r7 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r8 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r9 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r10 \n"
|
|
"mov.b @%[addr],%[rx] \n" /* read old value */
|
|
"rotcl r0 \n"
|
|
"and %[mask],%[rx] \n" /* mask out unneeded bits */
|
|
"or %[rx],r0 \n" /* set new bits */
|
|
"mov.b r0,@%[addr] \n" /* store value to bitplane */
|
|
"add %[psiz],%[addr] \n" /* advance to next bitplane */
|
|
"cmp/hi %[addr],%[end] \n" /* last bitplane done? */
|
|
"bt .ur_floop \n" /* no: loop */
|
|
|
|
"bra .ur_end \n"
|
|
"nop \n"
|
|
|
|
".ur_sloop: \n" /** short loop (nothing to keep) **/
|
|
"shlr r1 \n" /* rotate lsb of pattern 1 to t bit */
|
|
"rotcl r0 \n" /* rotate t bit into r0 */
|
|
"shlr r2 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r3 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r6 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r7 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r8 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r9 \n"
|
|
"rotcl r0 \n"
|
|
"shlr r10 \n"
|
|
"rotcl r0 \n"
|
|
"mov.b r0,@%[addr] \n" /* store byte to bitplane */
|
|
"add %[psiz],%[addr] \n" /* advance to next bitplane */
|
|
"cmp/hi %[addr],%[end] \n" /* last bitplane done? */
|
|
"bt .ur_sloop \n" /* no: loop */
|
|
|
|
".ur_end: \n"
|
|
: /* outputs */
|
|
[addr]"+r"(addr),
|
|
[mask]"+r"(mask),
|
|
[rx] "=&r"(trash)
|
|
: /* inputs */
|
|
[psiz]"r"(_gray_info.plane_size),
|
|
[end] "r"(end),
|
|
[patp]"[rx]"(pat_ptr)
|
|
: /* clobbers */
|
|
"r0", "r1", "r2", "r3", "r6", "r7", "r8", "r9", "r10"
|
|
);
|
|
}
|
|
#elif defined(CPU_COLDFIRE) && (LCD_DEPTH == 2)
|
|
unsigned long pat_stack[8];
|
|
unsigned long *pat_ptr;
|
|
unsigned char *cbuf, *bbuf;
|
|
unsigned change;
|
|
|
|
cbuf = _gray_info.cur_buffer + srcofs_row;
|
|
bbuf = _gray_info.back_buffer + srcofs_row;
|
|
|
|
asm volatile (
|
|
"move.l (%[cbuf])+,%%d0 \n"
|
|
"move.l (%[bbuf])+,%%d1 \n"
|
|
"eor.l %%d0,%%d1 \n"
|
|
"move.l (%[cbuf]),%%d0 \n"
|
|
"move.l (%[bbuf]),%[chg]\n"
|
|
"eor.l %%d0,%[chg] \n"
|
|
"or.l %%d1,%[chg] \n"
|
|
: /* outputs */
|
|
[cbuf]"+a"(cbuf),
|
|
[bbuf]"+a"(bbuf),
|
|
[chg] "=&d"(change)
|
|
: /* inputs */
|
|
: /* clobbers */
|
|
"d0", "d1"
|
|
);
|
|
|
|
if (change != 0)
|
|
{
|
|
unsigned char *addr, *end;
|
|
unsigned mask, trash;
|
|
|
|
pat_ptr = &pat_stack[8];
|
|
cbuf = _gray_info.cur_buffer + srcofs_row;
|
|
bbuf = _gray_info.back_buffer + srcofs_row;
|
|
|
|
/* precalculate the bit patterns with random shifts
|
|
* for all 8 pixels and put them on an extra "stack" */
|
|
asm volatile (
|
|
"moveq.l #8,%%d3 \n" /* loop count in d3: 8 pixels */
|
|
"clr.l %[mask] \n"
|
|
|
|
".ur_pre_loop: \n"
|
|
"clr.l %%d0 \n"
|
|
"move.b (%[cbuf])+,%%d0 \n" /* read current buffer */
|
|
"clr.l %%d1 \n"
|
|
"move.b (%[bbuf]),%%d1 \n" /* read back buffer */
|
|
"move.b %%d0,(%[bbuf])+ \n" /* update back buffer */
|
|
"clr.l %%d2 \n" /* preset for skipped pixel */
|
|
"cmp.l %%d0,%%d1 \n" /* no change? */
|
|
"beq.b .ur_skip \n" /* -> skip */
|
|
|
|
"move.l (%%d0:l:4,%[bpat]),%%d2 \n" /* d2 = bitpattern[byte]; */
|
|
|
|
"mulu.w #75,%[rnd] \n" /* multiply by 75 */
|
|
"add.l #74,%[rnd] \n" /* add another 74 */
|
|
/* Since the lower bits are not very random: */
|
|
"move.l %[rnd],%%d1 \n"
|
|
"lsr.l #8,%%d1 \n" /* get bits 8..15 (need max. 5) */
|
|
"and.l %[rmsk],%%d1\n" /* mask out unneeded bits */
|
|
|
|
"cmp.l %[dpth],%%d1\n" /* random >= depth ? */
|
|
"blo.b .ur_ntrim \n"
|
|
"sub.l %[dpth],%%d1\n" /* yes: random -= depth; */
|
|
".ur_ntrim: \n"
|
|
|
|
"move.l %%d2,%%d0 \n"
|
|
"lsl.l %%d1,%%d0 \n"
|
|
"sub.l %[dpth],%%d1\n"
|
|
"neg.l %%d1 \n" /* d1 = depth - d1 */
|
|
"lsr.l %%d1,%%d2 \n"
|
|
"or.l %%d0,%%d2 \n" /* rotated_pattern = d2 | d0 */
|
|
|
|
"or.l #0x0100,%[mask] \n" /* set mask bit */
|
|
|
|
".ur_skip: \n"
|
|
"lsr.l #1,%[mask] \n" /* shift mask */
|
|
"move.l %%d2,-(%[patp]) \n" /* push on pattern stack */
|
|
|
|
"subq.l #1,%%d3 \n" /* decrease loop count */
|
|
"bne.b .ur_pre_loop\n" /* yes: loop */
|
|
: /* outputs */
|
|
[cbuf]"+a"(cbuf),
|
|
[bbuf]"+a"(bbuf),
|
|
[patp]"+a"(pat_ptr),
|
|
[rnd] "+d"(_gray_random_buffer),
|
|
[mask]"=&d"(mask)
|
|
: /* inputs */
|
|
[bpat]"a"(_gray_info.bitpattern),
|
|
[dpth]"d"(_gray_info.depth),
|
|
[rmsk]"d"(_gray_info.randmask)
|
|
: /* clobbers */
|
|
"d0", "d1", "d2", "d3"
|
|
);
|
|
|
|
addr = dst_row;
|
|
end = addr + MULU16(_gray_info.depth, _gray_info.plane_size);
|
|
|
|
/* set the bits for all 8 pixels in all bytes according to the
|
|
* precalculated patterns on the pattern stack */
|
|
asm volatile (
|
|
"movem.l (%[patp]),%%d2-%%d6/%%a0-%%a1/%[ax] \n"
|
|
/* pop all 8 patterns */
|
|
"not.l %[mask] \n" /* set mask -> keep mask */
|
|
"and.l #0xFF,%[mask] \n"
|
|
"beq.b .ur_sstart \n" /* yes: jump to short loop */
|
|
|
|
".ur_floop: \n" /** full loop (there are bits to keep)**/
|
|
"clr.l %%d0 \n"
|
|
"lsr.l #1,%%d2 \n" /* shift out mask bit */
|
|
"addx.l %%d0,%%d0 \n" /* puts bit into LSB, shifts left by 1 */
|
|
"lsr.l #1,%%d3 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"lsr.l #1,%%d4 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"lsr.l #1,%%d5 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"lsr.l #1,%%d6 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"move.l %%a0,%%d1 \n"
|
|
"lsr.l #1,%%d1 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"move.l %%d1,%%a0 \n"
|
|
"move.l %%a1,%%d1 \n"
|
|
"lsr.l #1,%%d1 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"move.l %%d1,%%a1 \n"
|
|
"move.l %[ax],%%d1 \n"
|
|
"lsr.l #1,%%d1 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"move.l %%d1,%[ax] \n"
|
|
|
|
"move.b (%[addr]),%%d1 \n" /* read old value */
|
|
"and.l %[mask],%%d1 \n" /* mask out unneeded bits */
|
|
"or.l %%d0,%%d1 \n" /* set new bits */
|
|
"move.b %%d1,(%[addr]) \n" /* store value to bitplane */
|
|
|
|
"add.l %[psiz],%[addr] \n" /* advance to next bitplane */
|
|
"cmp.l %[addr],%[end] \n" /* last bitplane done? */
|
|
"bhi.b .ur_floop \n" /* no: loop */
|
|
|
|
"bra.b .ur_end \n"
|
|
|
|
".ur_sstart: \n"
|
|
"move.l %%a0,%[mask]\n" /* mask isn't needed here, reuse reg */
|
|
|
|
".ur_sloop: \n" /** short loop (nothing to keep) **/
|
|
"clr.l %%d0 \n"
|
|
"lsr.l #1,%%d2 \n" /* shift out mask bit */
|
|
"addx.l %%d0,%%d0 \n" /* puts bit into LSB, shifts left by 1 */
|
|
"lsr.l #1,%%d3 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"lsr.l #1,%%d4 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"lsr.l #1,%%d5 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"lsr.l #1,%%d6 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"lsr.l #1,%[mask] \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"move.l %%a1,%%d1 \n"
|
|
"lsr.l #1,%%d1 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"move.l %%d1,%%a1 \n"
|
|
"move.l %[ax],%%d1 \n"
|
|
"lsr.l #1,%%d1 \n"
|
|
"addx.l %%d0,%%d0 \n"
|
|
"move.l %%d1,%[ax] \n"
|
|
|
|
"move.b %%d0,(%[addr]) \n" /* store byte to bitplane */
|
|
"add.l %[psiz],%[addr] \n" /* advance to next bitplane */
|
|
"cmp.l %[addr],%[end] \n" /* last bitplane done? */
|
|
"bhi.b .ur_sloop \n" /* no: loop */
|
|
|
|
".ur_end: \n"
|
|
: /* outputs */
|
|
[addr]"+a"(addr),
|
|
[mask]"+d"(mask),
|
|
[ax] "=&a"(trash)
|
|
: /* inputs */
|
|
[psiz]"a"(_gray_info.plane_size),
|
|
[end] "a"(end),
|
|
[patp]"[ax]"(pat_ptr)
|
|
: /* clobbers */
|
|
"d0", "d1", "d2", "d3", "d4", "d5", "d6", "a0", "a1"
|
|
);
|
|
}
|
|
#endif /* CONFIG_CPU, LCD_DEPTH */
|
|
srcofs_row += _gray_info.height;
|
|
dst_row++;
|
|
}
|
|
while (dst_row < dst_end);
|
|
|
|
srcofs += _PBLOCK;
|
|
dst += _gray_info.width;
|
|
}
|
|
}
|
|
#if CONFIG_CPU == SH7034
|
|
/* References to C library routines used in gray_update_rect() */
|
|
asm (
|
|
".align 2 \n"
|
|
".ashlsi3: \n" /* C library routine: */
|
|
".long ___ashlsi3 \n" /* shift r4 left by r5, return in r0 */
|
|
".lshrsi3: \n" /* C library routine: */
|
|
".long ___lshrsi3 \n" /* shift r4 right by r5, return in r0 */
|
|
/* both routines preserve r4, destroy r5 and take ~16 cycles */
|
|
);
|
|
#endif /* CONFIG_CPU == SH7034 */
|
|
|
|
#endif /* !SIMULATOR */
|
|
|
|
/* Update the whole greyscale overlay */
|
|
void gray_update(void)
|
|
{
|
|
gray_update_rect(0, 0, _gray_info.width, _gray_info.height);
|
|
}
|
|
|
|
/* Do an lcd_update() to show changes done by rb->lcd_xxx() functions
|
|
(in areas of the screen not covered by the greyscale overlay). */
|
|
void gray_deferred_lcd_update(void)
|
|
{
|
|
if (_gray_info.flags & _GRAY_RUNNING)
|
|
{
|
|
#ifdef SIMULATOR
|
|
_deferred_update();
|
|
#else
|
|
_gray_info.flags |= _GRAY_DEFERRED_UPDATE;
|
|
#endif
|
|
}
|
|
else
|
|
_gray_rb->lcd_update();
|
|
}
|
|
|
|
/*** Screenshot ***/
|
|
|
|
#define BMP_FIXEDCOLORS (1 << LCD_DEPTH)
|
|
#define BMP_VARCOLORS 33
|
|
#define BMP_NUMCOLORS (BMP_FIXEDCOLORS + BMP_VARCOLORS)
|
|
#define BMP_BPP 8
|
|
#define BMP_LINESIZE ((LCD_WIDTH + 3) & ~3)
|
|
#define BMP_HEADERSIZE (54 + 4 * BMP_NUMCOLORS)
|
|
#define BMP_DATASIZE (BMP_LINESIZE * LCD_HEIGHT)
|
|
#define BMP_TOTALSIZE (BMP_HEADERSIZE + BMP_DATASIZE)
|
|
|
|
#define LE16_CONST(x) (x)&0xff, ((x)>>8)&0xff
|
|
#define LE32_CONST(x) (x)&0xff, ((x)>>8)&0xff, ((x)>>16)&0xff, ((x)>>24)&0xff
|
|
|
|
static const unsigned char bmpheader[] =
|
|
{
|
|
0x42, 0x4d, /* 'BM' */
|
|
LE32_CONST(BMP_TOTALSIZE), /* Total file size */
|
|
0x00, 0x00, 0x00, 0x00, /* Reserved */
|
|
LE32_CONST(BMP_HEADERSIZE), /* Offset to start of pixel data */
|
|
|
|
0x28, 0x00, 0x00, 0x00, /* Size of (2nd) header */
|
|
LE32_CONST(LCD_WIDTH), /* Width in pixels */
|
|
LE32_CONST(LCD_HEIGHT), /* Height in pixels */
|
|
0x01, 0x00, /* Number of planes (always 1) */
|
|
LE16_CONST(BMP_BPP), /* Bits per pixel 1/4/8/16/24 */
|
|
0x00, 0x00, 0x00, 0x00, /* Compression mode, 0 = none */
|
|
LE32_CONST(BMP_DATASIZE), /* Size of bitmap data */
|
|
0xc4, 0x0e, 0x00, 0x00, /* Horizontal resolution (pixels/meter) */
|
|
0xc4, 0x0e, 0x00, 0x00, /* Vertical resolution (pixels/meter) */
|
|
LE32_CONST(BMP_NUMCOLORS), /* Number of used colours */
|
|
LE32_CONST(BMP_NUMCOLORS), /* Number of important colours */
|
|
|
|
/* Fixed colours */
|
|
#if LCD_DEPTH == 1
|
|
0x90, 0xee, 0x90, 0x00, /* Colour #0 */
|
|
0x00, 0x00, 0x00, 0x00 /* Colour #1 */
|
|
#elif LCD_DEPTH == 2
|
|
0xe6, 0xd8, 0xad, 0x00, /* Colour #0 */
|
|
0x99, 0x90, 0x73, 0x00, /* Colour #1 */
|
|
0x4c, 0x48, 0x39, 0x00, /* Colour #2 */
|
|
0x00, 0x00, 0x00, 0x00 /* Colour #3 */
|
|
#endif
|
|
};
|
|
|
|
#if LCD_DEPTH == 1
|
|
#define BMP_RED 0x90
|
|
#define BMP_GREEN 0xee
|
|
#define BMP_BLUE 0x90
|
|
#elif LCD_DEPTH == 2
|
|
#define BMP_RED 0xad
|
|
#define BMP_GREEN 0xd8
|
|
#define BMP_BLUE 0xe6
|
|
#endif
|
|
|
|
/* Hook function for core screen_dump() to save the current display
|
|
content (b&w and greyscale overlay) to an 8-bit BMP file. */
|
|
static void gray_screendump_hook(int fd)
|
|
{
|
|
int i;
|
|
int x, y, by;
|
|
int gx, gy, mask;
|
|
#if LCD_DEPTH == 2
|
|
int shift;
|
|
#endif
|
|
unsigned char *clut_entry;
|
|
unsigned char *lcdptr;
|
|
unsigned char linebuf[MAX(4*BMP_VARCOLORS,BMP_LINESIZE)];
|
|
|
|
_gray_rb->write(fd, bmpheader, sizeof(bmpheader)); /* write header */
|
|
|
|
/* build clut */
|
|
_gray_rb->memset(linebuf, 0, 4*BMP_VARCOLORS);
|
|
clut_entry = linebuf;
|
|
|
|
for (i = _gray_info.depth; i > 0; i--)
|
|
{
|
|
*clut_entry++ = MULU16(BMP_BLUE, i) / _gray_info.depth;
|
|
*clut_entry++ = MULU16(BMP_GREEN, i) / _gray_info.depth;
|
|
*clut_entry++ = MULU16(BMP_RED, i) / _gray_info.depth;
|
|
clut_entry++;
|
|
}
|
|
_gray_rb->write(fd, linebuf, 4*BMP_VARCOLORS);
|
|
|
|
/* BMP image goes bottom -> top */
|
|
for (y = LCD_HEIGHT - 1; y >= 0; y--)
|
|
{
|
|
_gray_rb->memset(linebuf, 0, BMP_LINESIZE);
|
|
|
|
gy = y - (_gray_info.by << _PBLOCK_EXP);
|
|
#if LCD_DEPTH == 1
|
|
mask = 1 << (y & (_PBLOCK-1));
|
|
by = y >> _PBLOCK_EXP;
|
|
lcdptr = _gray_rb->lcd_framebuffer + MULU16(LCD_WIDTH, by);
|
|
|
|
if ((unsigned) gy < (unsigned) _gray_info.height)
|
|
{
|
|
/* line contains greyscale (and maybe b&w) graphics */
|
|
#ifndef SIMULATOR
|
|
unsigned char *grayptr = _gray_info.plane_data
|
|
+ MULU16(_gray_info.width, gy >> _PBLOCK_EXP);
|
|
#endif
|
|
|
|
for (x = 0; x < LCD_WIDTH; x++)
|
|
{
|
|
gx = x - _gray_info.x;
|
|
|
|
if ((unsigned)gx < (unsigned)_gray_info.width)
|
|
{
|
|
#ifdef SIMULATOR
|
|
linebuf[x] = BMP_FIXEDCOLORS + _gray_info.depth
|
|
- _gray_info.cur_buffer[MULU16(gx, _gray_info.height) + gy];
|
|
#else
|
|
int idx = BMP_FIXEDCOLORS;
|
|
unsigned char *grayptr2 = grayptr + gx;
|
|
|
|
for (i = _gray_info.depth; i > 0; i--)
|
|
{
|
|
if (*grayptr2 & mask)
|
|
idx++;
|
|
grayptr2 += _gray_info.plane_size;
|
|
}
|
|
linebuf[x] = idx;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
linebuf[x] = (*lcdptr & mask) ? 1 : 0;
|
|
}
|
|
lcdptr++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* line contains only b&w graphics */
|
|
for (x = 0; x < LCD_WIDTH; x++)
|
|
linebuf[x] = (*lcdptr++ & mask) ? 1 : 0;
|
|
}
|
|
#elif LCD_DEPTH == 2
|
|
shift = 2 * (y & 3);
|
|
by = y >> 2;
|
|
lcdptr = _gray_rb->lcd_framebuffer + MULU16(LCD_WIDTH, by);
|
|
|
|
if ((unsigned)gy < (unsigned)_gray_info.height)
|
|
{
|
|
/* line contains greyscale (and maybe b&w) graphics */
|
|
#ifdef SIMULATOR
|
|
(void)mask;
|
|
#else
|
|
unsigned char *grayptr = _gray_info.plane_data
|
|
+ MULU16(_gray_info.width, gy >> _PBLOCK_EXP);
|
|
mask = 1 << (gy & (_PBLOCK-1));
|
|
#endif
|
|
|
|
for (x = 0; x < LCD_WIDTH; x++)
|
|
{
|
|
gx = x - _gray_info.x;
|
|
|
|
if ((unsigned)gx < (unsigned)_gray_info.width)
|
|
{
|
|
#ifdef SIMULATOR
|
|
linebuf[x] = BMP_FIXEDCOLORS + _gray_info.depth
|
|
- _gray_info.cur_buffer[MULU16(gx, _gray_info.height) + gy];
|
|
#else
|
|
int idx = BMP_FIXEDCOLORS;
|
|
unsigned char *grayptr2 = grayptr + gx;
|
|
|
|
for (i = _gray_info.depth; i > 0; i--)
|
|
{
|
|
if (*grayptr2 & mask)
|
|
idx++;
|
|
grayptr2 += _gray_info.plane_size;
|
|
}
|
|
linebuf[x] = idx;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
linebuf[x] = (*lcdptr >> shift) & 3;
|
|
}
|
|
lcdptr++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* line contains only b&w graphics */
|
|
for (x = 0; x < LCD_WIDTH; x++)
|
|
linebuf[x] = (*lcdptr++ >> shift) & 3;
|
|
}
|
|
#endif /* LCD_DEPTH */
|
|
|
|
_gray_rb->write(fd, linebuf, BMP_LINESIZE);
|
|
}
|
|
}
|
|
|
|
#endif /* HAVE_LCD_BITMAP */
|
|
|