faa2cb9942
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
546 lines
22 KiB
C
546 lines
22 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 Tomer Shalev
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _FRACTAL_H
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#define _FRACTAL_H
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/* variable button definitions */
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define FRACTAL_QUIT BUTTON_OFF
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT BUTTON_MODE
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#define FRACTAL_PRECISION_INC (BUTTON_ON | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_ON | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_REC
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#define FRACTAL_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define FRACTAL_QUIT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_UP BUTTON_MENU
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#define FRACTAL_DOWN BUTTON_PLAY
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_SELECT | BUTTON_PLAY)
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC_PRE BUTTON_PLAY
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_REL)
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#define FRACTAL_PRECISION_DEC_PRE BUTTON_PLAY
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_REPEAT)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_A
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#elif CONFIG_KEYPAD == SANSA_E200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
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#define FRACTAL_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_SELECT | BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == SANSA_C200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_HOME
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#elif CONFIG_KEYPAD == SANSA_M200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define FRACTAL_RESET (BUTTON_SELECT | BUTTON_UP)
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_SCROLL_UP
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#define FRACTAL_DOWN BUTTON_SCROLL_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_PLAY
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#define FRACTAL_ZOOM_IN (BUTTON_PLAY | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_PLAY
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#define FRACTAL_ZOOM_OUT (BUTTON_PLAY | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC BUTTON_FF
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#define FRACTAL_PRECISION_DEC BUTTON_REW
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#define FRACTAL_RESET (BUTTON_PLAY | BUTTON_REW)
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define FRACTAL_QUIT BUTTON_BACK
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC BUTTON_PREV
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#define FRACTAL_PRECISION_DEC BUTTON_NEXT
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_IN (BUTTON_SELECT | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC BUTTON_MENU
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#define FRACTAL_PRECISION_DEC BUTTON_PLAY
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#define FRACTAL_RESET BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define FRACTAL_QUIT BUTTON_RC_REC
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#define FRACTAL_UP BUTTON_RC_VOL_UP
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#define FRACTAL_DOWN BUTTON_RC_VOL_DOWN
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#define FRACTAL_LEFT BUTTON_RC_REW
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#define FRACTAL_RIGHT BUTTON_RC_FF
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#define FRACTAL_ZOOM_IN_PRE BUTTON_RC_PLAY
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#define FRACTAL_ZOOM_IN (BUTTON_RC_PLAY | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_RC_PLAY
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#define FRACTAL_ZOOM_OUT (BUTTON_RC_PLAY | BUTTON_REPEAT)
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#define FRACTAL_PRECISION_INC_PRE BUTTON_RC_MODE
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#define FRACTAL_PRECISION_INC (BUTTON_RC_MODE|BUTTON_REL)
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#define FRACTAL_PRECISION_DEC_PRE BUTTON_RC_MODE
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#define FRACTAL_PRECISION_DEC (BUTTON_RC_MODE|BUTTON_REPEAT)
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#define FRACTAL_RESET BUTTON_RC_MENU
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#elif CONFIG_KEYPAD == COWON_D2_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define FRACTAL_QUIT BUTTON_BACK
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_PLAY
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#define FRACTAL_ZOOM_OUT BUTTON_MENU
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#define FRACTAL_PRECISION_INC (BUTTON_UP | BUTTON_CUSTOM)
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#define FRACTAL_PRECISION_DEC (BUTTON_DOWN | BUTTON_CUSTOM)
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#define FRACTAL_RESET BUTTON_SELECT
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_BACK
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#define FRACTAL_RIGHT BUTTON_MENU
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_VOL_UP)
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_VOL_DOWN)
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#define FRACTAL_RESET (BUTTON_PLAY | BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_VIEW
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#define FRACTAL_ZOOM_OUT BUTTON_PLAYLIST
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_PREV
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#define FRACTAL_RIGHT BUTTON_NEXT
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#define FRACTAL_ZOOM_IN BUTTON_RIGHT
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#define FRACTAL_ZOOM_OUT BUTTON_LEFT
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_PREV
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#define FRACTAL_RIGHT BUTTON_NEXT
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#define FRACTAL_ZOOM_IN BUTTON_RIGHT
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#define FRACTAL_ZOOM_OUT BUTTON_LEFT
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_MENU
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#elif CONFIG_KEYPAD == ONDAVX747_PAD || CONFIG_KEYPAD == MROBE500_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == ONDAVX777_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
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#define FRACTAL_QUIT (BUTTON_REW | BUTTON_REPEAT)
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_FFWD
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#define FRACTAL_ZOOM_IN (BUTTON_FFWD | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_REW
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#define FRACTAL_ZOOM_OUT (BUTTON_REW | BUTTON_REL)
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#define FRACTAL_PRECISION_INC (BUTTON_REC | BUTTON_UP)
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#define FRACTAL_PRECISION_DEC (BUTTON_REC | BUTTON_DOWN)
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#define FRACTAL_RESET BUTTON_PLAY
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#elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD
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#define FRACTAL_QUIT (BUTTON_REW | BUTTON_REPEAT)
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN_PRE BUTTON_FFWD
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#define FRACTAL_ZOOM_IN (BUTTON_FFWD | BUTTON_REL)
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#define FRACTAL_ZOOM_OUT_PRE BUTTON_REW
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#define FRACTAL_ZOOM_OUT (BUTTON_REW | BUTTON_REL)
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_UP)
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_DOWN)
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#define FRACTAL_RESET (BUTTON_PLAY | BUTTON_RIGHT)
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define FRACTAL_QUIT BUTTON_REC
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_PREV
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#define FRACTAL_RIGHT BUTTON_NEXT
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#define FRACTAL_ZOOM_IN BUTTON_PLAY
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#define FRACTAL_ZOOM_OUT BUTTON_MENU
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#define FRACTAL_PRECISION_INC BUTTON_OK
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#define FRACTAL_PRECISION_DEC BUTTON_CANCEL
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#define FRACTAL_RESET (BUTTON_CANCEL | BUTTON_REPEAT)
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define FRACTAL_QUIT (BUTTON_REC | BUTTON_PLAY)
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#define FRACTAL_UP BUTTON_REW
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#define FRACTAL_DOWN BUTTON_FF
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#define FRACTAL_LEFT BUTTON_VOL_DOWN
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#define FRACTAL_RIGHT BUTTON_VOL_UP
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#define FRACTAL_ZOOM_IN (BUTTON_PLAY|BUTTON_FF)
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#define FRACTAL_ZOOM_OUT (BUTTON_PLAY|BUTTON_REW)
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_VOL_UP)
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_VOL_DOWN)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define FRACTAL_QUIT BUTTON_MENU
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_REW
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#define FRACTAL_RIGHT BUTTON_FF
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#define FRACTAL_ZOOM_IN (BUTTON_PLAY | BUTTON_UP)
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#define FRACTAL_ZOOM_OUT (BUTTON_PLAY | BUTTON_DOWN)
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_FF)
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_REW)
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#define FRACTAL_RESET BUTTON_REC
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT BUTTON_PLAYPAUSE
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#define FRACTAL_PRECISION_INC BUTTON_BOTTOMRIGHT
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#define FRACTAL_PRECISION_DEC BUTTON_BOTTOMLEFT
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#define FRACTAL_RESET BUTTON_BACK
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#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SCROLL_FWD
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#define FRACTAL_ZOOM_OUT BUTTON_SCROLL_BACK
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#define FRACTAL_PRECISION_INC BUTTON_VOL_UP
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#define FRACTAL_PRECISION_DEC BUTTON_VOL_DOWN
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#define FRACTAL_RESET BUTTON_PREV
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#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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#define FRACTAL_QUIT BUTTON_BACK
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN (BUTTON_MENU|BUTTON_REL)
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#define FRACTAL_ZOOM_OUT (BUTTON_USER|BUTTON_REL)
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#define FRACTAL_PRECISION_INC (BUTTON_MENU|BUTTON_REPEAT)
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#define FRACTAL_PRECISION_DEC (BUTTON_USER|BUTTON_REPEAT)
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#define FRACTAL_RESET BUTTON_POWER
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#elif CONFIG_KEYPAD == HM60X_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT (BUTTON_POWER | BUTTON_SELECT)
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#define FRACTAL_PRECISION_INC (BUTTON_POWER | BUTTON_UP)
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#define FRACTAL_PRECISION_DEC (BUTTON_POWER | BUTTON_DOWN)
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#define FRACTAL_RESET (BUTTON_POWER | BUTTON_LEFT)
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#elif CONFIG_KEYPAD == HM801_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_ZOOM_IN BUTTON_SELECT
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#define FRACTAL_ZOOM_OUT BUTTON_PLAY
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#define FRACTAL_PRECISION_INC BUTTON_NEXT
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#define FRACTAL_PRECISION_DEC BUTTON_PREV
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#define FRACTAL_RESET (BUTTON_POWER | BUTTON_PLAY)
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#elif CONFIG_KEYPAD == SONY_NWZ_PAD
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#define FRACTAL_QUIT BUTTON_BACK
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_ZOOM_IN (BUTTON_POWER|BUTTON_UP)
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#define FRACTAL_ZOOM_OUT (BUTTON_POWER|BUTTON_DOWN)
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#define FRACTAL_PRECISION_INC (BUTTON_POWER|BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_POWER|BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_PLAY
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#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
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#define FRACTAL_QUIT BUTTON_BACK
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_ZOOM_IN BUTTON_PLAYPAUSE
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#define FRACTAL_ZOOM_OUT BUTTON_MENU
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#define FRACTAL_PRECISION_INC (BUTTON_POWER|BUTTON_PLAYPAUSE)
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#define FRACTAL_PRECISION_DEC (BUTTON_POWER|BUTTON_MENU)
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#define FRACTAL_RESET BUTTON_SHORTCUT
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#elif CONFIG_KEYPAD == DX50_PAD
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#define FRACTAL_QUIT (BUTTON_POWER|BUTTON_REL)
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_UP
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#define FRACTAL_DOWN BUTTON_DOWN
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#define FRACTAL_RIGHT BUTTON_RIGHT
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#define FRACTAL_LEFT BUTTON_LEFT
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#define FRACTAL_ZOOM_IN (BUTTON_VOLUP|BUTTON_UP)
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#define FRACTAL_ZOOM_OUT (BUTTON_VOLUP|BUTTON_DOWN)
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#define FRACTAL_PRECISION_INC (BUTTON_VOLUP|BUTTON_RIGHT)
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#define FRACTAL_PRECISION_DEC (BUTTON_VOLUP|BUTTON_LEFT)
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#define FRACTAL_RESET BUTTON_SELECT
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#elif CONFIG_KEYPAD == XDUOO_X3_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_HOME
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#define FRACTAL_DOWN BUTTON_OPTION
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#define FRACTAL_LEFT BUTTON_PREV
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#define FRACTAL_RIGHT BUTTON_NEXT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_NEXT)
|
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_PREV)
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#define FRACTAL_RESET (BUTTON_HOME | BUTTON_POWER)
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#elif CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD
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#define FRACTAL_QUIT BUTTON_POWER
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#define FRACTAL_UP BUTTON_HOME
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#define FRACTAL_DOWN BUTTON_OPTION
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#define FRACTAL_LEFT BUTTON_PREV
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#define FRACTAL_RIGHT BUTTON_NEXT
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#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
|
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#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
|
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#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_NEXT)
|
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#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_PREV)
|
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#define FRACTAL_RESET (BUTTON_HOME | BUTTON_POWER)
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|
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#elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD
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#define FRACTAL_QUIT BUTTON_POWER
|
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#define FRACTAL_UP BUTTON_HOME
|
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#define FRACTAL_DOWN BUTTON_OPTION
|
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#define FRACTAL_LEFT BUTTON_PREV
|
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#define FRACTAL_RIGHT BUTTON_NEXT
|
|
#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
|
|
#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
|
|
#define FRACTAL_PRECISION_INC (BUTTON_PLAY | BUTTON_NEXT)
|
|
#define FRACTAL_PRECISION_DEC (BUTTON_PLAY | BUTTON_PREV)
|
|
#define FRACTAL_RESET (BUTTON_HOME | BUTTON_POWER)
|
|
|
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#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD
|
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#define FRACTAL_QUIT BUTTON_POWER
|
|
#define FRACTAL_UP BUTTON_PREV
|
|
#define FRACTAL_DOWN BUTTON_NEXT
|
|
#define FRACTAL_LEFT BUTTON_HOME
|
|
#define FRACTAL_RIGHT BUTTON_VOL_DOWN
|
|
#define FRACTAL_ZOOM_IN (BUTTON_POWER | BUTTON_VOL_UP)
|
|
#define FRACTAL_ZOOM_OUT (BUTTON_POWER | BUTTON_VOL_DOWN)
|
|
#define FRACTAL_PRECISION_INC (BUTTON_POWER | BUTTON_NEXT)
|
|
#define FRACTAL_PRECISION_DEC (BUTTON_POWER | BUTTON_PREV)
|
|
#define FRACTAL_RESET (BUTTON_POWER | BUTTON_HOME)
|
|
|
|
#elif CONFIG_KEYPAD == EROSQ_PAD
|
|
#define FRACTAL_QUIT BUTTON_POWER
|
|
#define FRACTAL_UP BUTTON_PREV
|
|
#define FRACTAL_DOWN BUTTON_NEXT
|
|
#define FRACTAL_LEFT BUTTON_SCROLL_BACK
|
|
#define FRACTAL_RIGHT BUTTON_SCROLL_FWD
|
|
#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
|
|
#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
|
|
#define FRACTAL_PRECISION_INC BUTTON_MENU
|
|
#define FRACTAL_PRECISION_DEC BUTTON_BACK
|
|
#define FRACTAL_RESET BUTTON_PLAY
|
|
|
|
#elif CONFIG_KEYPAD == FIIO_M3K_PAD
|
|
#define FRACTAL_QUIT BUTTON_POWER
|
|
#define FRACTAL_UP BUTTON_UP
|
|
#define FRACTAL_DOWN BUTTON_DOWN
|
|
#define FRACTAL_LEFT BUTTON_LEFT
|
|
#define FRACTAL_RIGHT BUTTON_RIGHT
|
|
#define FRACTAL_ZOOM_IN BUTTON_VOL_UP
|
|
#define FRACTAL_ZOOM_OUT BUTTON_VOL_DOWN
|
|
#define FRACTAL_PRECISION_INC BUTTON_MENU
|
|
#define FRACTAL_PRECISION_DEC BUTTON_BACK
|
|
#define FRACTAL_RESET BUTTON_PLAY
|
|
|
|
#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
|
|
#define FRACTAL_QUIT BUTTON_POWER
|
|
|
|
#else
|
|
#error No keymap defined!
|
|
#endif
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
#ifndef FRACTAL_UP
|
|
#define FRACTAL_UP BUTTON_TOPMIDDLE
|
|
#endif
|
|
#ifndef FRACTAL_DOWN
|
|
#define FRACTAL_DOWN BUTTON_BOTTOMMIDDLE
|
|
#endif
|
|
#ifndef FRACTAL_LEFT
|
|
#define FRACTAL_LEFT BUTTON_MIDLEFT
|
|
#endif
|
|
#ifndef FRACTAL_RIGHT
|
|
#define FRACTAL_RIGHT BUTTON_MIDRIGHT
|
|
#endif
|
|
#ifndef FRACTAL_ZOOM_IN
|
|
#define FRACTAL_ZOOM_IN_PRE BUTTON_TOPRIGHT
|
|
#define FRACTAL_ZOOM_IN (BUTTON_TOPRIGHT | BUTTON_REL)
|
|
#endif
|
|
#ifndef FRACTAL_ZOOM_OUT
|
|
#define FRACTAL_ZOOM_OUT_PRE BUTTON_TOPLEFT
|
|
#define FRACTAL_ZOOM_OUT (BUTTON_TOPLEFT | BUTTON_REL)
|
|
#endif
|
|
#ifndef FRACTAL_PRECISION_INC
|
|
#define FRACTAL_PRECISION_INC BUTTON_BOTTOMRIGHT
|
|
#endif
|
|
#ifndef FRACTAL_PRECISION_DEC
|
|
#define FRACTAL_PRECISION_DEC BUTTON_BOTTOMLEFT
|
|
#endif
|
|
#ifndef FRACTAL_RESET
|
|
#define FRACTAL_RESET BUTTON_CENTER
|
|
#endif
|
|
#endif
|
|
|
|
#endif
|