b7f728d138
This will enable to use morse input on targets that doesn't have enough key for both the keyboard and morse input in one context. Enable morse input on archosondio as an example. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24250 a1c6a512-1295-4272-9138-f99709370657
252 lines
12 KiB
C
252 lines
12 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* *
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* Button Code Definitions for archos ondio fm/sp targets
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*/
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/* CONTEXT_CUSTOM's used in this file...
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CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
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{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
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{ ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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};
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_OFF|BUTTON_REL, BUTTON_OFF },
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{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
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{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
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{ ACTION_WPS_STOP, BUTTON_OFF|BUTTON_REPEAT, BUTTON_OFF },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_BROWSE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
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/* { ACTION_WPS_MENU, BUTTON_NONE, BUTTON_NONE }, we can't have that */
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{ ACTION_STD_KEYLOCK, BUTTON_MENU|BUTTON_DOWN, BUTTON_NONE },
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/* { ACTION_WPS_VIEW_PLAYLIST,BUTTON_NONE, BUTTON_NONE }, can't have this either */
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LAST_ITEM_IN_LIST
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};
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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};
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static const struct button_mapping button_context_tree[] = {
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{ ACTION_TREE_WPS, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_TREE_STOP, BUTTON_OFF, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_listtree */
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static const struct button_mapping button_context_tree_scroll_lr[] = {
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_TREE_PGLEFT, BUTTON_MENU|BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_TREE_ROOT_INIT, BUTTON_MENU|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_MENU|BUTTON_LEFT },
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{ ACTION_TREE_PGLEFT, BUTTON_MENU|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_TREE_PGLEFT, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REL, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REPEAT },
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{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_TREE_PGRIGHT, BUTTON_MENU|BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_TREE_PGRIGHT, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_TREE_PGRIGHT, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REL, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REPEAT },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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};
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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};
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static const struct button_mapping button_context_bmark[] = {
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_BMS_DELETE, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_settings_bmark */
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static const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
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{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_TOGGLE_MODE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
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{ ACTION_PS_RESET, BUTTON_MENU, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_OFF, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_pitchscreen */
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#ifdef HAVE_RECORDING
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static const struct button_mapping button_context_rectrigger[] = {
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{ ACTION_STD_OK, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_RECSCREEN)
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};
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static const struct button_mapping button_context_recscreen[] = {
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{ ACTION_REC_PAUSE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_recscreen */
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#endif /* HAVE_RECORDING */
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_KBD_DONE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_OFF, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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static const struct button_mapping button_context_morse_input[] = {
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_CURSOR_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
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{ ACTION_KBD_DONE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_OFF, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_UP, BUTTON_NONE },
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{ ACTION_KBD_MORSE_SELECT, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_morse_input */
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#if CONFIG_TUNER
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static const struct button_mapping button_context_radio[] = {
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{ ACTION_FM_MENU, BUTTON_MENU | BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_FM_RECORD_DBLPRE, BUTTON_MENU, BUTTON_NONE},
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{ ACTION_FM_RECORD, BUTTON_MENU | BUTTON_REL, BUTTON_NONE },
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{ ACTION_FM_STOP, BUTTON_OFF | BUTTON_REPEAT, BUTTON_OFF },
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{ ACTION_FM_EXIT, BUTTON_OFF | BUTTON_REL, BUTTON_OFF },
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{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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};
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#endif
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const struct button_mapping* get_context_mapping( int context )
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{
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switch( context )
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_TREE:
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case CONTEXT_MAINMENU:
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if (global_settings.hold_lr_for_scroll_in_list)
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return button_context_tree_scroll_lr;
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/* else fall through to CUSTOM|CONTEXT_TREE */
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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return button_context_tree;
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#ifdef HAVE_RECORDING
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case CONTEXT_RECSCREEN:
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return button_context_recscreen;
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case CONTEXT_SETTINGS_RECTRIGGER:
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return button_context_rectrigger;
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#endif
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case CONTEXT_KEYBOARD:
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return button_context_keyboard;
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case CONTEXT_MORSE_INPUT:
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return button_context_morse_input;
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#if CONFIG_TUNER
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case CONTEXT_FM:
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return button_context_radio;
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#endif
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case CONTEXT_LIST:
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default:
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return button_context_standard;
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}
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}
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