23e7d0ef19
Change-Id: Ia738ecd2a39c0c0772d6f939d549dd5d0eda055e
445 lines
16 KiB
C
445 lines
16 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2014 Franklin Wei, Benjamin Brown
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* Copyright (C) 2004 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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***************************************************************************/
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#include "plugin.h"
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#include "resource.h"
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#include "bank.h"
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#include "file.h"
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#include "serializer.h"
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#include "video.h"
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#include "util.h"
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#include "parts.h"
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#include "vm.h"
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#include "sys.h"
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void res_create(struct Resource* res, struct Video* vid, struct System* sys, const char* dataDir)
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{
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res->video = vid;
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res->sys = sys;
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res->_dataDir = dataDir;
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res->currentPartId = 0;
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res->requestedNextPart = 0;
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}
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void res_readBank(struct Resource* res, const MemEntry *me, uint8_t *dstBuf) {
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uint16_t n = me - res->_memList;
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debug(DBG_BANK, "res_readBank(%d)", n);
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struct Bank bk;
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bank_create(&bk, res->_dataDir);
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if (!bank_read(&bk, me, dstBuf)) {
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error("res_readBank() unable to unpack entry %d\n", n);
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}
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}
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#ifdef XWORLD_DEBUG
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static const char *resTypeToString(struct Resource* res, unsigned int type)
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{
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(void) res;
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static const char* resTypes[] =
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{
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"RT_SOUND",
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"RT_MUSIC",
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"RT_POLY_ANIM",
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"RT_PALETTE",
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"RT_BYTECODE",
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"RT_POLY_CINEMATIC"
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};
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if (type >= (sizeof(resTypes) / sizeof(const char *)))
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return "RT_UNKNOWN";
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return resTypes[type];
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}
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#endif
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#define RES_SIZE 0
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#define RES_COMPRESSED 1
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int resourceSizeStats[7][2];
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#define STATS_TOTAL_SIZE 6
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int resourceUnitStats[7][2];
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/*
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Read all entries from memlist.bin. Do not load anything in memory,
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this is just a fast way to access the data later based on their id.
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*/
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void res_readEntries(struct Resource* res) {
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File f;
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file_create(&f, false);
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int resourceCounter = 0;
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if (!file_open(&f, "memlist.bin", res->_dataDir, "rb")) {
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error("Could not open 'MEMLIST.BIN', data files missing");
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/* error() will exit() no need to return or do anything else. */
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}
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/* Prepare stats array */
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rb->memset(resourceSizeStats, 0, sizeof(resourceSizeStats));
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rb->memset(resourceUnitStats, 0, sizeof(resourceUnitStats));
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res->_numMemList = 0;
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struct MemEntry *memEntry = res->_memList;
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while (1) {
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assert(res->_numMemList < ARRAYLEN(res->_memList));
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memEntry->state = file_readByte(&f);
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memEntry->type = file_readByte(&f);
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memEntry->bufPtr = 0;
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file_readUint16BE(&f);
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memEntry->unk4 = file_readUint16BE(&f);
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memEntry->rankNum = file_readByte(&f);
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memEntry->bankId = file_readByte(&f);
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memEntry->bankOffset = file_readUint32BE(&f);
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memEntry->unkC = file_readUint16BE(&f);
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memEntry->packedSize = file_readUint16BE(&f);
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memEntry->unk10 = file_readUint16BE(&f);
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memEntry->size = file_readUint16BE(&f);
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debug(DBG_RES, "mementry state is %d", memEntry->state);
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if (memEntry->state == MEMENTRY_STATE_END_OF_MEMLIST) {
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break;
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}
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/* Memory tracking */
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if (memEntry->packedSize == memEntry->size)
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{
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resourceUnitStats[memEntry->type][RES_SIZE] ++;
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resourceUnitStats[STATS_TOTAL_SIZE][RES_SIZE] ++;
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}
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else
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{
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resourceUnitStats[memEntry->type][RES_COMPRESSED] ++;
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resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED] ++;
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}
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resourceSizeStats[memEntry->type][RES_SIZE] += memEntry->size;
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resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] += memEntry->size;
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resourceSizeStats[memEntry->type][RES_COMPRESSED] += memEntry->packedSize;
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resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED] += memEntry->packedSize;
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debug(DBG_RES, "R:0x%02X, %-17s size=%5d (compacted gain=%2.0f%%)",
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resourceCounter,
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resTypeToString(res, memEntry->type),
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memEntry->size,
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memEntry->size ? (memEntry->size - memEntry->packedSize) / (float)memEntry->size * 100.0f : 0.0f);
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resourceCounter++;
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res->_numMemList++;
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memEntry++;
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}
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debug(DBG_RES, "\n");
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debug(DBG_RES, "Total # resources: %d", resourceCounter);
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debug(DBG_RES, "Compressed : %d", resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED]);
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debug(DBG_RES, "Uncompressed : %d", resourceUnitStats[STATS_TOTAL_SIZE][RES_SIZE]);
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debug(DBG_RES, "Note: %2.0f%% of resources are compressed.", 100 * resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED] / (float)resourceCounter);
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debug(DBG_RES, "\n");
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debug(DBG_RES, "Total size (uncompressed) : %7d bytes.", resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE]);
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debug(DBG_RES, "Total size (compressed) : %7d bytes.", resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED]);
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debug(DBG_RES, "Note: Overall compression gain is : %2.0f%%.",
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(resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] - resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED]) / (float)resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] * 100);
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debug(DBG_RES, "\n");
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for(int i = 0 ; i < 6 ; i++)
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debug(DBG_RES, "Total %-17s unpacked size: %7d (%2.0f%% of total unpacked size) packedSize %7d (%2.0f%% of floppy space) gain:(%2.0f%%)",
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resTypeToString(res, i),
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resourceSizeStats[i][RES_SIZE],
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resourceSizeStats[i][RES_SIZE] / (float)resourceSizeStats[STATS_TOTAL_SIZE][RES_SIZE] * 100.0f,
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resourceSizeStats[i][RES_COMPRESSED],
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resourceSizeStats[i][RES_COMPRESSED] / (float)resourceSizeStats[STATS_TOTAL_SIZE][RES_COMPRESSED] * 100.0f,
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(resourceSizeStats[i][RES_SIZE] - resourceSizeStats[i][RES_COMPRESSED]) / (float)resourceSizeStats[i][RES_SIZE] * 100.0f);
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debug(DBG_RES, "Note: Damn you sound compression rate!");
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debug(DBG_RES, "\nTotal bank files: %d", resourceUnitStats[STATS_TOTAL_SIZE][RES_SIZE] + resourceUnitStats[STATS_TOTAL_SIZE][RES_COMPRESSED]);
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for(int i = 0 ; i < 6 ; i++)
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debug(DBG_RES, "Total %-17s files: %3d", resTypeToString(res, i), resourceUnitStats[i][RES_SIZE] + resourceUnitStats[i][RES_COMPRESSED]);
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file_close(&f);
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}
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/*
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Go over every resource and check if they are marked at "MEMENTRY_STATE_LOAD_ME".
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Load them in memory and mark them are MEMENTRY_STATE_LOADED
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*/
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void res_loadMarkedAsNeeded(struct Resource* res) {
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while (1) {
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struct MemEntry *me = NULL;
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/* get resource with max rankNum */
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uint8_t maxNum = 0;
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uint16_t i = res->_numMemList;
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struct MemEntry *it = res->_memList;
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while (i--) {
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if (it->state == MEMENTRY_STATE_LOAD_ME && maxNum <= it->rankNum) {
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maxNum = it->rankNum;
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me = it;
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}
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it++;
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}
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if (me == NULL) {
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break; // no entry found
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}
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/* At this point the resource descriptor should be pointed to "me" */
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uint8_t *loadDestination = NULL;
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if (me->type == RT_POLY_ANIM) {
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loadDestination = res->_vidCurPtr;
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} else {
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loadDestination = res->_scriptCurPtr;
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if (me->size > res->_vidBakPtr - res->_scriptCurPtr) {
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warning("res_load() not enough memory");
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me->state = MEMENTRY_STATE_NOT_NEEDED;
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continue;
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}
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}
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if (me->bankId == 0) {
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warning("res_load() ec=0x%X (me->bankId == 0)", 0xF00);
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me->state = MEMENTRY_STATE_NOT_NEEDED;
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} else {
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debug(DBG_BANK, "res_load() bufPos=%X size=%X type=%X pos=%X bankId=%X", loadDestination - res->_memPtrStart, me->packedSize, me->type, me->bankOffset, me->bankId);
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res_readBank(res, me, loadDestination);
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if(me->type == RT_POLY_ANIM) {
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video_copyPagePtr(res->video, res->_vidCurPtr);
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me->state = MEMENTRY_STATE_NOT_NEEDED;
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} else {
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me->bufPtr = loadDestination;
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me->state = MEMENTRY_STATE_LOADED;
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res->_scriptCurPtr += me->size;
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}
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}
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}
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}
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void res_invalidateRes(struct Resource* res) {
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struct MemEntry *me = res->_memList;
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uint16_t i = res->_numMemList;
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while (i--) {
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if (me->type <= RT_POLY_ANIM || me->type > 6) { /* 6 WTF ?!?! ResType goes up to 5 !! */
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me->state = MEMENTRY_STATE_NOT_NEEDED;
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}
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++me;
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}
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res->_scriptCurPtr = res->_scriptBakPtr;
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}
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void res_invalidateAll(struct Resource* res) {
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struct MemEntry *me = res->_memList;
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uint16_t i = res->_numMemList;
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while (i--) {
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me->state = MEMENTRY_STATE_NOT_NEEDED;
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++me;
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}
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res->_scriptCurPtr = res->_memPtrStart;
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}
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/* This method serves two purpose:
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- Load parts in memory segments (palette,code,video1,video2)
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or
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- Load a resource in memory
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This is decided based on the resourceId. If it does not match a mementry id it is supposed to
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be a part id. */
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void res_loadPartsOrMemoryEntry(struct Resource* res, uint16_t resourceId) {
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if (resourceId > res->_numMemList) {
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res->requestedNextPart = resourceId;
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} else {
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struct MemEntry *me = &res->_memList[resourceId];
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if (me->state == MEMENTRY_STATE_NOT_NEEDED) {
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me->state = MEMENTRY_STATE_LOAD_ME;
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res_loadMarkedAsNeeded(res);
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}
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}
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}
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/* Protection screen and cinematic don't need the player and enemies polygon data
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so _memList[video2Index] is never loaded for those parts of the game. When
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needed (for action phrases) _memList[video2Index] is always loaded with 0x11
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(as seen in memListParts). */
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void res_setupPart(struct Resource* res, uint16_t partId) {
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if (partId == res->currentPartId)
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return;
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if (partId < GAME_PART_FIRST || partId > GAME_PART_LAST)
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error("res_setupPart() ec=0x%X invalid partId", partId);
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uint16_t memListPartIndex = partId - GAME_PART_FIRST;
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uint8_t paletteIndex = memListParts[memListPartIndex][MEMLIST_PART_PALETTE];
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uint8_t codeIndex = memListParts[memListPartIndex][MEMLIST_PART_CODE];
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uint8_t videoCinematicIndex = memListParts[memListPartIndex][MEMLIST_PART_POLY_CINEMATIC];
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uint8_t video2Index = memListParts[memListPartIndex][MEMLIST_PART_VIDEO2];
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/* Mark all resources as located on harddrive. */
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res_invalidateAll(res);
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res->_memList[paletteIndex].state = MEMENTRY_STATE_LOAD_ME;
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res->_memList[codeIndex].state = MEMENTRY_STATE_LOAD_ME;
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res->_memList[videoCinematicIndex].state = MEMENTRY_STATE_LOAD_ME;
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/* This is probably a cinematic or a non interactive part of the game. */
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/* Player and enemy polygons are not needed. */
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if (video2Index != MEMLIST_PART_NONE)
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res->_memList[video2Index].state = MEMENTRY_STATE_LOAD_ME;
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res_loadMarkedAsNeeded(res);
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res->segPalettes = res->_memList[paletteIndex].bufPtr;
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debug(DBG_RES, "paletteIndex is 0x%08x", res->segPalettes);
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res->segBytecode = res->_memList[codeIndex].bufPtr;
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res->segCinematic = res->_memList[videoCinematicIndex].bufPtr;
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/* This is probably a cinematic or a non interactive part of the game. */
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/* Player and enemy polygons are not needed. */
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if (video2Index != MEMLIST_PART_NONE)
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res->_segVideo2 = res->_memList[video2Index].bufPtr;
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debug(DBG_RES, "");
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debug(DBG_RES, "setupPart(%d)", partId - GAME_PART_FIRST);
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debug(DBG_RES, "Loaded resource %d (%s) in segPalettes.", paletteIndex, resTypeToString(res, res->_memList[paletteIndex].type));
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debug(DBG_RES, "Loaded resource %d (%s) in segBytecode.", codeIndex, resTypeToString(res, res->_memList[codeIndex].type));
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debug(DBG_RES, "Loaded resource %d (%s) in segCinematic.", videoCinematicIndex, resTypeToString(res, res->_memList[videoCinematicIndex].type));
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/* prevent warnings: */
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#ifdef XWORLD_DEBUG
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if (video2Index != MEMLIST_PART_NONE)
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debug(DBG_RES, "Loaded resource %d (%s) in _segVideo2.", video2Index, resTypeToString(res, res->_memList[video2Index].type));
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#endif
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res->currentPartId = partId;
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/* _scriptCurPtr is changed in res->load(); */
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res->_scriptBakPtr = res->_scriptCurPtr;
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}
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void res_allocMemBlock(struct Resource* res) {
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if(rb->audio_status())
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rb->audio_stop();
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/* steal the audio buffer */
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size_t sz;
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/* memory usage is first statically allocated, then the remainder is used dynamically:
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* static:
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* [VM memory - 600K]
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* [Framebuffers - 128K]
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* [Temporary framebuffer - 192K]
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* dynamic:
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* [String table buffer]
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*/
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res->_memPtrStart = rb->plugin_get_audio_buffer(&sz);
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if(sz < MEM_BLOCK_SIZE + (4 * VID_PAGE_SIZE) + 320 * 200 * sizeof(fb_data))
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{
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warning("res_allocMemBlock: can't allocate enough memory!");
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}
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res->sys->membuf = res->_memPtrStart + ( MEM_BLOCK_SIZE + (4 * VID_PAGE_SIZE) + 320 * 200 * sizeof(fb_data));
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res->sys->bytes_left = sz - (MEM_BLOCK_SIZE + (4 * VID_PAGE_SIZE) + 320 * 200 * sizeof(fb_data));
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debug(DBG_RES, "audiobuf is %d bytes in size (%d bytes left)", sz, res->sys->bytes_left);
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res->_scriptBakPtr = res->_scriptCurPtr = res->_memPtrStart;
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res->_vidBakPtr = res->_vidCurPtr = res->_memPtrStart + MEM_BLOCK_SIZE - 0x800 * 16; //0x800 = 2048, so we have 32KB free for vidBack and vidCur
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res->_useSegVideo2 = false;
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}
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void res_freeMemBlock(struct Resource* res) {
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(void) res;
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/* there's no need to do anything to free the audio buffer */
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return;
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}
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void res_saveOrLoad(struct Resource* res, struct Serializer *ser) {
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uint8_t loadedList[64];
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if (ser->_mode == SM_SAVE) {
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rb->memset(loadedList, 0, sizeof(loadedList));
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uint8_t *p = loadedList;
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uint8_t *q = res->_memPtrStart;
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while (1) {
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struct MemEntry *it = res->_memList;
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struct MemEntry *me = 0;
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uint16_t num = res->_numMemList;
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while (num--) {
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if (it->state == MEMENTRY_STATE_LOADED && it->bufPtr == q) {
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me = it;
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}
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++it;
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}
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if (me == 0) {
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break;
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} else {
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assert(p < loadedList + 64);
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*p++ = me - res->_memList;
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q += me->size;
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}
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}
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}
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struct Entry entries[] = {
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SE_ARRAY(loadedList, 64, SES_INT8, VER(1)),
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SE_INT(&res->currentPartId, SES_INT16, VER(1)),
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SE_PTR(&res->_scriptBakPtr, VER(1)),
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SE_PTR(&res->_scriptCurPtr, VER(1)),
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SE_PTR(&res->_vidBakPtr, VER(1)),
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SE_PTR(&res->_vidCurPtr, VER(1)),
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SE_INT(&res->_useSegVideo2, SES_BOOL, VER(1)),
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SE_PTR(&res->segPalettes, VER(1)),
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SE_PTR(&res->segBytecode, VER(1)),
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SE_PTR(&res->segCinematic, VER(1)),
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SE_PTR(&res->_segVideo2, VER(1)),
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SE_END()
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};
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ser_saveOrLoadEntries(ser, entries);
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if (ser->_mode == SM_LOAD) {
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uint8_t *p = loadedList;
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uint8_t *q = res->_memPtrStart;
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while (*p) {
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struct MemEntry *me = &res->_memList[*p++];
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res_readBank(res, me, q);
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me->bufPtr = q;
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me->state = MEMENTRY_STATE_LOADED;
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q += me->size;
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}
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}
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}
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const char* res_getDataDir(struct Resource* res)
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{
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return res->_dataDir;
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}
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