rockbox/apps/plugins/lua/include_lua/blit.lua
William Wilgus c0682e0944 Clean up rocklib_img
optimize both size and speed
fix invert for color screens

Change-Id: I7edecae32dcb3daf5b3ed984a0e5b3d463269e60
2018-10-09 01:02:25 +02:00

85 lines
4.1 KiB
Lua

--[[ Lua Blit Operations
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2017 William Wilgus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
]]
--[[
copy(dst, src, [dx, dy, sx, sy, offset_x, offset_y, clip, _blit.OP, clr/customfunct])
blit allows you to copy a [portion of a] source image to a dest image applying
a transformation operation to the pixels as they are copied
offsets are auto calculated if left empty or out of range
blit will default to copy if operation is empty or out of range
it is slightly faster to use the number directly and you don't really
need to define all (any) of these if you don't use them but I put them
here for easier use of the blit function
]]
if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end
local _blit ={} do
_blit.CUSTOM = nil --user defined blit function func(dst_val, x, y, src_val, x, y)
_blit.BCOPY = 0x0 --copy (use :copy() instead it is slightly faster
_blit.BOR = 0x1 --OR source and dest pixels
_blit.BXOR = 0x2 --XOR source and dest pixels
_blit.BNOR = 0x3 --(NOT) (source OR dest pixels)
_blit.BSNOR = 0x4 --(NOT source) OR dest pixels
_blit.BAND = 0x5 --AND source and dest pixels
_blit.BNAND = 0x6 --(NOT) AND source and dest pixels
_blit.BNOT = 0x7 --NOT source and dest pixels
--blit functions for masks
_blit.BSAND = 0x8 --copy color to dest if source pixel <> 0
_blit.BSNOT = 0x9 --copy color to dest if source pixel == 0
--blit functions for masks with colors
_blit.BSORC = 0xA --copy source pixel or color
_blit.BSXORC = 0xB --copy source pixel xor color
_blit.BNSORC = 0xC --copy ~(src_val | clr)
_blit.BSORNC = 0xD --copy src_val | (~clr)
_blit.BSANDC = 0xE --copy src_val & clr;
_blit.BNSANDC = 0xF --copy (~src_val) & clr
_blit.BDORNSORC = 0x10 --copy dst | (~src_val) | clr
_blit.BXORSADXORC = 0x11 --copy dst ^ (src_val & (dst_val ^ clr))
_blit.BSNEC = 0x12 --copy source pixel if source <> color
_blit.BSEQC = 0x13 --copy source pixel if source == color
_blit.BSGTC = 0x14 --copy source pixel if source > color
_blit.BSLTC = 0x15 --copy source pixel if source < color
_blit.BDNEC = 0x16 --copy source pixel if dest <> color
_blit.BDEQC = 0x17 --copy source pixel if dest == color
_blit.BDGTC = 0x18 --copy source pixel if dest > color
_blit.BDLTC = 0x19 --copy source pixel if dest < color
_blit.BDNES = 0x1A --copy color to dest if dest <> source pixel
_blit.BDEQS = 0x1B --copy color to dest if dest == source pixel
_blit.BDGTS = 0x1C --copy color to dest if dest > source pixel
_blit.BDLTS = 0x1D --copy color to dest if dest < source pixel
--Source unused for these blits
_blit.BCOPYC = 0x1E --copy color
_blit.BORC = 0x1F --OR dest and color
_blit.BXORC = 0x20 --XOR dest and color
_blit.BNDORC = 0x21 --~(dst_val | clr)
_blit.BDORNC = 0x22 --dst_val | (~clr)
_blit.BANDC = 0x23 --AND dest and color
_blit.BNDANDC = 0x24 --copy (~dst_val) & clr
_blit.BDLTS = 0x25 --dest NOT color
end -- _blit operations
return _blit