rockbox/firmware/target/hosted/sdl/thread-sdl.c
Michael Sevakis 6ed00870ab Base scheduler queues off linked lists and do cleanup/consolidation
Abstracts threading from itself a bit, changes the way its queues are
handled and does type hiding for that as well.

Do alot here due to already required major brain surgery.

Threads may now be on a run queue and a wait queue simultaneously so
that the expired timer only has to wake the thread but not remove it
from the wait queue which simplifies the implicit wake handling.

List formats change for wait queues-- doubly-linked, not circular.
Timeout queue is now singly-linked. The run queue is still circular
as before.

Adds a better thread slot allocator that may keep the slot marked as
used regardless of the thread state. Assists in dumping special tasks
that switch_thread was tasked to perform (blocking tasks).

Deletes alot of code yet surprisingly, gets larger than expected.
Well, I'm not not minding that for the time being-- omlettes and break
a few eggs and all that.

Change-Id: I0834d7bb16b2aecb2f63b58886eeda6ae4f29d59
2014-08-16 05:15:37 -04:00

481 lines
13 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdbool.h>
#include <time.h>
#include <SDL.h>
#include <SDL_thread.h>
#include <stdlib.h>
#include <string.h> /* memset() */
#include <setjmp.h>
#include "system-sdl.h"
#include "thread-sdl.h"
#include "../kernel-internal.h"
#include "core_alloc.h"
/* Define this as 1 to show informational messages that are not errors. */
#define THREAD_SDL_DEBUGF_ENABLED 1
#if THREAD_SDL_DEBUGF_ENABLED
#define THREAD_SDL_DEBUGF(...) DEBUGF(__VA_ARGS__)
static char __name[sizeof (((struct thread_debug_info *)0)->name)];
#define THREAD_SDL_GET_NAME(thread) \
({ format_thread_name(__name, sizeof (__name), thread); __name; })
#else
#define THREAD_SDL_DEBUGF(...)
#define THREAD_SDL_GET_NAME(thread)
#endif
#define THREAD_PANICF(str...) \
({ fprintf(stderr, str); exit(-1); })
/* Jump buffers for graceful exit - kernel threads don't stay neatly
* in their start routines responding to messages so this is the only
* way to get them back in there so they may exit */
static jmp_buf thread_jmpbufs[MAXTHREADS];
/* this mutex locks out other Rockbox threads while one runs,
* that enables us to simulate a cooperative environment even if
* the host is preemptive */
static SDL_mutex *m;
#define THREADS_RUN 0
#define THREADS_EXIT 1
#define THREADS_EXIT_COMMAND_DONE 2
static volatile int threads_status = THREADS_RUN;
extern long start_tick;
void sim_thread_shutdown(void)
{
int i;
/* This *has* to be a push operation from a thread not in the pool
so that they may be dislodged from their blocking calls. */
/* Tell all threads jump back to their start routines, unlock and exit
gracefully - we'll check each one in turn for it's status. Threads
_could_ terminate via thread_exit or multiple threads could exit
on each unlock but that is safe. */
/* Do this before trying to acquire lock */
threads_status = THREADS_EXIT;
/* Take control */
SDL_LockMutex(m);
/* Signal all threads on delay or block */
for (i = 0; i < MAXTHREADS; i++)
{
struct thread_entry *thread = __thread_slot_entry(i);
if (thread->context.s == NULL)
continue;
SDL_SemPost(thread->context.s);
}
/* Wait for all threads to finish and cleanup old ones. */
for (i = 0; i < MAXTHREADS; i++)
{
struct thread_entry *thread = __thread_slot_entry(i);
SDL_Thread *t = thread->context.t;
if (t != NULL)
{
SDL_UnlockMutex(m);
/* Wait for it to finish */
SDL_WaitThread(t, NULL);
/* Relock for next thread signal */
SDL_LockMutex(m);
/* Already waited and exiting thread would have waited .told,
* replacing it with t. */
thread->context.told = NULL;
}
else
{
/* Wait on any previous thread in this location-- could be one not
* quite finished exiting but has just unlocked the mutex. If it's
* NULL, the call returns immediately.
*
* See thread_exit below for more information. */
SDL_WaitThread(thread->context.told, NULL);
}
}
SDL_UnlockMutex(m);
/* Signal completion of operation */
threads_status = THREADS_EXIT_COMMAND_DONE;
}
void sim_thread_exception_wait(void)
{
while (1)
{
SDL_Delay(HZ/10);
if (threads_status != THREADS_RUN)
thread_exit();
}
}
/* A way to yield and leave the threading system for extended periods */
void sim_thread_lock(void *me)
{
SDL_LockMutex(m);
__running_self_entry() = (struct thread_entry *)me;
if (threads_status != THREADS_RUN)
thread_exit();
}
void * sim_thread_unlock(void)
{
struct thread_entry *current = __running_self_entry();
SDL_UnlockMutex(m);
return current;
}
void switch_thread(void)
{
struct thread_entry *current = __running_self_entry();
enable_irq();
switch (current->state)
{
case STATE_RUNNING:
{
SDL_UnlockMutex(m);
/* Any other thread waiting already will get it first */
SDL_LockMutex(m);
break;
} /* STATE_RUNNING: */
case STATE_BLOCKED:
{
int oldlevel;
SDL_UnlockMutex(m);
SDL_SemWait(current->context.s);
SDL_LockMutex(m);
oldlevel = disable_irq_save();
current->state = STATE_RUNNING;
restore_irq(oldlevel);
break;
} /* STATE_BLOCKED: */
case STATE_BLOCKED_W_TMO:
{
int result, oldlevel;
SDL_UnlockMutex(m);
result = SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
SDL_LockMutex(m);
oldlevel = disable_irq_save();
current->state = STATE_RUNNING;
if (result == SDL_MUTEX_TIMEDOUT)
{
/* Other signals from an explicit wake could have been made before
* arriving here if we timed out waiting for the semaphore. Make
* sure the count is reset. */
while (SDL_SemValue(current->context.s) > 0)
SDL_SemTryWait(current->context.s);
}
restore_irq(oldlevel);
break;
} /* STATE_BLOCKED_W_TMO: */
case STATE_SLEEPING:
{
SDL_UnlockMutex(m);
SDL_SemWaitTimeout(current->context.s, current->tmo_tick);
SDL_LockMutex(m);
current->state = STATE_RUNNING;
break;
} /* STATE_SLEEPING: */
}
#ifdef DEBUG
core_check_valid();
#endif
__running_self_entry() = current;
if (threads_status != THREADS_RUN)
thread_exit();
}
void sleep_thread(int ticks)
{
struct thread_entry *current = __running_self_entry();
int rem;
current->state = STATE_SLEEPING;
rem = (SDL_GetTicks() - start_tick) % (1000/HZ);
if (rem < 0)
rem = 0;
current->tmo_tick = (1000/HZ) * ticks + ((1000/HZ)-1) - rem;
}
void block_thread_(struct thread_entry *current, int ticks)
{
if (ticks < 0)
current->state = STATE_BLOCKED;
else
{
current->state = STATE_BLOCKED_W_TMO;
current->tmo_tick = (1000/HZ)*ticks;
}
wait_queue_register(current);
}
unsigned int wakeup_thread_(struct thread_entry *thread)
{
switch (thread->state)
{
case STATE_BLOCKED:
case STATE_BLOCKED_W_TMO:
wait_queue_remove(thread);
thread->state = STATE_RUNNING;
SDL_SemPost(thread->context.s);
return THREAD_OK;
}
return THREAD_NONE;
}
void thread_thaw(unsigned int thread_id)
{
struct thread_entry *thread = __thread_id_entry(thread_id);
if (thread->id == thread_id && thread->state == STATE_FROZEN)
{
thread->state = STATE_RUNNING;
SDL_SemPost(thread->context.s);
}
}
int runthread(void *data)
{
/* Cannot access thread variables before locking the mutex as the
data structures may not be filled-in yet. */
SDL_LockMutex(m);
struct thread_entry *current = (struct thread_entry *)data;
__running_self_entry() = current;
jmp_buf *current_jmpbuf = &thread_jmpbufs[THREAD_ID_SLOT(current->id)];
/* Setup jump for exit */
if (setjmp(*current_jmpbuf) == 0)
{
/* Run the thread routine */
if (current->state == STATE_FROZEN)
{
SDL_UnlockMutex(m);
SDL_SemWait(current->context.s);
SDL_LockMutex(m);
__running_self_entry() = current;
}
if (threads_status == THREADS_RUN)
{
current->context.start();
THREAD_SDL_DEBUGF("Thread Done: %d (%s)\n",
THREAD_ID_SLOT(current->id),
THREAD_SDL_GET_NAME(current));
/* Thread routine returned - suicide */
}
thread_exit();
}
else
{
/* Unlock and exit */
SDL_UnlockMutex(m);
}
return 0;
}
unsigned int create_thread(void (*function)(void),
void* stack, size_t stack_size,
unsigned flags, const char *name)
{
THREAD_SDL_DEBUGF("Creating thread: (%s)\n", name ? name : "");
struct thread_entry *thread = thread_alloc();
if (thread == NULL)
{
DEBUGF("Failed to find thread slot\n");
return 0;
}
SDL_sem *s = SDL_CreateSemaphore(0);
if (s == NULL)
{
DEBUGF("Failed to create semaphore\n");
return 0;
}
SDL_Thread *t = SDL_CreateThread(runthread, thread);
if (t == NULL)
{
DEBUGF("Failed to create SDL thread\n");
SDL_DestroySemaphore(s);
return 0;
}
thread->name = name;
thread->state = (flags & CREATE_THREAD_FROZEN) ?
STATE_FROZEN : STATE_RUNNING;
thread->context.start = function;
thread->context.t = t;
thread->context.s = s;
THREAD_SDL_DEBUGF("New Thread: %lu (%s)\n",
(unsigned long)thread->id,
THREAD_SDL_GET_NAME(thread));
return thread->id;
(void)stack; (void)stack_size;
}
void thread_exit(void)
{
struct thread_entry *current = __running_self_entry();
int oldlevel = disable_irq_save();
SDL_Thread *t = current->context.t;
SDL_sem *s = current->context.s;
/* Wait the last thread here and keep this one or SDL will leak it since
* it doesn't free its own library allocations unless a wait is performed.
* Such behavior guards against the memory being invalid by the time
* SDL_WaitThread is reached and also against two different threads having
* the same pointer. It also makes SDL_WaitThread a non-concurrent function.
*
* However, see more below about SDL_KillThread.
*/
SDL_WaitThread(current->context.told, NULL);
current->context.t = NULL;
current->context.s = NULL;
current->context.told = t;
unsigned int id = current->id;
new_thread_id(current);
current->state = STATE_KILLED;
wait_queue_wake(&current->queue);
SDL_DestroySemaphore(s);
/* Do a graceful exit - perform the longjmp back into the thread
function to return */
restore_irq(oldlevel);
thread_free(current);
longjmp(thread_jmpbufs[THREAD_ID_SLOT(id)], 1);
/* This should never and must never be reached - if it is, the
* state is corrupted */
THREAD_PANICF("thread_exit->K:*R (ID: %d)", id);
while (1);
}
void thread_wait(unsigned int thread_id)
{
struct thread_entry *current = __running_self_entry();
struct thread_entry *thread = __thread_id_entry(thread_id);
if (thread->id == thread_id && thread->state != STATE_KILLED)
{
block_thread(current, TIMEOUT_BLOCK, &thread->queue);
switch_thread();
}
}
/* Initialize SDL threading */
void init_threads(void)
{
m = SDL_CreateMutex();
if (SDL_LockMutex(m) == -1)
{
fprintf(stderr, "Couldn't lock mutex\n");
return;
}
thread_alloc_init();
struct thread_entry *thread = thread_alloc();
if (thread == NULL)
{
fprintf(stderr, "Main thread alloc failed\n");
return;
}
/* Slot 0 is reserved for the main thread - initialize it here and
then create the SDL thread - it is possible to have a quick, early
shutdown try to access the structure. */
thread->name = __main_thread_name;
thread->state = STATE_RUNNING;
thread->context.s = SDL_CreateSemaphore(0);
thread->context.t = NULL; /* NULL for the implicit main thread */
__running_self_entry() = thread;
if (thread->context.s == NULL)
{
fprintf(stderr, "Failed to create main semaphore\n");
return;
}
/* Tell all threads jump back to their start routines, unlock and exit
gracefully - we'll check each one in turn for it's status. Threads
_could_ terminate via thread_exit or multiple threads could exit
on each unlock but that is safe. */
/* Setup jump for exit */
if (setjmp(thread_jmpbufs[THREAD_ID_SLOT(thread->id)]) == 0)
{
THREAD_SDL_DEBUGF("Main Thread: %lu (%s)\n",
(unsigned long)thread->id,
THREAD_SDL_GET_NAME(thread));
return;
}
SDL_UnlockMutex(m);
/* Set to 'COMMAND_DONE' when other rockbox threads have exited. */
while (threads_status < THREADS_EXIT_COMMAND_DONE)
SDL_Delay(10);
SDL_DestroyMutex(m);
/* We're the main thead - perform exit - doesn't return. */
sim_do_exit();
}