rockbox/uisimulator/win32/uisw32.c
Jens Arnold 4bee507502 Check the correct thread handle.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7209 a1c6a512-1295-4272-9138-f99709370657
2005-07-21 10:19:50 +00:00

335 lines
11 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <windows.h>
#include <process.h>
#include <stdlib.h>
#include <fcntl.h>
#include "autoconf.h"
#include "uisw32.h"
#include "resource.h"
#include "button.h"
#include "thread.h"
#include "thread-win32.h"
#include "kernel.h"
#include "sound.h"
#ifndef LR_VGACOLOR /* Should be under MINGW32 builds? */
#define LR_VGACOLOR LR_COLOR
#endif
// extern functions
extern void app_main (void *); // mod entry point
extern void new_key(int key);
void button_event(int key, bool pressed);
// variables
HWND hGUIWnd; // the GUI window handle
unsigned int uThreadID; // id of mod thread
PBYTE lpKeys;
bool bActive; // window active?
HANDLE hGUIThread; // thread for GUI
#ifdef ROCKBOX_HAS_SIMSOUND
HANDLE hSoundThread; // thread for sound
#endif
bool bIsWinNT; // Windows NT derivate?
bool lcd_display_redraw=true; // Used for player simulator
char having_new_lcd=true; // Used for player simulator
// GUIWndProc
// window proc for GUI simulator
LRESULT CALLBACK GUIWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam
)
{
static HBITMAP hBkgnd;
static HDC hMemDc;
static LARGE_INTEGER persec, tick1, ticknow;
switch (uMsg)
{
case WM_TIMER:
QueryPerformanceCounter(&ticknow);
current_tick = ((ticknow.QuadPart-tick1.QuadPart)*HZ)/persec.QuadPart;
return TRUE;
case WM_ACTIVATE:
if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE)
bActive = true;
else
bActive = false;
return TRUE;
case WM_CREATE:
QueryPerformanceFrequency(&persec);
QueryPerformanceCounter(&tick1);
SetTimer (hWnd, TIMER_EVENT, 1, NULL);
// load background image
hBkgnd = (HBITMAP)LoadImage (GetModuleHandle (NULL),
MAKEINTRESOURCE(IDB_UI), IMAGE_BITMAP, 0, 0, LR_VGACOLOR);
hMemDc = CreateCompatibleDC (GetDC (hWnd));
SelectObject (hMemDc, hBkgnd);
return TRUE;
case WM_SIZING:
{
LPRECT r = (LPRECT)lParam;
char s[256];
int v;
int h_add = GetSystemMetrics (SM_CXSIZEFRAME) * 2 + 4;
int v_add = GetSystemMetrics (SM_CYSIZEFRAME) * 2
+ GetSystemMetrics (SM_CYCAPTION) + 4;
switch (wParam)
{
case WMSZ_BOTTOM:
v = (r->bottom - r->top) / (UI_HEIGHT / 5);
r->bottom = r->top + v * UI_HEIGHT / 5 + v_add;
r->right = r->left + v * UI_WIDTH / 5 + h_add;
break;
case WMSZ_RIGHT:
v = (r->right - r->left) / (UI_WIDTH / 5);
r->bottom = r->top + v * UI_HEIGHT / 5 + v_add;
r->right = r->left + v * UI_WIDTH / 5 + h_add;
break;
case WMSZ_TOP:
v = (r->bottom - r->top) / (UI_HEIGHT / 5);
r->top = r->bottom - v * UI_HEIGHT / 5 - v_add;
r->right = r->left + v * UI_WIDTH / 5 + h_add;
break;
case WMSZ_LEFT:
v = (r->right - r->left) / (UI_WIDTH / 5);
r->bottom = r->top + v * UI_HEIGHT / 5 + v_add;
r->left = r->right - v * UI_WIDTH / 5 - h_add;
break;
case WMSZ_BOTTOMRIGHT:
v = ((r->right - r->left) * UI_HEIGHT
+(r->bottom - r->top) * UI_WIDTH)
/ (2 * UI_WIDTH * UI_HEIGHT / 5);
r->bottom = r->top + v * UI_HEIGHT / 5 + v_add;
r->right = r->left + v * UI_WIDTH / 5 + h_add;
break;
case WMSZ_BOTTOMLEFT:
v = ((r->right - r->left) * UI_HEIGHT
+(r->bottom - r->top) * UI_WIDTH)
/ (2 * UI_WIDTH * UI_HEIGHT / 5);
r->bottom = r->top + v * UI_HEIGHT / 5 + v_add;
r->left = r->right - v * UI_WIDTH / 5 - h_add;
break;
case WMSZ_TOPRIGHT:
v = ((r->right - r->left) * UI_HEIGHT
+(r->bottom - r->top) * UI_WIDTH)
/ (2 * UI_WIDTH * UI_HEIGHT / 5);
r->top = r->bottom - v * UI_HEIGHT / 5 - v_add;
r->right = r->left + v * UI_WIDTH / 5 + h_add;
break;
case WMSZ_TOPLEFT:
v = ((r->right - r->left) * UI_HEIGHT
+(r->bottom - r->top) * UI_WIDTH)
/ (2 * UI_WIDTH * UI_HEIGHT / 5);
r->top = r->bottom - v * UI_HEIGHT / 5 - v_add;
r->left = r->right - v * UI_WIDTH / 5 - h_add;
break;
}
wsprintf (s, UI_TITLE " @%d%%",
(r->right - r->left - h_add + 1) * 100 / UI_WIDTH);
SetWindowText (hWnd, s);
return TRUE;
}
case WM_ERASEBKGND:
{
HDC hDc = (HDC) wParam;
RECT r;
GetClientRect (hWnd, &r);
// blit background image to screen
SetStretchBltMode(hDc, bIsWinNT ? HALFTONE : COLORONCOLOR);
StretchBlt (hDc, 0, 0, r.right, r.bottom,
hMemDc, 0, 0, UI_WIDTH, UI_HEIGHT, SRCCOPY);
return TRUE;
}
case WM_PAINT:
{
PAINTSTRUCT ps;
RECT r;
HDC hDc = BeginPaint (hWnd, &ps);
GetClientRect (hWnd, &r);
// draw lcd screen
SetStretchBltMode(hDc, bIsWinNT ? HALFTONE : COLORONCOLOR);
StretchDIBits (hDc,
UI_LCD_POSX * r.right / UI_WIDTH,
UI_LCD_POSY * r.bottom / UI_HEIGHT,
UI_LCD_WIDTH * r.right / UI_WIDTH,
UI_LCD_HEIGHT * r.bottom / UI_HEIGHT,
0, 0, LCD_WIDTH, LCD_HEIGHT,
bitmap, (BITMAPINFO *) &bmi, DIB_RGB_COLORS,
SRCCOPY);
#ifdef HAVE_REMOTE_LCD
StretchDIBits (hDc,
UI_REMOTE_POSX * r.right / UI_WIDTH,
UI_REMOTE_POSY * r.bottom / UI_HEIGHT,
UI_REMOTE_WIDTH * r.right / UI_WIDTH,
UI_REMOTE_HEIGHT * r.bottom / UI_HEIGHT,
0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
remote_bitmap, (BITMAPINFO *) &remote_bmi,
DIB_RGB_COLORS, SRCCOPY);
#endif
EndPaint (hWnd, &ps);
return TRUE;
}
case WM_CLOSE:
// close simulator
KillTimer (hWnd, TIMER_EVENT);
hGUIWnd = NULL;
PostQuitMessage (0);
break;
case WM_DESTROY:
// close simulator
hGUIWnd = NULL;
PostQuitMessage (0);
break;
case WM_KEYDOWN:
button_event(wParam, true);
break;
case WM_KEYUP:
button_event(wParam, false);
break;
}
return DefWindowProc (hWnd, uMsg, wParam, lParam);
}
// GUIStartup
// register window class, show window, init GUI
BOOL GUIStartup ()
{
WNDCLASS wc;
// create window class
ZeroMemory (&wc, sizeof(wc));
wc.hbrBackground = GetSysColorBrush (COLOR_WINDOW);
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hInstance = GetModuleHandle (NULL);
wc.lpfnWndProc = GUIWndProc;
wc.lpszClassName = "RockBoxUISimulator";
wc.style = CS_HREDRAW | CS_VREDRAW;
if (RegisterClass (&wc) == 0)
return FALSE;
// create window
hGUIWnd = CreateWindowEx (
WS_EX_OVERLAPPEDWINDOW,
"RockBoxUISimulator", UI_TITLE,
WS_VISIBLE | WS_SYSMENU | WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT,
UI_WIDTH + GetSystemMetrics (SM_CXSIZEFRAME) * 2 +4,
UI_HEIGHT + GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
GetSystemMetrics (SM_CYCAPTION) +4,
NULL, NULL, GetModuleHandle (NULL), NULL);
if (hGUIWnd == NULL)
return FALSE;
simlcdinit();
return TRUE;
}
// GUIDown
// destroy window, unregister window class
int GUIDown ()
{
int i;
DestroyWindow (hGUIWnd);
CloseHandle (hGUIThread);
#ifdef ROCKBOX_HAS_SIMSOUND
CloseHandle (hSoundThread);
#endif
for (i = 0; i < nThreads; i++)
{
CloseHandle (lpThreads[i]);
}
return 0;
}
// GUIMessageLoop
// standard message loop for GUI window
void GUIMessageLoop ()
{
MSG msg;
while (GetMessage (&msg, NULL, 0, 0))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
}
// WinMain
// program entry point
int WINAPI WinMain (
HINSTANCE hInstance, // current instance
HINSTANCE hPrevInstance, // previous instance
LPSTR lpCmd, // command line
int nShowCmd // show command
)
{
DWORD dwThreadID;
(void)hInstance;
(void)hPrevInstance;
(void)lpCmd;
(void)nShowCmd;
/* default file mode should be O_BINARY to be consistent with rockbox */
_fmode = _O_BINARY;
bIsWinNT = ((GetVersion() & 0x80000000) == 0);
if (!GUIStartup ())
return 0;
hGUIThread = CreateThread (NULL, 0, (LPTHREAD_START_ROUTINE)app_main,
NULL, 0, &dwThreadID);
if (hGUIThread == NULL)
return MessageBox (NULL, "Error creating gui thread!", "Error", MB_OK);
#ifdef ROCKBOX_HAS_SIMSOUND
hSoundThread = CreateThread (NULL, 0, (LPTHREAD_START_ROUTINE)
sound_playback_thread, NULL, 0, &dwThreadID);
if (hSoundThread == NULL)
MessageBox (NULL, "Error creating sound thread!", "Warning", MB_OK);
#endif
GUIMessageLoop ();
return GUIDown ();
}