rockbox/firmware/target/arm/s3c2440/gigabeat-fx/button-meg-fx.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

179 lines
5.2 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Linus Nielsen Feltzing
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "cpu.h"
#include "system.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#include "adc.h"
#include "system.h"
#include "backlight-target.h"
static bool headphones_detect;
static bool hold_button = false;
#define TOUCHPAD_SENS_NORMAL ((1 << 12) | /* right++ */ \
(1 << 7) | /* left++ */ \
(1 << 6) | /* down++*/ \
(1 << 0) | /* up++ */ \
(1 << 3)) /* center */
#define TOUCHPAD_SENS_HIGH (((1 << 12) | (1 << 11)) | /* right++, right+ */ \
((1 << 8) | (1 << 7)) | /* left+, left++ */ \
((1 << 6) | (1 << 5)) | /* down++, down+ */ \
((1 << 1) | (1 << 0)) | /* up+, up++ */ \
(1 << 3)) /* Center */
static int touchpad_mask = TOUCHPAD_SENS_NORMAL;
static int const remote_buttons[] =
{
BUTTON_NONE, /* Headphones connected - remote disconnected */
BUTTON_RC_PLAY,
BUTTON_RC_DSP,
BUTTON_RC_REW,
BUTTON_RC_FF,
BUTTON_RC_VOL_UP,
BUTTON_RC_VOL_DOWN,
BUTTON_NONE, /* Remote control attached - no buttons pressed */
BUTTON_NONE, /* Nothing in the headphone socket */
};
void button_init_device(void)
{
/* Some button inputs need the internal pullups disabled to function */
GPGUP|=0x031F;
GPJUP|=0x1FFF;
}
inline bool button_hold(void)
{
return (GPGDAT & (1 << 15));
}
int button_read_device(void)
{
int touchpad;
int buttons;
static int lastbutton;
unsigned short remote_adc;
int btn = BUTTON_NONE;
bool hold_button_old;
/* normal buttons */
hold_button_old = hold_button;
hold_button = button_hold();
#ifndef BOOTLOADER
/* give BL notice if HB state chaged */
if (hold_button != hold_button_old)
backlight_hold_changed(hold_button);
#endif
/* See header for ADC values when remote control buttons are pressed */
/* Only one button can be sensed at a time on the remote. */
/* Need to filter the remote button because the ADC is so fast */
remote_adc = adc_read(ADC_HPREMOTE);
if (remote_adc != ADC_READ_ERROR)
{
/* If there is nothing in the headphone socket, the ADC reads high */
if (remote_adc < 940)
headphones_detect = true;
else
headphones_detect = false;
}
btn = remote_buttons[(remote_adc + 64) / 128];
if (btn != lastbutton)
{
/* if the buttons dont agree twice in a row, then its none */
lastbutton = btn;
btn = BUTTON_NONE;
buttonlight_on();
}
/* Check for hold first - exit if asserted with no button pressed */
if (hold_button)
return btn;
/* the side buttons - Check before doing all of the work on each bit */
buttons = GPGDAT & 0x1F;
if (buttons)
{
btn |= buttons;
buttonlight_on();
}
/* the touchpad - only watch the lines we actually read */
touchpad = GPJDAT & touchpad_mask;
if (touchpad)
{
if (touchpad & (1 << 3))
{
btn |= BUTTON_SELECT;
/* Desensitize all but outer detectors and still allow a combo if
* that's really intended. */
touchpad &= TOUCHPAD_SENS_NORMAL;
}
/* Simply include all lines in checks since "touchpad" has been
* masked to desired sensitivity already - allows any mask to be
* used without changing this code. */
if (touchpad & ((1 << 2) | (1 << 1) | (1 << 0)))
btn |= BUTTON_UP;
if (touchpad & ((1 << 12) | (1 << 11) | (1 << 10)))
btn |= BUTTON_RIGHT;
if (touchpad & ((1 << 6) | (1 << 5) | (1 << 4)))
btn |= BUTTON_DOWN;
if (touchpad & ((1 << 9) | (1 << 8) | (1 << 7)))
btn |= BUTTON_LEFT;
buttonlight_on();
}
return btn;
}
void touchpad_set_sensitivity(int level)
{
static const int masks[] =
{
TOUCHPAD_SENS_NORMAL,
TOUCHPAD_SENS_HIGH
};
if ((unsigned)level >= ARRAYLEN(masks))
level = 0;
touchpad_mask = masks[level];
}
bool headphones_inserted(void)
{
return headphones_detect;
}