rockbox/manual/plugins/chess_clock.tex
Jean-Louis Biasini a9f20862a7 [Fuze+][Keymaps] Application and viewer keymaps update
Last core update for keymaps and manual. Manual is now 100% complete

Change-Id: I9ad33206ecea41a88cba7a355da911fa7ab0455d
Reviewed-on: http://gerrit.rockbox.org/521
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2013-07-18 20:24:06 +02:00

138 lines
6.5 KiB
TeX

% $Id$ %
\subsection{Chess Clock}
\screenshot{plugins/images/ss-chess_clock}{Chess Clock}{img:chessclock}
The chess clock plugin is designed to simulate a chess clock, but it can be
used in any kind of game with up to ten players.
\subsubsection{Setup}
\begin{btnmap}
\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonRight{} / \ButtonLeft}
\opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD}
{\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack{} / \ButtonScrollFwd}
\opt{MPIO_HD200_PAD}{\ButtonVolUp / \ButtonVolDown}
\opt{MPIO_HD300_PAD}{\ButtonScrollUp / \ButtonScrollDown}
\opt{HAVEREMOTEKEYMAP}{& }
& Increase / decrease displayed Value\\
%
\opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD%
,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}{\ButtonSelect}
\opt{PBELL_VIBE500_PAD}{\ButtonOK}
\opt{MPIO_HD200_PAD}{\ButtonFunc}
\opt{MPIO_HD300_PAD}{\ButtonEnter}
\opt{HAVEREMOTEKEYMAP}{& }
& Move to next screen\\
%
\opt{PLAYER_PAD}{\ButtonStop}
\opt{ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IAUDIO_X5_PAD,MPIO_HD200_PAD,MPIO_HD300_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
\opt{GIGABEAT_S_PAD,SANSA_FUZEPLUS_PAD}{\ButtonBack}
\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
\opt{HAVEREMOTEKEYMAP}{& }
& Move to previous screen\\
\end{btnmap}
\begin{itemize}
\item First enter the number of players (1--10)
\item Then set the total game time in mm:ss
\item Then the maximum round time is entered. For example, this could
be used to play Scrabble for a maximum of 15 minutes each, with each
round taking no longer than one minute.
\item Done. Player 1 starts in paused mode.
\end{itemize}
\subsubsection{While playing}
The number of the current player is displayed on the top line. The time
below is the time remaining for that round (and possibly also the total
time left if different).
Keys are as follows:
\begin{btnmap}
\opt{PLAYER_PAD}{\ButtonOn}
\opt{RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonPower}
\opt{SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{MPIO_HD200_PAD}{\ButtonRec + \ButtonPlay}
\opt{MPIO_HD300_PAD}{Long \ButtonMenu}
\opt{HAVEREMOTEKEYMAP}{& }
& Exit plugin \\
%
\opt{PLAYER_PAD}{\ButtonStop}
\opt{RECORDER_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,PBELL_VIBE500_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZE_PAD}{\ButtonDown}
\opt{GIGABEAT_PAD}{\ButtonA}
\opt{GIGABEAT_S_PAD}{\ButtonPrev}
\opt{MROBE100_PAD}{\ButtonDisplay}
\opt{SANSA_FUZEPLUS_PAD}{\ButtonBack}
\opt{HAVEREMOTEKEYMAP}{& }
& Restart round for the current player \\
%
\opt{PLAYER_PAD,RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_S_PAD}{\ButtonPlay}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
,MROBE100_PAD,SANSA_FUZE_PAD}
{\ButtonSelect}
\opt{PBELL_VIBE500_PAD,MPIO_HD200_PAD,MPIO_HD300_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPlay}
\opt{HAVEREMOTEKEYMAP}{& }
& Pause the time (press again to continue) \\
%
\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZE_PAD}{\ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack}
\opt{HAVEREMOTEKEYMAP}{& }
& Switch to next player \\
%
\opt{PLAYER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZE_PAD}{\ButtonLeft}
\opt{RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD}
{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}
\opt{MPIO_HD200_PAD}{\ButtonVolDown}
\opt{MPIO_HD300_PAD}{\ButtonScrollDown}
\opt{HAVEREMOTEKEYMAP}{& }
& Switch to previous player \\
%
\opt{PLAYER_PAD,ONDIO_PAD,IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
,MROBE100_PAD,PBELL_VIBE500_PAD,MPIO_HD300_PAD}{\ButtonMenu}
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec}
\opt{IAUDIO_X5_PAD}{\ButtonSelect}
\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,SANSA_FUZE_PAD}{\ButtonUp}
\opt{MPIO_HD200_PAD}{Long \ButtonFunc}
\opt{HAVEREMOTEKEYMAP}{& }
& Open menu %
\opt{PLAYER_PAD,RECORDER_PAD,IRIVER_H10_PAD}{(\ButtonPlay\ to select.)}%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{(\ButtonOn\ to select.)}%
\opt{ONDIO_PAD}{(\ButtonRight\ to select.)}%
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
,GIGABEAT_S_PAD,MROBE100_PAD,SANSA_FUZE_PAD,SANSA_FUZEPLUS_PAD}
{(\ButtonSelect\ to select.)}%
\opt{IAUDIO_X5_PAD}{(press again to select.)}\\
\end{btnmap}
From the menu it is possible to delete a player, modify the round time
for the current player or set the total time for the game. When the round time
is up for a player the message ``ROUND UP!'' is shown (press NEXT to
continue). When the total time is up for a player the message ``TIME UP!''is
shown. The player will then be removed from the timer.