rockbox/apps/plugins/pacbox
Dave Chapman a10e531bea Add a call to rb->yield() in the main loop
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9065 a1c6a512-1295-4272-9138-f99709370657
2006-03-16 23:21:47 +00:00
..
arcade.c Sprite rendering bug fix from Dave Hooper 2006-03-16 00:24:58 +00:00
arcade.h pacbox - a Pacman arcade machine emulator. Currently working for all colour targets and the iriver H1x0. Requires the Pacman arcade machine ROMs in /.rockbox/pacman/ 2006-03-11 15:44:35 +00:00
hardware.c pacbox - a Pacman arcade machine emulator. Currently working for all colour targets and the iriver H1x0. Requires the Pacman arcade machine ROMs in /.rockbox/pacman/ 2006-03-11 15:44:35 +00:00
hardware.h pacbox - a Pacman arcade machine emulator. Currently working for all colour targets and the iriver H1x0. Requires the Pacman arcade machine ROMs in /.rockbox/pacman/ 2006-03-11 15:44:35 +00:00
Makefile Various improvements and code re-organisation: Optimised assembler LCD rendering function for the iPod 5G by me and an optimisations to the sprite drawing routines courtesy of stripwax (these improvements make pacbox almost realtime on the iPod 5G). MENU+SELECT now brings up the menu on the iPod instead of the hold switch. 2006-03-13 01:42:11 +00:00
pacbox.c Add a call to rb->yield() in the main loop 2006-03-16 23:21:47 +00:00
pacbox.h Enable frame-rate control for all targets. Change the iPod Nano to display 30fps (the other targets are all aiming for 20fps, but are not yet achieving it) 2006-03-15 02:00:34 +00:00
pacbox_arm.S Minor cleanup and correct the copyright 2006-03-15 02:00:40 +00:00
pacbox_cf.S Patch #4829 from Fredrik Öhrn - Coldfire assembler blit_display() function for H300 and move the palette data into IRAM. Each of these gives about a 1fps speed improvement. 2006-03-15 01:27:13 +00:00
pacbox_lcd.c Various improvements and code re-organisation: Optimised assembler LCD rendering function for the iPod 5G by me and an optimisations to the sprite drawing routines courtesy of stripwax (these improvements make pacbox almost realtime on the iPod 5G). MENU+SELECT now brings up the menu on the iPod instead of the hold switch. 2006-03-13 01:42:11 +00:00
pacbox_lcd.h Various improvements and code re-organisation: Optimised assembler LCD rendering function for the iPod 5G by me and an optimisations to the sprite drawing routines courtesy of stripwax (these improvements make pacbox almost realtime on the iPod 5G). MENU+SELECT now brings up the menu on the iPod instead of the hold switch. 2006-03-13 01:42:11 +00:00
readme.txt pacbox - a Pacman arcade machine emulator. Currently working for all colour targets and the iriver H1x0. Requires the Pacman arcade machine ROMs in /.rockbox/pacman/ 2006-03-11 15:44:35 +00:00
SOURCES Patch #4829 from Fredrik Öhrn - Coldfire assembler blit_display() function for H300 and move the palette data into IRAM. Each of these gives about a 1fps speed improvement. 2006-03-15 01:27:13 +00:00
z80.c Another optimisation from Fredrik Öhrn - put the Z80 registers and some lookup tables in IRAM. Gives a significant boost on Coldfire targets 2006-03-15 22:39:14 +00:00
z80.h pacbox - a Pacman arcade machine emulator. Currently working for all colour targets and the iriver H1x0. Requires the Pacman arcade machine ROMs in /.rockbox/pacman/ 2006-03-11 15:44:35 +00:00
z80_internal.h pacbox - a Pacman arcade machine emulator. Currently working for all colour targets and the iriver H1x0. Requires the Pacman arcade machine ROMs in /.rockbox/pacman/ 2006-03-11 15:44:35 +00:00

Pacbox is based on PIE - the Pacman Instructional Emulator written by
Alessandro Scotti.  PIE is a Pacman arcade machine emulator licensed
under the GNU GPL and is available from http://www.ascotti.org/

PIE is a Windows application written in C++ - all the Windows-specific
code was stripped out and the emulator converted to C for use in
Rockbox.

The version of PIE used as the basis of the port was v1.11


Dave Chapman
March 2006