e3f36a1f47
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22282 a1c6a512-1295-4272-9138-f99709370657
1175 lines
33 KiB
C
1175 lines
33 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Miika Pekkarinen
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdio.h>
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#include "config.h"
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#include "system.h"
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#include "debug.h"
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#include <kernel.h>
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#include "pcmbuf.h"
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#include "pcm.h"
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#include "logf.h"
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#ifndef SIMULATOR
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#include "cpu.h"
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#endif
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#include <string.h>
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#include "buffer.h"
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#include "settings.h"
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#include "audio.h"
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#include "voice_thread.h"
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#include "dsp.h"
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#include "thread.h"
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/* Clip sample to signed 16 bit range */
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static inline int32_t clip_sample_16(int32_t sample)
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{
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if ((int16_t)sample != sample)
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sample = 0x7fff ^ (sample >> 31);
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return sample;
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}
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#if MEMORYSIZE > 2
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/* Keep watermark high for iPods at least (2s) */
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#define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
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#else
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#define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 1) /* 0.25 seconds */
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#endif
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/* Structure we can use to queue pcm chunks in memory to be played
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* by the driver code. */
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struct pcmbufdesc
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{
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void *addr;
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size_t size;
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struct pcmbufdesc* link;
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/* Call this when the buffer has been played */
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void (*callback)(void);
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};
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#define PCMBUF_DESCS(bufsize) \
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((bufsize) / PCMBUF_MINAVG_CHUNK)
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#define PCMBUF_DESCS_SIZE(bufsize) \
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(PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc))
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/* Size of the PCM buffer. */
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static size_t pcmbuf_size IDATA_ATTR = 0;
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static char *pcmbuf_bufend IDATA_ATTR;
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static char *audiobuffer IDATA_ATTR;
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/* Current audio buffer write index. */
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static size_t audiobuffer_pos IDATA_ATTR;
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/* Amount audiobuffer_pos will be increased.*/
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static size_t audiobuffer_fillpos IDATA_ATTR;
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static char *fadebuf IDATA_ATTR;
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static char *voicebuf IDATA_ATTR;
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static void (*pcmbuf_event_handler)(void) IDATA_ATTR;
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static void (*position_callback)(size_t size) IDATA_ATTR;
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/* Crossfade related state */
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static bool crossfade_enabled;
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static bool crossfade_enabled_pending;
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static bool crossfade_mixmode;
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static bool crossfade_active IDATA_ATTR;
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static bool crossfade_init IDATA_ATTR;
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/* Track the current location for processing crossfade */
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static struct pcmbufdesc *crossfade_chunk IDATA_ATTR;
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#ifdef HAVE_CROSSFADE
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static size_t crossfade_sample IDATA_ATTR;
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/* Counters for fading in new data */
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static size_t crossfade_fade_in_total IDATA_ATTR;
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static size_t crossfade_fade_in_rem IDATA_ATTR;
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#endif
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static struct pcmbufdesc *pcmbuf_read IDATA_ATTR;
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static struct pcmbufdesc *pcmbuf_read_end IDATA_ATTR;
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static struct pcmbufdesc *pcmbuf_write IDATA_ATTR;
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static struct pcmbufdesc *pcmbuf_write_end IDATA_ATTR;
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static size_t last_chunksize IDATA_ATTR;
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static size_t pcmbuf_unplayed_bytes IDATA_ATTR;
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static size_t pcmbuf_watermark IDATA_ATTR;
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static struct pcmbufdesc *pcmbuf_mix_chunk IDATA_ATTR;
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static size_t pcmbuf_mix_sample IDATA_ATTR;
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static bool low_latency_mode = false;
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static bool pcmbuf_flush;
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#ifdef HAVE_PRIORITY_SCHEDULING
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static int codec_thread_priority = PRIORITY_PLAYBACK;
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#endif
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extern unsigned int codec_thread_id;
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/* Helpful macros for use in conditionals this assumes some of the above
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* static variable names */
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#define NEED_FLUSH(position) \
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(audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
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#define LOW_DATA(quarter_secs) \
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(pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
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static bool prepare_insert(size_t length);
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static void pcmbuf_under_watermark(bool under);
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static bool pcmbuf_flush_fillpos(void);
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#define CALL_IF_EXISTS(function, args...) if (function) function(args)
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/* This function has 2 major logical parts (separated by brackets both for
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* readability and variable scoping). The first part performs the
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* operastions related to finishing off the last buffer we fed to the DMA.
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* The second part performs the operations involved in sending a new buffer
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* to the DMA. Finally the function checks the status of the buffer and
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* boosts if necessary */
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static void pcmbuf_callback(unsigned char** start, size_t* size) ICODE_ATTR;
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static void pcmbuf_callback(unsigned char** start, size_t* size)
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{
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{
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struct pcmbufdesc *pcmbuf_current = pcmbuf_read;
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/* Take the finished buffer out of circulation */
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pcmbuf_read = pcmbuf_current->link;
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/* The buffer is finished, call the callback functions */
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CALL_IF_EXISTS(position_callback, last_chunksize);
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CALL_IF_EXISTS(pcmbuf_current->callback);
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/* Put the finished buffer back into circulation */
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pcmbuf_write_end->link = pcmbuf_current;
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pcmbuf_write_end = pcmbuf_current;
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/* If we've read over the mix chunk while it's still mixing there */
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if (pcmbuf_current == pcmbuf_mix_chunk)
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pcmbuf_mix_chunk = NULL;
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/* If we've read over the crossfade chunk while it's still fading */
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if (pcmbuf_current == crossfade_chunk)
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crossfade_chunk = pcmbuf_read;
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}
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{
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/* Send the new buffer to the pcm */
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struct pcmbufdesc *pcmbuf_new = pcmbuf_read;
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size_t *realsize = size;
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unsigned char** realstart = start;
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if(pcmbuf_new)
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{
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size_t current_size = pcmbuf_new->size;
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pcmbuf_unplayed_bytes -= current_size;
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last_chunksize = current_size;
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*realsize = current_size;
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*realstart = pcmbuf_new->addr;
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}
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else
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{
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/* No more buffers */
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last_chunksize = 0;
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*realsize = 0;
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*realstart = NULL;
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CALL_IF_EXISTS(pcmbuf_event_handler);
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}
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}
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}
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void pcmbuf_set_position_callback(void (*callback)(size_t size))
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{
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position_callback = callback;
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}
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static void pcmbuf_set_watermark_bytes(void)
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{
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pcmbuf_watermark = (crossfade_enabled && pcmbuf_size) ?
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/* If crossfading, try to keep the buffer full other than 1 second */
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(pcmbuf_size - (NATIVE_FREQUENCY * 4 * 1)) :
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/* Otherwise, just use the default */
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PCMBUF_WATERMARK;
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}
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/* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
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* in a separate function for the moment */
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static inline void pcmbuf_add_chunk(void)
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{
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register size_t size = audiobuffer_fillpos;
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/* Grab the next description to write, and change the write pointer */
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register struct pcmbufdesc *pcmbuf_current = pcmbuf_write;
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pcmbuf_write = pcmbuf_current->link;
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/* Fill in the values in the new buffer chunk */
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pcmbuf_current->addr = &audiobuffer[audiobuffer_pos];
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pcmbuf_current->size = size;
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pcmbuf_current->callback = pcmbuf_event_handler;
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pcmbuf_current->link = NULL;
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/* This is single use only */
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pcmbuf_event_handler = NULL;
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if (pcmbuf_read != NULL) {
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if (pcmbuf_flush)
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{
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pcmbuf_write_end->link = pcmbuf_read->link;
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pcmbuf_read->link = pcmbuf_current;
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while (pcmbuf_write_end->link)
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{
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pcmbuf_write_end = pcmbuf_write_end->link;
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pcmbuf_unplayed_bytes -= pcmbuf_write_end->size;
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}
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pcmbuf_flush = false;
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}
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/* If there is already a read buffer setup, add to it */
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else
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pcmbuf_read_end->link = pcmbuf_current;
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} else {
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/* Otherwise create the buffer */
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pcmbuf_read = pcmbuf_current;
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}
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/* This is now the last buffer to read */
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pcmbuf_read_end = pcmbuf_current;
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/* Update bytes counters */
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pcmbuf_unplayed_bytes += size;
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audiobuffer_pos += size;
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if (audiobuffer_pos >= pcmbuf_size)
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audiobuffer_pos -= pcmbuf_size;
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audiobuffer_fillpos = 0;
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}
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#ifdef HAVE_PRIORITY_SCHEDULING
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static void boost_codec_thread(bool boost)
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{
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/* Keep voice and codec threads at the same priority or else voice
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* will starve if the codec thread's priority is boosted. */
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if (boost)
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{
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int priority = (PRIORITY_PLAYBACK - PRIORITY_PLAYBACK_MAX)*pcmbuf_unplayed_bytes
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/ (2*NATIVE_FREQUENCY) + PRIORITY_PLAYBACK_MAX;
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if (priority != codec_thread_priority)
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{
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codec_thread_priority = priority;
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thread_set_priority(codec_thread_id, priority);
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voice_thread_set_priority(priority);
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}
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}
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else if (codec_thread_priority != PRIORITY_PLAYBACK)
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{
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thread_set_priority(codec_thread_id, PRIORITY_PLAYBACK);
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voice_thread_set_priority(PRIORITY_PLAYBACK);
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codec_thread_priority = PRIORITY_PLAYBACK;
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}
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}
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#endif /* HAVE_PRIORITY_SCHEDULING */
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static void pcmbuf_under_watermark(bool under)
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{
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/* Only codec thread initiates boost - voice boosts the cpu when playing
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a clip */
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#ifndef SIMULATOR
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if (thread_get_current() == codec_thread_id)
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#endif /* SIMULATOR */
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{
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if (under)
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{
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/* Fill audio buffer by boosting cpu */
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trigger_cpu_boost();
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#ifdef HAVE_PRIORITY_SCHEDULING
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/* If buffer is critically low, override UI priority, else
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set back to the original priority. */
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boost_codec_thread(LOW_DATA(2) && pcm_is_playing());
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#endif
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}
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else
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{
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#ifdef HAVE_PRIORITY_SCHEDULING
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boost_codec_thread(false);
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#endif
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}
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}
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/* Disable crossfade if < .5s of audio */
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if (LOW_DATA(2))
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{
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crossfade_active = false;
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}
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}
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void pcmbuf_set_event_handler(void (*event_handler)(void))
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{
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pcmbuf_event_handler = event_handler;
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}
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unsigned int pcmbuf_get_latency(void)
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{
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/* Be careful how this calculation is rearranged, it's easy to overflow */
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size_t bytes = pcmbuf_unplayed_bytes + pcm_get_bytes_waiting();
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return bytes / 4 / (NATIVE_FREQUENCY/1000);
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}
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void pcmbuf_set_low_latency(bool state)
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{
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low_latency_mode = state;
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}
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bool pcmbuf_is_lowdata(void)
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{
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if (!pcm_is_playing() || pcm_is_paused() ||
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crossfade_init || crossfade_active)
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return false;
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#if MEMORYSIZE > 2
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/* 1 seconds of buffer is low data */
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return LOW_DATA(4);
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#else
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/* under watermark is low data */
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return (pcmbuf_unplayed_bytes < pcmbuf_watermark);
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#endif
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}
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/* Amount of bytes left in the buffer. */
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inline size_t pcmbuf_free(void)
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{
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if (pcmbuf_read != NULL)
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{
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void *read = pcmbuf_read->addr;
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void *write = &audiobuffer[audiobuffer_pos + audiobuffer_fillpos];
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if (read < write)
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return (size_t)(read - write) + pcmbuf_size;
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else
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return (size_t) (read - write);
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}
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return pcmbuf_size;
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}
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bool pcmbuf_crossfade_init(bool manual_skip)
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{
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/* Can't do two crossfades at once and, no fade if pcm is off now */
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if (crossfade_init || crossfade_active || !pcm_is_playing())
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{
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pcmbuf_play_stop();
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return false;
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}
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trigger_cpu_boost();
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/* Not enough data, or crossfade disabled, flush the old data instead */
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if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
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{
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pcmbuf_flush_fillpos();
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pcmbuf_flush = true;
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return false;
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}
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/* Don't enable mix mode when skipping tracks manually. */
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if (manual_skip)
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crossfade_mixmode = false;
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else
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crossfade_mixmode = global_settings.crossfade_fade_out_mixmode;
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crossfade_init = true;
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return true;
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}
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void pcmbuf_play_stop(void)
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{
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pcm_play_stop();
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pcmbuf_unplayed_bytes = 0;
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pcmbuf_mix_chunk = NULL;
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if (pcmbuf_read) {
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pcmbuf_write_end->link = pcmbuf_read;
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pcmbuf_write_end = pcmbuf_read_end;
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pcmbuf_read = pcmbuf_read_end = NULL;
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}
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audiobuffer_pos = 0;
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audiobuffer_fillpos = 0;
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crossfade_init = false;
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crossfade_active = false;
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pcmbuf_flush = false;
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#ifdef HAVE_PRIORITY_SCHEDULING
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/* Can unboost the codec thread here no matter who's calling */
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boost_codec_thread(false);
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#endif
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}
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int pcmbuf_used_descs(void)
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{
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struct pcmbufdesc *pcmbuf_temp = pcmbuf_read;
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unsigned int i = 0;
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while (pcmbuf_temp) {
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pcmbuf_temp = pcmbuf_temp->link;
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i++;
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}
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return i;
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}
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int pcmbuf_descs(void)
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{
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return PCMBUF_DESCS(pcmbuf_size);
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}
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static void pcmbuf_init_pcmbuffers(void)
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{
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struct pcmbufdesc *next = pcmbuf_write;
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next++;
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pcmbuf_write_end = pcmbuf_write;
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while ((void *)next < (void *)pcmbuf_bufend) {
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pcmbuf_write_end->link=next;
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pcmbuf_write_end=next;
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next++;
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}
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}
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static size_t pcmbuf_get_next_required_pcmbuf_size(void)
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{
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size_t seconds = 1;
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if (crossfade_enabled_pending)
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seconds += global_settings.crossfade_fade_out_delay
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+ global_settings.crossfade_fade_out_duration;
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#if MEMORYSIZE > 2
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/* Buffer has to be at least 2s long. */
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seconds += 2;
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#endif
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logf("pcmbuf len: %ld", (long)seconds);
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return seconds * (NATIVE_FREQUENCY*4); /* 2 channels + 2 bytes/sample */
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}
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static char *pcmbuf_calc_audiobuffer_ptr(size_t bufsize)
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{
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return pcmbuf_bufend - (bufsize + PCMBUF_MIX_CHUNK * 2 +
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PCMBUF_DESCS_SIZE(bufsize));
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}
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bool pcmbuf_is_same_size(void)
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{
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if (audiobuffer == NULL)
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return true; /* Not set up yet even once so always */
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size_t bufsize = pcmbuf_get_next_required_pcmbuf_size();
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return pcmbuf_calc_audiobuffer_ptr(bufsize) == audiobuffer;
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}
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/* Initialize the pcmbuffer the structure looks like this:
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* ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
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size_t pcmbuf_init(unsigned char *bufend)
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{
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pcmbuf_bufend = bufend;
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pcmbuf_size = pcmbuf_get_next_required_pcmbuf_size();
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audiobuffer = pcmbuf_calc_audiobuffer_ptr(pcmbuf_size);
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fadebuf = &audiobuffer[pcmbuf_size];
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voicebuf = &fadebuf[PCMBUF_MIX_CHUNK];
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pcmbuf_write = (struct pcmbufdesc *)&voicebuf[PCMBUF_MIX_CHUNK];
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pcmbuf_init_pcmbuffers();
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position_callback = NULL;
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pcmbuf_event_handler = NULL;
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pcmbuf_crossfade_enable_finished();
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pcmbuf_play_stop();
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return pcmbuf_bufend - audiobuffer;
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}
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size_t pcmbuf_get_bufsize(void)
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{
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return pcmbuf_size;
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}
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#ifdef ROCKBOX_HAS_LOGF
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unsigned char * pcmbuf_get_meminfo(size_t *length)
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{
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*length = pcmbuf_bufend - audiobuffer;
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return audiobuffer;
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}
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#endif
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|
void pcmbuf_pause(bool pause)
|
|
{
|
|
if (pcm_is_playing())
|
|
pcm_play_pause(!pause);
|
|
else if (!pause)
|
|
pcmbuf_play_start();
|
|
}
|
|
|
|
/* Force playback. */
|
|
void pcmbuf_play_start(void)
|
|
{
|
|
if (!pcm_is_playing() && pcmbuf_unplayed_bytes && pcmbuf_read != NULL)
|
|
{
|
|
last_chunksize = pcmbuf_read->size;
|
|
pcmbuf_unplayed_bytes -= last_chunksize;
|
|
pcm_play_data(pcmbuf_callback,
|
|
(unsigned char *)pcmbuf_read->addr, last_chunksize);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Commit samples waiting to the pcm buffer.
|
|
*/
|
|
static bool pcmbuf_flush_fillpos(void)
|
|
{
|
|
if (audiobuffer_fillpos) {
|
|
/* Never use the last buffer descriptor */
|
|
while (pcmbuf_write == pcmbuf_write_end) {
|
|
/* If this happens, something is being stupid */
|
|
if (!pcm_is_playing()) {
|
|
logf("pcmbuf_flush_fillpos error");
|
|
pcmbuf_play_start();
|
|
}
|
|
/* Let approximately one chunk of data playback */
|
|
sleep(HZ*PCMBUF_TARGET_CHUNK/(NATIVE_FREQUENCY*4));
|
|
}
|
|
pcmbuf_add_chunk();
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* Low memory targets don't have crossfade, so don't compile crossfade
|
|
* specific code in order to save some memory. */
|
|
|
|
#ifdef HAVE_CROSSFADE
|
|
/**
|
|
* Completely process the crossfade fade out effect with current pcm buffer.
|
|
*/
|
|
static void crossfade_process_buffer(size_t fade_in_delay,
|
|
size_t fade_out_delay, size_t fade_out_rem)
|
|
{
|
|
if (!crossfade_mixmode)
|
|
{
|
|
/* Fade out the specified amount of the already processed audio */
|
|
size_t total_fade_out = fade_out_rem;
|
|
size_t fade_out_sample;
|
|
struct pcmbufdesc *fade_out_chunk = crossfade_chunk;
|
|
|
|
/* Find the right chunk to start fading out */
|
|
fade_out_delay += crossfade_sample * 2;
|
|
while (fade_out_delay != 0 && fade_out_delay >= fade_out_chunk->size)
|
|
{
|
|
fade_out_delay -= fade_out_chunk->size;
|
|
fade_out_chunk = fade_out_chunk->link;
|
|
}
|
|
/* The start sample within the chunk */
|
|
fade_out_sample = fade_out_delay / 2;
|
|
|
|
while (fade_out_rem > 0)
|
|
{
|
|
/* Each 1/10 second of audio will have the same fade applied */
|
|
size_t block_rem = MIN(NATIVE_FREQUENCY * 4 / 10, fade_out_rem);
|
|
int factor = (fade_out_rem << 8) / total_fade_out;
|
|
|
|
fade_out_rem -= block_rem;
|
|
|
|
/* Fade this block */
|
|
while (block_rem > 0 && fade_out_chunk != NULL)
|
|
{
|
|
/* Fade one sample */
|
|
int16_t *buf = (int16_t *)fade_out_chunk->addr;
|
|
int32_t sample = buf[fade_out_sample];
|
|
buf[fade_out_sample++] = (sample * factor) >> 8;
|
|
|
|
block_rem -= 2;
|
|
/* Move to the next chunk as needed */
|
|
if (fade_out_sample * 2 >= fade_out_chunk->size)
|
|
{
|
|
fade_out_chunk = fade_out_chunk->link;
|
|
fade_out_sample = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Find the right chunk and sample to start fading in */
|
|
fade_in_delay += crossfade_sample * 2;
|
|
while (fade_in_delay != 0 && fade_in_delay >= crossfade_chunk->size)
|
|
{
|
|
fade_in_delay -= crossfade_chunk->size;
|
|
crossfade_chunk = crossfade_chunk->link;
|
|
}
|
|
crossfade_sample = fade_in_delay / 2;
|
|
logf("process done!");
|
|
}
|
|
|
|
/* Initializes crossfader, calculates all necessary parameters and
|
|
* performs fade-out with the pcm buffer. */
|
|
static void crossfade_start(void)
|
|
{
|
|
size_t crossfade_rem;
|
|
size_t crossfade_need;
|
|
size_t fade_out_rem;
|
|
size_t fade_out_delay;
|
|
size_t fade_in_delay;
|
|
|
|
crossfade_init = false;
|
|
/* Reject crossfade if less than .5s of data */
|
|
if (LOW_DATA(2)) {
|
|
logf("crossfade rejected");
|
|
pcmbuf_play_stop();
|
|
return ;
|
|
}
|
|
|
|
logf("crossfade_start");
|
|
pcmbuf_flush_fillpos();
|
|
crossfade_active = true;
|
|
|
|
/* Initialize the crossfade buffer size to all of the buffered data that
|
|
* has not yet been sent to the DMA */
|
|
crossfade_rem = pcmbuf_unplayed_bytes;
|
|
crossfade_chunk = pcmbuf_read->link;
|
|
crossfade_sample = 0;
|
|
|
|
/* Get fade out delay from settings. */
|
|
fade_out_delay =
|
|
NATIVE_FREQUENCY * global_settings.crossfade_fade_out_delay * 4;
|
|
|
|
/* Get fade out duration from settings. */
|
|
fade_out_rem =
|
|
NATIVE_FREQUENCY * global_settings.crossfade_fade_out_duration * 4;
|
|
|
|
crossfade_need = fade_out_delay + fade_out_rem;
|
|
/* We want only to modify the last part of the buffer. */
|
|
if (crossfade_rem > crossfade_need)
|
|
{
|
|
size_t crossfade_extra = crossfade_rem - crossfade_need;
|
|
while (crossfade_extra > crossfade_chunk->size)
|
|
{
|
|
crossfade_extra -= crossfade_chunk->size;
|
|
crossfade_chunk = crossfade_chunk->link;
|
|
}
|
|
crossfade_sample = crossfade_extra / 2;
|
|
}
|
|
/* Truncate fade out duration if necessary. */
|
|
else if (crossfade_rem < crossfade_need)
|
|
{
|
|
size_t crossfade_short = crossfade_need - crossfade_rem;
|
|
if (fade_out_rem >= crossfade_short)
|
|
fade_out_rem -= crossfade_short;
|
|
else
|
|
{
|
|
fade_out_delay -= crossfade_short - fade_out_rem;
|
|
fade_out_rem = 0;
|
|
}
|
|
}
|
|
|
|
/* Get also fade in duration and delays from settings. */
|
|
crossfade_fade_in_total =
|
|
NATIVE_FREQUENCY * global_settings.crossfade_fade_in_duration * 4;
|
|
crossfade_fade_in_rem = crossfade_fade_in_total;
|
|
|
|
fade_in_delay =
|
|
NATIVE_FREQUENCY * global_settings.crossfade_fade_in_delay * 4;
|
|
|
|
crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem);
|
|
}
|
|
|
|
/* Returns the number of bytes _NOT_ mixed */
|
|
static size_t crossfade_fade_mix(int factor, const char *buf, size_t fade_rem)
|
|
{
|
|
const int16_t *input_buf = (const int16_t *)buf;
|
|
int16_t *output_buf = (int16_t *)(crossfade_chunk->addr);
|
|
int16_t *chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
|
|
output_buf = &output_buf[crossfade_sample];
|
|
int32_t sample;
|
|
|
|
while (fade_rem)
|
|
{
|
|
/* fade left and right channel at once to keep buffer alignment */
|
|
sample = *input_buf++;
|
|
sample = ((sample * factor) >> 8) + *output_buf;
|
|
*output_buf++ = clip_sample_16(sample);
|
|
|
|
sample = *input_buf++;
|
|
sample = ((sample * factor) >> 8) + *output_buf;
|
|
*output_buf++ = clip_sample_16(sample);
|
|
|
|
fade_rem -= 4; /* 2 samples, each 16 bit -> 4 bytes */
|
|
|
|
if (output_buf >= chunk_end)
|
|
{
|
|
crossfade_chunk = crossfade_chunk->link;
|
|
if (!crossfade_chunk)
|
|
return fade_rem;
|
|
output_buf = (int16_t *)crossfade_chunk->addr;
|
|
chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
|
|
}
|
|
}
|
|
crossfade_sample = output_buf - (int16_t *)crossfade_chunk->addr;
|
|
return 0;
|
|
}
|
|
|
|
/* Returns the number of bytes _NOT_ mixed */
|
|
static size_t crossfade_mix(const char *buf, size_t length)
|
|
{
|
|
const int16_t *input_buf = (const int16_t *)buf;
|
|
int16_t *output_buf = (int16_t *)crossfade_chunk->addr;
|
|
int16_t *chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
|
|
output_buf = &output_buf[crossfade_sample];
|
|
int32_t sample;
|
|
|
|
while (length)
|
|
{
|
|
/* fade left and right channel at once to keep buffer alignment */
|
|
sample = *input_buf++ + *output_buf;
|
|
*output_buf++ = clip_sample_16(sample);
|
|
|
|
sample = *input_buf++ + *output_buf;
|
|
*output_buf++ = clip_sample_16(sample);
|
|
|
|
length -= 4; /* 2 samples, each 16 bit -> 4 bytes */
|
|
|
|
if (output_buf >= chunk_end)
|
|
{
|
|
crossfade_chunk = crossfade_chunk->link;
|
|
if (!crossfade_chunk)
|
|
return length;
|
|
|
|
output_buf = (int16_t *)crossfade_chunk->addr;
|
|
chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
|
|
}
|
|
}
|
|
crossfade_sample = output_buf - (int16_t *)crossfade_chunk->addr;
|
|
return 0;
|
|
}
|
|
|
|
static void pcmbuf_flush_buffer(const char *buf, size_t length)
|
|
{
|
|
size_t copy_n;
|
|
while (length > 0) {
|
|
size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
|
|
if (NEED_FLUSH(audiobuffer_index))
|
|
{
|
|
pcmbuf_flush_fillpos();
|
|
audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
|
|
}
|
|
copy_n = MIN(length, pcmbuf_size - audiobuffer_index);
|
|
memcpy(&audiobuffer[audiobuffer_index], buf, copy_n);
|
|
buf += copy_n;
|
|
audiobuffer_fillpos += copy_n;
|
|
length -= copy_n;
|
|
}
|
|
}
|
|
|
|
static void flush_crossfade(char *buf, size_t length)
|
|
{
|
|
if (length)
|
|
{
|
|
if (crossfade_fade_in_rem)
|
|
{
|
|
size_t samples;
|
|
int16_t *input_buf;
|
|
|
|
/* Fade factor for this packet */
|
|
int factor =
|
|
((crossfade_fade_in_total - crossfade_fade_in_rem) << 8) /
|
|
crossfade_fade_in_total;
|
|
/* Bytes to fade */
|
|
size_t fade_rem = MIN(length, crossfade_fade_in_rem);
|
|
|
|
/* We _will_ fade this many bytes */
|
|
crossfade_fade_in_rem -= fade_rem;
|
|
|
|
if (crossfade_chunk)
|
|
{
|
|
/* Mix the data */
|
|
size_t fade_total = fade_rem;
|
|
fade_rem = crossfade_fade_mix(factor, buf, fade_rem);
|
|
length -= fade_total - fade_rem;
|
|
buf += fade_total - fade_rem;
|
|
if (!length)
|
|
return;
|
|
if (!fade_rem)
|
|
goto fade_done;
|
|
}
|
|
|
|
samples = fade_rem / 2;
|
|
input_buf = (int16_t *)buf;
|
|
/* Fade remaining samples in place */
|
|
while (samples)
|
|
{
|
|
int32_t sample = *input_buf;
|
|
*input_buf++ = (sample * factor) >> 8;
|
|
samples--;
|
|
}
|
|
}
|
|
|
|
fade_done:
|
|
if (crossfade_chunk)
|
|
{
|
|
/* Mix the data */
|
|
size_t mix_total = length;
|
|
length = crossfade_mix(buf, length);
|
|
buf += mix_total - length;
|
|
if (!length)
|
|
return;
|
|
}
|
|
|
|
/* Flush samples to the buffer */
|
|
while (!prepare_insert(length))
|
|
sleep(1);
|
|
pcmbuf_flush_buffer(buf, length);
|
|
}
|
|
|
|
}
|
|
#endif
|
|
|
|
static bool prepare_insert(size_t length)
|
|
{
|
|
if (low_latency_mode)
|
|
{
|
|
/* 1/4s latency. */
|
|
if (!LOW_DATA(1) && pcm_is_playing())
|
|
return false;
|
|
}
|
|
|
|
/* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
|
|
if (pcmbuf_free() < length + PCMBUF_MIN_CHUNK)
|
|
return false;
|
|
|
|
if (!pcm_is_playing())
|
|
{
|
|
trigger_cpu_boost();
|
|
|
|
/* Pre-buffer up to watermark */
|
|
#if MEMORYSIZE > 2
|
|
if (!LOW_DATA(4))
|
|
#else
|
|
if (pcmbuf_unplayed_bytes > pcmbuf_watermark)
|
|
#endif
|
|
{
|
|
logf("pcm starting");
|
|
if (!(audio_status() & AUDIO_STATUS_PAUSE))
|
|
pcmbuf_play_start();
|
|
}
|
|
}
|
|
else
|
|
pcmbuf_under_watermark(pcmbuf_unplayed_bytes <= pcmbuf_watermark);
|
|
|
|
return true;
|
|
}
|
|
|
|
void* pcmbuf_request_buffer(int *count)
|
|
{
|
|
#ifdef HAVE_CROSSFADE
|
|
if (crossfade_init)
|
|
crossfade_start();
|
|
#endif
|
|
|
|
if (crossfade_active) {
|
|
*count = MIN(*count, PCMBUF_MIX_CHUNK/4);
|
|
return fadebuf;
|
|
}
|
|
else
|
|
{
|
|
if(prepare_insert(*count << 2))
|
|
{
|
|
size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
|
|
if (pcmbuf_size - audiobuffer_index >= PCMBUF_MIN_CHUNK)
|
|
{
|
|
/* Usual case, there's space here */
|
|
return &audiobuffer[audiobuffer_index];
|
|
}
|
|
else
|
|
{
|
|
/* Flush and wrap the buffer */
|
|
pcmbuf_flush_fillpos();
|
|
audiobuffer_pos = 0;
|
|
return &audiobuffer[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
void * pcmbuf_request_voice_buffer(int *count)
|
|
{
|
|
/* A get-it-to-work-for-now hack (audio status could change by
|
|
completion) */
|
|
if (audio_status() & AUDIO_STATUS_PLAY)
|
|
{
|
|
if (pcmbuf_read == NULL)
|
|
{
|
|
return NULL;
|
|
}
|
|
else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
|
|
(pcmbuf_mix_chunk || pcmbuf_read->link))
|
|
{
|
|
*count = MIN(*count, PCMBUF_MIX_CHUNK/4);
|
|
return voicebuf;
|
|
}
|
|
else
|
|
{
|
|
return NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return pcmbuf_request_buffer(count);
|
|
}
|
|
}
|
|
|
|
bool pcmbuf_is_crossfade_active(void)
|
|
{
|
|
return crossfade_active || crossfade_init;
|
|
}
|
|
|
|
void pcmbuf_write_complete(int count)
|
|
{
|
|
size_t length = (size_t)(unsigned int)count << 2;
|
|
#ifdef HAVE_CROSSFADE
|
|
if (crossfade_active)
|
|
{
|
|
flush_crossfade(fadebuf, length);
|
|
if (!(crossfade_fade_in_rem || crossfade_chunk))
|
|
crossfade_active = false;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
audiobuffer_fillpos += length;
|
|
|
|
if (NEED_FLUSH(audiobuffer_pos + audiobuffer_fillpos))
|
|
pcmbuf_flush_fillpos();
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
bool pcmbuf_insert_buffer(char *buf, int count)
|
|
{
|
|
size_t length = (size_t)(unsigned int)count << 2;
|
|
|
|
if (crossfade_active)
|
|
{
|
|
flush_crossfade(buf, length);
|
|
if (!(crossfade_fade_in_rem || crossfade_chunk))
|
|
crossfade_active = false;
|
|
}
|
|
else
|
|
{
|
|
if (!prepare_insert(length))
|
|
return false;
|
|
pcmbuf_flush_buffer(buf, length);
|
|
}
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
#ifndef HAVE_HARDWARE_BEEP
|
|
#define MINIBUF_SAMPLES (NATIVE_FREQUENCY / 1000 * KEYCLICK_DURATION)
|
|
#define MINIBUF_SIZE (MINIBUF_SAMPLES*4)
|
|
|
|
/* Generates a constant square wave sound with a given frequency
|
|
in Hertz for a duration in milliseconds. */
|
|
void pcmbuf_beep(unsigned int frequency, size_t duration, int amplitude)
|
|
{
|
|
unsigned int step = 0xffffffffu / NATIVE_FREQUENCY * frequency;
|
|
int32_t phase = 0;
|
|
int16_t *bufptr, *bufstart, *bufend;
|
|
int32_t sample;
|
|
int nsamples = NATIVE_FREQUENCY / 1000 * duration;
|
|
bool mix = pcmbuf_read != NULL && pcmbuf_read->link != NULL;
|
|
int i;
|
|
|
|
bufend = SKIPBYTES((int16_t *)audiobuffer, pcmbuf_size);
|
|
|
|
/* Find the insertion point and set bufstart to the start of it */
|
|
if (mix)
|
|
{
|
|
/* Get the currently playing chunk at the current position. */
|
|
bufstart = (int16_t *)pcm_play_dma_get_peak_buffer(&i);
|
|
|
|
/* If above isn't implemented or pcm is stopped, no beepeth. */
|
|
if (!bufstart || !pcm_is_playing())
|
|
return;
|
|
|
|
/* Give 5ms clearance. */
|
|
bufstart += NATIVE_FREQUENCY * 4 / 200;
|
|
|
|
#ifdef HAVE_PCM_DMA_ADDRESS
|
|
/* Returned peak addresses are DMA addresses */
|
|
bufend = pcm_dma_addr(bufend);
|
|
#endif
|
|
|
|
/* Wrapped above? */
|
|
if (bufstart >= bufend)
|
|
bufstart -= pcmbuf_size;
|
|
|
|
/* NOTE: On some targets using hardware DMA, cache range flushing may
|
|
* be required or the writes may not be picked up by the controller.
|
|
* An incremental flush should be done periodically during the mixdown. */
|
|
}
|
|
else if (nsamples <= MINIBUF_SAMPLES)
|
|
{
|
|
static int16_t minibuf[MINIBUF_SAMPLES*2] __attribute__((aligned(4)));
|
|
/* Use mini buffer */
|
|
bufstart = minibuf;
|
|
bufend = SKIPBYTES(bufstart, MINIBUF_SIZE);
|
|
}
|
|
else if (audio_buffer_state() != AUDIOBUF_STATE_TRASHED)
|
|
{
|
|
/* Use audiobuffer */
|
|
bufstart = (int16_t *)audiobuffer;
|
|
}
|
|
else
|
|
{
|
|
/* No place */
|
|
return;
|
|
}
|
|
|
|
bufptr = bufstart;
|
|
|
|
/* Mix square wave into buffer */
|
|
for (i = 0; i < nsamples; ++i)
|
|
{
|
|
int32_t amp = (phase >> 31) ^ (int32_t)amplitude;
|
|
sample = mix ? *bufptr : 0;
|
|
*bufptr++ = clip_sample_16(sample + amp);
|
|
if (bufptr >= bufend)
|
|
bufptr = (int16_t *)audiobuffer;
|
|
sample = mix ? *bufptr : 0;
|
|
*bufptr++ = clip_sample_16(sample + amp);
|
|
if (bufptr >= bufend)
|
|
bufptr = (int16_t *)audiobuffer;
|
|
|
|
phase += step;
|
|
}
|
|
|
|
pcm_play_lock();
|
|
#ifdef HAVE_RECORDING
|
|
pcm_rec_lock();
|
|
#endif
|
|
|
|
/* Kick off playback if required and it won't interfere */
|
|
if (!pcm_is_playing()
|
|
#ifdef HAVE_RECORDING
|
|
&& !pcm_is_recording()
|
|
#endif
|
|
)
|
|
{
|
|
pcm_play_data(NULL, (unsigned char *)bufstart, nsamples * 4);
|
|
}
|
|
|
|
pcm_play_unlock();
|
|
#ifdef HAVE_RECORDING
|
|
pcm_rec_unlock();
|
|
#endif
|
|
}
|
|
#endif /* HAVE_HARDWARE_BEEP */
|
|
|
|
/* Returns pcm buffer usage in percents (0 to 100). */
|
|
int pcmbuf_usage(void)
|
|
{
|
|
return pcmbuf_unplayed_bytes * 100 / pcmbuf_size;
|
|
}
|
|
|
|
int pcmbuf_mix_free(void)
|
|
{
|
|
if (pcmbuf_mix_chunk)
|
|
{
|
|
size_t my_mix_end =
|
|
(size_t)&((int16_t *)pcmbuf_mix_chunk->addr)[pcmbuf_mix_sample];
|
|
size_t my_write_pos = (size_t)&audiobuffer[audiobuffer_pos];
|
|
if (my_write_pos < my_mix_end)
|
|
my_write_pos += pcmbuf_size;
|
|
return (my_write_pos - my_mix_end) * 100 / pcmbuf_unplayed_bytes;
|
|
}
|
|
return 100;
|
|
}
|
|
|
|
void pcmbuf_write_voice_complete(int count)
|
|
{
|
|
/* A get-it-to-work-for-now hack (audio status could have changed) */
|
|
if (!(audio_status() & AUDIO_STATUS_PLAY))
|
|
{
|
|
pcmbuf_write_complete(count);
|
|
return;
|
|
}
|
|
|
|
int16_t *ibuf = (int16_t *)voicebuf;
|
|
int16_t *obuf;
|
|
size_t chunk_samples;
|
|
|
|
if (pcmbuf_mix_chunk == NULL && pcmbuf_read != NULL)
|
|
{
|
|
pcmbuf_mix_chunk = pcmbuf_read->link;
|
|
/* Start 1/8s into the next chunk */
|
|
pcmbuf_mix_sample = NATIVE_FREQUENCY * 4 / 16;
|
|
}
|
|
|
|
if (!pcmbuf_mix_chunk)
|
|
return;
|
|
|
|
obuf = (int16_t *)pcmbuf_mix_chunk->addr;
|
|
chunk_samples = pcmbuf_mix_chunk->size / sizeof (int16_t);
|
|
|
|
count <<= 1;
|
|
|
|
while (count-- > 0)
|
|
{
|
|
int32_t sample = *ibuf++;
|
|
|
|
if (pcmbuf_mix_sample >= chunk_samples)
|
|
{
|
|
pcmbuf_mix_chunk = pcmbuf_mix_chunk->link;
|
|
if (!pcmbuf_mix_chunk)
|
|
return;
|
|
pcmbuf_mix_sample = 0;
|
|
obuf = pcmbuf_mix_chunk->addr;
|
|
chunk_samples = pcmbuf_mix_chunk->size / 2;
|
|
}
|
|
sample += obuf[pcmbuf_mix_sample] >> 2;
|
|
obuf[pcmbuf_mix_sample++] = clip_sample_16(sample);
|
|
}
|
|
}
|
|
|
|
void pcmbuf_crossfade_enable(bool on_off)
|
|
{
|
|
/* Next setting to be used, not applied now */
|
|
crossfade_enabled_pending = on_off;
|
|
}
|
|
|
|
void pcmbuf_crossfade_enable_finished(void)
|
|
{
|
|
/* Copy the pending setting over now */
|
|
crossfade_enabled = crossfade_enabled_pending;
|
|
pcmbuf_set_watermark_bytes();
|
|
}
|
|
|
|
bool pcmbuf_is_crossfade_enabled(void)
|
|
{
|
|
if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE)
|
|
return global_settings.playlist_shuffle;
|
|
|
|
return crossfade_enabled;
|
|
}
|
|
|
|
/** PLAY LAST REMAINING SAMPLES AT END OF PLAYBACK
|
|
* Commit any remaining samples in the PCM buffer for playback. */
|
|
void pcmbuf_play_remainder(void)
|
|
{
|
|
if (audiobuffer_fillpos)
|
|
pcmbuf_flush_fillpos();
|
|
}
|