rockbox/uisimulator/buttonmap/mrobe100.c
Thomas Martitz 59d2603c41 Move target-simulating specific keymaps out of button-sdl.c into a file per
keypad.

Copyright is restored for each keymap according to git blame.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26615 a1c6a512-1295-4272-9138-f99709370657
2010-06-06 09:11:52 +00:00

105 lines
3.1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Robert Kukla
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_F9:
new_btn = BUTTON_RC_HEART;
break;
case SDLK_F10:
new_btn = BUTTON_RC_MODE;
break;
case SDLK_F11:
new_btn = BUTTON_RC_VOL_DOWN;
break;
case SDLK_F12:
new_btn = BUTTON_RC_VOL_UP;
break;
case SDLK_LEFT:
new_btn = BUTTON_RC_FF;
break;
case SDLK_RIGHT:
new_btn = BUTTON_RC_REW;
break;
case SDLK_UP:
new_btn = BUTTON_RC_PLAY;
break;
case SDLK_DOWN:
new_btn = BUTTON_RC_DOWN;
break;
case SDLK_KP1:
new_btn = BUTTON_DISPLAY;
break;
case SDLK_KP7:
new_btn = BUTTON_MENU;
break;
case SDLK_KP9:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP4:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP7, 80, 233, 30, "Menu" },
{ SDLK_KP8, 138, 250, 19, "Up" },
{ SDLK_KP9, 201, 230, 27, "Play" },
{ SDLK_KP4, 63, 305, 25, "Left" },
{ SDLK_KP5, 125, 309, 28, "Select" },
{ SDLK_KP6, 200, 307, 35, "Right" },
{ SDLK_KP1, 52, 380, 32, "Display" },
{ SDLK_KP2, 125, 363, 30, "Down" },
{ SDLK_KP9, 168, 425, 10, "Play" },
{ SDLK_KP4, 156, 440, 11, "Left" },
{ SDLK_KP6, 180, 440, 13, "Right" },
{ SDLK_KP7, 169, 452, 10, "Menu" },
{ SDLK_KP_MULTIPLY, 222, 15, 16, "Power" },
{ 0, 0, 0, 0, "None" }
};