23d9812273
struct plugin_api *rb is declared in PLUGIN_HEADER, and pointed to by __header.api the loader uses this pointer to initialize rb before calling entry_point entry_point is no longer passed a pointer to the plugin API all plugins, and pluginlib functions, are modified to refer to the global rb pluginlib functions which only served to copy the API pointer are removed git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19776 a1c6a512-1295-4272-9138-f99709370657
58 lines
1.7 KiB
C
58 lines
1.7 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
* Copyright (c) 2007 Antoine Cellerier
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
|
|
#include "reversi-strategy.h"
|
|
|
|
/**
|
|
* Naive/Stupid strategy:
|
|
* Random moves
|
|
*/
|
|
|
|
static move_t naive_move_func(const reversi_board_t *game, int player) {
|
|
int num_moves = reversi_count_player_available_moves(game, player);
|
|
int r;
|
|
int row = 0;
|
|
int col = 0;
|
|
if(!num_moves) return MOVE_INVALID;
|
|
r = rb->rand()%num_moves;
|
|
while(true) {
|
|
if(reversi_is_valid_move(game, row, col, player)) {
|
|
r--;
|
|
if(r<0) {
|
|
return MAKE_MOVE(row,col,player);
|
|
}
|
|
}
|
|
col ++;
|
|
if(col==BOARD_SIZE) {
|
|
col = 0;
|
|
row ++;
|
|
if(row==BOARD_SIZE) {
|
|
row = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const game_strategy_t strategy_naive = {
|
|
true,
|
|
NULL,
|
|
naive_move_func
|
|
};
|