faa2cb9942
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
18 lines
729 B
TeX
18 lines
729 B
TeX
% $Id$ %
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\subsection{Robotfindskitten}
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\screenshot{plugins/images/ss-robotfindskitten}{Robotfindskitten}{img:robotfindskitten}
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In this game, you are robot (\#). Your job is to find kitten. This task
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is complicated by the existence of various things which are not kitten.
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Robot must touch items to determine if they are kitten or not. The game
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ends when robotfindskitten.
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\begin{btnmap}
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\PluginUp, \PluginDown, \PluginLeft, \PluginRight
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\opt{HAVEREMOTEKEYMAP}{& \PluginRCUp, \PluginRCDown, \PluginRCLeft, \PluginRCRight}
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& Move robot\\
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\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginCancel}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Long \ButtonSelect}
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\opt{HAVEREMOTEKEYMAP}{& \PluginRCCancel}
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& Quit\\
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\end{btnmap}
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