faa2cb9942
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
38 lines
1.2 KiB
TeX
38 lines
1.2 KiB
TeX
\subsection{Bounce}
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\screenshot{plugins/images/ss-bounce}{Bounce}{img:bounce}
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This demo is of the word ``Rockbox'' bouncing across the screen.
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\opt{rtc}{There is also an analogue clock in the background.}
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In \setting{Scroll mode} the bouncing text is replaced by a different one
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scrolling from right to left.
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\begin{btnmap}
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\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginUp{} / \PluginDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginLeft{} / \PluginRight}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Moves to next/previous option\\
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\nopt{scrollwheel} {
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\PluginRight{} / \PluginLeft
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}
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\opt{scrollwheel} {
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\PluginScrollFwd{} / \PluginScrollBack
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}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Increases/decreases option value\\
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\PluginSelect
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\opt{HAVEREMOTEKEYMAP}{& }
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& Toggles Scroll mode\\
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\nopt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginCancel{} or \PluginExit}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\PluginUp}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Exits bounce demo\\
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\end{btnmap}
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Available options are:
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\begin{description}
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\item[Xdist/Ydist.] The distance to X axis and Y axis
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respectively
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\item[Xadd/Yadd.]How fast the code moves on the sine curve on
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each axis
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\item[Xsane/Ysane.] Changes the appearance of the bouncing.
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\end{description}
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