b0232e0402
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20117 a1c6a512-1295-4272-9138-f99709370657
941 lines
31 KiB
C
941 lines
31 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Miguel A. Arévalo
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* Color graphics from eboard
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* GNUChess v2 chess engine Copyright (c) 1988 John Stanback
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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#if (MEMORYSIZE > 8) /* Lowmem doesn't have playback in chessbox */
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#define HAVE_PLAYBACK_CONTROL
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#endif
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#ifdef HAVE_PLAYBACK_CONTROL
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#include "lib/playback_control.h"
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#endif
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#include "gnuchess.h"
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#include "opening.h"
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#include "chessbox_pgn.h"
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/* type definitions */
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struct cb_command {
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int type;
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char mv_s[5];
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unsigned short mv;
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};
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/* External bitmaps */
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extern const fb_data chessbox_pieces[];
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PLUGIN_HEADER
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/* Tile size defined by the assigned bitmap */
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#include "pluginbitmaps/chessbox_pieces.h"
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#define TILE_WIDTH BMPWIDTH_chessbox_pieces
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#define TILE_HEIGHT (BMPHEIGHT_chessbox_pieces/26)
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/* Calculate Offsets */
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#define XOFS ((LCD_WIDTH-8*TILE_WIDTH)/2)
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#define YOFS ((LCD_HEIGHT-8*TILE_HEIGHT)/2)
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/* save files */
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#define SAVE_FILE PLUGIN_GAMES_DIR "/chessbox.save"
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/* commands enum */
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#define COMMAND_NOP 0
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#define COMMAND_MOVE 1
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#define COMMAND_PLAY 2
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#define COMMAND_LEVEL 3
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#define COMMAND_RESTART 4
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#define COMMAND_QUIT 5
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#define COMMAND_MENU 6
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#define COMMAND_SAVE 7
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#define COMMAND_RESTORE 8
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#define COMMAND_RESUME 9
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#define COMMAND_SELECT 10
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#define COMMAND_NEXT 11
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#define COMMAND_PREV 12
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short plugin_mode;
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/* level+1's string */
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const char *level_string[] = { "Level 1: 60 moves / 5 min" ,
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"Level 2: 60 moves / 15 min" ,
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"Level 3: 60 moves / 30 min" ,
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"Level 4: 40 moves / 30 min" ,
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"Level 5: 40 moves / 60 min" ,
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"Level 6: 40 moves / 120 min" ,
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"Level 7: 40 moves / 240 min" ,
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"Level 8: 1 move / 15 min" ,
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"Level 9: 1 move / 60 min" ,
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"Level 10: 1 move / 600 min" };
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/* "While thinking" command */
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int wt_command = COMMAND_NOP;
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/* ---- Get the board column and row (e2 f.e.) for a physical x y ---- */
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void xy2cr ( short x, short y, short *c, short *r ) {
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if (computer == black ) {
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*c = x ;
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*r = y ;
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} else {
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*c = 7 - x ;
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*r = 7 - y ;
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}
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}
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/* ---- get physical x y for a board column and row (e2 f.e.) ---- */
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void cr2xy ( short c, short r, short *x, short *y ) {
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if ( computer == black ) {
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*x = c ;
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*y = r ;
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} else {
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*x = 7 - c ;
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*y = 7 - r ;
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}
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}
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/* ---- Draw a complete board ---- */
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static void cb_drawboard (void) {
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short r , c , x , y ;
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short l , piece , p_color ;
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int b_color=1;
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rb->lcd_clear_display();
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for (r = 0; r < 8; r++) {
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for (c = 0; c < 8; c++) {
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l = locn[r][c];
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piece = board[l] ;
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p_color = color[l] ;
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cr2xy ( c , r , &x , &y );
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if ( piece == no_piece ) {
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rb->lcd_bitmap_part ( chessbox_pieces , 0 ,
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TILE_HEIGHT * b_color ,
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TILE_WIDTH ,
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XOFS + x*TILE_WIDTH ,
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YOFS + ( 7 - y )*TILE_HEIGHT ,
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TILE_WIDTH ,
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TILE_HEIGHT );
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} else {
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rb->lcd_bitmap_part ( chessbox_pieces ,
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0 ,
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2 * TILE_HEIGHT +
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4 * TILE_HEIGHT * ( piece - 1 ) +
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2 * TILE_HEIGHT * p_color +
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TILE_HEIGHT * b_color ,
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TILE_WIDTH ,
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XOFS + x*TILE_WIDTH ,
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YOFS + (7 - y)*TILE_HEIGHT ,
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TILE_WIDTH ,
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TILE_HEIGHT );
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}
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b_color = (b_color == 1) ? 0 : 1 ;
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}
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b_color = (b_color == 1) ? 0 : 1 ;
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}
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/* draw board limits */
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#if (LCD_WIDTH > TILE_WIDTH*8) && (LCD_HEIGHT > TILE_HEIGHT*8)
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rb->lcd_drawrect(XOFS - 1, YOFS - 1, TILE_WIDTH*8 + 2, TILE_HEIGHT*8 + 2);
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#elif LCD_WIDTH > TILE_WIDTH*8
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rb->lcd_vline(XOFS - 1, 0, LCD_HEIGHT - 1);
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rb->lcd_vline(XOFS + 8*TILE_WIDTH, 0, LCD_HEIGHT - 1);
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#elif LCD_HEIGHT > TILE_HEIGHT*8
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rb->lcd_hline(0, LCD_WIDTH - 1, YOFS - 1);
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rb->lcd_hline(0, LCD_WIDTH - 1, YOFS + TILE_HEIGHT*8);
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#endif
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rb->lcd_update();
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}
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/* ---- Switch mark on board ---- */
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void cb_switch ( short x , short y ) {
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rb->lcd_set_drawmode ( DRMODE_COMPLEMENT );
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rb->lcd_drawrect ( XOFS + x*TILE_WIDTH + 1 ,
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YOFS + ( 7 - y )*TILE_HEIGHT +1 ,
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TILE_WIDTH-2 , TILE_HEIGHT-2 );
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rb->lcd_update();
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rb->lcd_set_drawmode ( DRMODE_SOLID );
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}
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/* ---- callback for capturing interaction while thinking ---- */
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void cb_wt_callback ( void ) {
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int button = BUTTON_NONE;
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wt_command = COMMAND_NOP;
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button = rb->button_get(false);
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switch (button) {
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#ifdef CB_RC_QUIT
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case CB_RC_QUIT:
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wt_command = COMMAND_QUIT;
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timeout = true;
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break;
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#endif
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case CB_MENU:
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wt_command = COMMAND_MENU;
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timeout = true;
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break;
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case CB_PLAY:
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wt_command = COMMAND_PLAY;
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timeout = true;
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break;
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}
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}
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/* ---- set playing parameters depending on level ---- */
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void cb_setlevel ( int lev ) {
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Level = (lev > 7) ? 7 : ( (lev < 1) ? 1 : lev ) ;
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switch (Level) {
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case 1 :
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TCmoves = 60;
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TCminutes = 5;
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break;
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case 2 :
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TCmoves = 60;
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TCminutes = 15;
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break;
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case 3 :
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TCmoves = 60;
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TCminutes = 30;
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break;
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case 4 :
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TCmoves = 40;
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TCminutes = 30;
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break;
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case 5 :
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TCmoves = 40;
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TCminutes = 60;
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break;
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case 6 :
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TCmoves = 40;
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TCminutes = 120;
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break;
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case 7 :
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TCmoves = 40;
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TCminutes = 240;
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break;
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case 8 :
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TCmoves = 1;
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TCminutes = 15;
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break;
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case 9 :
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TCmoves = 1;
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TCminutes = 60;
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break;
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case 10 :
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TCmoves = 1;
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TCminutes = 600;
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break;
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}
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TCflag = (TCmoves > 1);
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SetTimeControl();
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}
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/* ---- increase playing level ---- */
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void cb_levelup ( void ) {
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if ( Level == 7 )
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cb_setlevel ( 1 );
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else
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cb_setlevel ( Level+1 );
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rb->splash ( HZ/2 , level_string[Level-1] );
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};
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/* ---- Save current position ---- */
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void cb_saveposition ( void ) {
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int fd;
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short sq,i,c;
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unsigned short temp;
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rb->splash ( 0 , "Saving position" );
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fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT);
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computer++; rb->write(fd, &(computer), sizeof(computer)); computer--;
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opponent++; rb->write(fd, &(opponent), sizeof(opponent)); opponent--;
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rb->write(fd, &(Game50), sizeof(Game50));
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rb->write(fd, &(castld[white]), sizeof(castld[white]));
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rb->write(fd, &(castld[black]), sizeof(castld[black]));
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rb->write(fd, &(kingmoved[white]), sizeof(kingmoved[white]));
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rb->write(fd, &(kingmoved[black]), sizeof(kingmoved[black]));
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rb->write(fd, &(withbook), sizeof(withbook));
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rb->write(fd, &(Level), sizeof(Level));
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rb->write(fd, &(TCflag), sizeof(TCflag));
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rb->write(fd, &(OperatorTime), sizeof(OperatorTime));
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rb->write(fd, &(TimeControl.clock[white]),
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sizeof(TimeControl.clock[white]) );
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rb->write(fd, &(TimeControl.clock[black]),
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sizeof(TimeControl.clock[black]) );
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rb->write(fd, &(TimeControl.moves[white]),
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sizeof(TimeControl.moves[white]) );
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rb->write(fd, &(TimeControl.moves[black]),
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sizeof(TimeControl.moves[black]) );
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for (sq = 0; sq < 64; sq++) {
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if (color[sq] == neutral) c = 0; else c = color[sq]+1;
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temp = 256*board[sq] + c ;
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rb->write(fd, &(temp), sizeof(temp));
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}
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for (i = 0; i <= GameCnt; i++) {
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if (GameList[i].color == neutral)
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c = 0;
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else
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c = GameList[i].color + 1;
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rb->write(fd, &(GameList[i].gmove), sizeof(GameList[i].gmove));
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rb->write(fd, &(GameList[i].score), sizeof(GameList[i].score));
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rb->write(fd, &(GameList[i].depth), sizeof(GameList[i].depth));
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rb->write(fd, &(GameList[i].nodes), sizeof(GameList[i].nodes));
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rb->write(fd, &(GameList[i].time), sizeof(GameList[i].time));
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rb->write(fd, &(GameList[i].piece), sizeof(GameList[i].piece));
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rb->write(fd, &(c), sizeof(c));
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}
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rb->close(fd);
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}
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/* ---- Restore saved position ---- */
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void cb_restoreposition ( void ) {
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int fd;
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int c;
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short sq;
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unsigned short m;
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if ( (fd = rb->open(SAVE_FILE, O_RDONLY)) >= 0 ) {
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rb->splash ( 0 , "Loading position" );
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rb->read(fd, &(computer), sizeof(computer));
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rb->read(fd, &(opponent), sizeof(opponent));
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rb->read(fd, &(Game50), sizeof(Game50));
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rb->read(fd, &(castld[white]), sizeof(castld[white]));
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rb->read(fd, &(castld[black]), sizeof(castld[black]));
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rb->read(fd, &(kingmoved[white]), sizeof(kingmoved[white]));
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rb->read(fd, &(kingmoved[black]), sizeof(kingmoved[black]));
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rb->read(fd, &(withbook), sizeof(withbook));
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rb->read(fd, &(Level), sizeof(Level));
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rb->read(fd, &(TCflag), sizeof(TCflag));
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rb->read(fd, &(OperatorTime), sizeof(OperatorTime));
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rb->read(fd, &(TimeControl.clock[white]),
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sizeof(TimeControl.clock[white]));
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rb->read(fd, &(TimeControl.clock[black]),
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sizeof(TimeControl.clock[black]));
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rb->read(fd, &(TimeControl.moves[white]),
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sizeof(TimeControl.moves[white]));
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rb->read(fd, &(TimeControl.moves[black]),
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sizeof(TimeControl.moves[black]));
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for (sq = 0; sq < 64; sq++) {
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rb->read(fd, &(m), sizeof(m));
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board[sq] = (m >> 8); color[sq] = (m & 0xFF);
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if (color[sq] == 0)
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color[sq] = neutral;
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else
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--color[sq];
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}
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GameCnt = -1; c = '?';
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while (rb->read(fd, &(GameList[++GameCnt].gmove),
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sizeof(GameList[GameCnt].gmove)) > 0) {
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rb->read(fd, &(GameList[GameCnt].score),
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sizeof(GameList[GameCnt].score));
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rb->read(fd, &(GameList[GameCnt].depth),
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sizeof(GameList[GameCnt].depth));
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rb->read(fd, &(GameList[GameCnt].nodes),
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sizeof(GameList[GameCnt].nodes));
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rb->read(fd, &(GameList[GameCnt].time),
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sizeof(GameList[GameCnt].time));
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rb->read(fd, &(GameList[GameCnt].piece),
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sizeof(GameList[GameCnt].piece));
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rb->read(fd, &(GameList[GameCnt].color),
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sizeof(GameList[GameCnt].color));
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if (GameList[GameCnt].color == 0)
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GameList[GameCnt].color = neutral;
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else
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--GameList[GameCnt].color;
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}
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GameCnt--;
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if (TimeControl.clock[white] > 0)
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TCflag = true;
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computer--; opponent--;
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}
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rb->close(fd);
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cb_setlevel(Level);
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InitializeStats();
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Sdepth = 0;
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}
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/* ---- show menu in viewer mode---- */
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static int cb_menu_viewer(void)
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{
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int selection;
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int result = 0;
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bool menu_quit = false;
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MENUITEM_STRINGLIST(menu,"Chessbox Menu",NULL,"Restart Game",
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"Select Other Game", "Quit");
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while(!menu_quit)
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{
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switch(rb->do_menu(&menu, &selection, NULL, false))
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{
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case 0:
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menu_quit = true;
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result = COMMAND_RESTART;
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break;
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case 1:
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result = COMMAND_SELECT;
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menu_quit = true;
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break;
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case 2:
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result = COMMAND_QUIT;
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menu_quit = true;
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break;
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}
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}
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return result;
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}
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/* ---- get a command in game mode ---- */
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struct cb_command cb_get_viewer_command (void) {
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int button;
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struct cb_command result = { 0, {0,0,0,0,0}, 0 };
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/* main loop */
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while ( true ) {
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button = rb->button_get(true);
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switch (button) {
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#ifdef CB_RC_QUIT
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case CB_RC_QUIT:
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result.type = COMMAND_QUIT;
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return result;
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#endif
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case CB_MENU:
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result.type = cb_menu_viewer();
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return result;
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case CB_LEFT:
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result.type = COMMAND_PREV;
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return result;
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case CB_RIGHT:
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result.type = COMMAND_NEXT;
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return result;
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}
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}
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}
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/* ---- viewer main loop ---- */
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void cb_start_viewer(char* filename){
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struct pgn_game_node *first_game, *selected_game;
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struct pgn_ply_node *curr_ply;
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bool exit_game = false;
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bool exit_viewer = false;
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struct cb_command command;
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first_game = pgn_list_games(filename);
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if (first_game == NULL){
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rb->splash ( HZ*2 , "No games found !" );
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return;
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}
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do {
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selected_game = pgn_show_game_list(first_game);
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if (selected_game == NULL){
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break;
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}
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pgn_parse_game(filename, selected_game);
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if (selected_game->first_ply != NULL) {
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/* init board */
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GNUChess_Initialize();
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/* draw the board */
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cb_drawboard();
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curr_ply = selected_game->first_ply;
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exit_game = false;
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do {
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command = cb_get_viewer_command ();
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switch (command.type) {
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case COMMAND_PREV:
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/* unapply the previous ply */
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if (curr_ply->prev_node != NULL){
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curr_ply = curr_ply->prev_node;
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} else {
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rb->splash ( HZ*2 , "At the begining of the game" );
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break;
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}
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board[locn[curr_ply->row_from][curr_ply->column_from]]
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= board[locn[curr_ply->row_to][curr_ply->column_to]];
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color[locn[curr_ply->row_from][curr_ply->column_from]]
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= color[locn[curr_ply->row_to][curr_ply->column_to]];
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board[locn[curr_ply->row_to][curr_ply->column_to]] = no_piece;
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color[locn[curr_ply->row_to][curr_ply->column_to]] = neutral;
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if (curr_ply->taken_piece != no_piece && !curr_ply->enpassant){
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board[locn[curr_ply->row_to][curr_ply->column_to]]
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= curr_ply->taken_piece;
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color[locn[curr_ply->row_to][curr_ply->column_to]]
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= ((curr_ply->player==white)?black:white);
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}
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if (curr_ply->castle){
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if (curr_ply->column_to == 6){
|
|
/* castling kingside */
|
|
board[locn[curr_ply->row_to][7]] = rook;
|
|
color[locn[curr_ply->row_to][7]] = curr_ply->player;
|
|
board[locn[curr_ply->row_to][5]] = no_piece;
|
|
color[locn[curr_ply->row_to][5]] = neutral;
|
|
} else {
|
|
/* castling queenside */
|
|
board[locn[curr_ply->row_to][0]] = rook;
|
|
color[locn[curr_ply->row_to][0]] = curr_ply->player;
|
|
board[locn[curr_ply->row_to][3]] = no_piece;
|
|
color[locn[curr_ply->row_to][3]] = neutral;
|
|
}
|
|
}
|
|
if (curr_ply->enpassant){
|
|
board[locn[curr_ply->row_from][curr_ply->column_to]] = pawn;
|
|
color[locn[curr_ply->row_from][curr_ply->column_to]]
|
|
= ((curr_ply->player==white)?black:white);
|
|
}
|
|
if (curr_ply->promotion){
|
|
board[locn[curr_ply->row_from][curr_ply->column_from]] = pawn;
|
|
color[locn[curr_ply->row_from][curr_ply->column_from]]
|
|
= curr_ply->player;
|
|
}
|
|
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_NEXT:
|
|
/* apply the current move */
|
|
if (curr_ply->player == neutral){
|
|
rb->splash ( HZ*2 , "At the end of the game" );
|
|
break;
|
|
}
|
|
board[locn[curr_ply->row_to][curr_ply->column_to]]
|
|
= board[locn[curr_ply->row_from][curr_ply->column_from]];
|
|
color[locn[curr_ply->row_to][curr_ply->column_to]]
|
|
= color[locn[curr_ply->row_from][curr_ply->column_from]];
|
|
board[locn[curr_ply->row_from][curr_ply->column_from]] = no_piece;
|
|
color[locn[curr_ply->row_from][curr_ply->column_from]] = neutral;
|
|
if (curr_ply->castle){
|
|
if (curr_ply->column_to == 6){
|
|
/* castling kingside */
|
|
board[locn[curr_ply->row_to][5]] = rook;
|
|
color[locn[curr_ply->row_to][5]] = curr_ply->player;
|
|
board[locn[curr_ply->row_to][7]] = no_piece;
|
|
color[locn[curr_ply->row_to][7]] = neutral;
|
|
} else {
|
|
/* castling queenside */
|
|
board[locn[curr_ply->row_to][3]] = rook;
|
|
color[locn[curr_ply->row_to][3]] = curr_ply->player;
|
|
board[locn[curr_ply->row_to][0]] = no_piece;
|
|
color[locn[curr_ply->row_to][0]] = neutral;
|
|
}
|
|
}
|
|
if (curr_ply->enpassant){
|
|
board[locn[curr_ply->row_from][curr_ply->column_to]] = no_piece;
|
|
color[locn[curr_ply->row_from][curr_ply->column_to]] = neutral;
|
|
}
|
|
if (curr_ply->promotion){
|
|
board[locn[curr_ply->row_to][curr_ply->column_to]]
|
|
= curr_ply->promotion_piece;
|
|
color[locn[curr_ply->row_to][curr_ply->column_to]]
|
|
= curr_ply->player;
|
|
}
|
|
if (curr_ply->next_node != NULL){
|
|
curr_ply = curr_ply->next_node;
|
|
}
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_RESTART:
|
|
GNUChess_Initialize();
|
|
cb_drawboard();
|
|
curr_ply = selected_game->first_ply;
|
|
case COMMAND_SELECT:
|
|
exit_game = true;
|
|
break;
|
|
case COMMAND_QUIT:
|
|
exit_viewer = true;
|
|
break;
|
|
}
|
|
} while (!exit_game && !exit_viewer);
|
|
} else {
|
|
rb->splash ( HZ*2 , "Error parsing game !");
|
|
}
|
|
} while (!exit_viewer);
|
|
}
|
|
|
|
/* ---- show menu ---- */
|
|
static int cb_menu(void)
|
|
{
|
|
int selection;
|
|
int result = 0;
|
|
bool menu_quit = false;
|
|
|
|
MENUITEM_STRINGLIST(menu,"Chessbox Menu",NULL,"New Game","Resume Game",
|
|
"Save Game", "Restore Game",
|
|
#ifdef HAVE_PLAYBACK_CONTROL
|
|
"Playback Control",
|
|
#endif
|
|
"Quit");
|
|
|
|
while(!menu_quit)
|
|
{
|
|
switch(rb->do_menu(&menu, &selection, NULL, false))
|
|
{
|
|
case 0:
|
|
menu_quit = true;
|
|
result = COMMAND_RESTART;
|
|
break;
|
|
case 1:
|
|
result = COMMAND_RESUME;
|
|
menu_quit = true;
|
|
break;
|
|
case 2:
|
|
result = COMMAND_SAVE;
|
|
menu_quit = true;
|
|
break;
|
|
case 3:
|
|
result = COMMAND_RESTORE;
|
|
menu_quit = true;
|
|
break;
|
|
case 4:
|
|
#ifdef HAVE_PLAYBACK_CONTROL
|
|
playback_control(NULL);
|
|
break;
|
|
case 5:
|
|
#endif
|
|
result = COMMAND_QUIT;
|
|
menu_quit = true;
|
|
break;
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/* ---- get a command in game mode ---- */
|
|
struct cb_command cb_getcommand (void) {
|
|
static short x = 4 , y = 3 ;
|
|
short c , r , l;
|
|
int button, lastbutton = BUTTON_NONE;
|
|
int marked = false , from_marked = false ;
|
|
short marked_x = 0 , marked_y = 0 ;
|
|
struct cb_command result = { 0, {0,0,0,0,0}, 0 };
|
|
|
|
cb_switch ( x , y );
|
|
/* main loop */
|
|
while ( true ) {
|
|
button = rb->button_get(true);
|
|
switch (button) {
|
|
#ifdef CB_RC_QUIT
|
|
case CB_RC_QUIT:
|
|
result.type = COMMAND_QUIT;
|
|
return result;
|
|
#endif
|
|
case CB_MENU:
|
|
result.type = cb_menu();
|
|
return result;
|
|
case CB_LEVEL:
|
|
result.type = COMMAND_LEVEL;
|
|
return result;
|
|
case CB_PLAY:
|
|
#ifdef CB_PLAY_PRE
|
|
if (lastbutton != CB_PLAY_PRE)
|
|
break;
|
|
#endif
|
|
result.type = COMMAND_PLAY;
|
|
return result;
|
|
case CB_UP:
|
|
if ( !from_marked ) cb_switch ( x , y );
|
|
y++;
|
|
if ( y == 8 ) {
|
|
y = 0;
|
|
x--;
|
|
if ( x < 0 ) x = 7;
|
|
}
|
|
if ( marked && ( marked_x == x ) && ( marked_y == y ) ) {
|
|
from_marked = true ;
|
|
} else {
|
|
from_marked = false ;
|
|
cb_switch ( x , y );
|
|
}
|
|
break;
|
|
case CB_DOWN:
|
|
if ( !from_marked ) cb_switch ( x , y );
|
|
y--;
|
|
if ( y < 0 ) {
|
|
y = 7;
|
|
x++;
|
|
if ( x == 8 ) x = 0;
|
|
}
|
|
if ( marked && ( marked_x == x ) && ( marked_y == y ) ) {
|
|
from_marked = true ;
|
|
} else {
|
|
from_marked = false ;
|
|
cb_switch ( x , y );
|
|
}
|
|
break;
|
|
case CB_LEFT:
|
|
if ( !from_marked ) cb_switch ( x , y );
|
|
x--;
|
|
if ( x < 0 ) {
|
|
x = 7;
|
|
y++;
|
|
if ( y == 8 ) y = 0;
|
|
}
|
|
if ( marked && ( marked_x == x ) && ( marked_y == y ) ) {
|
|
from_marked = true ;
|
|
} else {
|
|
from_marked = false ;
|
|
cb_switch ( x , y );
|
|
}
|
|
break;
|
|
case CB_RIGHT:
|
|
if ( !from_marked ) cb_switch ( x , y );
|
|
x++;
|
|
if ( x == 8 ) {
|
|
x = 0;
|
|
y--;
|
|
if ( y < 0 ) y = 7;
|
|
}
|
|
if ( marked && ( marked_x == x ) && ( marked_y == y ) ) {
|
|
from_marked = true ;
|
|
} else {
|
|
from_marked = false ;
|
|
cb_switch ( x , y );
|
|
}
|
|
break;
|
|
case CB_SELECT:
|
|
#ifdef CB_SELECT_PRE
|
|
if (lastbutton != CB_SELECT_PRE)
|
|
break;
|
|
#endif
|
|
if ( !marked ) {
|
|
xy2cr ( x , y , &c , &r );
|
|
l = locn[r][c];
|
|
if ( ( color[l]!=computer ) && ( board[l]!=no_piece ) ) {
|
|
marked = true;
|
|
from_marked = true ;
|
|
marked_x = x;
|
|
marked_y = y;
|
|
}
|
|
} else {
|
|
if ( ( marked_x == x ) && ( marked_y == y ) ) {
|
|
marked = false;
|
|
from_marked = false;
|
|
} else {
|
|
xy2cr ( marked_x , marked_y , &c , &r );
|
|
result.mv_s[0] = 'a' + c;
|
|
result.mv_s[1] = '1' + r;
|
|
xy2cr ( x , y , &c , &r );
|
|
result.mv_s[2] = 'a' + c;
|
|
result.mv_s[3] = '1' + r;
|
|
result.mv_s[4] = '\00';
|
|
result.type = COMMAND_MOVE;
|
|
return result;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
if (button != BUTTON_NONE)
|
|
lastbutton = button;
|
|
}
|
|
|
|
}
|
|
|
|
/* ---- game main loop ---- */
|
|
void cb_play_game(void) {
|
|
struct cb_command command;
|
|
struct pgn_game_node *game;
|
|
char move_buffer[20];
|
|
|
|
/* init status */
|
|
bool exit = false;
|
|
|
|
/* load opening book, soon */
|
|
|
|
/* init board */
|
|
GNUChess_Initialize();
|
|
|
|
/* init PGN history data structures */
|
|
game = pgn_init_game();
|
|
|
|
/* restore saved position, if saved */
|
|
cb_restoreposition();
|
|
/* TODO: save/restore the PGN history of unfinished games */
|
|
|
|
/* draw the board */
|
|
/* I don't like configscreens, start game inmediatly */
|
|
cb_drawboard();
|
|
|
|
while (!exit) {
|
|
if ( mate ) {
|
|
rb->splash ( HZ*3 , "Checkmate!" );
|
|
rb->button_get(true);
|
|
pgn_store_game(game);
|
|
GNUChess_Initialize();
|
|
game = pgn_init_game();
|
|
cb_drawboard();
|
|
}
|
|
command = cb_getcommand ();
|
|
switch (command.type) {
|
|
case COMMAND_MOVE:
|
|
if ( ! VerifyMove (opponent, command.mv_s , 0 , &command.mv, move_buffer ) ) {
|
|
rb->splash ( HZ/2 , "Illegal move!" );
|
|
cb_drawboard();
|
|
} else {
|
|
cb_drawboard();
|
|
|
|
/* Add the ply to the PGN history (in algebraic notation) */
|
|
pgn_append_ply(game, opponent, move_buffer, mate);
|
|
|
|
rb->splash ( 0 , "Thinking..." );
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost ( true );
|
|
#endif
|
|
SelectMove ( computer , 0 , cb_wt_callback, move_buffer);
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost ( false );
|
|
#endif
|
|
/* Add the ply to the PGN history (in algebraic notation) and check
|
|
* for the result of the game which is only calculated in SelectMove
|
|
*/
|
|
if (move_buffer[0] != '\0'){
|
|
pgn_append_ply(game, computer, move_buffer, mate);
|
|
} else {
|
|
pgn_set_result(game, mate);
|
|
}
|
|
|
|
if ( wt_command == COMMAND_QUIT ) {
|
|
exit = true;
|
|
break;
|
|
}
|
|
cb_drawboard();
|
|
}
|
|
break;
|
|
#ifdef COMMAND_RESTART
|
|
case COMMAND_RESTART:
|
|
GNUChess_Initialize();
|
|
game = pgn_init_game();
|
|
cb_drawboard();
|
|
break;
|
|
#endif
|
|
case COMMAND_RESUME:
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_SAVE:
|
|
cb_saveposition();
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_RESTORE:
|
|
/* watch out, it will reset the game if no previous game was saved! */
|
|
|
|
/* init board */
|
|
GNUChess_Initialize();
|
|
|
|
/* init PGN history data structures */
|
|
game = pgn_init_game();
|
|
|
|
/* restore saved position, if saved */
|
|
cb_restoreposition();
|
|
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_PLAY:
|
|
if (opponent == white) {
|
|
opponent = black;
|
|
computer = white;
|
|
} else {
|
|
opponent = white;
|
|
computer = black;
|
|
}
|
|
rb->splash ( 0 , "Thinking..." );
|
|
ElapsedTime(1);
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost ( true );
|
|
#endif
|
|
SelectMove ( computer , 0 , cb_wt_callback , move_buffer );
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost ( false );
|
|
#endif
|
|
|
|
/* Add the ply to the PGN history (in algebraic notation) and check
|
|
* for the result of the game which is only calculated in SelectMove
|
|
*/
|
|
if (move_buffer[0] != '\0'){
|
|
pgn_append_ply(game, computer, move_buffer, mate);
|
|
} else {
|
|
pgn_set_result(game, mate);
|
|
}
|
|
|
|
if ( wt_command == COMMAND_QUIT ) {
|
|
exit = true;
|
|
break;
|
|
}
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_LEVEL:
|
|
cb_levelup ( );
|
|
cb_drawboard();
|
|
break;
|
|
case COMMAND_QUIT:
|
|
exit = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
cb_saveposition();
|
|
/* TODO: save/restore the PGN history of unfinished games */
|
|
rb->lcd_setfont(FONT_UI);
|
|
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* plugin entry point.
|
|
******************************************************************************/
|
|
enum plugin_status plugin_start(const void* parameter) {
|
|
|
|
/* plugin init */
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
|
|
/* end of plugin init */
|
|
|
|
/* if the plugin was invoked as a viewer, parse the file and show the game list
|
|
* else, start playing a game
|
|
*/
|
|
if (parameter != NULL) {
|
|
cb_start_viewer((char *)parameter);
|
|
} else {
|
|
cb_play_game();
|
|
}
|
|
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
#endif /* HAVE_LCD_BITMAP */
|