rockbox/uisimulator/common/lcd-common.c
Solomon Peachy 0c4f89370d [2/4] get rid of HAVE_LCD_CHARCELLS
HAVE_LCD_BITMAP is now redundant.

lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change

Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
2020-07-24 21:20:13 +00:00

137 lines
2.9 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Robert E. Hak <rhak@ramapo.edu>
*
* Windows Copyright (C) 2002 by Felix Arends
* X11 Copyright (C) 2002 by Daniel Stenberg <daniel@haxx.se>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdbool.h>
#include "config.h"
#include "system.h"
#include "lcd.h"
#if defined(HAVE_TRANSFLECTIVE_LCD) && defined(HAVE_LCD_SLEEP)
/* in uisimulator/sdl/lcd-bitmap.c */
extern void sim_backlight(int value);
#endif
#ifdef HAVE_LCD_ENABLE
static bool lcd_enabled = false;
#endif
#ifdef HAVE_LCD_SLEEP
static bool lcd_sleeping = true;
#endif
void lcd_set_flip(bool yesno)
{
(void)yesno;
}
void lcd_set_invert_display(bool invert)
{
(void)invert;
}
int lcd_default_contrast(void)
{
return 28;
}
#ifdef HAVE_REMOTE_LCD
void lcd_remote_set_contrast(int val)
{
(void)val;
}
void lcd_remote_backlight_on(int val)
{
(void)val;
}
void lcd_remote_backlight_off(int val)
{
(void)val;
}
void lcd_remote_set_flip(bool yesno)
{
(void)yesno;
}
void lcd_remote_set_invert_display(bool invert)
{
(void)invert;
}
#endif
#ifdef HAVE_LCD_SLEEP
void lcd_sleep(void)
{
lcd_sleeping = true;
#ifdef HAVE_TRANSFLECTIVE_LCD
sim_backlight(0); /* completely blacken the screen */
#endif
}
void lcd_awake(void)
{
if (lcd_sleeping)
{
send_event(LCD_EVENT_ACTIVATION, NULL);
lcd_sleeping = false;
#ifdef HAVE_TRANSFLECTIVE_LCD
sim_backlight(0); /* Make LCD visible again */
#endif
}
}
#endif
#ifdef HAVE_LCD_ENABLE
void lcd_enable(bool on)
{
if (on && !lcd_enabled)
{
#ifdef HAVE_LCD_SLEEP
/* lcd_awake will handle the activation call */
lcd_awake();
#else
send_event(LCD_EVENT_ACTIVATION, NULL);
#endif
}
lcd_enabled = on;
}
#endif
#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
bool lcd_active(void)
{
bool retval = false;
#ifdef HAVE_LCD_ENABLE
retval = lcd_enabled;
#endif
#ifdef HAVE_LCD_SLEEP
if (!retval)
retval = !lcd_sleeping;
#endif
return retval;
}
#endif
#ifdef HAVE_LCD_SHUTDOWN
void lcd_shutdown(void)
{
}
#endif