7f1e6b4638
with the addition of suspending all events on thread start and exit we don't really need to block on THREAD_QUIT in so many places Removed suspend clearing on event unregister and updated comments Change-Id: Id9c6a460def558c5331ee292035691a9f82b2c43
656 lines
20 KiB
C
656 lines
20 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2019 William Wilgus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* lua events from rockbox *****************************************************
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* This library allows events to be subscribed / recieved within a lua script
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* most events in rb are synchronous so flags are set and later checked by a
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* secondary thread to make them (semi?) asynchronous.
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*
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* There are a few caveats to be aware of:
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* FIRST, The main lua state is halted till the lua callback(s) are finished
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* Yielding will not return control to your script from within a callback
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* Also, subsequent callbacks may be delayed by the code in your lua callback
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* SECOND, You must store the value returned from the event_register function
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* you might get away with it for a bit but gc will destroy your callback
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* eventually if you do not store the event
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* THIRD, You only get one cb per event type
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* ["action", "button", "custom", "playback", "timer"]
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* (Re-registration of an event overwrites the previous one)
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*
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* Usage:
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* possible events =["action", "button", "custom", "playback", "timer"]
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*
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* local ev = rockev.register("event", cb_function, [timeout / flags])
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* cb_function([id] [, data]) ... end
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*
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*
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* rockev.trigger("event", [true/false], [id])
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* sets an event to triggered,
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* NOTE!, CUSTOM_EVENT must be unset manually
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* id is only passed to callback by custom and playback events
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*
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* rockev.suspend(["event"/nil][true/false]) passing nil suspends all events
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* stops event from executing, any event before re-enabling will be lost.
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* Passing false will clear the suspend as will
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* unregistering or re-registering an event (except suspend all)
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*
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* rockev.unregister(evX)
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* Use unregister(evX) to remove an event
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* Unregistering is not necessary before script end, it will be
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* cleaned up on script exit
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*
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*******************************************************************************
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* *
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*/
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#define LUA_LIB
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#define _ROCKCONF_H_ /* We don't need strcmp() etc. wrappers */
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#include "lua.h"
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#include "lauxlib.h"
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#include "plugin.h"
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#include "rocklib_events.h"
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#define EVENT_METATABLE "event metatable"
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#define EVENT_THREAD LUA_ROCKEVENTSNAME ".thread"
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#define EV_STACKSZ DEFAULT_STACK_SIZE
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#define LUA_SUCCESS 0
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#define EV_TIMER_FREQ (TIMER_FREQ / HZ)
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#define EV_TICKS (HZ / 5)
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#define EV_INPUT (HZ / 4)
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//#define DEBUG_EV
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enum e_thread_state_flags{
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THREAD_QUIT = 0x0,
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THREAD_YIELD = 0x1,
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THREAD_TIMEREVENT = 0x2,
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THREAD_PLAYBKEVENT = 0x4,
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THREAD_ACTEVENT = 0x8,
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THREAD_BUTEVENT = 0x10,
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THREAD_CUSTOMEVENT = 0x20,
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//THREAD_AVAILEVENT = 0x40,
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//THREAD_AVAILEVENT = 0x80,
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/* thread state holds 3 status items using masks and bitshifts */
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THREAD_STATEMASK = 0x00FF,
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THREAD_SUSPENDMASK = 0xFF00,
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THREAD_INPUTMASK = 0xFF0000,
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};
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enum {
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ACTEVENT = 0,
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BUTEVENT,
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CUSTOMEVENT,
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PLAYBKEVENT,
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TIMEREVENT,
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EVENT_CT
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};
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static const unsigned char thread_ev_states[EVENT_CT] =
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{
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[ACTEVENT] = THREAD_ACTEVENT,
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[BUTEVENT] = THREAD_BUTEVENT,
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[CUSTOMEVENT] = THREAD_CUSTOMEVENT,
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[PLAYBKEVENT] = THREAD_PLAYBKEVENT,
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[TIMEREVENT] = THREAD_TIMEREVENT,
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};
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static const char *const ev_map[EVENT_CT] =
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{
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[ACTEVENT] = "action",
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[BUTEVENT] = "button",
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[CUSTOMEVENT] = "custom",
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[PLAYBKEVENT] = "playback",
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[TIMEREVENT] = "timer",
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};
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struct cb_data {
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int cb_ref;
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unsigned long id;
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void *data;
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};
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struct event_data {
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/* lua */
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lua_State *L;
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lua_State *NEWL;
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/* rockbox */
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unsigned int thread_id;
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int thread_state;
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long *event_stack;
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long timer_ticks;
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short freq_input;
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short next_input;
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short next_event;
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/* callbacks */
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struct cb_data *cb[EVENT_CT];
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};
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static struct event_data ev_data;
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static struct mutex rev_mtx SHAREDBSS_ATTR;
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#ifdef DEBUG_EV
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static int dbg_hook_calls = 0;
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#endif
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static inline bool has_event(int ev_flag)
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{
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return ((THREAD_STATEMASK & (ev_data.thread_state & ev_flag)) == ev_flag);
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}
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static inline bool is_suspend(int ev_flag)
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{
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ev_flag <<= 8;
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return ((THREAD_SUSPENDMASK & (ev_data.thread_state & ev_flag)) == ev_flag);
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}
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static void init_event_data(lua_State *L, struct event_data *ev_data)
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{
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/* lua */
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ev_data->L = L;
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//ev_data->NEWL = NULL;
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/* rockbox */
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ev_data->thread_id = UINT_MAX;
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ev_data->thread_state = THREAD_YIELD | THREAD_SUSPENDMASK;
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//ev_data->event_stack = NULL;
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//ev_data->timer_ticks = 0;
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ev_data->freq_input = EV_INPUT;
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ev_data->next_input = EV_INPUT;
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ev_data->next_event = EV_TICKS;
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/* callbacks */
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for (int i= 0; i < EVENT_CT; i++)
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ev_data->cb[i] = NULL;
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}
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/* lock and unlock routines allow us to execute the event thread without
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* trashing the lua state on error, yield, or sleep in the callback functions */
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static inline void rev_lock_mtx(void)
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{
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rb->mutex_lock(&rev_mtx);
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}
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static inline void rev_unlock_mtx(void)
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{
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rb->mutex_unlock(&rev_mtx);
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}
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static void lua_interrupt_callback( lua_State *L, lua_Debug *ar)
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{
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(void) L;
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(void) ar;
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#ifdef DEBUG_EV
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dbg_hook_calls++;
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#endif
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rb->yield();
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rev_lock_mtx();
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rev_unlock_mtx(); /* must wait till event thread is done to continue */
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#ifdef DEBUG_EV
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rb->splashf(0, "spin %d, hooked %d", dbg_hook_calls, (lua_gethookmask(L) != 0));
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unsigned char delay = -1;
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/* we can't sleep or yield without affecting count so lets spin in a loop */
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while(delay > 0) {delay--;}
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if (lua_gethookmask(L) == 0)
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dbg_hook_calls = 0;
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#endif
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/* if callback error, pass error to the main lua state */
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if (lua_status(ev_data.NEWL) != LUA_SUCCESS)
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luaL_error (L, lua_tostring (ev_data.NEWL, -1));
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}
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static void lua_interrupt_set(lua_State *L, bool is_enabled)
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{
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const int hookmask = LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT;
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if (is_enabled)
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lua_sethook(L, lua_interrupt_callback, hookmask, 1 );
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else
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lua_sethook(L, NULL, 0, 0 );
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}
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static int lua_rev_callback(lua_State *L, struct cb_data *cbd)
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{
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int lua_status = LUA_ERRRUN;
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if (L != NULL)
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{
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/* load cb function from lua registry */
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lua_rawgeti(L, LUA_REGISTRYINDEX, cbd->cb_ref);
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lua_pushinteger(L, cbd->id);
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lua_pushlightuserdata (L, cbd->data);
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lua_status = lua_resume(L, 2);
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if (lua_status == LUA_YIELD) /* coroutine.yield() disallowed */
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luaL_where(L, 0); /* push error string on stack */
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}
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return lua_status;
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}
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static void event_thread(void)
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{
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unsigned long action;
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int event;
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int ev_flag;
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while(ev_data.thread_state != THREAD_QUIT && lua_status(ev_data.L) == LUA_SUCCESS)
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{
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rev_lock_mtx();
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lua_interrupt_set(ev_data.L, true);
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for (event = 0; event < EVENT_CT; event++)
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{
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ev_flag = thread_ev_states[event];
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if (!has_event(ev_flag) || is_suspend(ev_flag))
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continue; /* check next event */
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ev_data.thread_state &= ~(ev_flag); /* event handled */
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switch (event)
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{
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case ACTEVENT:
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action = get_plugin_action(TIMEOUT_NOBLOCK, true);
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if (action == ACTION_UNKNOWN)
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continue; /* check next event */
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else if (action == ACTION_NONE)
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{
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/* only send ACTION_NONE once */
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if (ev_data.cb[ACTEVENT]->id == ACTION_NONE ||
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rb->button_status() != 0)
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continue; /* check next event */
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}
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ev_data.cb[ACTEVENT]->id = action;
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break;
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case BUTEVENT:
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ev_data.cb[BUTEVENT]->id = rb->button_get(false);
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if (ev_data.cb[BUTEVENT]->id == BUTTON_NONE)
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continue; /* check next event */
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break;
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case CUSTOMEVENT:
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ev_data.thread_state |= thread_ev_states[CUSTOMEVENT]; // don't reset */
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break;
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case PLAYBKEVENT:
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break;
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case TIMEREVENT:
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ev_data.cb[TIMEREVENT]->id = *rb->current_tick + ev_data.timer_ticks;
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break;
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}
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if (lua_rev_callback(ev_data.NEWL, ev_data.cb[event]) != LUA_SUCCESS)
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{
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rev_unlock_mtx();
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goto event_error;
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}
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}
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rev_unlock_mtx(); /* we are safe to release back to main lua state */
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do
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{
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#ifdef DEBUG_EV
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dbg_hook_calls--;
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#endif
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lua_interrupt_set(ev_data.L, false);
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ev_data.next_event = EV_TICKS;
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rb->yield();
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} while(ev_data.thread_state == THREAD_YIELD || is_suspend(THREAD_SUSPENDMASK >> 8));
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}
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event_error:
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/* thread is exiting -- clean up */
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rb->timer_unregister();
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//rb->yield();
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rb->thread_exit();
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return;
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}
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/* timer interrupt callback */
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static void rev_timer_isr(void)
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{
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if (!is_suspend(THREAD_SUSPENDMASK >> 8)) /* all events suspended? */
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{
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ev_data.next_event--;
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ev_data.next_input--;
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if (ev_data.next_input <=0)
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{
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ev_data.thread_state |= ((ev_data.thread_state & THREAD_INPUTMASK) >> 16);
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ev_data.next_input = ev_data.freq_input;
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}
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if (ev_data.cb[TIMEREVENT] != NULL && !is_suspend(TIMEREVENT))
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{
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if (TIME_AFTER(*rb->current_tick, ev_data.cb[TIMEREVENT]->id))
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{
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ev_data.thread_state |= thread_ev_states[TIMEREVENT];
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ev_data.next_event = 0;
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}
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}
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if (ev_data.next_event <= 0)
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lua_interrupt_set(ev_data.L, true);
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}
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}
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static void create_event_thread_ref(struct event_data *ev_data)
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{
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lua_State *L = ev_data->L;
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lua_createtable(L, 2, 0);
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ev_data->event_stack = (long *) lua_newuserdata (L, EV_STACKSZ);
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/* attach EVENT_METATABLE to ud so we get notified on garbage collection */
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luaL_getmetatable (L, EVENT_METATABLE);
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lua_setmetatable (L, -2);
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lua_rawseti(L, -2, 1);
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ev_data->NEWL = lua_newthread(L);
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lua_rawseti(L, -2, 2);
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lua_setfield (L, LUA_REGISTRYINDEX, EVENT_THREAD); /* store references */
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}
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static void destroy_event_thread_ref(struct event_data *ev_data)
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{
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lua_State *L = ev_data->L;
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ev_data->event_stack = NULL;
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ev_data->NEWL = NULL;
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lua_pushnil(L);
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lua_setfield (L, LUA_REGISTRYINDEX, EVENT_THREAD); /* free references */
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}
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static void exit_event_thread(struct event_data *ev_data)
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{
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ev_data->thread_state = THREAD_QUIT;
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rb->thread_wait(ev_data->thread_id); /* wait for thread to exit */
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}
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static void init_event_thread(bool init, struct event_data *ev_data)
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{
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if (ev_data->event_stack != NULL) /* make sure we don't double free */
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{
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if (!init && ev_data->thread_id != UINT_MAX)
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{
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ev_data->thread_state |= THREAD_SUSPENDMASK; /* suspend all events */
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rb->yield();
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exit_event_thread(ev_data);
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destroy_event_thread_ref(ev_data);
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lua_interrupt_set(ev_data->L, false);
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ev_data->thread_state = THREAD_YIELD | THREAD_SUSPENDMASK;
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ev_data->thread_id = UINT_MAX;
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}
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return;
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}
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else if (!init || ev_data->thread_state == THREAD_QUIT)
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return;
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create_event_thread_ref(ev_data);
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if (ev_data->NEWL == NULL || ev_data->event_stack == NULL)
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return;
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ev_data->thread_id = rb->create_thread(&event_thread,
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ev_data->event_stack,
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EV_STACKSZ,
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0,
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EVENT_THREAD
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IF_PRIO(, PRIORITY_SYSTEM)
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IF_COP(, COP));
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/* Timer is used to poll waiting events */
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rb->timer_register(0, NULL, EV_TIMER_FREQ, rev_timer_isr IF_COP(, CPU));
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ev_data->thread_state &= ~THREAD_SUSPENDMASK;
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}
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static void playback_event_callback(unsigned short id, void *data)
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{
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/* playback events are synchronous we need to return ASAP so set a flag */
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if (!is_suspend(THREAD_PLAYBKEVENT)) /* playback events suspended? */
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{
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ev_data.thread_state |= thread_ev_states[PLAYBKEVENT];
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ev_data.cb[PLAYBKEVENT]->id = id;
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ev_data.cb[PLAYBKEVENT]->data = data;
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lua_interrupt_set(ev_data.L, true);
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}
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}
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static void register_playbk_events(int flag_events,
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void (*handler)(unsigned short id, void *data))
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{
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long unsigned int i = 0;
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const unsigned short playback_events[7] =
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{ /*flags*/
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PLAYBACK_EVENT_START_PLAYBACK, /* 0x1 */
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PLAYBACK_EVENT_TRACK_BUFFER, /* 0x2 */
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PLAYBACK_EVENT_CUR_TRACK_READY, /* 0x4 */
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PLAYBACK_EVENT_TRACK_FINISH, /* 0x8 */
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PLAYBACK_EVENT_TRACK_CHANGE, /* 0x10*/
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PLAYBACK_EVENT_TRACK_SKIP, /* 0x20*/
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PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE /* 0x40*/
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};
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for(; i < ARRAYLEN(playback_events); i++, flag_events >>= 1)
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{
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if (flag_events == 0) /* remove events */
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rb->remove_event(playback_events[i], handler);
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else /* add events */
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if ((flag_events & 0x1) == 0x1)
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rb->add_event(playback_events[i], handler);
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}
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}
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static void destroy_event_userdata(lua_State *L, int event)
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{
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if (ev_data.cb[event] != NULL)
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{
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int ev_flag = thread_ev_states[event];
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int ev_clear = (ev_flag | (ev_flag << 16));
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if (!is_suspend(THREAD_SUSPENDMASK >> 8)) /* all events suspended? */
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ev_clear |= (ev_flag << 8);
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ev_data.thread_state &= ~(ev_clear);
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luaL_unref (L, LUA_REGISTRYINDEX, ev_data.cb[event]->cb_ref);
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ev_data.cb[event] = NULL;
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}
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}
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static void create_event_userdata(lua_State *L, int event, int index)
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{
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/* if function is already registered , unregister it */
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destroy_event_userdata(L, event);
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if (!lua_isfunction (L, index))
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{
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init_event_thread(false, &ev_data);
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luaL_typerror (L, index, "function");
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return;
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}
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lua_pushvalue (L, index); /* copy passed lua function on top of stack */
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int ref_lua = luaL_ref(L, LUA_REGISTRYINDEX);
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ev_data.cb[event] = (struct cb_data *)lua_newuserdata(L, sizeof(struct cb_data));
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ev_data.cb[event]->cb_ref = ref_lua; /* store ref for later call/release */
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/* attach EVENT_METATABLE to ud so we get notified on garbage collection */
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luaL_getmetatable (L, EVENT_METATABLE);
|
|
lua_setmetatable (L, -2);
|
|
/* cb_data is on top of stack */
|
|
}
|
|
|
|
static int rockev_gc(lua_State *L) {
|
|
bool has_events = false;
|
|
void *d = (void *) lua_touserdata (L, 1);
|
|
|
|
if (d == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
else if (d == ev_data.event_stack) /* thread stack is gc'd kill thread */
|
|
{
|
|
init_event_thread(false, &ev_data);
|
|
}
|
|
else if (d == ev_data.cb[PLAYBKEVENT])
|
|
{
|
|
register_playbk_events(0, &playback_event_callback);
|
|
}
|
|
|
|
for( int i= 0; i < EVENT_CT; i++)
|
|
{
|
|
if (d == ev_data.cb[i])
|
|
destroy_event_userdata(L, i);
|
|
else if (ev_data.cb[i] != NULL)
|
|
has_events = true;
|
|
}
|
|
|
|
if (!has_events) /* nothing to wait for kill thread */
|
|
init_event_thread(false, &ev_data);
|
|
|
|
return 0;
|
|
}
|
|
|
|
/******************************************************************************
|
|
* LUA INTERFACE **************************************************************
|
|
*******************************************************************************
|
|
*/
|
|
|
|
static int rockev_register(lua_State *L)
|
|
{
|
|
int event = luaL_checkoption(L, 1, NULL, ev_map);
|
|
int ev_flag = thread_ev_states[event];
|
|
int playbk_events;
|
|
|
|
lua_settop (L, 3); /* we need to lock our optional args before...*/
|
|
create_event_userdata(L, event, 2);/* cb_data is on top of stack */
|
|
|
|
switch (event)
|
|
{
|
|
case ACTEVENT:
|
|
/* fall through */
|
|
case BUTEVENT:
|
|
ev_data.freq_input = luaL_optinteger(L, 3, EV_INPUT);
|
|
if (ev_data.freq_input < HZ / 20) ev_data.freq_input = HZ / 20;
|
|
ev_data.thread_state |= (ev_flag | (ev_flag << 16));
|
|
break;
|
|
case CUSTOMEVENT:
|
|
break;
|
|
case PLAYBKEVENT:
|
|
/* see register_playbk_events() for flags */
|
|
playbk_events = luaL_optinteger(L, 3, 0x3F);
|
|
register_playbk_events(playbk_events, &playback_event_callback);
|
|
break;
|
|
case TIMEREVENT:
|
|
ev_data.timer_ticks = luaL_checkinteger(L, 3);
|
|
ev_data.cb[TIMEREVENT]->id = *rb->current_tick + ev_data.timer_ticks;
|
|
break;
|
|
}
|
|
|
|
init_event_thread(true, &ev_data);
|
|
|
|
return 1; /* returns cb_data */
|
|
}
|
|
|
|
static int rockev_suspend(lua_State *L)
|
|
{
|
|
if (ev_data.thread_state == THREAD_QUIT)
|
|
return 0;
|
|
|
|
int event; /*Arg 1 is event pass nil to suspend all */
|
|
bool suspend = luaL_optboolean(L, 2, true);
|
|
int ev_flag = THREAD_SUSPENDMASK;
|
|
|
|
if (!lua_isnoneornil(L, 1))
|
|
{
|
|
event = luaL_checkoption(L, 1, NULL, ev_map);
|
|
ev_flag = thread_ev_states[event] << 8;
|
|
}
|
|
|
|
if (suspend)
|
|
ev_data.thread_state |= ev_flag;
|
|
else
|
|
ev_data.thread_state &= ~(ev_flag);
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int rockev_trigger(lua_State *L)
|
|
{
|
|
int event = luaL_checkoption(L, 1, NULL, ev_map);
|
|
bool enable = luaL_optboolean(L, 2, true);
|
|
|
|
int ev_flag;
|
|
|
|
/* protect from invalid events */
|
|
if (ev_data.cb[event] != NULL)
|
|
{
|
|
ev_flag = thread_ev_states[event];
|
|
/* allow user to pass an id to some of the callback functions */
|
|
ev_data.cb[event]->id = luaL_optinteger(L, 3, ev_data.cb[event]->id);
|
|
|
|
if (enable)
|
|
ev_data.thread_state |= ev_flag;
|
|
else
|
|
ev_data.thread_state &= ~(ev_flag);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
static int rockev_unregister(lua_State *L)
|
|
{
|
|
luaL_checkudata (L, 1, EVENT_METATABLE);
|
|
rockev_gc(L);
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
/*
|
|
** Creates events metatable.
|
|
*/
|
|
static int event_create_meta (lua_State *L) {
|
|
luaL_newmetatable (L, EVENT_METATABLE);
|
|
/* set __gc field so we can clean-up our objects */
|
|
lua_pushcfunction (L, rockev_gc);
|
|
lua_setfield (L, -2, "__gc");
|
|
return 1;
|
|
}
|
|
|
|
static const struct luaL_reg evlib[] = {
|
|
{"register", rockev_register},
|
|
{"suspend", rockev_suspend},
|
|
{"trigger", rockev_trigger},
|
|
{"unregister", rockev_unregister},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
int luaopen_rockevents (lua_State *L) {
|
|
rb->mutex_init(&rev_mtx);
|
|
init_event_data(L, &ev_data);
|
|
event_create_meta (L);
|
|
luaL_register (L, LUA_ROCKEVENTSNAME, evlib);
|
|
return 1;
|
|
}
|