bb618dbd84
Modify the %Tl() tag to add a new region 'lock' which will lock/unlock the wps/sbs from touches (hardware buttons still work) You can also specify a region to work when locked by prepending ^ to the action name (this is probably about to change though) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30218 a1c6a512-1295-4272-9138-f99709370657
284 lines
10 KiB
C
284 lines
10 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 - Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include <stdio.h>
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#include "action.h"
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#include "skin_engine.h"
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#include "wps_internals.h"
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#include "misc.h"
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#include "option_select.h"
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#include "sound.h"
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#include "settings_list.h"
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#include "wps.h"
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#include "lang.h"
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#include "splash.h"
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#include "playlist.h"
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#include "dsp.h"
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/** Disarms all touchregions. */
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void skin_disarm_touchregions(struct wps_data *data)
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{
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struct skin_token_list *regions = data->touchregions;
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while (regions)
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{
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((struct touchregion *)regions->token->value.data)->armed = false;
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regions = regions->next;
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}
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}
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/* Get the touched action.
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* egde_offset is a percentage value for the position of the touch
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* inside the bar for regions which arnt WPS_TOUCHREGION_ACTION type.
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*/
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int skin_get_touchaction(struct wps_data *data, int* edge_offset,
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struct touchregion **retregion)
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{
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int returncode = ACTION_NONE;
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short x,y;
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short vx, vy;
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int type = action_get_touchscreen_press(&x, &y);
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struct touchregion *r, *temp = NULL;
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bool repeated = (type == BUTTON_REPEAT);
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bool released = (type == BUTTON_REL);
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bool pressed = (type == BUTTON_TOUCHSCREEN);
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struct skin_token_list *regions = data->touchregions;
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bool needs_repeat;
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while (regions)
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{
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r = (struct touchregion *)regions->token->value.data;
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/* make sure this region's viewport is visible */
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if (r->wvp->hidden_flags&VP_DRAW_HIDDEN)
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{
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regions = regions->next;
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continue;
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}
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if (data->touchscreen_locked &&
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(r->action != ACTION_TOUCH_SOFTLOCK && !r->allow_while_locked))
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{
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regions = regions->next;
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continue;
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}
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needs_repeat = r->press_length != PRESS;
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/* check if it's inside this viewport */
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if (viewport_point_within_vp(&(r->wvp->vp), x, y))
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{ /* reposition the touch inside the viewport since touchregions
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* are relative to a preceding viewport */
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vx = x - r->wvp->vp.x;
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vy = y - r->wvp->vp.y;
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/* now see if the point is inside this region */
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if (vx >= r->x && vx < r->x+r->width &&
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vy >= r->y && vy < r->y+r->height)
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{
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/* reposition the touch within the area */
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vx -= r->x;
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vy -= r->y;
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switch(r->action)
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{
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case ACTION_TOUCH_SCROLLBAR:
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case ACTION_TOUCH_VOLUME:
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if (edge_offset)
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{
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if(r->width > r->height)
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*edge_offset = vx*100/r->width;
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else
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*edge_offset = vy*100/r->height;
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if (r->reverse_bar)
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*edge_offset = 100 - *edge_offset;
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}
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temp = r;
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returncode = r->action;
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r->last_press = current_tick;
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break;
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default:
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if (r->armed && ((repeated && needs_repeat) ||
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(released && !needs_repeat)))
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{
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returncode = r->action;
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temp = r;
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}
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if (pressed)
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{
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r->armed = true;
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r->last_press = current_tick;
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}
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break;
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}
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}
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}
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regions = regions->next;
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}
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/* On release, all regions are disarmed. */
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if (released)
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skin_disarm_touchregions(data);
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if (retregion && temp)
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*retregion = temp;
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if (temp && temp->press_length == LONG_PRESS)
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temp->armed = false;
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if (returncode != ACTION_NONE)
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{
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if (global_settings.party_mode)
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{
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switch (returncode)
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{
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case ACTION_WPS_PLAY:
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case ACTION_WPS_SKIPPREV:
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case ACTION_WPS_SKIPNEXT:
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case ACTION_WPS_STOP:
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returncode = ACTION_NONE;
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break;
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default:
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break;
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}
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}
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switch (returncode)
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{
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case ACTION_TOUCH_SOFTLOCK:
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data->touchscreen_locked = !data->touchscreen_locked;
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returncode = ACTION_NONE;
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break;
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case ACTION_WPS_PLAY:
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if (!audio_status())
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{
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if ( global_status.resume_index != -1 )
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{
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if (playlist_resume() != -1)
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{
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playlist_start(global_status.resume_index,
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global_status.resume_offset);
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}
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}
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else
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{
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splash(HZ*2, ID2P(LANG_NOTHING_TO_RESUME));
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}
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}
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else
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{
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wps_do_playpause(false);
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}
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returncode = ACTION_REDRAW;
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break;
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case ACTION_WPS_SKIPPREV:
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audio_prev();
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returncode = ACTION_REDRAW;
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break;
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case ACTION_WPS_SKIPNEXT:
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audio_next();
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returncode = ACTION_REDRAW;
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break;
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case ACTION_WPS_STOP:
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audio_stop();
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returncode = ACTION_REDRAW;
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break;
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case ACTION_SETTINGS_INC:
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case ACTION_SETTINGS_DEC:
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{
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const struct settings_list *setting =
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temp->setting_data.setting;
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option_select_next_val(setting,
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returncode == ACTION_SETTINGS_DEC,
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true);
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returncode = ACTION_REDRAW;
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}
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break;
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case ACTION_SETTINGS_SET:
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{
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struct touchsetting *data = &temp->setting_data;
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const struct settings_list *s = data->setting;
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void (*f)(int) = NULL;
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switch (s->flags&F_T_MASK)
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{
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case F_T_CUSTOM:
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s->custom_setting
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->load_from_cfg(s->setting, data->value.text);
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break;
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case F_T_INT:
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case F_T_UINT:
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*(int*)s->setting = data->value.number;
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if (s->flags&F_CHOICE_SETTING)
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f = s->choice_setting->option_callback;
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else if (s->flags&F_TABLE_SETTING)
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f = s->table_setting->option_callback;
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else
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f = s->int_setting->option_callback;
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if (f)
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f(data->value.number);
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break;
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case F_T_BOOL:
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*(bool*)s->setting = data->value.number ? true : false;
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if (s->bool_setting->option_callback)
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s->bool_setting
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->option_callback(data->value.number ? true : false);
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break;
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}
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returncode = ACTION_REDRAW;
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}
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break;
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case ACTION_TOUCH_MUTE:
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{
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const int min_vol = sound_min(SOUND_VOLUME);
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if (global_settings.volume == min_vol)
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global_settings.volume = temp->value;
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else
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{
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temp->value = global_settings.volume;
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global_settings.volume = min_vol;
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}
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setvol();
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returncode = ACTION_REDRAW;
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}
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break;
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case ACTION_TOUCH_SHUFFLE: /* toggle shuffle mode */
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{
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global_settings.playlist_shuffle =
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!global_settings.playlist_shuffle;
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#if CONFIG_CODEC == SWCODEC
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dsp_set_replaygain();
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#endif
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if (global_settings.playlist_shuffle)
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playlist_randomise(NULL, current_tick, true);
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else
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playlist_sort(NULL, true);
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returncode = ACTION_REDRAW;
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}
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break;
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case ACTION_TOUCH_REPMODE: /* cycle the repeat mode setting */
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{
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const struct settings_list *rep_setting =
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find_setting(&global_settings.repeat_mode, NULL);
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option_select_next_val(rep_setting, false, true);
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audio_flush_and_reload_tracks();
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returncode = ACTION_REDRAW;
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}
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break;
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}
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return returncode;
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}
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return ACTION_TOUCHSCREEN;
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}
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