rockbox/tools/checkwps
2010-07-29 12:37:48 +00:00
..
buildall.sh Checkwps: use script for getting the targets instead of hardcoded file (fixes checkwps due to target renaming) 2009-12-29 21:49:44 +00:00
checkwps.c FS#11470 - new skin code, finally svn uses the new parser from the theme editor. This means that a skin that passes the editor WILL pass svn and checkwps (unless the target runs out of skin buffer or something. 2010-07-29 12:37:48 +00:00
checkwps.h fix checkwps breakage caused by r229900 2009-10-06 22:02:06 +00:00
checkwps.make FS#11470 - new skin code, finally svn uses the new parser from the theme editor. This means that a skin that passes the editor WILL pass svn and checkwps (unless the target runs out of skin buffer or something. 2010-07-29 12:37:48 +00:00
cleanall.sh Checkwps: use script for getting the targets instead of hardcoded file (fixes checkwps due to target renaming) 2009-12-29 21:49:44 +00:00
file.h compile checkwps with -Wall, to avoid accidentally breaking it again when a function prototype changes 2009-10-20 17:07:06 +00:00
parse_configure.awk Checkwps: use script for getting the targets instead of hardcoded file (fixes checkwps due to target renaming) 2009-12-29 21:49:44 +00:00
README Major cleanup of checkwps - fix all warnings and add a script to build versions for all supported targets (plus some unsupported ones). You now need to run the version of checkwps that matches the device your WPS is for. 2008-03-26 23:35:34 +00:00
SOURCES FS#11470 - new skin code, finally svn uses the new parser from the theme editor. This means that a skin that passes the editor WILL pass svn and checkwps (unless the target runs out of skin buffer or something. 2010-07-29 12:37:48 +00:00
system-target.h Fix/hack checkwps + add Onda VX747/VX777 targets 2009-08-21 18:15:20 +00:00

This directory contains the checkwps tool which can be used to
validate wps files outside of Rockbox.

checkwps uses the Rockbox WPS parser and is therefore built in
target-specific versions (to avoid making lots of changes to the core
code).

To compile
----------

Just run the ./buildall.sh script


To remove all compiled files
----------------------------

./cleanall.sh


To add a new target
-------------------

Add $target and $modelname from tools/configure to targets.txt