9a3400a4a6
* HWCODEC bootloaders * Remove references to thread structures outside the kernel. They are private and should not be used elsewhere. The mrobe-100 is an offender that gets squashed. * The ata.c hack stuff for large sector disks on iPod Video gets squashed for the same reason. I will no longer maintain it, period; please find the real reason for its difficulties. Change-Id: Iae1a675beac887754eb3cc59b560c941077523f5
2124 lines
67 KiB
C
2124 lines
67 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Ulf Ralberg
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#ifdef HAVE_SIGALTSTACK_THREADS
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/*
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* The sp check in glibc __longjmp_chk() will cause
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* a fatal error when switching threads via longjmp().
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*/
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#undef _FORTIFY_SOURCE
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#endif
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#include "thread-internal.h"
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#include "kernel.h"
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#include "cpu.h"
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#include "string.h"
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#ifdef RB_PROFILE
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#include <profile.h>
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#endif
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#include "core_alloc.h"
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/****************************************************************************
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* ATTENTION!! *
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* See notes below on implementing processor-specific portions! *
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***************************************************************************/
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/* Define THREAD_EXTRA_CHECKS as 1 to enable additional state checks */
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#ifdef DEBUG
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#define THREAD_EXTRA_CHECKS 1 /* Always 1 for DEBUG */
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#else
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#define THREAD_EXTRA_CHECKS 0
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#endif
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/**
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* General locking order to guarantee progress. Order must be observed but
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* all stages are not nescessarily obligatory. Going from 1) to 3) is
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* perfectly legal.
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*
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* 1) IRQ
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* This is first because of the likelyhood of having an interrupt occur that
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* also accesses one of the objects farther down the list. Any non-blocking
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* synchronization done may already have a lock on something during normal
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* execution and if an interrupt handler running on the same processor as
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* the one that has the resource locked were to attempt to access the
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* resource, the interrupt handler would wait forever waiting for an unlock
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* that will never happen. There is no danger if the interrupt occurs on
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* a different processor because the one that has the lock will eventually
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* unlock and the other processor's handler may proceed at that time. Not
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* nescessary when the resource in question is definitely not available to
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* interrupt handlers.
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*
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* 2) Kernel Object
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* 1) May be needed beforehand if the kernel object allows dual-use such as
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* event queues. The kernel object must have a scheme to protect itself from
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* access by another processor and is responsible for serializing the calls
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* to block_thread(_w_tmo) and wakeup_thread both to themselves and to each
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* other. Objects' queues are also protected here.
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*
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* 3) Thread Slot
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* This locks access to the thread's slot such that its state cannot be
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* altered by another processor when a state change is in progress such as
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* when it is in the process of going on a blocked list. An attempt to wake
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* a thread while it is still blocking will likely desync its state with
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* the other resources used for that state.
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*
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* 4) Core Lists
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* These lists are specific to a particular processor core and are accessible
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* by all processor cores and interrupt handlers. The running (rtr) list is
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* the prime example where a thread may be added by any means.
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*/
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|
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/*---------------------------------------------------------------------------
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* Processor specific: core_sleep/core_wake/misc. notes
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*
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* ARM notes:
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* FIQ is not dealt with by the scheduler code and is simply restored if it
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* must by masked for some reason - because threading modifies a register
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* that FIQ may also modify and there's no way to accomplish it atomically.
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* s3c2440 is such a case.
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*
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* Audio interrupts are generally treated at a higher priority than others
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* usage of scheduler code with interrupts higher than HIGHEST_IRQ_LEVEL
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* are not in general safe. Special cases may be constructed on a per-
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* source basis and blocking operations are not available.
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*
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* core_sleep procedure to implement for any CPU to ensure an asychronous
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* wakup never results in requiring a wait until the next tick (up to
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* 10000uS!). May require assembly and careful instruction ordering.
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*
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* 1) On multicore, stay awake if directed to do so by another. If so, goto
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* step 4.
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* 2) If processor requires, atomically reenable interrupts and perform step
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* 3.
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* 3) Sleep the CPU core. If wakeup itself enables interrupts (stop #0x2000
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* on Coldfire) goto step 5.
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* 4) Enable interrupts.
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* 5) Exit procedure.
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*
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* core_wake and multprocessor notes for sleep/wake coordination:
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* If possible, to wake up another processor, the forcing of an interrupt on
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* the woken core by the waker core is the easiest way to ensure a non-
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* delayed wake and immediate execution of any woken threads. If that isn't
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* available then some careful non-blocking synchonization is needed (as on
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* PP targets at the moment).
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*---------------------------------------------------------------------------
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*/
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/* Cast to the the machine pointer size, whose size could be < 4 or > 32
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* (someday :). */
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static struct core_entry cores[NUM_CORES] IBSS_ATTR;
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struct thread_entry threads[MAXTHREADS] IBSS_ATTR;
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static const char main_thread_name[] = "main";
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
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extern uintptr_t stackbegin[];
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extern uintptr_t stackend[];
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#else
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extern uintptr_t *stackbegin;
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extern uintptr_t *stackend;
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#endif
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static inline void core_sleep(IF_COP_VOID(unsigned int core))
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__attribute__((always_inline));
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void check_tmo_threads(void)
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__attribute__((noinline));
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static inline void block_thread_on_l(struct thread_entry *thread, unsigned state)
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__attribute__((always_inline));
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static void add_to_list_tmo(struct thread_entry *thread)
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__attribute__((noinline));
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static void core_schedule_wakeup(struct thread_entry *thread)
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__attribute__((noinline));
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#if NUM_CORES > 1
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static inline void run_blocking_ops(
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unsigned int core, struct thread_entry *thread)
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__attribute__((always_inline));
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#endif
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static void thread_stkov(struct thread_entry *thread)
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__attribute__((noinline));
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static inline void store_context(void* addr)
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__attribute__((always_inline));
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static inline void load_context(const void* addr)
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__attribute__((always_inline));
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#if NUM_CORES > 1
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static void thread_final_exit_do(struct thread_entry *current)
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__attribute__((noinline)) NORETURN_ATTR USED_ATTR;
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#else
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static inline void thread_final_exit(struct thread_entry *current)
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__attribute__((always_inline)) NORETURN_ATTR;
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#endif
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void switch_thread(void)
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__attribute__((noinline));
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/****************************************************************************
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* Processor/OS-specific section - include necessary core support
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*/
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#include "asm/thread.c"
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#if defined (CPU_PP)
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#include "thread-pp.c"
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#endif /* CPU_PP */
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/*
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* End Processor-specific section
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***************************************************************************/
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static NO_INLINE
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void thread_panicf(const char *msg, struct thread_entry *thread)
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{
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IF_COP( const unsigned int core = thread->core; )
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static char namebuf[sizeof (((struct thread_debug_info *)0)->name)];
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const char *name = thread->name;
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if (!name)
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name = "";
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snprintf(namebuf, sizeof (namebuf), *name ? "%s" : "%s%08lX",
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name, (unsigned long)thread->id);
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panicf ("%s %s" IF_COP(" (%d)"), msg, name IF_COP(, core));
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}
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static void thread_stkov(struct thread_entry *thread)
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{
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thread_panicf("Stkov", thread);
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}
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#if THREAD_EXTRA_CHECKS
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#define THREAD_PANICF(msg, thread) \
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thread_panicf(msg, thread)
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#define THREAD_ASSERT(exp, msg, thread) \
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({ if (!({ exp; })) thread_panicf((msg), (thread)); })
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#else
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#define THREAD_PANICF(msg, thread) \
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do {} while (0)
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#define THREAD_ASSERT(exp, msg, thread) \
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do {} while (0)
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#endif /* THREAD_EXTRA_CHECKS */
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/* RTR list */
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#define RTR_LOCK(core) \
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({ corelock_lock(&cores[core].rtr_cl); })
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#define RTR_UNLOCK(core) \
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({ corelock_unlock(&cores[core].rtr_cl); })
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#ifdef HAVE_PRIORITY_SCHEDULING
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#define rtr_add_entry(core, priority) \
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prio_add_entry(&cores[core].rtr, (priority))
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#define rtr_subtract_entry(core, priority) \
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prio_subtract_entry(&cores[core].rtr, (priority))
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#define rtr_move_entry(core, from, to) \
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prio_move_entry(&cores[core].rtr, (from), (to))
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#else
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#define rtr_add_entry(core, priority)
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#define rtr_add_entry_inl(core, priority)
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#define rtr_subtract_entry(core, priority)
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#define rtr_subtract_entry_inl(core, priotity)
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#define rtr_move_entry(core, from, to)
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#define rtr_move_entry_inl(core, from, to)
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#endif
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static inline void thread_store_context(struct thread_entry *thread)
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{
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#if (CONFIG_PLATFORM & PLATFORM_HOSTED)
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thread->__errno = errno;
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#endif
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store_context(&thread->context);
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}
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static inline void thread_load_context(struct thread_entry *thread)
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{
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load_context(&thread->context);
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#if (CONFIG_PLATFORM & PLATFORM_HOSTED)
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errno = thread->__errno;
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#endif
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}
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static inline unsigned int should_switch_tasks(void)
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{
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unsigned int result = THREAD_OK;
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#ifdef HAVE_PRIORITY_SCHEDULING
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struct thread_entry *current = cores[CURRENT_CORE].running;
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if (current &&
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priobit_ffs(&cores[IF_COP_CORE(current->core)].rtr.mask)
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< current->priority)
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{
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/* There is a thread ready to run of higher priority on the same
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* core as the current one; recommend a task switch. */
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result |= THREAD_SWITCH;
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}
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#endif /* HAVE_PRIORITY_SCHEDULING */
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return result;
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}
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|
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#ifdef HAVE_PRIORITY_SCHEDULING
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/*---------------------------------------------------------------------------
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* Locks the thread registered as the owner of the block and makes sure it
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* didn't change in the meantime
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*---------------------------------------------------------------------------
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*/
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#if NUM_CORES == 1
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static inline struct thread_entry * lock_blocker_thread(struct blocker *bl)
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{
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return bl->thread;
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}
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#else /* NUM_CORES > 1 */
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static struct thread_entry * lock_blocker_thread(struct blocker *bl)
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{
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/* The blocker thread may change during the process of trying to
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capture it */
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while (1)
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{
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struct thread_entry *t = bl->thread;
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/* TRY, or else deadlocks are possible */
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if (!t)
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{
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struct blocker_splay *blsplay = (struct blocker_splay *)bl;
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if (corelock_try_lock(&blsplay->cl))
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{
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if (!bl->thread)
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return NULL; /* Still multi */
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corelock_unlock(&blsplay->cl);
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}
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}
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else
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{
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if (TRY_LOCK_THREAD(t))
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{
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if (bl->thread == t)
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return t;
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UNLOCK_THREAD(t);
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}
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}
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}
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}
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#endif /* NUM_CORES */
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|
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static inline void unlock_blocker_thread(struct blocker *bl)
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{
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#if NUM_CORES > 1
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struct thread_entry *blt = bl->thread;
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if (blt)
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UNLOCK_THREAD(blt);
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else
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corelock_unlock(&((struct blocker_splay *)bl)->cl);
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#endif /* NUM_CORES > 1*/
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(void)bl;
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}
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#endif /* HAVE_PRIORITY_SCHEDULING */
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|
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/*---------------------------------------------------------------------------
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* Thread list structure - circular:
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* +------------------------------+
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* | |
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* +--+---+<-+---+<-+---+<-+---+<-+
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* Head->| T | | T | | T | | T |
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* +->+---+->+---+->+---+->+---+--+
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* | |
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* +------------------------------+
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*---------------------------------------------------------------------------
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*/
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|
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/*---------------------------------------------------------------------------
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* Adds a thread to a list of threads using "insert last". Uses the "l"
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* links.
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*---------------------------------------------------------------------------
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*/
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static void add_to_list_l(struct thread_entry **list,
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struct thread_entry *thread)
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{
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struct thread_entry *l = *list;
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|
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if (l == NULL)
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{
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/* Insert into unoccupied list */
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thread->l.prev = thread;
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thread->l.next = thread;
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*list = thread;
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return;
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}
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/* Insert last */
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thread->l.prev = l->l.prev;
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thread->l.next = l;
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l->l.prev->l.next = thread;
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l->l.prev = thread;
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}
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|
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/*---------------------------------------------------------------------------
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* Removes a thread from a list of threads. Uses the "l" links.
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*---------------------------------------------------------------------------
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*/
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static void remove_from_list_l(struct thread_entry **list,
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struct thread_entry *thread)
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{
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struct thread_entry *prev, *next;
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|
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next = thread->l.next;
|
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|
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if (thread == next)
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{
|
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/* The only item */
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*list = NULL;
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return;
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}
|
|
|
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if (thread == *list)
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{
|
|
/* List becomes next item */
|
|
*list = next;
|
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}
|
|
|
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prev = thread->l.prev;
|
|
|
|
/* Fix links to jump over the removed entry. */
|
|
next->l.prev = prev;
|
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prev->l.next = next;
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}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Timeout list structure - circular reverse (to make "remove item" O(1)),
|
|
* NULL-terminated forward (to ease the far more common forward traversal):
|
|
* +------------------------------+
|
|
* | |
|
|
* +--+---+<-+---+<-+---+<-+---+<-+
|
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* Head->| T | | T | | T | | T |
|
|
* +---+->+---+->+---+->+---+-X
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|
*---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Add a thread from the core's timout list by linking the pointers in its
|
|
* tmo structure.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void add_to_list_tmo(struct thread_entry *thread)
|
|
{
|
|
struct thread_entry *tmo = cores[IF_COP_CORE(thread->core)].timeout;
|
|
THREAD_ASSERT(thread->tmo.prev == NULL,
|
|
"add_to_list_tmo->already listed", thread);
|
|
|
|
thread->tmo.next = NULL;
|
|
|
|
if (tmo == NULL)
|
|
{
|
|
/* Insert into unoccupied list */
|
|
thread->tmo.prev = thread;
|
|
cores[IF_COP_CORE(thread->core)].timeout = thread;
|
|
return;
|
|
}
|
|
|
|
/* Insert Last */
|
|
thread->tmo.prev = tmo->tmo.prev;
|
|
tmo->tmo.prev->tmo.next = thread;
|
|
tmo->tmo.prev = thread;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Remove a thread from the core's timout list by unlinking the pointers in
|
|
* its tmo structure. Sets thread->tmo.prev to NULL to indicate the timeout
|
|
* is cancelled.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void remove_from_list_tmo(struct thread_entry *thread)
|
|
{
|
|
struct thread_entry **list = &cores[IF_COP_CORE(thread->core)].timeout;
|
|
struct thread_entry *prev = thread->tmo.prev;
|
|
struct thread_entry *next = thread->tmo.next;
|
|
|
|
THREAD_ASSERT(prev != NULL, "remove_from_list_tmo->not listed", thread);
|
|
|
|
if (next != NULL)
|
|
next->tmo.prev = prev;
|
|
|
|
if (thread == *list)
|
|
{
|
|
/* List becomes next item and empty if next == NULL */
|
|
*list = next;
|
|
/* Mark as unlisted */
|
|
thread->tmo.prev = NULL;
|
|
}
|
|
else
|
|
{
|
|
if (next == NULL)
|
|
(*list)->tmo.prev = prev;
|
|
prev->tmo.next = next;
|
|
/* Mark as unlisted */
|
|
thread->tmo.prev = NULL;
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/*---------------------------------------------------------------------------
|
|
* Priority distribution structure (one category for each possible priority):
|
|
*
|
|
* +----+----+----+ ... +-----+
|
|
* hist: | F0 | F1 | F2 | | F31 |
|
|
* +----+----+----+ ... +-----+
|
|
* mask: | b0 | b1 | b2 | | b31 |
|
|
* +----+----+----+ ... +-----+
|
|
*
|
|
* F = count of threads at priority category n (frequency)
|
|
* b = bitmask of non-zero priority categories (occupancy)
|
|
*
|
|
* / if H[n] != 0 : 1
|
|
* b[n] = |
|
|
* \ else : 0
|
|
*
|
|
*---------------------------------------------------------------------------
|
|
* Basic priority inheritance priotocol (PIP):
|
|
*
|
|
* Mn = mutex n, Tn = thread n
|
|
*
|
|
* A lower priority thread inherits the priority of the highest priority
|
|
* thread blocked waiting for it to complete an action (such as release a
|
|
* mutex or respond to a message via queue_send):
|
|
*
|
|
* 1) T2->M1->T1
|
|
*
|
|
* T1 owns M1, T2 is waiting for M1 to realease M1. If T2 has a higher
|
|
* priority than T1 then T1 inherits the priority of T2.
|
|
*
|
|
* 2) T3
|
|
* \/
|
|
* T2->M1->T1
|
|
*
|
|
* Situation is like 1) but T2 and T3 are both queued waiting for M1 and so
|
|
* T1 inherits the higher of T2 and T3.
|
|
*
|
|
* 3) T3->M2->T2->M1->T1
|
|
*
|
|
* T1 owns M1, T2 owns M2. If T3 has a higher priority than both T1 and T2,
|
|
* then T1 inherits the priority of T3 through T2.
|
|
*
|
|
* Blocking chains can grow arbitrarily complex (though it's best that they
|
|
* not form at all very often :) and build-up from these units.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Increment frequency at category "priority"
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static inline unsigned int prio_add_entry(
|
|
struct priority_distribution *pd, int priority)
|
|
{
|
|
unsigned int count = ++pd->hist[priority];
|
|
if (count == 1)
|
|
priobit_set_bit(&pd->mask, priority);
|
|
return count;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Decrement frequency at category "priority"
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static inline unsigned int prio_subtract_entry(
|
|
struct priority_distribution *pd, int priority)
|
|
{
|
|
unsigned int count = --pd->hist[priority];
|
|
if (count == 0)
|
|
priobit_clear_bit(&pd->mask, priority);
|
|
return count;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Remove from one category and add to another
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static inline void prio_move_entry(
|
|
struct priority_distribution *pd, int from, int to)
|
|
{
|
|
if (--pd->hist[from] == 0)
|
|
priobit_clear_bit(&pd->mask, from);
|
|
|
|
if (++pd->hist[to] == 1)
|
|
priobit_set_bit(&pd->mask, to);
|
|
}
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Move a thread back to a running state on its core.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void core_schedule_wakeup(struct thread_entry *thread)
|
|
{
|
|
const unsigned int core = IF_COP_CORE(thread->core);
|
|
|
|
RTR_LOCK(core);
|
|
|
|
thread->state = STATE_RUNNING;
|
|
|
|
add_to_list_l(&cores[core].running, thread);
|
|
rtr_add_entry(core, thread->priority);
|
|
|
|
RTR_UNLOCK(core);
|
|
|
|
#if NUM_CORES > 1
|
|
if (core != CURRENT_CORE)
|
|
core_wake(core);
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/*---------------------------------------------------------------------------
|
|
* Change the priority and rtr entry for a running thread
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static inline void set_running_thread_priority(
|
|
struct thread_entry *thread, int priority)
|
|
{
|
|
const unsigned int core = IF_COP_CORE(thread->core);
|
|
RTR_LOCK(core);
|
|
rtr_move_entry(core, thread->priority, priority);
|
|
thread->priority = priority;
|
|
RTR_UNLOCK(core);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Finds the highest priority thread in a list of threads. If the list is
|
|
* empty, the PRIORITY_IDLE is returned.
|
|
*
|
|
* It is possible to use the struct priority_distribution within an object
|
|
* instead of scanning the remaining threads in the list but as a compromise,
|
|
* the resulting per-object memory overhead is saved at a slight speed
|
|
* penalty under high contention.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static int find_highest_priority_in_list_l(
|
|
struct thread_entry * const thread)
|
|
{
|
|
if (LIKELY(thread != NULL))
|
|
{
|
|
/* Go though list until the ending up at the initial thread */
|
|
int highest_priority = thread->priority;
|
|
struct thread_entry *curr = thread;
|
|
|
|
do
|
|
{
|
|
int priority = curr->priority;
|
|
|
|
if (priority < highest_priority)
|
|
highest_priority = priority;
|
|
|
|
curr = curr->l.next;
|
|
}
|
|
while (curr != thread);
|
|
|
|
return highest_priority;
|
|
}
|
|
|
|
return PRIORITY_IDLE;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Register priority with blocking system and bubble it down the chain if
|
|
* any until we reach the end or something is already equal or higher.
|
|
*
|
|
* NOTE: A simultaneous circular wait could spin deadlock on multiprocessor
|
|
* targets but that same action also guarantees a circular block anyway and
|
|
* those are prevented, right? :-)
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void inherit_priority(
|
|
struct blocker * const blocker0, struct blocker *bl,
|
|
struct thread_entry *blt, int newblpr)
|
|
{
|
|
int oldblpr = bl->priority;
|
|
|
|
while (1)
|
|
{
|
|
if (blt == NULL)
|
|
{
|
|
/* Multiple owners */
|
|
struct blocker_splay *blsplay = (struct blocker_splay *)bl;
|
|
|
|
/* Recurse down the all the branches of this; it's the only way.
|
|
We might meet the same queue several times if more than one of
|
|
these threads is waiting the same queue. That isn't a problem
|
|
for us since we early-terminate, just notable. */
|
|
FOR_EACH_BITARRAY_SET_BIT(&blsplay->mask, slotnum)
|
|
{
|
|
bl->priority = oldblpr; /* To see the change each time */
|
|
blt = &threads[slotnum];
|
|
LOCK_THREAD(blt);
|
|
inherit_priority(blocker0, bl, blt, newblpr);
|
|
}
|
|
|
|
corelock_unlock(&blsplay->cl);
|
|
return;
|
|
}
|
|
|
|
bl->priority = newblpr;
|
|
|
|
/* Update blocker thread inheritance record */
|
|
if (newblpr < PRIORITY_IDLE)
|
|
prio_add_entry(&blt->pdist, newblpr);
|
|
|
|
if (oldblpr < PRIORITY_IDLE)
|
|
prio_subtract_entry(&blt->pdist, oldblpr);
|
|
|
|
int oldpr = blt->priority;
|
|
int newpr = priobit_ffs(&blt->pdist.mask);
|
|
if (newpr == oldpr)
|
|
break; /* No blocker thread priority change */
|
|
|
|
if (blt->state == STATE_RUNNING)
|
|
{
|
|
set_running_thread_priority(blt, newpr);
|
|
break; /* Running: last in chain */
|
|
}
|
|
|
|
/* Blocker is blocked */
|
|
blt->priority = newpr;
|
|
|
|
bl = blt->blocker;
|
|
if (LIKELY(bl == NULL))
|
|
break; /* Block doesn't support PIP */
|
|
|
|
if (UNLIKELY(bl == blocker0))
|
|
break; /* Full circle - deadlock! */
|
|
|
|
/* Blocker becomes current thread and the process repeats */
|
|
struct thread_entry **bqp = blt->bqp;
|
|
struct thread_entry *t = blt;
|
|
blt = lock_blocker_thread(bl);
|
|
|
|
UNLOCK_THREAD(t);
|
|
|
|
/* Adjust this wait queue */
|
|
oldblpr = bl->priority;
|
|
if (newpr <= oldblpr)
|
|
newblpr = newpr;
|
|
else if (oldpr <= oldblpr)
|
|
newblpr = find_highest_priority_in_list_l(*bqp);
|
|
|
|
if (newblpr == oldblpr)
|
|
break; /* Queue priority not changing */
|
|
}
|
|
|
|
UNLOCK_THREAD(blt);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Quick-disinherit of priority elevation. 'thread' must be a running thread.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void priority_disinherit_internal(struct thread_entry *thread,
|
|
int blpr)
|
|
{
|
|
if (blpr < PRIORITY_IDLE &&
|
|
prio_subtract_entry(&thread->pdist, blpr) == 0 &&
|
|
blpr <= thread->priority)
|
|
{
|
|
int priority = priobit_ffs(&thread->pdist.mask);
|
|
if (priority != thread->priority)
|
|
set_running_thread_priority(thread, priority);
|
|
}
|
|
}
|
|
|
|
void priority_disinherit(struct thread_entry *thread, struct blocker *bl)
|
|
{
|
|
LOCK_THREAD(thread);
|
|
priority_disinherit_internal(thread, bl->priority);
|
|
UNLOCK_THREAD(thread);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Transfer ownership from a single owner to a multi-owner splay from a wait
|
|
* queue
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void wakeup_thread_queue_multi_transfer(struct thread_entry *thread)
|
|
{
|
|
/* All threads will have the same blocker and queue; only we are changing
|
|
it now */
|
|
struct thread_entry **bqp = thread->bqp;
|
|
struct blocker_splay *blsplay = (struct blocker_splay *)thread->blocker;
|
|
struct thread_entry *blt = blsplay->blocker.thread;
|
|
|
|
/* The first thread is already locked and is assumed tagged "multi" */
|
|
int count = 1;
|
|
struct thread_entry *temp_queue = NULL;
|
|
|
|
/* 'thread' is locked on entry */
|
|
while (1)
|
|
{
|
|
LOCK_THREAD(blt);
|
|
|
|
remove_from_list_l(bqp, thread);
|
|
thread->blocker = NULL;
|
|
|
|
struct thread_entry *tnext = *bqp;
|
|
if (tnext == NULL || tnext->retval == 0)
|
|
break;
|
|
|
|
add_to_list_l(&temp_queue, thread);
|
|
|
|
UNLOCK_THREAD(thread);
|
|
UNLOCK_THREAD(blt);
|
|
|
|
count++;
|
|
thread = tnext;
|
|
|
|
LOCK_THREAD(thread);
|
|
}
|
|
|
|
int blpr = blsplay->blocker.priority;
|
|
priority_disinherit_internal(blt, blpr);
|
|
|
|
/* Locking order reverses here since the threads are no longer on the
|
|
queue side */
|
|
if (count > 1)
|
|
{
|
|
add_to_list_l(&temp_queue, thread);
|
|
UNLOCK_THREAD(thread);
|
|
corelock_lock(&blsplay->cl);
|
|
|
|
blpr = find_highest_priority_in_list_l(*bqp);
|
|
blsplay->blocker.thread = NULL;
|
|
|
|
thread = temp_queue;
|
|
LOCK_THREAD(thread);
|
|
}
|
|
else
|
|
{
|
|
/* Becomes a simple, direct transfer */
|
|
if (thread->priority <= blpr)
|
|
blpr = find_highest_priority_in_list_l(*bqp);
|
|
blsplay->blocker.thread = thread;
|
|
}
|
|
|
|
blsplay->blocker.priority = blpr;
|
|
|
|
while (1)
|
|
{
|
|
unsigned int slotnum = THREAD_ID_SLOT(thread->id);
|
|
threadbit_set_bit(&blsplay->mask, slotnum);
|
|
|
|
if (blpr < PRIORITY_IDLE)
|
|
{
|
|
prio_add_entry(&thread->pdist, blpr);
|
|
if (blpr < thread->priority)
|
|
thread->priority = blpr;
|
|
}
|
|
|
|
if (count > 1)
|
|
remove_from_list_l(&temp_queue, thread);
|
|
|
|
core_schedule_wakeup(thread);
|
|
|
|
UNLOCK_THREAD(thread);
|
|
|
|
thread = temp_queue;
|
|
if (thread == NULL)
|
|
break;
|
|
|
|
LOCK_THREAD(thread);
|
|
}
|
|
|
|
UNLOCK_THREAD(blt);
|
|
|
|
if (count > 1)
|
|
{
|
|
corelock_unlock(&blsplay->cl);
|
|
}
|
|
|
|
blt->retval = count;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Transfer ownership to a thread waiting for an objects and transfer
|
|
* inherited priority boost from other waiters. This algorithm knows that
|
|
* blocking chains may only unblock from the very end.
|
|
*
|
|
* Only the owning thread itself may call this and so the assumption that
|
|
* it is the running thread is made.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void wakeup_thread_transfer(struct thread_entry *thread)
|
|
{
|
|
/* Waking thread inherits priority boost from object owner (blt) */
|
|
struct blocker *bl = thread->blocker;
|
|
struct thread_entry *blt = bl->thread;
|
|
|
|
THREAD_ASSERT(cores[CURRENT_CORE].running == blt,
|
|
"UPPT->wrong thread", cores[CURRENT_CORE].running);
|
|
|
|
LOCK_THREAD(blt);
|
|
|
|
struct thread_entry **bqp = thread->bqp;
|
|
remove_from_list_l(bqp, thread);
|
|
thread->blocker = NULL;
|
|
|
|
int blpr = bl->priority;
|
|
|
|
/* Remove the object's boost from the owning thread */
|
|
if (prio_subtract_entry(&blt->pdist, blpr) == 0 && blpr <= blt->priority)
|
|
{
|
|
/* No more threads at this priority are waiting and the old level is
|
|
* at least the thread level */
|
|
int priority = priobit_ffs(&blt->pdist.mask);
|
|
if (priority != blt->priority)
|
|
set_running_thread_priority(blt, priority);
|
|
}
|
|
|
|
struct thread_entry *tnext = *bqp;
|
|
|
|
if (LIKELY(tnext == NULL))
|
|
{
|
|
/* Expected shortcut - no more waiters */
|
|
blpr = PRIORITY_IDLE;
|
|
}
|
|
else
|
|
{
|
|
/* If lowering, we need to scan threads remaining in queue */
|
|
int priority = thread->priority;
|
|
if (priority <= blpr)
|
|
blpr = find_highest_priority_in_list_l(tnext);
|
|
|
|
if (prio_add_entry(&thread->pdist, blpr) == 1 && blpr < priority)
|
|
thread->priority = blpr; /* Raise new owner */
|
|
}
|
|
|
|
core_schedule_wakeup(thread);
|
|
UNLOCK_THREAD(thread);
|
|
|
|
bl->thread = thread; /* This thread pwns */
|
|
bl->priority = blpr; /* Save highest blocked priority */
|
|
UNLOCK_THREAD(blt);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Readjust priorities when waking a thread blocked waiting for another
|
|
* in essence "releasing" the thread's effect on the object owner. Can be
|
|
* performed from any context.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void wakeup_thread_release(struct thread_entry *thread)
|
|
{
|
|
struct blocker *bl = thread->blocker;
|
|
struct thread_entry *blt = lock_blocker_thread(bl);
|
|
struct thread_entry **bqp = thread->bqp;
|
|
remove_from_list_l(bqp, thread);
|
|
thread->blocker = NULL;
|
|
|
|
/* Off to see the wizard... */
|
|
core_schedule_wakeup(thread);
|
|
|
|
if (thread->priority > bl->priority)
|
|
{
|
|
/* Queue priority won't change */
|
|
UNLOCK_THREAD(thread);
|
|
unlock_blocker_thread(bl);
|
|
return;
|
|
}
|
|
|
|
UNLOCK_THREAD(thread);
|
|
|
|
int newblpr = find_highest_priority_in_list_l(*bqp);
|
|
if (newblpr == bl->priority)
|
|
{
|
|
/* Blocker priority won't change */
|
|
unlock_blocker_thread(bl);
|
|
return;
|
|
}
|
|
|
|
inherit_priority(bl, bl, blt, newblpr);
|
|
}
|
|
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Explicitly wakeup a thread on a blocking queue. Only effects threads of
|
|
* STATE_BLOCKED and STATE_BLOCKED_W_TMO.
|
|
*
|
|
* This code should be considered a critical section by the caller meaning
|
|
* that the object's corelock should be held.
|
|
*
|
|
* INTERNAL: Intended for use by kernel objects and not for programs.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
unsigned int wakeup_thread_(struct thread_entry **list
|
|
IF_PRIO(, enum wakeup_thread_protocol proto))
|
|
{
|
|
struct thread_entry *thread = *list;
|
|
|
|
/* Check if there is a blocked thread at all. */
|
|
if (*list == NULL)
|
|
return THREAD_NONE;
|
|
|
|
LOCK_THREAD(thread);
|
|
|
|
/* Determine thread's current state. */
|
|
switch (thread->state)
|
|
{
|
|
case STATE_BLOCKED:
|
|
case STATE_BLOCKED_W_TMO:
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/* Threads with PIP blockers cannot specify "WAKEUP_DEFAULT" */
|
|
if (thread->blocker != NULL)
|
|
{
|
|
static void (* const funcs[])(struct thread_entry *thread)
|
|
ICONST_ATTR =
|
|
{
|
|
[WAKEUP_DEFAULT] = NULL,
|
|
[WAKEUP_TRANSFER] = wakeup_thread_transfer,
|
|
[WAKEUP_RELEASE] = wakeup_thread_release,
|
|
[WAKEUP_TRANSFER_MULTI] = wakeup_thread_queue_multi_transfer,
|
|
};
|
|
|
|
/* Call the specified unblocking PIP (does the rest) */
|
|
funcs[proto](thread);
|
|
}
|
|
else
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
{
|
|
/* No PIP - just boost the thread by aging */
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
thread->skip_count = thread->priority;
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
remove_from_list_l(list, thread);
|
|
core_schedule_wakeup(thread);
|
|
UNLOCK_THREAD(thread);
|
|
}
|
|
|
|
return should_switch_tasks();
|
|
|
|
/* Nothing to do. State is not blocked. */
|
|
default:
|
|
#if THREAD_EXTRA_CHECKS
|
|
THREAD_PANICF("wakeup_thread->block invalid", thread);
|
|
case STATE_RUNNING:
|
|
case STATE_KILLED:
|
|
#endif
|
|
UNLOCK_THREAD(thread);
|
|
return THREAD_NONE;
|
|
}
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Check the core's timeout list when at least one thread is due to wake.
|
|
* Filtering for the condition is done before making the call. Resets the
|
|
* tick when the next check will occur.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void check_tmo_threads(void)
|
|
{
|
|
const unsigned int core = CURRENT_CORE;
|
|
const long tick = current_tick; /* snapshot the current tick */
|
|
long next_tmo_check = tick + 60*HZ; /* minimum duration: once/minute */
|
|
struct thread_entry *next = cores[core].timeout;
|
|
|
|
/* If there are no processes waiting for a timeout, just keep the check
|
|
tick from falling into the past. */
|
|
|
|
/* Break the loop once we have walked through the list of all
|
|
* sleeping processes or have removed them all. */
|
|
while (next != NULL)
|
|
{
|
|
/* Check sleeping threads. Allow interrupts between checks. */
|
|
enable_irq();
|
|
|
|
struct thread_entry *curr = next;
|
|
|
|
next = curr->tmo.next;
|
|
|
|
/* Lock thread slot against explicit wakeup */
|
|
disable_irq();
|
|
LOCK_THREAD(curr);
|
|
|
|
unsigned state = curr->state;
|
|
|
|
if (state < TIMEOUT_STATE_FIRST)
|
|
{
|
|
/* Cleanup threads no longer on a timeout but still on the
|
|
* list. */
|
|
remove_from_list_tmo(curr);
|
|
}
|
|
else if (LIKELY(TIME_BEFORE(tick, curr->tmo_tick)))
|
|
{
|
|
/* Timeout still pending - this will be the usual case */
|
|
if (TIME_BEFORE(curr->tmo_tick, next_tmo_check))
|
|
{
|
|
/* Earliest timeout found so far - move the next check up
|
|
to its time */
|
|
next_tmo_check = curr->tmo_tick;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Sleep timeout has been reached so bring the thread back to
|
|
* life again. */
|
|
if (state == STATE_BLOCKED_W_TMO)
|
|
{
|
|
#ifdef HAVE_CORELOCK_OBJECT
|
|
/* Lock the waiting thread's kernel object */
|
|
struct corelock *ocl = curr->obj_cl;
|
|
|
|
if (UNLIKELY(corelock_try_lock(ocl) == 0))
|
|
{
|
|
/* Need to retry in the correct order though the need is
|
|
* unlikely */
|
|
UNLOCK_THREAD(curr);
|
|
corelock_lock(ocl);
|
|
LOCK_THREAD(curr);
|
|
|
|
if (UNLIKELY(curr->state != STATE_BLOCKED_W_TMO))
|
|
{
|
|
/* Thread was woken or removed explicitely while slot
|
|
* was unlocked */
|
|
corelock_unlock(ocl);
|
|
remove_from_list_tmo(curr);
|
|
UNLOCK_THREAD(curr);
|
|
continue;
|
|
}
|
|
}
|
|
#endif /* NUM_CORES */
|
|
|
|
#ifdef HAVE_WAKEUP_EXT_CB
|
|
if (curr->wakeup_ext_cb != NULL)
|
|
curr->wakeup_ext_cb(curr);
|
|
#endif
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
if (curr->blocker != NULL)
|
|
wakeup_thread_release(curr);
|
|
else
|
|
#endif
|
|
remove_from_list_l(curr->bqp, curr);
|
|
|
|
corelock_unlock(ocl);
|
|
}
|
|
/* else state == STATE_SLEEPING */
|
|
|
|
remove_from_list_tmo(curr);
|
|
|
|
RTR_LOCK(core);
|
|
|
|
curr->state = STATE_RUNNING;
|
|
|
|
add_to_list_l(&cores[core].running, curr);
|
|
rtr_add_entry(core, curr->priority);
|
|
|
|
RTR_UNLOCK(core);
|
|
}
|
|
|
|
UNLOCK_THREAD(curr);
|
|
}
|
|
|
|
cores[core].next_tmo_check = next_tmo_check;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Performs operations that must be done before blocking a thread but after
|
|
* the state is saved.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
#if NUM_CORES > 1
|
|
static inline void run_blocking_ops(
|
|
unsigned int core, struct thread_entry *thread)
|
|
{
|
|
struct thread_blk_ops *ops = &cores[core].blk_ops;
|
|
const unsigned flags = ops->flags;
|
|
|
|
if (LIKELY(flags == TBOP_CLEAR))
|
|
return;
|
|
|
|
switch (flags)
|
|
{
|
|
case TBOP_SWITCH_CORE:
|
|
core_switch_blk_op(core, thread);
|
|
/* Fall-through */
|
|
case TBOP_UNLOCK_CORELOCK:
|
|
corelock_unlock(ops->cl_p);
|
|
break;
|
|
}
|
|
|
|
ops->flags = TBOP_CLEAR;
|
|
}
|
|
#endif /* NUM_CORES > 1 */
|
|
|
|
#ifdef RB_PROFILE
|
|
void profile_thread(void)
|
|
{
|
|
profstart(cores[CURRENT_CORE].running - threads);
|
|
}
|
|
#endif
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Prepares a thread to block on an object's list and/or for a specified
|
|
* duration - expects object and slot to be appropriately locked if needed
|
|
* and interrupts to be masked.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static inline void block_thread_on_l(struct thread_entry *thread,
|
|
unsigned state)
|
|
{
|
|
/* If inlined, unreachable branches will be pruned with no size penalty
|
|
because state is passed as a constant parameter. */
|
|
const unsigned int core = IF_COP_CORE(thread->core);
|
|
|
|
/* Remove the thread from the list of running threads. */
|
|
RTR_LOCK(core);
|
|
remove_from_list_l(&cores[core].running, thread);
|
|
rtr_subtract_entry(core, thread->priority);
|
|
RTR_UNLOCK(core);
|
|
|
|
/* Add a timeout to the block if not infinite */
|
|
switch (state)
|
|
{
|
|
case STATE_BLOCKED:
|
|
case STATE_BLOCKED_W_TMO:
|
|
/* Put the thread into a new list of inactive threads. */
|
|
add_to_list_l(thread->bqp, thread);
|
|
|
|
if (state == STATE_BLOCKED)
|
|
break;
|
|
|
|
/* Fall-through */
|
|
case STATE_SLEEPING:
|
|
/* If this thread times out sooner than any other thread, update
|
|
next_tmo_check to its timeout */
|
|
if (TIME_BEFORE(thread->tmo_tick, cores[core].next_tmo_check))
|
|
{
|
|
cores[core].next_tmo_check = thread->tmo_tick;
|
|
}
|
|
|
|
if (thread->tmo.prev == NULL)
|
|
{
|
|
add_to_list_tmo(thread);
|
|
}
|
|
/* else thread was never removed from list - just keep it there */
|
|
break;
|
|
}
|
|
|
|
/* Remember the the next thread about to block. */
|
|
cores[core].block_task = thread;
|
|
|
|
/* Report new state. */
|
|
thread->state = state;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Switch thread in round robin fashion for any given priority. Any thread
|
|
* that removed itself from the running list first must specify itself in
|
|
* the paramter.
|
|
*
|
|
* INTERNAL: Intended for use by kernel and not for programs.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void switch_thread(void)
|
|
{
|
|
|
|
const unsigned int core = CURRENT_CORE;
|
|
struct thread_entry *block = cores[core].block_task;
|
|
struct thread_entry *thread = cores[core].running;
|
|
|
|
/* Get context to save - next thread to run is unknown until all wakeups
|
|
* are evaluated */
|
|
if (block != NULL)
|
|
{
|
|
cores[core].block_task = NULL;
|
|
|
|
#if NUM_CORES > 1
|
|
if (UNLIKELY(thread == block))
|
|
{
|
|
/* This was the last thread running and another core woke us before
|
|
* reaching here. Force next thread selection to give tmo threads or
|
|
* other threads woken before this block a first chance. */
|
|
block = NULL;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
/* Blocking task is the old one */
|
|
thread = block;
|
|
}
|
|
}
|
|
|
|
#ifdef RB_PROFILE
|
|
#ifdef CPU_COLDFIRE
|
|
_profile_thread_stopped(thread->id & THREAD_ID_SLOT_MASK);
|
|
#else
|
|
profile_thread_stopped(thread->id & THREAD_ID_SLOT_MASK);
|
|
#endif
|
|
#endif
|
|
|
|
/* Begin task switching by saving our current context so that we can
|
|
* restore the state of the current thread later to the point prior
|
|
* to this call. */
|
|
thread_store_context(thread);
|
|
#ifdef DEBUG
|
|
/* Check core_ctx buflib integrity */
|
|
core_check_valid();
|
|
#endif
|
|
|
|
/* Check if the current thread stack is overflown */
|
|
if (UNLIKELY(thread->stack[0] != DEADBEEF) && thread->stack_size > 0)
|
|
thread_stkov(thread);
|
|
|
|
#if NUM_CORES > 1
|
|
/* Run any blocking operations requested before switching/sleeping */
|
|
run_blocking_ops(core, thread);
|
|
#endif
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/* Reset the value of thread's skip count */
|
|
thread->skip_count = 0;
|
|
#endif
|
|
|
|
for (;;)
|
|
{
|
|
/* If there are threads on a timeout and the earliest wakeup is due,
|
|
* check the list and wake any threads that need to start running
|
|
* again. */
|
|
if (!TIME_BEFORE(current_tick, cores[core].next_tmo_check))
|
|
{
|
|
check_tmo_threads();
|
|
}
|
|
|
|
disable_irq();
|
|
RTR_LOCK(core);
|
|
|
|
thread = cores[core].running;
|
|
|
|
if (UNLIKELY(thread == NULL))
|
|
{
|
|
/* Enter sleep mode to reduce power usage - woken up on interrupt
|
|
* or wakeup request from another core - expected to enable
|
|
* interrupts. */
|
|
RTR_UNLOCK(core);
|
|
core_sleep(IF_COP(core));
|
|
}
|
|
else
|
|
{
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/* Select the new task based on priorities and the last time a
|
|
* process got CPU time relative to the highest priority runnable
|
|
* task. */
|
|
int max = priobit_ffs(&cores[core].rtr.mask);
|
|
|
|
if (block == NULL)
|
|
{
|
|
/* Not switching on a block, tentatively select next thread */
|
|
thread = thread->l.next;
|
|
}
|
|
|
|
for (;;)
|
|
{
|
|
int priority = thread->priority;
|
|
int diff;
|
|
|
|
/* This ridiculously simple method of aging seems to work
|
|
* suspiciously well. It does tend to reward CPU hogs (under
|
|
* yielding) but that's generally not desirable at all. On
|
|
* the plus side, it, relatively to other threads, penalizes
|
|
* excess yielding which is good if some high priority thread
|
|
* is performing no useful work such as polling for a device
|
|
* to be ready. Of course, aging is only employed when higher
|
|
* and lower priority threads are runnable. The highest
|
|
* priority runnable thread(s) are never skipped unless a
|
|
* lower-priority process has aged sufficiently. Priorities
|
|
* of REALTIME class are run strictly according to priority
|
|
* thus are not subject to switchout due to lower-priority
|
|
* processes aging; they must give up the processor by going
|
|
* off the run list. */
|
|
if (LIKELY(priority <= max) ||
|
|
(priority > PRIORITY_REALTIME &&
|
|
(diff = priority - max,
|
|
++thread->skip_count > diff*diff)))
|
|
{
|
|
cores[core].running = thread;
|
|
break;
|
|
}
|
|
|
|
thread = thread->l.next;
|
|
}
|
|
#else
|
|
/* Without priority use a simple FCFS algorithm */
|
|
if (block == NULL)
|
|
{
|
|
/* Not switching on a block, select next thread */
|
|
thread = thread->l.next;
|
|
cores[core].running = thread;
|
|
}
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
RTR_UNLOCK(core);
|
|
enable_irq();
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* And finally give control to the next thread. */
|
|
thread_load_context(thread);
|
|
|
|
#ifdef RB_PROFILE
|
|
profile_thread_started(thread->id & THREAD_ID_SLOT_MASK);
|
|
#endif
|
|
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Sleeps a thread for at least a specified number of ticks with zero being
|
|
* a wait until the next tick.
|
|
*
|
|
* INTERNAL: Intended for use by kernel and not for programs.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void sleep_thread(int ticks)
|
|
{
|
|
struct thread_entry *current = cores[CURRENT_CORE].running;
|
|
|
|
LOCK_THREAD(current);
|
|
|
|
/* Set our timeout, remove from run list and join timeout list. */
|
|
current->tmo_tick = current_tick + MAX(ticks, 0) + 1;
|
|
block_thread_on_l(current, STATE_SLEEPING);
|
|
|
|
UNLOCK_THREAD(current);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Block a thread on a blocking queue for explicit wakeup. If timeout is
|
|
* negative, the block is infinite.
|
|
*
|
|
* INTERNAL: Intended for use by kernel objects and not for programs.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void block_thread(struct thread_entry *current, int timeout)
|
|
{
|
|
LOCK_THREAD(current);
|
|
|
|
struct blocker *bl = NULL;
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
bl = current->blocker;
|
|
struct thread_entry *blt = bl ? lock_blocker_thread(bl) : NULL;
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
if (LIKELY(timeout < 0))
|
|
{
|
|
/* Block until explicitly woken */
|
|
block_thread_on_l(current, STATE_BLOCKED);
|
|
}
|
|
else
|
|
{
|
|
/* Set the state to blocked with the specified timeout */
|
|
current->tmo_tick = current_tick + timeout;
|
|
block_thread_on_l(current, STATE_BLOCKED_W_TMO);
|
|
}
|
|
|
|
if (bl == NULL)
|
|
{
|
|
UNLOCK_THREAD(current);
|
|
return;
|
|
}
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
int newblpr = current->priority;
|
|
UNLOCK_THREAD(current);
|
|
|
|
if (newblpr >= bl->priority)
|
|
{
|
|
unlock_blocker_thread(bl);
|
|
return; /* Queue priority won't change */
|
|
}
|
|
|
|
inherit_priority(bl, bl, blt, newblpr);
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Assign the thread slot a new ID. Version is 0x00000100..0xffffff00.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void new_thread_id(unsigned int slot_num,
|
|
struct thread_entry *thread)
|
|
{
|
|
unsigned int version =
|
|
(thread->id + (1u << THREAD_ID_VERSION_SHIFT))
|
|
& THREAD_ID_VERSION_MASK;
|
|
|
|
/* If wrapped to 0, make it 1 */
|
|
if (version == 0)
|
|
version = 1u << THREAD_ID_VERSION_SHIFT;
|
|
|
|
thread->id = version | (slot_num & THREAD_ID_SLOT_MASK);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Find an empty thread slot or MAXTHREADS if none found. The slot returned
|
|
* will be locked on multicore.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static struct thread_entry * find_empty_thread_slot(void)
|
|
{
|
|
/* Any slot could be on an interrupt-accessible list */
|
|
IF_COP( int oldlevel = disable_irq_save(); )
|
|
struct thread_entry *thread = NULL;
|
|
int n;
|
|
|
|
for (n = 0; n < MAXTHREADS; n++)
|
|
{
|
|
/* Obtain current slot state - lock it on multicore */
|
|
struct thread_entry *t = &threads[n];
|
|
LOCK_THREAD(t);
|
|
|
|
if (t->state == STATE_KILLED)
|
|
{
|
|
/* Slot is empty - leave it locked and caller will unlock */
|
|
thread = t;
|
|
break;
|
|
}
|
|
|
|
/* Finished examining slot - no longer busy - unlock on multicore */
|
|
UNLOCK_THREAD(t);
|
|
}
|
|
|
|
IF_COP( restore_irq(oldlevel); ) /* Reenable interrups - this slot is
|
|
not accesible to them yet */
|
|
return thread;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Return the thread_entry pointer for a thread_id. Return the current
|
|
* thread if the ID is (unsigned int)-1 (alias for current).
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
struct thread_entry * thread_id_entry(unsigned int thread_id)
|
|
{
|
|
return &threads[thread_id & THREAD_ID_SLOT_MASK];
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Return the thread id of the calling thread
|
|
* --------------------------------------------------------------------------
|
|
*/
|
|
unsigned int thread_self(void)
|
|
{
|
|
return cores[CURRENT_CORE].running->id;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Return the thread entry of the calling thread.
|
|
*
|
|
* INTERNAL: Intended for use by kernel and not for programs.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
struct thread_entry* thread_self_entry(void)
|
|
{
|
|
return cores[CURRENT_CORE].running;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Place the current core in idle mode - woken up on interrupt or wake
|
|
* request from another core.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void core_idle(void)
|
|
{
|
|
IF_COP( const unsigned int core = CURRENT_CORE; )
|
|
disable_irq();
|
|
core_sleep(IF_COP(core));
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Create a thread. If using a dual core architecture, specify which core to
|
|
* start the thread on.
|
|
*
|
|
* Return ID if context area could be allocated, else NULL.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
unsigned int create_thread(void (*function)(void),
|
|
void* stack, size_t stack_size,
|
|
unsigned flags, const char *name
|
|
IF_PRIO(, int priority)
|
|
IF_COP(, unsigned int core))
|
|
{
|
|
unsigned int i;
|
|
unsigned int stack_words;
|
|
uintptr_t stackptr, stackend;
|
|
struct thread_entry *thread;
|
|
unsigned state;
|
|
int oldlevel;
|
|
|
|
thread = find_empty_thread_slot();
|
|
if (thread == NULL)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
oldlevel = disable_irq_save();
|
|
|
|
/* Munge the stack to make it easy to spot stack overflows */
|
|
stackptr = ALIGN_UP((uintptr_t)stack, sizeof (uintptr_t));
|
|
stackend = ALIGN_DOWN((uintptr_t)stack + stack_size, sizeof (uintptr_t));
|
|
stack_size = stackend - stackptr;
|
|
stack_words = stack_size / sizeof (uintptr_t);
|
|
|
|
for (i = 0; i < stack_words; i++)
|
|
{
|
|
((uintptr_t *)stackptr)[i] = DEADBEEF;
|
|
}
|
|
|
|
/* Store interesting information */
|
|
thread->name = name;
|
|
thread->stack = (uintptr_t *)stackptr;
|
|
thread->stack_size = stack_size;
|
|
thread->queue = NULL;
|
|
#ifdef HAVE_WAKEUP_EXT_CB
|
|
thread->wakeup_ext_cb = NULL;
|
|
#endif
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
thread->cpu_boost = 0;
|
|
#endif
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
memset(&thread->pdist, 0, sizeof(thread->pdist));
|
|
thread->blocker = NULL;
|
|
thread->base_priority = priority;
|
|
thread->priority = priority;
|
|
thread->skip_count = priority;
|
|
prio_add_entry(&thread->pdist, priority);
|
|
#endif
|
|
|
|
#ifdef HAVE_IO_PRIORITY
|
|
/* Default to high (foreground) priority */
|
|
thread->io_priority = IO_PRIORITY_IMMEDIATE;
|
|
#endif
|
|
|
|
#if NUM_CORES > 1
|
|
thread->core = core;
|
|
|
|
/* Writeback stack munging or anything else before starting */
|
|
if (core != CURRENT_CORE)
|
|
{
|
|
commit_dcache();
|
|
}
|
|
#endif
|
|
|
|
/* Thread is not on any timeout list but be a bit paranoid */
|
|
thread->tmo.prev = NULL;
|
|
|
|
state = (flags & CREATE_THREAD_FROZEN) ?
|
|
STATE_FROZEN : STATE_RUNNING;
|
|
|
|
thread->context.sp = (typeof (thread->context.sp))stackend;
|
|
|
|
/* Load the thread's context structure with needed startup information */
|
|
THREAD_STARTUP_INIT(core, thread, function);
|
|
|
|
thread->state = state;
|
|
i = thread->id; /* Snapshot while locked */
|
|
|
|
if (state == STATE_RUNNING)
|
|
core_schedule_wakeup(thread);
|
|
|
|
UNLOCK_THREAD(thread);
|
|
restore_irq(oldlevel);
|
|
|
|
return i;
|
|
}
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
/*---------------------------------------------------------------------------
|
|
* Change the boost state of a thread boosting or unboosting the CPU
|
|
* as required.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static inline void boost_thread(struct thread_entry *thread, bool boost)
|
|
{
|
|
if ((thread->cpu_boost != 0) != boost)
|
|
{
|
|
thread->cpu_boost = boost;
|
|
cpu_boost(boost);
|
|
}
|
|
}
|
|
|
|
void trigger_cpu_boost(void)
|
|
{
|
|
struct thread_entry *current = cores[CURRENT_CORE].running;
|
|
boost_thread(current, true);
|
|
}
|
|
|
|
void cancel_cpu_boost(void)
|
|
{
|
|
struct thread_entry *current = cores[CURRENT_CORE].running;
|
|
boost_thread(current, false);
|
|
}
|
|
#endif /* HAVE_SCHEDULER_BOOSTCTRL */
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Block the current thread until another thread terminates. A thread may
|
|
* wait on itself to terminate which prevents it from running again and it
|
|
* will need to be killed externally.
|
|
* Parameter is the ID as returned from create_thread().
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void thread_wait(unsigned int thread_id)
|
|
{
|
|
struct thread_entry *current = cores[CURRENT_CORE].running;
|
|
struct thread_entry *thread = thread_id_entry(thread_id);
|
|
|
|
/* Lock thread-as-waitable-object lock */
|
|
corelock_lock(&thread->waiter_cl);
|
|
|
|
/* Be sure it hasn't been killed yet */
|
|
if (thread->id == thread_id && thread->state != STATE_KILLED)
|
|
{
|
|
IF_COP( current->obj_cl = &thread->waiter_cl; )
|
|
current->bqp = &thread->queue;
|
|
|
|
disable_irq();
|
|
block_thread(current, TIMEOUT_BLOCK);
|
|
|
|
corelock_unlock(&thread->waiter_cl);
|
|
|
|
switch_thread();
|
|
return;
|
|
}
|
|
|
|
corelock_unlock(&thread->waiter_cl);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Exit the current thread. The Right Way to Do Things (TM).
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
/* This is done to foil optimizations that may require the current stack,
|
|
* such as optimizing subexpressions that put variables on the stack that
|
|
* get used after switching stacks. */
|
|
#if NUM_CORES > 1
|
|
/* Called by ASM stub */
|
|
static void thread_final_exit_do(struct thread_entry *current)
|
|
#else
|
|
/* No special procedure is required before calling */
|
|
static inline void thread_final_exit(struct thread_entry *current)
|
|
#endif
|
|
{
|
|
/* At this point, this thread isn't using resources allocated for
|
|
* execution except the slot itself. */
|
|
|
|
/* Signal this thread */
|
|
thread_queue_wake(¤t->queue);
|
|
corelock_unlock(¤t->waiter_cl);
|
|
switch_thread();
|
|
/* This should never and must never be reached - if it is, the
|
|
* state is corrupted */
|
|
THREAD_PANICF("thread_exit->K:*R", current);
|
|
while (1);
|
|
}
|
|
|
|
void thread_exit(void)
|
|
{
|
|
register struct thread_entry * current = cores[CURRENT_CORE].running;
|
|
|
|
/* Cancel CPU boost if any */
|
|
cancel_cpu_boost();
|
|
|
|
disable_irq();
|
|
|
|
corelock_lock(¤t->waiter_cl);
|
|
LOCK_THREAD(current);
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/* Only one bit in the mask should be set with a frequency on 1 which
|
|
* represents the thread's own base priority otherwise threads are waiting
|
|
* on an abandoned object */
|
|
if (priobit_popcount(¤t->pdist.mask) != 1 ||
|
|
current->pdist.hist[priobit_ffs(¤t->pdist.mask)] > 1)
|
|
thread_panicf("abandon ship!", current);
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
if (current->tmo.prev != NULL)
|
|
{
|
|
/* Cancel pending timeout list removal */
|
|
remove_from_list_tmo(current);
|
|
}
|
|
|
|
/* Switch tasks and never return */
|
|
block_thread_on_l(current, STATE_KILLED);
|
|
|
|
/* Slot must be unusable until thread is really gone */
|
|
UNLOCK_THREAD_AT_TASK_SWITCH(current);
|
|
|
|
/* Update ID for this slot */
|
|
new_thread_id(current->id, current);
|
|
current->name = NULL;
|
|
|
|
/* Do final cleanup and remove the thread */
|
|
thread_final_exit(current);
|
|
}
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/*---------------------------------------------------------------------------
|
|
* Sets the thread's relative base priority for the core it runs on. Any
|
|
* needed inheritance changes also may happen.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
int thread_set_priority(unsigned int thread_id, int priority)
|
|
{
|
|
if (priority < HIGHEST_PRIORITY || priority > LOWEST_PRIORITY)
|
|
return -1; /* Invalid priority argument */
|
|
|
|
int old_base_priority = -1;
|
|
struct thread_entry *thread = thread_id_entry(thread_id);
|
|
|
|
/* Thread could be on any list and therefore on an interrupt accessible
|
|
one - disable interrupts */
|
|
const int oldlevel = disable_irq_save();
|
|
LOCK_THREAD(thread);
|
|
|
|
if (thread->id != thread_id || thread->state == STATE_KILLED)
|
|
goto done; /* Invalid thread */
|
|
|
|
old_base_priority = thread->base_priority;
|
|
if (priority == old_base_priority)
|
|
goto done; /* No base priority change */
|
|
|
|
thread->base_priority = priority;
|
|
|
|
/* Adjust the thread's priority influence on itself */
|
|
prio_move_entry(&thread->pdist, old_base_priority, priority);
|
|
|
|
int old_priority = thread->priority;
|
|
int new_priority = priobit_ffs(&thread->pdist.mask);
|
|
|
|
if (old_priority == new_priority)
|
|
goto done; /* No running priority change */
|
|
|
|
if (thread->state == STATE_RUNNING)
|
|
{
|
|
/* This thread is running - just change location on the run queue.
|
|
Also sets thread->priority. */
|
|
set_running_thread_priority(thread, new_priority);
|
|
goto done;
|
|
}
|
|
|
|
/* Thread is blocked */
|
|
struct blocker *bl = thread->blocker;
|
|
if (bl == NULL)
|
|
{
|
|
thread->priority = new_priority;
|
|
goto done; /* End of transitive blocks */
|
|
}
|
|
|
|
struct thread_entry *blt = lock_blocker_thread(bl);
|
|
struct thread_entry **bqp = thread->bqp;
|
|
|
|
thread->priority = new_priority;
|
|
|
|
UNLOCK_THREAD(thread);
|
|
thread = NULL;
|
|
|
|
int oldblpr = bl->priority;
|
|
int newblpr = oldblpr;
|
|
if (new_priority < oldblpr)
|
|
newblpr = new_priority;
|
|
else if (old_priority <= oldblpr)
|
|
newblpr = find_highest_priority_in_list_l(*bqp);
|
|
|
|
if (newblpr == oldblpr)
|
|
{
|
|
unlock_blocker_thread(bl);
|
|
goto done;
|
|
}
|
|
|
|
inherit_priority(bl, bl, blt, newblpr);
|
|
done:
|
|
if (thread)
|
|
UNLOCK_THREAD(thread);
|
|
restore_irq(oldlevel);
|
|
return old_base_priority;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Returns the current base priority for a thread.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
int thread_get_priority(unsigned int thread_id)
|
|
{
|
|
struct thread_entry *thread = thread_id_entry(thread_id);
|
|
int base_priority = thread->base_priority;
|
|
|
|
/* Simply check without locking slot. It may or may not be valid by the
|
|
* time the function returns anyway. If all tests pass, it is the
|
|
* correct value for when it was valid. */
|
|
if (thread->id != thread_id || thread->state == STATE_KILLED)
|
|
base_priority = -1;
|
|
|
|
return base_priority;
|
|
}
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
#ifdef HAVE_IO_PRIORITY
|
|
int thread_get_io_priority(unsigned int thread_id)
|
|
{
|
|
struct thread_entry *thread = thread_id_entry(thread_id);
|
|
return thread->io_priority;
|
|
}
|
|
|
|
void thread_set_io_priority(unsigned int thread_id,int io_priority)
|
|
{
|
|
struct thread_entry *thread = thread_id_entry(thread_id);
|
|
thread->io_priority = io_priority;
|
|
}
|
|
#endif
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Starts a frozen thread - similar semantics to wakeup_thread except that
|
|
* the thread is on no scheduler or wakeup queue at all. It exists simply by
|
|
* virtue of the slot having a state of STATE_FROZEN.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void thread_thaw(unsigned int thread_id)
|
|
{
|
|
struct thread_entry *thread = thread_id_entry(thread_id);
|
|
int oldlevel = disable_irq_save();
|
|
|
|
LOCK_THREAD(thread);
|
|
|
|
/* If thread is the current one, it cannot be frozen, therefore
|
|
* there is no need to check that. */
|
|
if (thread->id == thread_id && thread->state == STATE_FROZEN)
|
|
core_schedule_wakeup(thread);
|
|
|
|
UNLOCK_THREAD(thread);
|
|
restore_irq(oldlevel);
|
|
}
|
|
|
|
#if NUM_CORES > 1
|
|
/*---------------------------------------------------------------------------
|
|
* Switch the processor that the currently executing thread runs on.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
unsigned int switch_core(unsigned int new_core)
|
|
{
|
|
const unsigned int core = CURRENT_CORE;
|
|
struct thread_entry *current = cores[core].running;
|
|
|
|
if (core == new_core)
|
|
{
|
|
/* No change - just return same core */
|
|
return core;
|
|
}
|
|
|
|
disable_irq();
|
|
LOCK_THREAD(current);
|
|
|
|
/* Get us off the running list for the current core */
|
|
RTR_LOCK(core);
|
|
remove_from_list_l(&cores[core].running, current);
|
|
rtr_subtract_entry(core, current->priority);
|
|
RTR_UNLOCK(core);
|
|
|
|
/* Stash return value (old core) in a safe place */
|
|
current->retval = core;
|
|
|
|
/* If a timeout hadn't yet been cleaned-up it must be removed now or
|
|
* the other core will likely attempt a removal from the wrong list! */
|
|
if (current->tmo.prev != NULL)
|
|
{
|
|
remove_from_list_tmo(current);
|
|
}
|
|
|
|
/* Change the core number for this thread slot */
|
|
current->core = new_core;
|
|
|
|
/* Do not use core_schedule_wakeup here since this will result in
|
|
* the thread starting to run on the other core before being finished on
|
|
* this one. Delay the list unlock to keep the other core stuck
|
|
* until this thread is ready. */
|
|
RTR_LOCK(new_core);
|
|
|
|
rtr_add_entry(new_core, current->priority);
|
|
add_to_list_l(&cores[new_core].running, current);
|
|
|
|
/* Make a callback into device-specific code, unlock the wakeup list so
|
|
* that execution may resume on the new core, unlock our slot and finally
|
|
* restore the interrupt level */
|
|
cores[core].blk_ops.flags = TBOP_SWITCH_CORE;
|
|
cores[core].blk_ops.cl_p = &cores[new_core].rtr_cl;
|
|
cores[core].block_task = current;
|
|
|
|
UNLOCK_THREAD(current);
|
|
|
|
/* Alert other core to activity */
|
|
core_wake(new_core);
|
|
|
|
/* Do the stack switching, cache_maintenence and switch_thread call -
|
|
requires native code */
|
|
switch_thread_core(core, current);
|
|
|
|
/* Finally return the old core to caller */
|
|
return current->retval;
|
|
}
|
|
#endif /* NUM_CORES > 1 */
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Initialize threading API. This assumes interrupts are not yet enabled. On
|
|
* multicore setups, no core is allowed to proceed until create_thread calls
|
|
* are safe to perform.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void INIT_ATTR init_threads(void)
|
|
{
|
|
const unsigned int core = CURRENT_CORE;
|
|
struct thread_entry *thread;
|
|
|
|
if (core == CPU)
|
|
{
|
|
/* Initialize core locks and IDs in all slots */
|
|
int n;
|
|
for (n = 0; n < MAXTHREADS; n++)
|
|
{
|
|
thread = &threads[n];
|
|
corelock_init(&thread->waiter_cl);
|
|
corelock_init(&thread->slot_cl);
|
|
thread->id = THREAD_ID_INIT(n);
|
|
}
|
|
}
|
|
|
|
/* CPU will initialize first and then sleep */
|
|
thread = find_empty_thread_slot();
|
|
|
|
if (thread == NULL)
|
|
{
|
|
/* WTF? There really must be a slot available at this stage.
|
|
* This can fail if, for example, .bss isn't zero'ed out by the loader
|
|
* or threads is in the wrong section. */
|
|
THREAD_PANICF("init_threads->no slot", NULL);
|
|
}
|
|
|
|
/* Initialize initially non-zero members of core */
|
|
cores[core].next_tmo_check = current_tick; /* Something not in the past */
|
|
|
|
/* Initialize initially non-zero members of slot */
|
|
UNLOCK_THREAD(thread); /* No sync worries yet */
|
|
thread->name = main_thread_name;
|
|
thread->state = STATE_RUNNING;
|
|
IF_COP( thread->core = core; )
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
corelock_init(&cores[core].rtr_cl);
|
|
thread->base_priority = PRIORITY_USER_INTERFACE;
|
|
prio_add_entry(&thread->pdist, PRIORITY_USER_INTERFACE);
|
|
thread->priority = PRIORITY_USER_INTERFACE;
|
|
rtr_add_entry(core, PRIORITY_USER_INTERFACE);
|
|
#endif
|
|
|
|
add_to_list_l(&cores[core].running, thread);
|
|
|
|
if (core == CPU)
|
|
{
|
|
thread->stack = stackbegin;
|
|
thread->stack_size = (uintptr_t)stackend - (uintptr_t)stackbegin;
|
|
#if NUM_CORES > 1 /* This code path will not be run on single core targets */
|
|
/* Wait for other processors to finish their inits since create_thread
|
|
* isn't safe to call until the kernel inits are done. The first
|
|
* threads created in the system must of course be created by CPU.
|
|
* Another possible approach is to initialize all cores and slots
|
|
* for each core by CPU, let the remainder proceed in parallel and
|
|
* signal CPU when all are finished. */
|
|
core_thread_init(CPU);
|
|
}
|
|
else
|
|
{
|
|
/* Initial stack is the idle stack */
|
|
thread->stack = idle_stacks[core];
|
|
thread->stack_size = IDLE_STACK_SIZE;
|
|
/* After last processor completes, it should signal all others to
|
|
* proceed or may signal the next and call thread_exit(). The last one
|
|
* to finish will signal CPU. */
|
|
core_thread_init(core);
|
|
/* Other cores do not have a main thread - go idle inside switch_thread
|
|
* until a thread can run on the core. */
|
|
thread_exit();
|
|
#endif /* NUM_CORES */
|
|
}
|
|
#ifdef INIT_MAIN_THREAD
|
|
init_main_thread(&thread->context);
|
|
#endif
|
|
}
|
|
|
|
/* Unless otherwise defined, do nothing */
|
|
#ifndef YIELD_KERNEL_HOOK
|
|
#define YIELD_KERNEL_HOOK() false
|
|
#endif
|
|
#ifndef SLEEP_KERNEL_HOOK
|
|
#define SLEEP_KERNEL_HOOK(ticks) false
|
|
#endif
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Suspends a thread's execution for at least the specified number of ticks.
|
|
*
|
|
* May result in CPU core entering wait-for-interrupt mode if no other thread
|
|
* may be scheduled.
|
|
*
|
|
* NOTE: sleep(0) sleeps until the end of the current tick
|
|
* sleep(n) that doesn't result in rescheduling:
|
|
* n <= ticks suspended < n + 1
|
|
* n to n+1 is a lower bound. Other factors may affect the actual time
|
|
* a thread is suspended before it runs again.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
unsigned sleep(unsigned ticks)
|
|
{
|
|
/* In certain situations, certain bootloaders in particular, a normal
|
|
* threading call is inappropriate. */
|
|
if (SLEEP_KERNEL_HOOK(ticks))
|
|
return 0; /* Handled */
|
|
|
|
disable_irq();
|
|
sleep_thread(ticks);
|
|
switch_thread();
|
|
return 0;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Elects another thread to run or, if no other thread may be made ready to
|
|
* run, immediately returns control back to the calling thread.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void yield(void)
|
|
{
|
|
/* In certain situations, certain bootloaders in particular, a normal
|
|
* threading call is inappropriate. */
|
|
if (YIELD_KERNEL_HOOK())
|
|
return; /* handled */
|
|
|
|
switch_thread();
|
|
}
|