c876d3bbef
rbutil uses several components from the utils folder, and can be considered part of utils too. Having it in a separate folder is an arbitrary split that doesn't help anymore these days, so merge them. This also allows other utils to easily use libtools.make without the need to navigate to a different folder. Change-Id: I3fc2f4de19e3e776553efb5dea5f779dfec0dc21
48 lines
1.6 KiB
Text
48 lines
1.6 KiB
Text
INTRODUCTION
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e200rpatcher is a tool for uploading and executing an application to
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an E200R in manufacturing mode. It is intended to be used to upload
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the patching application to allow Rockbox installs.
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e200rpatcher requires libusb (v0.1.2 has been tested successfully) for
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cross-platform USB access. No-one has yet successfully installed
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e200rpatcher on Windows, but it works on Linux and Mac OS X (and
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should be fine on other Unix-like systems that libusb supports).
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GENERAL BUILD INSTRUCTIONS
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A pre-requisite for compiling e200rpatcher is a file called
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"bootloader.bin" - this is the output of running an "I" (installer)
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build for the E200R target.
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In the Rockbox source directory, do:
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mkdir build-e200rbootbin
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cd build-e200rbootbin
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../tools/configure
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[Select E200R, then I for installer]
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make
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This should give you a bootloader/bootloader/bin file which you should
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copy to the e200rpatcher source directory.
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BUILDING ON LINUX
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The Makefile expects libusb (and the headers) to be installed on your
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system and will link dynamically. Just type "make".
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BUILDING ON A MAC
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To build the mac version (target e200rpatcher-mac in the Makefile)
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requires three files from libusb to be copied to the current
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directory:
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usb.h (copied from your libusb build directory)
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libusb-i386.a (copied and renamed from .libs/libusb.a in an i386 build)
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libusb-ppc.a (copied and renamed from .libs/libusb.a in a PPC build)
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To build the required libusb.a files, just run ./configure && make for
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libusb. If anyone knows how to cross-compile a static libusb.a please
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make the information known - this is currently done by compiling
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natively on the appropriate hardware.
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