33cb13dee5
Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
57 lines
1.9 KiB
C
57 lines
1.9 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2014 Franklin Wei, Benjamin Brown
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* Copyright (C) 2004 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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***************************************************************************/
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#ifndef __AW_PARTS_
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#define __AW_PARTS_
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#include "intern.h"
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#include "awendian.h"
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/* The game is divided in 10 parts. */
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#define GAME_NUM_PARTS 10
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#define GAME_PART_FIRST 0x3E80
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#define GAME_PART1 0x3E80
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#define GAME_PART2 0x3E81 /* Introduction */
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#define GAME_PART3 0x3E82
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#define GAME_PART4 0x3E83 /* Wake up in the suspended jail */
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#define GAME_PART5 0x3E84
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#define GAME_PART6 0x3E85 /* BattleChar sequence */
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#define GAME_PART7 0x3E86
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#define GAME_PART8 0x3E87
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#define GAME_PART9 0x3E88
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#define GAME_PART10 0x3E89
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#define GAME_PART_LAST 0x3E89
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extern const uint16_t memListParts[GAME_NUM_PARTS][4];
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/* For each part of the game, four resources are referenced. */
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#define MEMLIST_PART_PALETTE 0
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#define MEMLIST_PART_CODE 1
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#define MEMLIST_PART_POLY_CINEMATIC 2
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#define MEMLIST_PART_VIDEO2 3
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#define MEMLIST_PART_NONE 0x00
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#endif
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