33cb13dee5
Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
70 lines
2.3 KiB
C
70 lines
2.3 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
* Copyright (C) 2014 Franklin Wei, Benjamin Brown
|
|
* Copyright (C) 2004 Gregory Montoir
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
***************************************************************************/
|
|
|
|
#ifndef __ENGINE_H__
|
|
#define __ENGINE_H__
|
|
|
|
#include "intern.h"
|
|
#include "vm.h"
|
|
#include "mixer.h"
|
|
#include "sfxplayer.h"
|
|
#include "resource.h"
|
|
#include "video.h"
|
|
#include "sys.h"
|
|
|
|
#define STRING_TABLE_FILE "xworld.strings" /* this is relative to dataDir */
|
|
#define STRING_TABLE_VERSION 0x03
|
|
|
|
#define XWORLD_FONT_FILE "xworld.font" /* relative to dataDir */
|
|
#define XWORLD_FONT_VERSION 0x01
|
|
|
|
struct System;
|
|
|
|
#define MAX_SAVE_SLOTS 1
|
|
#define SAVE_MAGIC 0x42424657
|
|
struct Engine {
|
|
struct System *sys;
|
|
struct VirtualMachine vm;
|
|
struct Mixer mixer;
|
|
struct Resource res;
|
|
struct SfxPlayer player;
|
|
struct Video video;
|
|
const char *_dataDir, *_saveDir;
|
|
uint8_t _stateSlot;
|
|
};
|
|
|
|
void engine_create(struct Engine* e, struct System* stub, const char* dataDir, const char* saveDir);
|
|
|
|
void engine_run(struct Engine*);
|
|
void engine_init(struct Engine*);
|
|
void engine_finish(struct Engine*);
|
|
void engine_processInput(struct Engine*);
|
|
|
|
bool engine_loadFontFile(struct Engine*);
|
|
bool engine_loadStringTable(struct Engine*);
|
|
|
|
void engine_makeGameStateName(struct Engine*, uint8_t slot, char *buf, int sz);
|
|
void engine_saveGameState(struct Engine*, uint8_t slot, const char *desc);
|
|
bool engine_loadGameState(struct Engine*, uint8_t slot);
|
|
void engine_deleteGameState(struct Engine*, uint8_t slot);
|
|
const char* engine_getDataDir(struct Engine*);
|
|
#endif
|