rockbox/utils/themeeditor/editorwindow.cpp
Robert Bieber 9616389377 Theme Editor: Fixed bugs with menu signals, rearranged UI some more
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26540 a1c6a512-1295-4272-9138-f99709370657
2010-06-04 06:59:25 +00:00

103 lines
3.1 KiB
C++

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2010 Robert Bieber
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "editorwindow.h"
#include "ui_editorwindow.h"
#include <QDesktopWidget>
#include <QFileSystemModel>
EditorWindow::EditorWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::EditorWindow)
{
ui->setupUi(this);
loadSettings();
setupUI();
setupMenus();
}
void EditorWindow::loadSettings()
{
/* When there are settings to load, they'll be loaded here */
/* For now, we'll just set the window to take up most of the screen */
QDesktopWidget* desktop = QApplication::desktop();
QRect availableSpace = desktop->availableGeometry(desktop->primaryScreen());
QRect buffer(availableSpace.left() + availableSpace.width() / 10,
availableSpace.top() + availableSpace.height() / 10,
availableSpace.width() * 8 / 10,
availableSpace.height() * 8 / 10);
this->setGeometry(buffer);
}
void EditorWindow::setupUI()
{
/* Displaying some files to test the file tree view */
QFileSystemModel* model = new QFileSystemModel;
model->setRootPath(QDir::currentPath());
ui->fileTree->setModel(model);
/* Connecting the buttons */
QObject::connect(ui->fromTree, SIGNAL(pressed()),
this, SLOT(updateCode()));
}
void EditorWindow::setupMenus()
{
/* Connecting panel show actions */
QObject::connect(ui->actionFile_Panel, SIGNAL(triggered()),
this, SLOT(showPanel()));
QObject::connect(ui->actionDisplay_Panel, SIGNAL(triggered()),
this, SLOT(showPanel()));
QObject::connect(ui->actionPreview_Panel, SIGNAL(triggered()),
this, SLOT(showPanel()));
}
void EditorWindow::codeChanged()
{
ui->parseTree->expandAll();
}
void EditorWindow::updateCode()
{
}
void EditorWindow::showPanel()
{
if(sender() == ui->actionFile_Panel)
ui->fileDock->setVisible(true);
if(sender() == ui->actionPreview_Panel)
ui->skinPreviewDock->setVisible(true);
if(sender() == ui->actionDisplay_Panel)
ui->parseTreeDock->setVisible(true);
}
void EditorWindow::closeEvent(QCloseEvent* event)
{
event->accept();
}
EditorWindow::~EditorWindow()
{
delete ui;
}