rockbox/apps/plugins/lib/playergfx.c
2006-02-08 08:45:17 +00:00

515 lines
12 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Bitmap graphics on player LCD!
*
* Copyright (C) 2005 Jens Arnold
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#ifdef HAVE_LCD_CHARCELLS /* Player only :) */
#include "playergfx.h"
/*** globals ***/
static struct plugin_api *pgfx_rb = NULL; /* global api struct pointer */
static int char_width;
static int char_height;
static int pixel_height;
static int pixel_width;
static unsigned char gfx_chars[8];
static unsigned char gfx_buffer[56];
static int drawmode = DRMODE_SOLID;
/*** Special functions ***/
/* library init */
bool pgfx_init(struct plugin_api* newrb, int cwidth, int cheight)
{
int i;
if (((unsigned) cwidth * (unsigned) cheight) > 8 || (unsigned) cheight > 2)
return false;
pgfx_rb = newrb;
char_width = cwidth;
char_height = cheight;
pixel_height = 7 * char_height;
pixel_width = 5 * char_width;
for (i = 0; i < cwidth * cheight; i++)
{
if ((gfx_chars[i] = pgfx_rb->lcd_get_locked_pattern()) == 0)
{
pgfx_release();
return false;
}
}
return true;
}
/* library deinit */
void pgfx_release(void)
{
int i;
for (i = 0; i < 8; i++)
if (gfx_chars[i])
pgfx_rb->lcd_unlock_pattern(gfx_chars[i]);
}
/* place the display */
void pgfx_display(int cx, int cy)
{
int i, j;
int width = MIN(char_width, 11 - cx);
int height = MIN(char_height, 2 - cy);
for (i = 0; i < width; i++)
for (j = 0; j < height; j++)
pgfx_rb->lcd_putc(cx + i, cy + j, gfx_chars[char_height * i + j]);
}
/*** Update functions ***/
void pgfx_update(void)
{
int i;
for (i = 0; i < char_width * char_height; i++)
pgfx_rb->lcd_define_pattern(gfx_chars[i], gfx_buffer + 7 * i);
}
/*** Parameter handling ***/
void pgfx_set_drawmode(int mode)
{
drawmode = mode & (DRMODE_SOLID|DRMODE_INVERSEVID);
}
int pgfx_get_drawmode(void)
{
return drawmode;
}
/*** Low-level drawing functions ***/
static void setpixel(int x, int y)
{
gfx_buffer[pixel_height * (x/5) + y] |= 0x10 >> (x%5);
}
static void clearpixel(int x, int y)
{
gfx_buffer[pixel_height * (x/5) + y] &= ~(0x10 >> (x%5));
}
static void flippixel(int x, int y)
{
gfx_buffer[pixel_height * (x/5) + y] ^= 0x10 >> (x%5);
}
static void nopixel(int x, int y)
{
(void)x;
(void)y;
}
lcd_pixelfunc_type* pgfx_pixelfuncs[8] = {
flippixel, nopixel, setpixel, setpixel,
nopixel, clearpixel, nopixel, clearpixel
};
static void flipblock(unsigned char *address, unsigned mask, unsigned bits)
{
*address ^= (bits & mask);
}
static void bgblock(unsigned char *address, unsigned mask, unsigned bits)
{
*address &= (bits | ~mask);
}
static void fgblock(unsigned char *address, unsigned mask, unsigned bits)
{
*address |= (bits & mask);
}
static void solidblock(unsigned char *address, unsigned mask, unsigned bits)
{
*address = (*address & ~mask) | (bits & mask);
}
static void flipinvblock(unsigned char *address, unsigned mask, unsigned bits)
{
*address ^= (~bits & mask);
}
static void bginvblock(unsigned char *address, unsigned mask, unsigned bits)
{
*address &= ~(bits & mask);
}
static void fginvblock(unsigned char *address, unsigned mask, unsigned bits)
{
*address |= (~bits & mask);
}
static void solidinvblock(unsigned char *address, unsigned mask, unsigned bits)
{
*address = (*address & ~mask) | (~bits & mask);
}
lcd_blockfunc_type* pgfx_blockfuncs[8] = {
flipblock, bgblock, fgblock, solidblock,
flipinvblock, bginvblock, fginvblock, solidinvblock
};
/*** Drawing functions ***/
/* Clear the whole display */
void pgfx_clear_display(void)
{
unsigned bits = (drawmode & DRMODE_INVERSEVID) ? 0x1F : 0;
pgfx_rb->memset(gfx_buffer, bits, char_width * pixel_height);
}
/* Set a single pixel */
void pgfx_drawpixel(int x, int y)
{
if (((unsigned)x < (unsigned)pixel_width)
&& ((unsigned)y < (unsigned)pixel_height))
pgfx_pixelfuncs[drawmode](x, y);
}
/* Draw a line */
void pgfx_drawline(int x1, int y1, int x2, int y2)
{
int numpixels;
int i;
int deltax, deltay;
int d, dinc1, dinc2;
int x, xinc1, xinc2;
int y, yinc1, yinc2;
lcd_pixelfunc_type *pfunc = pgfx_pixelfuncs[drawmode];
deltax = abs(x2 - x1);
deltay = abs(y2 - y1);
xinc2 = 1;
yinc2 = 1;
if (deltax >= deltay)
{
numpixels = deltax;
d = 2 * deltay - deltax;
dinc1 = deltay * 2;
dinc2 = (deltay - deltax) * 2;
xinc1 = 1;
yinc1 = 0;
}
else
{
numpixels = deltay;
d = 2 * deltax - deltay;
dinc1 = deltax * 2;
dinc2 = (deltax - deltay) * 2;
xinc1 = 0;
yinc1 = 1;
}
numpixels++; /* include endpoints */
if (x1 > x2)
{
xinc1 = -xinc1;
xinc2 = -xinc2;
}
if (y1 > y2)
{
yinc1 = -yinc1;
yinc2 = -yinc2;
}
x = x1;
y = y1;
for (i = 0; i < numpixels; i++)
{
if (((unsigned)x < (unsigned)pixel_width)
&& ((unsigned)y < (unsigned)pixel_height))
pfunc(x, y);
if (d < 0)
{
d += dinc1;
x += xinc1;
y += yinc1;
}
else
{
d += dinc2;
x += xinc2;
y += yinc2;
}
}
}
/* Draw a horizontal line (optimised) */
void pgfx_hline(int x1, int x2, int y)
{
int nx;
unsigned char *dst;
unsigned mask, mask_right;
lcd_blockfunc_type *bfunc;
/* direction flip */
if (x2 < x1)
{
nx = x1;
x1 = x2;
x2 = nx;
}
/* nothing to draw? */
if (((unsigned)y >= (unsigned)pixel_height) || (x1 >= pixel_width)
|| (x2 < 0))
return;
/* clipping */
if (x1 < 0)
x1 = 0;
if (x2 >= pixel_width)
x2 = pixel_width - 1;
bfunc = pgfx_blockfuncs[drawmode];
dst = &gfx_buffer[pixel_height * (x1/5) + y];
nx = x2 - (x1 - (x1 % 5));
mask = 0x1F >> (x1 % 5);
mask_right = 0x1F0 >> (nx % 5);
for (; nx >= 5; nx -= 5)
{
bfunc(dst, mask, 0xFFu);
dst += pixel_height;
mask = 0x1F;
}
mask &= mask_right;
bfunc(dst, mask, 0x1F);
}
/* Draw a vertical line (optimised) */
void pgfx_vline(int x, int y1, int y2)
{
int y;
unsigned char *dst, *dst_end;
unsigned mask;
lcd_blockfunc_type *bfunc;
/* direction flip */
if (y2 < y1)
{
y = y1;
y1 = y2;
y2 = y;
}
/* nothing to draw? */
if (((unsigned)x >= (unsigned)pixel_width) || (y1 >= pixel_height)
|| (y2 < 0))
return;
/* clipping */
if (y1 < 0)
y1 = 0;
if (y2 >= pixel_height)
y2 = pixel_height - 1;
bfunc = pgfx_blockfuncs[drawmode];
dst = &gfx_buffer[pixel_height * (x/5) + y1];
mask = 0x10 >> (x % 5);
dst_end = dst + y2 - y1;
do
bfunc(dst++, mask, 0x1F);
while (dst <= dst_end);
}
/* Draw a rectangular box */
void pgfx_drawrect(int x, int y, int width, int height)
{
if ((width <= 0) || (height <= 0))
return;
int x2 = x + width - 1;
int y2 = y + height - 1;
pgfx_vline(x, y, y2);
pgfx_vline(x2, y, y2);
pgfx_hline(x, x2, y);
pgfx_hline(x, x2, y2);
}
/* Fill a rectangular area */
void pgfx_fillrect(int x, int y, int width, int height)
{
int nx;
unsigned char *dst, *dst_end;
unsigned mask, mask_right;
lcd_blockfunc_type *bfunc;
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= pixel_width)
|| (y >= pixel_height) || (x + width <= 0) || (y + height <= 0))
return;
/* clipping */
if (x < 0)
{
width += x;
x = 0;
}
if (y < 0)
{
height += y;
y = 0;
}
if (x + width > pixel_width)
width = pixel_width - x;
if (y + height > pixel_height)
height = pixel_height - y;
bfunc = pgfx_blockfuncs[drawmode];
dst = &gfx_buffer[pixel_height * (x/5) + y];
nx = width - 1 + (x % 5);
mask = 0x1F >> (x % 5);
mask_right = 0x1F0 >> (nx % 5);
for (; nx >= 5; nx -= 5)
{
unsigned char *dst_col = dst;
dst_end = dst_col + height;
do
bfunc(dst_col++, mask, 0x1F);
while (dst_col < dst_end);
dst += pixel_height;
mask = 0x1F;
}
mask &= mask_right;
dst_end = dst + height;
do
bfunc(dst++, mask, 0x1F);
while (dst < dst_end);
}
/* About PlayerGFX internal bitmap format:
*
* A bitmap contains one bit for every pixel that defines if that pixel is
* black (1) or white (0). Bits within a byte are arranged horizontally,
* MSB at the left.
* The bytes are stored in row-major order, with byte 0 being top left,
* byte 1 2nd from left etc. Each row of bytes defines one pixel row.
*
* This approximates the (even more strange) internal hardware format. */
/* Draw a partial bitmap. stride is given in pixels */
void pgfx_bitmap_part(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height)
{
int nx, shift;
unsigned char *dst, *dst_end;
unsigned mask, mask_right;
lcd_blockfunc_type *bfunc;
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= pixel_width)
|| (y >= pixel_height) || (x + width <= 0) || (y + height <= 0))
return;
/* clipping */
if (x < 0)
{
width += x;
src_x -= x;
x = 0;
}
if (y < 0)
{
height += y;
src_y -= y;
y = 0;
}
if (x + width > pixel_width)
width = pixel_width - x;
if (y + height > pixel_height)
height = pixel_height - y;
stride = (stride + 7) >> 3; /* convert to no. of bytes */
src += stride * src_y + (src_x >> 3); /* move starting point */
dst = &gfx_buffer[pixel_height * (x/5) + y];
shift = 3 + (x % 5) - (src_x & 7);
nx = width - 1 + (x % 5);
bfunc = pgfx_blockfuncs[drawmode];
mask = 0x1F >> (x % 5);
mask_right = 0x1F0 >> (nx % 5);
dst_end = dst + height;
do
{
const unsigned char *src_row = src;
unsigned char *dst_row = dst++;
unsigned mask_row = mask;
unsigned data = *src_row++;
int extrabits = shift;
for (x = nx; x >= 5; x -= 5)
{
if (extrabits < 0)
{
data = (data << 8) | *src_row++;
extrabits += 8;
}
bfunc(dst_row, mask_row, data >> extrabits);
extrabits -= 5;
dst_row += pixel_height;
mask_row = 0x1F;
}
if (extrabits < 0)
{
data = (data << 8) | *src_row;
extrabits += 8;
}
bfunc(dst_row, mask_row & mask_right, data >> extrabits);
src += stride;
}
while (dst < dst_end);
}
/* Draw a full bitmap */
void pgfx_bitmap(const unsigned char *src, int x, int y, int width, int height)
{
pgfx_bitmap_part(src, 0, 0, width, x, y, width, height);
}
#endif /* HAVE_LCD_CHARCELLS */