92f1ecfc7b
What was I thinking? Anyway, it's a little nicer and it's reserved so shouldn't end up as a case value anywhere. Change-Id: If745c24951518608e3f4fc51f7419ef07d7cf2ac
169 lines
4.8 KiB
C
169 lines
4.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005-2007 Miika Pekkarinen
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* Copyright (C) 2007-2008 Nicolas Pennequin
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* Copyright (C) 2011-2013 Michael Sevakis
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "system.h"
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#include "kernel.h"
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#include "logf.h"
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#include "usb.h"
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#include "pcm.h"
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#include "sound.h"
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#include "audio_thread.h"
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#ifdef AUDIO_HAVE_RECORDING
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#include "pcm_record.h"
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#endif
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#include "codec_thread.h"
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#include "voice_thread.h"
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#include "talk.h"
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#include "settings.h"
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/* Macros to enable logf for queues
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logging on SYS_TIMEOUT can be disabled */
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#ifdef SIMULATOR
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/* Define this for logf output of all queuing except SYS_TIMEOUT */
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#define AUDIO_LOGQUEUES
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/* Define this to logf SYS_TIMEOUT messages */
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/*#define AUDIO_LOGQUEUES_SYS_TIMEOUT*/
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#endif
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#ifdef AUDIO_LOGQUEUES
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#define LOGFQUEUE logf
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#else
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#define LOGFQUEUE(...)
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#endif
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bool audio_is_initialized = false;
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/* Event queues */
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struct event_queue audio_queue SHAREDBSS_ATTR;
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static struct queue_sender_list audio_queue_sender_list SHAREDBSS_ATTR;
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/* Audio thread */
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static long audio_stack[(DEFAULT_STACK_SIZE + 0x1000)/sizeof(long)];
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static const char audio_thread_name[] = "audio";
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unsigned int audio_thread_id = 0;
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static void NORETURN_ATTR audio_thread(void)
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{
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struct queue_event ev;
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ev.id = Q_NULL; /* something not in switch below */
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pcm_postinit();
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while (1)
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{
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switch (ev.id)
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{
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/* Starts the playback engine branch */
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case Q_AUDIO_PLAY:
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LOGFQUEUE("audio < Q_AUDIO_PLAY");
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audio_playback_handler(&ev);
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continue;
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/* Playback has to handle these, even if not playing */
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case Q_AUDIO_REMAKE_AUDIO_BUFFER:
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#ifdef HAVE_DISK_STORAGE
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case Q_AUDIO_UPDATE_WATERMARK:
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#endif
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audio_playback_handler(&ev);
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break;
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#ifdef AUDIO_HAVE_RECORDING
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/* Starts the recording engine branch */
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case Q_AUDIO_INIT_RECORDING:
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LOGFQUEUE("audio < Q_AUDIO_INIT_RECORDING");
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audio_recording_handler(&ev);
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continue;
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#endif
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/* All return upon USB */
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case SYS_USB_CONNECTED:
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LOGFQUEUE("audio < SYS_USB_CONNECTED");
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voice_stop();
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usb_acknowledge(SYS_USB_CONNECTED_ACK);
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usb_wait_for_disconnect(&audio_queue);
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break;
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}
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queue_wait(&audio_queue, &ev);
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}
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}
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/* Return the playback and recording status */
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int audio_status(void)
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{
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return playback_status()
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#ifdef AUDIO_HAVE_RECORDING
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| pcm_rec_status()
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#endif
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;
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}
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/* Clear all accumulated audio errors for playback and recording */
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void audio_error_clear(void)
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{
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#ifdef AUDIO_HAVE_RECORDING
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pcm_rec_error_clear();
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#endif
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}
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/** -- Startup -- **/
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/* Initialize the audio system - called from init() in main.c */
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void audio_init(void)
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{
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/* Can never do this twice */
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if (audio_is_initialized)
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{
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logf("audio: already initialized");
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return;
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}
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logf("audio: initializing");
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/* Initialize queues before giving control elsewhere in case it likes
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to send messages. Thread creation will be delayed however so nothing
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starts running until ready if something yields such as talk_init. */
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queue_init(&audio_queue, true);
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codec_thread_init();
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/* This thread does buffer, so match its priority */
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audio_thread_id = create_thread(audio_thread, audio_stack,
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sizeof(audio_stack), 0, audio_thread_name
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IF_PRIO(, MIN(PRIORITY_BUFFERING, PRIORITY_USER_INTERFACE))
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IF_COP(, CPU));
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queue_enable_queue_send(&audio_queue, &audio_queue_sender_list,
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audio_thread_id);
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playback_init();
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/* Recording doesn't need init call */
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/* ...now...audio_reset_buffer must know the size of voicefile buffer so
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init talk first which will init the buffers */
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talk_init();
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/* Probably safe to say */
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audio_is_initialized = true;
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sound_settings_apply();
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}
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