d4942cc74c
Taken from the xvortex fork (Roman Stolyarov) Ported, rebased, and cleaned up by myself. Change-Id: I7b2bca2d29502f2e4544e42f3d122786dd4b7978
90 lines
2.7 KiB
C
90 lines
2.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2016 by Roman Stolyarov
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP8:
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case SDLK_ESCAPE:
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new_btn = BUTTON_POWER;
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break;
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case SDLK_KP4:
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case SDLK_KP_ENTER:
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case SDLK_SPACE:
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case SDLK_RETURN:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_KP5:
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case SDLK_UP:
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new_btn = BUTTON_PREV;
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break;
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case SDLK_KP6:
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case SDLK_PAGEUP:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP1:
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case SDLK_BACKSPACE:
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new_btn = BUTTON_HOME;
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break;
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case SDLK_KP2:
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case SDLK_DOWN:
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new_btn = BUTTON_NEXT;
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break;
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case SDLK_KP3:
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case SDLK_PAGEDOWN:
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new_btn = BUTTON_VOL_DOWN;
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break;
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}
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return new_btn;
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}
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#if (CONFIG_KEYPAD == IHIFI_770_PAD)
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struct button_map bm[] = {
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{ SDLK_KP8, 210, 0, 20, "Power" },
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{ SDLK_KP4, 94, 430, 40, "Play" },
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{ SDLK_KP5, 190, 430, 40, "Prev" },
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{ SDLK_KP6, 285, 430, 40, "Vol Up" },
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{ SDLK_KP1, 94, 508, 40, "Home" },
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{ SDLK_KP2, 190, 508, 40, "Next" },
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{ SDLK_KP3, 285, 508, 40, "Vol Down" },
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{ 0, 0, 0, 0, "None" }
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};
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#elif (CONFIG_KEYPAD == IHIFI_800_PAD)
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struct button_map bm[] = {
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{ SDLK_KP8, 214, 468, 25, "Power" },
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{ SDLK_KP4, 168, 580, 25, "Play" },
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{ SDLK_KP5, 60, 524, 25, "Prev" },
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{ SDLK_KP6, 102, 455, 25, "Vol Up" },
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{ SDLK_KP1, 246, 580, 25, "Home" },
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{ SDLK_KP2, 60, 580, 25, "Next" },
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{ SDLK_KP3, 50, 455, 25, "Vol Down" },
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{ 0, 0, 0, 0, "None" }
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};
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#else
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#error please define button map
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#endif
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