7f7aee3f24
Although both players basically have the same keys, the differences in the layout is rather big, so I think both deserve their own keymaps. (On the yh820 the FFWD/PLAY/REW buttons are located above the direction keys, on the yh920 at the side of the player. Furthermore the yh920/925 has a REC switch, whereas yh820 has a push button.) Change-Id: I0e62a1b101c387646c0bdb07ea142d9d2430ca15 Reviewed-on: http://gerrit.rockbox.org/814 Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
1085 lines
25 KiB
C
1085 lines
25 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Originally by Joshua Oreman, improved by Prashant Varanasi
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* Ported to Rockbox by Ben Basha (Paprica)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "lib/xlcd.h"
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#include "lib/configfile.h"
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#include "lib/helper.h"
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#include "lib/playback_control.h"
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/*
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Still To do:
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- Make original speed and further increases in speed depend more on screen size
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- attempt to make the tunnels get narrower as the game goes on
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- make the chopper look better, maybe a picture, and scale according
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to screen size
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- use textures for the color screens for background and terrain,
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eg stars on background
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- allow choice of different levels [later: different screen themes]
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- better high score handling, improved screen etc.
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*/
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define QUIT BUTTON_OFF
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#define ACTION BUTTON_UP
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#define ACTION2 BUTTON_SELECT
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#define ACTIONTEXT "SELECT"
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define QUIT BUTTON_MENU
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#define ACTION BUTTON_SELECT
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#define ACTIONTEXT "SELECT"
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD /* grayscale at the moment */
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_UP
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#define ACTION2 BUTTON_SELECT
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#define ACTIONTEXT "SELECT"
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_RIGHT
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#define ACTIONTEXT "RIGHT"
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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(CONFIG_KEYPAD == SANSA_C200_PAD) || \
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(CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
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(CONFIG_KEYPAD == SANSA_M200_PAD) || \
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(CONFIG_KEYPAD == SANSA_CONNECT_PAD)
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_SELECT
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#define ACTIONTEXT "SELECT"
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define QUIT BUTTON_HOME
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#define ACTION BUTTON_SELECT
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#define ACTIONTEXT "SELECT"
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define QUIT BUTTON_MENU
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#define ACTION BUTTON_SELECT
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#define ACTIONTEXT "SELECT"
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#elif CONFIG_KEYPAD == RECORDER_PAD
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#define QUIT BUTTON_OFF
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#define ACTION BUTTON_PLAY
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#define ACTIONTEXT "PLAY"
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define QUIT BUTTON_OFF
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#define ACTION BUTTON_UP
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#define ACTION2 BUTTON_MENU
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#define ACTIONTEXT "UP"
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD \
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|| CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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#define QUIT BUTTON_BACK
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#define ACTION BUTTON_SELECT
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#define ACTION2 BUTTON_MENU
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#define ACTIONTEXT "SELECT"
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_SELECT
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#define ACTIONTEXT "SELECT"
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define QUIT BUTTON_RC_REC
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#define ACTION BUTTON_RC_PLAY
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#define ACTION2 BUTTON_RC_MODE
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#define ACTIONTEXT "PLAY"
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#elif CONFIG_KEYPAD == COWON_D2_PAD
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#define QUIT BUTTON_POWER
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#define ACTION2 BUTTON_PLUS
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#elif CONFIG_KEYPAD == IAUDIO67_PAD
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_PLAY
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#define ACTION2 BUTTON_STOP
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#define ACTIONTEXT "PLAY"
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define QUIT BUTTON_BACK
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#define ACTION BUTTON_UP
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#define ACTION2 BUTTON_MENU
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#define ACTIONTEXT "UP"
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_UP
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#define ACTION2 BUTTON_MENU
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#define ACTIONTEXT "UP"
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_MENU
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#define ACTION2 BUTTON_SELECT
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#define ACTIONTEXT "MENU"
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_MENU
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#define ACTION2 BUTTON_PLAY
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#define ACTIONTEXT "MENU"
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_MENU
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#define ACTION2 BUTTON_PLAY
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#define ACTIONTEXT "MENU"
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#elif CONFIG_KEYPAD == ONDAVX747_PAD || \
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CONFIG_KEYPAD == ONDAVX777_PAD || \
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CONFIG_KEYPAD == MROBE500_PAD
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#define QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
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(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
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#define QUIT BUTTON_LEFT
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#define ACTION BUTTON_RIGHT
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#define ACTIONTEXT "RIGHT"
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define QUIT BUTTON_REC
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#define ACTION BUTTON_PLAY
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#define ACTION2 BUTTON_UP
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#define ACTIONTEXT "PLAY"
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define QUIT (BUTTON_REC|BUTTON_PLAY)
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#define ACTION BUTTON_FUNC
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#define ACTIONTEXT "FUNC"
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define QUIT (BUTTON_MENU|BUTTON_REPEAT)
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#define ACTION BUTTON_ENTER
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#define ACTIONTEXT "ENTER"
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_SELECT
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#define ACTIONTEXT "SELECT"
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#elif (CONFIG_KEYPAD == HM60X_PAD) || \
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(CONFIG_KEYPAD == HM801_PAD)
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#define QUIT BUTTON_POWER
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#define ACTION BUTTON_SELECT
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#define ACTIONTEXT "SELECT"
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#elif !defined(HAVE_TOUCHSCREEN)
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#error No keymap defined!
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifndef QUIT
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#define QUIT BUTTON_TOPLEFT
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#endif
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#ifndef ACTION
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#define ACTION BUTTON_BOTTOMLEFT
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#endif
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#ifndef ACTION2
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#define ACTION2 BUTTON_BOTTOMRIGHT
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#endif
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#ifndef ACTIONTEXT
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#define ACTIONTEXT "BOTTOMRIGHT"
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#endif
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#endif
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#define NUMBER_OF_BLOCKS 8
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#define NUMBER_OF_PARTICLES 3
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#define MAX_TERRAIN_NODES 15
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#define LEVEL_MODE_NORMAL 0
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#define LEVEL_MODE_STEEP 1
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#if LCD_HEIGHT <= 64
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#define CYCLES 100
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static inline int SCALE(int x)
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{
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return x == 1 ? x : x >> 1;
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}
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#define SIZE 2
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#else
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#define CYCLES 60
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#define SCALE(x) (x)
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#define SIZE 1
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#endif
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/* in 10 milisecond (ticks) */
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#define CYCLETIME ((CYCLES*HZ)/1000)
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/*Chopper's local variables to track the terrain position etc*/
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static int chopCounter;
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static int iRotorOffset;
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static int iScreenX;
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static int iScreenY;
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static int iPlayerPosX;
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static int iPlayerPosY;
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static int iCameraPosX;
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static int iPlayerSpeedX;
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static int iPlayerSpeedY;
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static int iLastBlockPlacedPosX;
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static int iGravityTimerCountdown;
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static int iPlayerAlive;
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static int iLevelMode, iCurrLevelMode;
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static int blockh,blockw;
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static int highscore;
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static int score;
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#define CFG_FILE "chopper.cfg"
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#define MAX_POINTS 50000
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static struct configdata config[] =
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{
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{TYPE_INT, 0, MAX_POINTS, { .int_p = &highscore }, "highscore", NULL}
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};
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struct CBlock
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{
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int iWorldX;
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int iWorldY;
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int iSizeX;
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int iSizeY;
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int bIsActive;
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};
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struct CParticle
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{
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int iWorldX;
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int iWorldY;
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int iSpeedX;
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int iSpeedY;
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int bIsActive;
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};
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struct CTerrainNode
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{
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int x;
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int y;
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};
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struct CTerrain
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{
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struct CTerrainNode mNodes[MAX_TERRAIN_NODES];
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int iNodesCount;
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int iLastNodePlacedPosX;
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};
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struct CBlock mBlocks[NUMBER_OF_BLOCKS];
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struct CParticle mParticles[NUMBER_OF_PARTICLES];
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struct CTerrain mGround;
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struct CTerrain mRoof;
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/*Function declarations*/
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static void chopDrawParticle(struct CParticle *mParticle);
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static void chopDrawBlock(struct CBlock *mBlock);
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static void chopRenderTerrain(struct CTerrain *ter, bool isground);
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static void chopper_load(bool newgame);
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static void chopDrawPlayer(int x,int y) /* These are SCREEN coords, not world!*/
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{
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#if LCD_DEPTH > 2
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rb->lcd_set_foreground(LCD_RGBPACK(50,50,200));
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#elif LCD_DEPTH == 2
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rb->lcd_set_foreground(LCD_DARKGRAY);
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#endif
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rb->lcd_fillrect(SCALE(x+6), SCALE(y+2), SCALE(12), SCALE(9));
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rb->lcd_fillrect(SCALE(x-3), SCALE(y+6), SCALE(20), SCALE(3));
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#if LCD_DEPTH > 2
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rb->lcd_set_foreground(LCD_RGBPACK(50,50,50));
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#elif LCD_DEPTH == 2
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rb->lcd_set_foreground(LCD_DARKGRAY);
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#endif
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rb->lcd_fillrect(SCALE(x+10), SCALE(y), SCALE(2), SCALE(3));
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rb->lcd_fillrect(SCALE(x+10), SCALE(y), SCALE(1), SCALE(3));
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#if LCD_DEPTH > 2
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rb->lcd_set_foreground(LCD_RGBPACK(40,40,100));
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#elif LCD_DEPTH == 2
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rb->lcd_set_foreground(LCD_BLACK);
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#endif
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rb->lcd_drawline(SCALE(x), SCALE(y+iRotorOffset), SCALE(x+20),
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SCALE(y-iRotorOffset));
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#if LCD_DEPTH > 2
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rb->lcd_set_foreground(LCD_RGBPACK(20,20,50));
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#elif LCD_DEPTH == 2
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rb->lcd_set_foreground(LCD_BLACK);
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#endif
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rb->lcd_fillrect(SCALE(x - 2), SCALE(y + 5), SCALE(2), SCALE(5));
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}
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static void chopClearTerrain(struct CTerrain *ter)
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{
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ter->iNodesCount = 0;
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}
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static int iR(int low,int high)
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{
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return low+rb->rand()%(high-low+1);
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}
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static void chopCopyTerrain(struct CTerrain *src, struct CTerrain *dest,
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int xOffset,int yOffset)
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{
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int i=0;
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while(i < src->iNodesCount)
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{
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dest->mNodes[i].x = src->mNodes[i].x + xOffset;
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dest->mNodes[i].y = src->mNodes[i].y + yOffset;
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i++;
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}
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dest->iNodesCount = src->iNodesCount;
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dest->iLastNodePlacedPosX = src->iLastNodePlacedPosX;
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}
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static void chopAddTerrainNode(struct CTerrain *ter, int x, int y)
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{
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int i=0;
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if(ter->iNodesCount + 1 >= MAX_TERRAIN_NODES)
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{
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/* DEBUGF("ERROR: Not enough nodes!\n"); */
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return;
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}
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ter->iNodesCount++;
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i = ter->iNodesCount - 1;
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ter->mNodes[i].x = x;
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ter->mNodes[i].y= y;
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ter->iLastNodePlacedPosX = x;
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}
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static void chopTerrainNodeDeleteAndShift(struct CTerrain *ter,int nodeIndex)
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{
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int i=nodeIndex;
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while( i < ter->iNodesCount )
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{
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ter->mNodes[i - 1] = ter->mNodes[i];
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i++;
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}
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ter->iNodesCount--;
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}
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static int chopUpdateTerrainRecycling(struct CTerrain *ter)
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{
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int i=1;
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int iNewNodePos,g,v;
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while(i < ter->iNodesCount)
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{
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if( iCameraPosX > ter->mNodes[i].x)
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{
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chopTerrainNodeDeleteAndShift(ter,i);
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iNewNodePos = ter->iLastNodePlacedPosX + 50;
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g = iScreenY - 10;
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v = 3*iPlayerSpeedX;
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if(v>50)
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v=50;
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if(iCurrLevelMode == LEVEL_MODE_STEEP)
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v*=5;
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chopAddTerrainNode(ter,iNewNodePos,g - iR(-v,v));
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}
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i++;
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}
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return 1;
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}
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static int chopTerrainHeightAtPoint(struct CTerrain *ter, int pX)
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{
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int iNodeIndexOne=0,iNodeIndexTwo=0, h, terY1, terY2, terX2, a, b;
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float c,d;
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int i=0;
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for(i=1;i<MAX_TERRAIN_NODES;i++)
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{
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if(ter->mNodes[i].x > pX)
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{
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iNodeIndexOne = i - 1;
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break;
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}
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}
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iNodeIndexTwo = iNodeIndexOne + 1;
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terY1 = ter->mNodes[iNodeIndexOne].y;
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terY2 = ter->mNodes[iNodeIndexTwo].y;
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/* terX1 = 0; */
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terX2 = ter->mNodes[iNodeIndexTwo].x - ter->mNodes[iNodeIndexOne].x;
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pX-= ter->mNodes[iNodeIndexOne].x;
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a = terY2 - terY1;
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b = terX2;
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c = pX;
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d = (c/b) * a;
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h = d + terY1;
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return h;
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}
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static int chopPointInTerrain(struct CTerrain *ter, int pX, int pY, int iTestType)
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{
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int h = chopTerrainHeightAtPoint(ter, pX);
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if(iTestType == 0)
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return (pY > h);
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else
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return (pY < h);
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}
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static void chopAddBlock(int x,int y,int sx,int sy, int indexOverride)
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{
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int i=0;
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if(indexOverride < 0)
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{
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while(mBlocks[i].bIsActive && i < NUMBER_OF_BLOCKS)
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i++;
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if(i==NUMBER_OF_BLOCKS)
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{
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DEBUGF("No blocks!\n");
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return;
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}
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}
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else
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i = indexOverride;
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mBlocks[i].bIsActive = 1;
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mBlocks[i].iWorldX = x;
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mBlocks[i].iWorldY = y;
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mBlocks[i].iSizeX = sx;
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mBlocks[i].iSizeY = sy;
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iLastBlockPlacedPosX = x;
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}
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static void chopAddParticle(int x,int y,int sx,int sy)
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{
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int i=0;
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while(mParticles[i].bIsActive && i < NUMBER_OF_PARTICLES)
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i++;
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|
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if(i==NUMBER_OF_PARTICLES)
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return;
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mParticles[i].bIsActive = 1;
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mParticles[i].iWorldX = x;
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mParticles[i].iWorldY = y;
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mParticles[i].iSpeedX = sx;
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mParticles[i].iSpeedY = sy;
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}
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|
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static void chopGenerateBlockIfNeeded(void)
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{
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int i=0;
|
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int DistSpeedX = iPlayerSpeedX * 5;
|
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if(DistSpeedX<200) DistSpeedX = 200;
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|
|
|
while(i < NUMBER_OF_BLOCKS)
|
|
{
|
|
if(!mBlocks[i].bIsActive)
|
|
{
|
|
int iX,iY,sX,sY;
|
|
|
|
iX = iLastBlockPlacedPosX + (350-DistSpeedX);
|
|
sX = blockw;
|
|
|
|
iY = iR(0,iScreenY);
|
|
sY = blockh + iR(1,blockh/3);
|
|
|
|
chopAddBlock(iX,iY,sX,sY,i);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
}
|
|
|
|
static int chopBlockCollideWithPlayer(struct CBlock *mBlock)
|
|
{
|
|
int px = iPlayerPosX;
|
|
int py = iPlayerPosY;
|
|
|
|
int x = mBlock->iWorldX-17;
|
|
int y = mBlock->iWorldY-11;
|
|
|
|
int x2 = x + mBlock->iSizeX+17;
|
|
int y2 = y + mBlock->iSizeY+11;
|
|
|
|
if(px>x && px<x2)
|
|
{
|
|
if(py>y && py<y2)
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int chopBlockOffscreen(struct CBlock *mBlock)
|
|
{
|
|
if(mBlock->iWorldX + mBlock->iSizeX < iCameraPosX)
|
|
return 1;
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
static int chopParticleOffscreen(struct CParticle *mParticle)
|
|
{
|
|
if (mParticle->iWorldX < iCameraPosX || mParticle->iWorldY < 0 ||
|
|
mParticle->iWorldY > iScreenY || mParticle->iWorldX > iCameraPosX +
|
|
iScreenX)
|
|
{
|
|
return 1;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
static void chopKillPlayer(void)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < NUMBER_OF_PARTICLES; i++) {
|
|
mParticles[i].bIsActive = 0;
|
|
chopAddParticle(iPlayerPosX + iR(0,20), iPlayerPosY + iR(0,20),
|
|
iR(-2,2), iR(-2,2));
|
|
}
|
|
|
|
iPlayerAlive--;
|
|
|
|
if (iPlayerAlive == 0) {
|
|
rb->splash(HZ, "Game Over");
|
|
|
|
if (score > highscore) {
|
|
char scoretext[30];
|
|
highscore = score;
|
|
rb->snprintf(scoretext, sizeof(scoretext), "New High Score: %d",
|
|
highscore);
|
|
rb->splash(HZ*2, scoretext);
|
|
}
|
|
} else
|
|
chopper_load(false);
|
|
}
|
|
|
|
static void chopDrawTheWorld(void)
|
|
{
|
|
int i=0;
|
|
|
|
while(i < NUMBER_OF_BLOCKS)
|
|
{
|
|
if(mBlocks[i].bIsActive)
|
|
{
|
|
if(chopBlockOffscreen(&mBlocks[i]) == 1)
|
|
mBlocks[i].bIsActive = 0;
|
|
else
|
|
chopDrawBlock(&mBlocks[i]);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
i=0;
|
|
|
|
while(i < NUMBER_OF_PARTICLES)
|
|
{
|
|
if(mParticles[i].bIsActive)
|
|
{
|
|
if(chopParticleOffscreen(&mParticles[i]) == 1)
|
|
mParticles[i].bIsActive = 0;
|
|
else
|
|
chopDrawParticle(&mParticles[i]);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
|
|
chopRenderTerrain(&mGround, true);
|
|
chopRenderTerrain(&mRoof, false);
|
|
|
|
}
|
|
|
|
static void chopDrawParticle(struct CParticle *mParticle)
|
|
{
|
|
|
|
int iPosX = (mParticle->iWorldX - iCameraPosX);
|
|
int iPosY = (mParticle->iWorldY);
|
|
#if LCD_DEPTH > 2
|
|
rb->lcd_set_foreground(LCD_RGBPACK(192,192,192));
|
|
#elif LCD_DEPTH == 2
|
|
rb->lcd_set_foreground(LCD_LIGHTGRAY);
|
|
#endif
|
|
rb->lcd_fillrect(SCALE(iPosX), SCALE(iPosY), SCALE(3), SCALE(3));
|
|
|
|
}
|
|
|
|
static void chopDrawScene(void)
|
|
{
|
|
char s[30];
|
|
int w;
|
|
#if LCD_DEPTH > 2
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
#elif LCD_DEPTH == 2
|
|
rb->lcd_set_background(LCD_WHITE);
|
|
#endif
|
|
rb->lcd_clear_display();
|
|
chopDrawTheWorld();
|
|
chopDrawPlayer(iPlayerPosX - iCameraPosX, iPlayerPosY);
|
|
|
|
score = -20 + iPlayerPosX/3;
|
|
|
|
#if LCD_DEPTH == 1
|
|
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
|
|
#else
|
|
rb->lcd_set_drawmode(DRMODE_FG);
|
|
#endif
|
|
|
|
#if LCD_DEPTH > 2
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
#elif LCD_DEPTH == 2
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
#endif
|
|
|
|
#if LCD_WIDTH <= 128
|
|
rb->snprintf(s, sizeof(s), "Dist: %d", score);
|
|
#else
|
|
rb->snprintf(s, sizeof(s), "Distance: %d", score);
|
|
#endif
|
|
rb->lcd_getstringsize(s, &w, NULL);
|
|
rb->lcd_putsxy(2, 2, s);
|
|
if (score < highscore)
|
|
{
|
|
int w2;
|
|
#if LCD_WIDTH <= 128
|
|
rb->snprintf(s, sizeof(s), "Hi: %d", highscore);
|
|
#else
|
|
rb->snprintf(s, sizeof(s), "Best: %d", highscore);
|
|
#endif
|
|
rb->lcd_getstringsize(s, &w2, NULL);
|
|
if (LCD_WIDTH - 2 - w2 > w + 2)
|
|
rb->lcd_putsxy(LCD_WIDTH - 2 - w2, 2, s);
|
|
}
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
|
|
rb->lcd_update();
|
|
}
|
|
|
|
static bool _ingame;
|
|
static int chopMenuCb(int action, const struct menu_item_ex *this_item)
|
|
{
|
|
if(action == ACTION_REQUEST_MENUITEM
|
|
&& !_ingame && ((intptr_t)this_item)==0)
|
|
return ACTION_EXIT_MENUITEM;
|
|
return action;
|
|
}
|
|
static int chopMenu(int menunum)
|
|
{
|
|
int result = 0;
|
|
int res = 0;
|
|
bool menu_quit = false;
|
|
|
|
static const struct opt_items levels[2] = {
|
|
{ "Normal", -1 },
|
|
{ "Steep", -1 },
|
|
};
|
|
|
|
MENUITEM_STRINGLIST(menu,"Chopper Menu",chopMenuCb,
|
|
"Resume Game","Start New Game",
|
|
"Level","Playback Control","Quit");
|
|
_ingame = (menunum!=0);
|
|
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
#elif LCD_DEPTH == 2
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
rb->lcd_set_background(LCD_WHITE);
|
|
#endif
|
|
|
|
rb->lcd_clear_display();
|
|
rb->button_clear_queue();
|
|
|
|
while (!menu_quit) {
|
|
switch(rb->do_menu(&menu, &result, NULL, false))
|
|
{
|
|
case 0: /* Resume Game */
|
|
menu_quit=true;
|
|
res = -1;
|
|
break;
|
|
case 1: /* Start New Game */
|
|
menu_quit=true;
|
|
chopper_load(true);
|
|
res = -1;
|
|
break;
|
|
case 2:
|
|
rb->set_option("Level", &iLevelMode, INT, levels, 2, NULL);
|
|
break;
|
|
case 3:
|
|
playback_control(NULL);
|
|
break;
|
|
case 4:
|
|
menu_quit=true;
|
|
res = PLUGIN_OK;
|
|
break;
|
|
case MENU_ATTACHED_USB:
|
|
menu_quit=true;
|
|
res = PLUGIN_USB_CONNECTED;
|
|
break;
|
|
}
|
|
}
|
|
rb->lcd_clear_display();
|
|
return res;
|
|
}
|
|
|
|
static int chopGameLoop(void)
|
|
{
|
|
int move_button, ret;
|
|
bool exit=false;
|
|
int end, i=0, bdelay=0, last_button=BUTTON_NONE;
|
|
|
|
if (chopUpdateTerrainRecycling(&mGround) == 1)
|
|
/* mirror the sky if we've changed the ground */
|
|
chopCopyTerrain(&mGround, &mRoof, 0, - ( (iScreenY * 3) / 4));
|
|
|
|
ret = chopMenu(0);
|
|
if (ret != -1)
|
|
return PLUGIN_OK;
|
|
|
|
chopDrawScene();
|
|
|
|
while (!exit) {
|
|
|
|
end = *rb->current_tick + CYCLETIME;
|
|
|
|
if(chopUpdateTerrainRecycling(&mGround) == 1)
|
|
/* mirror the sky if we've changed the ground */
|
|
chopCopyTerrain(&mGround, &mRoof, 0, - ( (iScreenY * 3) / 4));
|
|
|
|
iRotorOffset = iR(-1,1);
|
|
|
|
/* We need to have this here so particles move when we're dead */
|
|
|
|
for (i=0; i < NUMBER_OF_PARTICLES; i++)
|
|
if(mParticles[i].bIsActive == 1)
|
|
{
|
|
mParticles[i].iWorldX += mParticles[i].iSpeedX;
|
|
mParticles[i].iWorldY += mParticles[i].iSpeedY;
|
|
}
|
|
|
|
/* Redraw the main window: */
|
|
chopDrawScene();
|
|
|
|
|
|
iGravityTimerCountdown--;
|
|
|
|
if(iGravityTimerCountdown <= 0)
|
|
{
|
|
iGravityTimerCountdown = 3;
|
|
chopAddParticle(iPlayerPosX, iPlayerPosY+5, 0, 0);
|
|
}
|
|
|
|
if(iCurrLevelMode == LEVEL_MODE_NORMAL)
|
|
chopGenerateBlockIfNeeded();
|
|
|
|
|
|
move_button=rb->button_status();
|
|
if (rb->button_get(false) == QUIT) {
|
|
ret = chopMenu(1);
|
|
if (ret != -1)
|
|
return PLUGIN_OK;
|
|
bdelay = 0;
|
|
last_button = BUTTON_NONE;
|
|
move_button = BUTTON_NONE;
|
|
}
|
|
|
|
switch (move_button) {
|
|
case ACTION:
|
|
#ifdef ACTION2
|
|
case ACTION2:
|
|
#endif
|
|
if (last_button != ACTION
|
|
#ifdef ACTION2
|
|
&& last_button != ACTION2
|
|
#endif
|
|
)
|
|
bdelay = -2;
|
|
if (bdelay == 0)
|
|
iPlayerSpeedY = -3;
|
|
break;
|
|
|
|
default:
|
|
if (last_button == ACTION
|
|
#ifdef ACTION2
|
|
|| last_button == ACTION2
|
|
#endif
|
|
)
|
|
bdelay = 3;
|
|
if (bdelay == 0)
|
|
iPlayerSpeedY = 4;
|
|
|
|
if (rb->default_event_handler(move_button) == SYS_USB_CONNECTED)
|
|
return PLUGIN_USB_CONNECTED;
|
|
break;
|
|
}
|
|
last_button = move_button;
|
|
|
|
if (bdelay < 0) {
|
|
iPlayerSpeedY = bdelay;
|
|
bdelay++;
|
|
} else if (bdelay > 0) {
|
|
iPlayerSpeedY = bdelay;
|
|
bdelay--;
|
|
}
|
|
|
|
iCameraPosX = iPlayerPosX - 25;
|
|
iPlayerPosX += iPlayerSpeedX;
|
|
iPlayerPosY += iPlayerSpeedY;
|
|
|
|
chopCounter++;
|
|
/* increase speed as we go along */
|
|
if (chopCounter == 100){
|
|
iPlayerSpeedX++;
|
|
chopCounter=0;
|
|
}
|
|
|
|
if (iPlayerPosY > iScreenY-10 || iPlayerPosY < -5 ||
|
|
chopPointInTerrain(&mGround, iPlayerPosX, iPlayerPosY + 10, 0) ||
|
|
chopPointInTerrain(&mRoof, iPlayerPosX ,iPlayerPosY, 1))
|
|
{
|
|
chopKillPlayer();
|
|
chopDrawScene();
|
|
ret = chopMenu(0);
|
|
if (ret != -1)
|
|
return ret;
|
|
}
|
|
|
|
for (i=0; i < NUMBER_OF_BLOCKS; i++)
|
|
if(mBlocks[i].bIsActive == 1)
|
|
if(chopBlockCollideWithPlayer(&mBlocks[i])) {
|
|
chopKillPlayer();
|
|
chopDrawScene();
|
|
ret = chopMenu(0);
|
|
if (ret != -1)
|
|
return ret;
|
|
}
|
|
|
|
if (TIME_BEFORE(*rb->current_tick, end))
|
|
rb->sleep(end - *rb->current_tick); /* wait until time is over */
|
|
else
|
|
rb->yield();
|
|
|
|
}
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
static void chopDrawBlock(struct CBlock *mBlock)
|
|
{
|
|
int iPosX = (mBlock->iWorldX - iCameraPosX);
|
|
int iPosY = (mBlock->iWorldY);
|
|
#if LCD_DEPTH > 2
|
|
rb->lcd_set_foreground(LCD_RGBPACK(100,255,100));
|
|
#elif LCD_DEPTH == 2
|
|
rb->lcd_set_foreground(LCD_BLACK);
|
|
#endif
|
|
rb->lcd_fillrect(SCALE(iPosX), SCALE(iPosY), SCALE(mBlock->iSizeX),
|
|
SCALE(mBlock->iSizeY));
|
|
}
|
|
|
|
|
|
static void chopRenderTerrain(struct CTerrain *ter, bool isground)
|
|
{
|
|
|
|
int i = 1;
|
|
|
|
int oldx = 0;
|
|
|
|
while(i < ter->iNodesCount && oldx < iScreenX)
|
|
{
|
|
|
|
int x = ter->mNodes[i-1].x - iCameraPosX;
|
|
int y = ter->mNodes[i-1].y;
|
|
|
|
int x2 = ter->mNodes[i].x - iCameraPosX;
|
|
int y2 = ter->mNodes[i].y;
|
|
|
|
int ax, ay;
|
|
|
|
if ((y < y2) != isground)
|
|
{
|
|
ax = x2;
|
|
ay = y;
|
|
}
|
|
else
|
|
{
|
|
ax = x;
|
|
ay = y2;
|
|
}
|
|
#if LCD_DEPTH > 2
|
|
rb->lcd_set_foreground(LCD_RGBPACK(100,255,100));
|
|
#elif LCD_DEPTH == 2
|
|
rb->lcd_set_foreground(LCD_DARKGRAY);
|
|
#endif
|
|
|
|
rb->lcd_drawline(SCALE(x), SCALE(y), SCALE(x2), SCALE(y2));
|
|
|
|
xlcd_filltriangle(SCALE(x), SCALE(y), SCALE(x2), SCALE(y2),
|
|
SCALE(ax), SCALE(ay));
|
|
|
|
if (isground)
|
|
{
|
|
y = ay;
|
|
y2 = (LCD_HEIGHT*SIZE);
|
|
}
|
|
else
|
|
{
|
|
y = 0;
|
|
y2 = ay;
|
|
}
|
|
if (y2-y > 0)
|
|
rb->lcd_fillrect(SCALE(x), SCALE(y), SCALE(x2-x)+1, SCALE(y2-y)+1);
|
|
|
|
oldx = x;
|
|
i++;
|
|
}
|
|
}
|
|
|
|
static void chopper_load(bool newgame)
|
|
{
|
|
|
|
int i;
|
|
int g;
|
|
|
|
if (newgame) {
|
|
iScreenX = LCD_WIDTH * SIZE;
|
|
iScreenY = LCD_HEIGHT * SIZE;
|
|
blockh = iScreenY / 5;
|
|
blockw = iScreenX / 20;
|
|
iPlayerAlive = 1;
|
|
iCurrLevelMode = iLevelMode;
|
|
score = 0;
|
|
}
|
|
iRotorOffset = 0;
|
|
iPlayerPosX = 60;
|
|
iPlayerPosY = (iScreenY * 4) / 10;
|
|
iLastBlockPlacedPosX = 0;
|
|
iGravityTimerCountdown = 2;
|
|
chopCounter = 0;
|
|
iPlayerSpeedX = 3;
|
|
iPlayerSpeedY = 0;
|
|
iCameraPosX = 30;
|
|
|
|
for (i=0; i < NUMBER_OF_PARTICLES; i++)
|
|
mParticles[i].bIsActive = 0;
|
|
|
|
for (i=0; i < NUMBER_OF_BLOCKS; i++)
|
|
mBlocks[i].bIsActive = 0;
|
|
|
|
g = iScreenY - 10;
|
|
chopClearTerrain(&mGround);
|
|
|
|
for (i=0; i < MAX_TERRAIN_NODES; i++)
|
|
chopAddTerrainNode(&mGround,i * 30,g - iR(0,20));
|
|
|
|
if (chopUpdateTerrainRecycling(&mGround) == 1)
|
|
/* mirror the sky if we've changed the ground */
|
|
chopCopyTerrain(&mGround, &mRoof, 0, - ( (iScreenY * 3) / 4));
|
|
|
|
if (iCurrLevelMode == LEVEL_MODE_NORMAL)
|
|
/* make it a bit more exciting, cause it's easy terrain... */
|
|
iPlayerSpeedX *= 2;
|
|
}
|
|
|
|
/* this is the plugin entry point */
|
|
enum plugin_status plugin_start(const void* parameter)
|
|
{
|
|
(void)parameter;
|
|
int ret;
|
|
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
#endif
|
|
|
|
/* Turn off backlight timeout */
|
|
backlight_ignore_timeout();
|
|
|
|
rb->srand( *rb->current_tick );
|
|
|
|
configfile_load(CFG_FILE, config, 1, 0);
|
|
|
|
chopper_load(true);
|
|
ret = chopGameLoop();
|
|
|
|
configfile_save(CFG_FILE, config, 1, 0);
|
|
|
|
rb->lcd_setfont(FONT_UI);
|
|
/* Turn on backlight timeout (revert to settings) */
|
|
backlight_use_settings();
|
|
|
|
return ret;
|
|
}
|