01729e7a18
* Remove gui_splash() * Rename gui_syncsplash() to splashf() and remove its voice capabilities. * Rename the internal splash() to splash_internal() and introduce an externally visible splash() that handles simple splashing without printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, "foo"); if a LANG_* id is passed it will be voiced. * Adjust all places that called gui_syncsplash() to use the correct variant from above. * Export both new functions to plugins and adjust places calling rb->splash() to use the correct variant so that we now have naming consistency between the core and plugins. * Fix one latent bug that would cause my sim to crash with the above changes and correct P2STR and P2ID macros, thanks to pondlife. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
41 lines
1.6 KiB
C
41 lines
1.6 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin Ferrare
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _GUI_SPLASH_H_
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#define _GUI_SPLASH_H_
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#include <_ansi.h>
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#include "screen_access.h"
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/*
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* Puts a splash message centered on all the screens for a given period
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* - ticks : how long the splash is displayed (in rb ticks)
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* - fmt : what to say *printf style
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*/
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extern void splashf(int ticks, const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3);
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/*
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* Puts a splash message centered on all the screens for a given period
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* - ticks : how long the splash is displayed (in rb ticks)
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* - str : what to say, if this is a LANG_* string (from ID2P)
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* it will be voiced
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*/
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extern void splash(int ticks, const char *str);
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#endif /* _GUI_ICON_H_ */
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