rockbox/apps/gui/splash.h
Nils Wallménius 01729e7a18 FS#9281 Rename of splash functions.
* Remove gui_splash()
* Rename gui_syncsplash() to splashf() and remove its voice 
capabilities.
* Rename the internal splash() to splash_internal() and introduce an 
externally visible splash() that handles simple splashing  without 
printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ, 
"foo"); if a LANG_* id is passed it will be voiced.
* Adjust all places that called gui_syncsplash() to use the correct 
variant from above.
* Export both new functions to plugins and adjust places calling 
rb->splash() to use the correct variant so that we now have naming 
consistency between the core and plugins.
* Fix one latent bug that would cause my sim to crash with the above 
changes and correct P2STR and P2ID macros, thanks to pondlife.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
2008-08-15 08:27:39 +00:00

41 lines
1.6 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _GUI_SPLASH_H_
#define _GUI_SPLASH_H_
#include <_ansi.h>
#include "screen_access.h"
/*
* Puts a splash message centered on all the screens for a given period
* - ticks : how long the splash is displayed (in rb ticks)
* - fmt : what to say *printf style
*/
extern void splashf(int ticks, const char *fmt, ...) ATTRIBUTE_PRINTF(2, 3);
/*
* Puts a splash message centered on all the screens for a given period
* - ticks : how long the splash is displayed (in rb ticks)
* - str : what to say, if this is a LANG_* string (from ID2P)
* it will be voiced
*/
extern void splash(int ticks, const char *str);
#endif /* _GUI_ICON_H_ */