rockbox/apps/gui/statusbar-skinned.h
Jonathan Gordon 9e07ef2b0a Use buflib for all skin engine allocations.
Massive thanks to Michael Chicoine and other testers for finding the early bugs.

This removes all skin memory limitations

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30991 a1c6a512-1295-4272-9138-f99709370657
2011-11-15 14:11:08 +00:00

70 lines
2.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2009 Thomas Martitz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __STATUSBAR_SKINNED_H__
#define __STATUSBAR_SKINNED_H__
#define DEFAULT_UPDATE_DELAY (HZ/7)
#ifdef HAVE_LCD_BITMAP
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "icon.h"
#include "skin_engine/skin_engine.h"
void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile);
char* sb_create_from_settings(enum screen_type screen);
void sb_skin_init(void) INIT_ATTR;
void sb_set_info_vp(enum screen_type screen, OFFSETTYPE(char*) label);
struct viewport *sb_skin_get_info_vp(enum screen_type screen);
void sb_skin_update(enum screen_type screen, bool force);
void sb_skin_set_update_delay(int delay);
bool sb_set_title_text(char* title, enum themable_icons icon, enum screen_type screen);
void sb_skin_has_title(enum screen_type screen);
const char* sb_get_title(enum screen_type screen);
enum themable_icons sb_get_icon(enum screen_type screen);
#ifdef HAVE_TOUCHSCREEN
void sb_bypass_touchregions(bool enable);
int sb_touch_to_button(int context);
#endif
#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
int sb_get_backdrop(enum screen_type screen);
#endif
int sb_preproccess(enum screen_type screen, struct wps_data *data);
int sb_postproccess(enum screen_type screen, struct wps_data *data);
#else /* CHARCELL */
#define sb_skin_init()
#define sb_skin_data_load(a,b,c)
#define sb_skin_set_update_delay(a)
#define sb_skin_set_state(a,b)
#define sb_create_from_settings NULL
#define sb_preproccess NULL
#define sb_postproccess NULL
#endif
void do_sbs_update_callback(void *param);
#endif /* __STATUSBAR_SKINNED_H__ */