..
inflate
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
281btone.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
2413tone.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
ay_apu.c
libgme: make local functions static where possible
2011-08-11 19:04:28 +00:00
ay_apu.h
Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
2011-08-13 16:41:14 +00:00
ay_cpu.c
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
ay_emu.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
ay_emu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
AYSOURCES
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
blargg_common.h
Remove residual floating point code from libgme's ym2612_emu. Saves several KB of codesize.
2011-09-10 18:40:12 +00:00
blargg_config.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
blargg_endian.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
blargg_source.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
blip_buffer.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
blip_buffer.h
Check for CPU_ARM in libgme/blip_buffer.
2011-08-31 19:29:21 +00:00
emu2413.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
emu2413.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
EMU2413SOURCES
Optimized compiler settings for libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY).
2011-08-18 21:01:08 +00:00
emu8950.c
Migrate some floating point code to fixed point in libgme.
2011-09-10 02:52:12 +00:00
emu8950.h
Migrate some floating point code to fixed point in libgme.
2011-09-10 02:52:12 +00:00
emuadpcm.c
Migrate some floating point code to fixed point in libgme.
2011-09-10 02:52:12 +00:00
emuadpcm.h
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
emutables.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
emutypes.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
gb_apu.c
Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
2011-08-13 16:41:14 +00:00
gb_apu.h
Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
2011-08-13 16:41:14 +00:00
gb_cpu.c
libgme: make local functions static where possible
2011-08-11 19:04:28 +00:00
gb_cpu.h
Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
2011-08-13 16:41:14 +00:00
gb_cpu_run.h
Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
2011-08-13 16:41:14 +00:00
gb_oscs.c
Declare several libgme functions static.
2011-08-31 09:15:04 +00:00
gb_oscs.h
Declare several libgme functions static.
2011-08-31 09:15:04 +00:00
gbs_cpu.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
gbs_emu.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
gbs_emu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
GBSSOURCES
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
gme.h
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
hes_apu.c
libgme: make local functions static, where possible
2011-09-10 21:08:13 +00:00
hes_apu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
hes_apu_adpcm.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
hes_apu_adpcm.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
hes_cpu.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
hes_cpu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
hes_cpu_run.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
hes_emu.c
libgme: make local functions static, where possible
2011-09-10 21:08:13 +00:00
hes_emu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
HESSOURCES
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
kss_cpu.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
kss_emu.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
kss_emu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
kss_scc_apu.c
4th part of FS#12176. Volume settings migrated to fixed point for libgme.
2011-08-11 06:18:39 +00:00
kss_scc_apu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
KSSSOURCES
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
libay.make
FS#12231
2011-08-18 16:33:41 +00:00
libemu2413.make
Optimized compiler settings for libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY).
2011-08-18 21:01:08 +00:00
libgbs.make
FS#12231
2011-08-18 16:33:41 +00:00
libhes.make
FS#12231
2011-08-18 16:33:41 +00:00
libkss.make
FS#12231
2011-08-18 16:33:41 +00:00
libnsf.make
FS#12231
2011-08-18 16:33:41 +00:00
libsgc.make
FS#12231
2011-08-18 16:33:41 +00:00
libvgm.make
FS#12231
2011-08-18 16:33:41 +00:00
m3u_playlist.h
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
msxtypes.h
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
multi_buffer.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
multi_buffer.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
nes_apu.c
Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
2011-09-09 17:57:33 +00:00
nes_apu.h
Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
2011-09-09 17:57:33 +00:00
nes_cpu.c
libgme: make local functions static where possible
2011-08-11 19:04:28 +00:00
nes_cpu.h
Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
2011-09-09 17:57:33 +00:00
nes_cpu_run.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
nes_fds_apu.c
Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
2011-08-13 16:41:14 +00:00
nes_fds_apu.h
Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
2011-08-13 16:41:14 +00:00
nes_fme7_apu.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
nes_fme7_apu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
nes_mmc5_apu.h
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
nes_namco_apu.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
nes_namco_apu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
nes_oscs.c
Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
2011-09-09 17:57:33 +00:00
nes_oscs.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
nes_vrc6_apu.c
Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
2011-09-09 17:57:33 +00:00
nes_vrc6_apu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
nes_vrc7_apu.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
nes_vrc7_apu.h
Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
2011-08-13 16:41:14 +00:00
nsf_cpu.c
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
nsf_emu.c
Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
2011-09-09 17:57:33 +00:00
nsf_emu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
nsfe_info.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
nsfe_info.h
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
2011-08-07 20:01:04 +00:00
NSFSOURCES
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
opl_apu.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
opl_apu.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
opltables.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
resampler.c
libgme: make local functions static, where possible
2011-09-10 21:08:13 +00:00
resampler.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
rom_data.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
rom_data.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
sgc_cpu.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
sgc_emu.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
sgc_emu.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
SGCSOURCES
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
sms_apu.c
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
sms_apu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
sms_fm_apu.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
sms_fm_apu.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
track_filter.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
track_filter.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
vgm_emu.c
Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
2011-09-09 17:57:33 +00:00
vgm_emu.h
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
VGMSOURCES
Update libgme to Blargg's Game_Music_Emu 0.6-pre.
2011-08-31 19:19:49 +00:00
vrc7tone.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
ym2413_emu.c
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
ym2413_emu.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
ym2612_emu.c
Remove residual floating point code from libgme's ym2612_emu. Saves several KB of codesize.
2011-09-10 18:40:12 +00:00
ym2612_emu.h
Reduce memory consumption of VGM codec for low memry targets at the costs of some performance for tracks using the 2616 emulator.
2011-08-17 21:48:28 +00:00
ymtables.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
z80_cpu.c
libgme: make local functions static where possible
2011-08-11 19:04:28 +00:00
z80_cpu.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00
z80_cpu_run.h
Bulk convert all DOS line endings to UNIX.
2011-11-06 22:44:25 +00:00