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inflate
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Clean up redundant assignment
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2011-08-25 19:27:31 +00:00 |
281btone.h
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2413tone.h
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ay_apu.c
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libgme: make local functions static where possible
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2011-08-11 19:04:28 +00:00 |
ay_apu.h
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
ay_cpu.c
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ay_emu.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
ay_emu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
AYSOURCES
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
blargg_common.h
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Remove residual floating point code from libgme's ym2612_emu. Saves several KB of codesize.
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2011-09-10 18:40:12 +00:00 |
blargg_config.h
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blargg_endian.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
blargg_source.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
blip_buffer.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
blip_buffer.h
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Check for CPU_ARM in libgme/blip_buffer.
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2011-08-31 19:29:21 +00:00 |
emu2413.c
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Further work on libgme's emu2413. Fully remove floating point, introduce another precalculated table, directly use predefined tables instead of copying them. Reduces memory and codesize by several KB.
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2011-09-10 10:45:44 +00:00 |
emu2413.h
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Introduce CPU dependent IRAM configuration for libgme. Use ICODE_ATTR for an emu2413-function to speed up PP5022 by up to 6%.
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2011-08-30 12:35:12 +00:00 |
EMU2413SOURCES
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Optimized compiler settings for libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY).
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2011-08-18 21:01:08 +00:00 |
emu8950.c
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Migrate some floating point code to fixed point in libgme.
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2011-09-10 02:52:12 +00:00 |
emu8950.h
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Migrate some floating point code to fixed point in libgme.
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2011-09-10 02:52:12 +00:00 |
emuadpcm.c
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Migrate some floating point code to fixed point in libgme.
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2011-09-10 02:52:12 +00:00 |
emuadpcm.h
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emutables.h
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Further work on libgme's emu2413. Fully remove floating point, introduce another precalculated table, directly use predefined tables instead of copying them. Reduces memory and codesize by several KB.
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2011-09-10 10:45:44 +00:00 |
emutypes.h
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gb_apu.c
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
gb_apu.h
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
gb_cpu.c
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libgme: make local functions static where possible
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2011-08-11 19:04:28 +00:00 |
gb_cpu.h
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
gb_cpu_run.h
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
gb_oscs.c
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Declare several libgme functions static.
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2011-08-31 09:15:04 +00:00 |
gb_oscs.h
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Declare several libgme functions static.
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2011-08-31 09:15:04 +00:00 |
gbs_cpu.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
gbs_emu.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
gbs_emu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
GBSSOURCES
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
gme.h
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hes_apu.c
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libgme: make local functions static, where possible
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2011-09-10 21:08:13 +00:00 |
hes_apu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
hes_apu_adpcm.c
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
hes_apu_adpcm.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
hes_cpu.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
hes_cpu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
hes_cpu_run.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
hes_emu.c
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libgme: make local functions static, where possible
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2011-09-10 21:08:13 +00:00 |
hes_emu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
HESSOURCES
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
kss_cpu.c
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kss_emu.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
kss_emu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
kss_scc_apu.c
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4th part of FS#12176. Volume settings migrated to fixed point for libgme.
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2011-08-11 06:18:39 +00:00 |
kss_scc_apu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
KSSSOURCES
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
libay.make
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FS#12231
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2011-08-18 16:33:41 +00:00 |
libemu2413.make
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Optimized compiler settings for libgme. ARM now uses -O1 except for the 2413 emulator. The speed on PP5022 increases by 0-5% (NSF, YM2413-VGM), 5-10% (GBS, VGM) and 10-15% (SGC, KSS, AY).
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2011-08-18 21:01:08 +00:00 |
libgbs.make
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FS#12231
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2011-08-18 16:33:41 +00:00 |
libhes.make
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FS#12231
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2011-08-18 16:33:41 +00:00 |
libkss.make
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FS#12231
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2011-08-18 16:33:41 +00:00 |
libnsf.make
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FS#12231
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2011-08-18 16:33:41 +00:00 |
libsgc.make
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FS#12231
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2011-08-18 16:33:41 +00:00 |
libvgm.make
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FS#12231
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2011-08-18 16:33:41 +00:00 |
m3u_playlist.h
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msxtypes.h
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multi_buffer.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
multi_buffer.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
nes_apu.c
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Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
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2011-09-09 17:57:33 +00:00 |
nes_apu.h
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Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
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2011-09-09 17:57:33 +00:00 |
nes_cpu.c
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libgme: make local functions static where possible
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2011-08-11 19:04:28 +00:00 |
nes_cpu.h
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Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
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2011-09-09 17:57:33 +00:00 |
nes_cpu_run.h
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nes_fds_apu.c
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
nes_fds_apu.h
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
nes_fme7_apu.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
nes_fme7_apu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
nes_mmc5_apu.h
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nes_namco_apu.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
nes_namco_apu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
nes_oscs.c
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Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
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2011-09-09 17:57:33 +00:00 |
nes_oscs.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
nes_vrc6_apu.c
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Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
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2011-09-09 17:57:33 +00:00 |
nes_vrc6_apu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
nes_vrc7_apu.c
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Fix detuned VRC7. In VRC7 apu the 2413 emu must run at the default clock rate. Thanks to Mauricio Garrido.
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2011-10-01 08:16:33 +00:00 |
nes_vrc7_apu.h
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
nsf_cpu.c
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nsf_emu.c
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Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
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2011-09-09 17:57:33 +00:00 |
nsf_emu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
nsfe_info.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
nsfe_info.h
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NSFSOURCES
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
opl_apu.c
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4th part of FS#12176. Volume settings migrated to fixed point for libgme.
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2011-08-11 06:18:39 +00:00 |
opl_apu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
opltables.h
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
resampler.c
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libgme: make local functions static, where possible
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2011-09-10 21:08:13 +00:00 |
resampler.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
rom_data.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
rom_data.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
sgc_cpu.c
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sgc_emu.c
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Fix some more libgme compile issues.
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2011-08-31 19:42:18 +00:00 |
sgc_emu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
SGCSOURCES
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
sms_apu.c
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
sms_apu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
sms_fm_apu.c
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
sms_fm_apu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
track_filter.c
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libgme: make local functions static, where possible
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2011-09-10 21:08:13 +00:00 |
track_filter.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
vgm_emu.c
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Bugfixes for libgme by Mauricio Garrido: added missing call of Blip_set_modified(), correctly set PSG voices in vgm_emu, correctly set current_track in vgm_emu, correct call of Sound_mute_voices() in nsf_emu. Additionally migrate few floating point code to fixed point -- even though this is unused and therefor commented out.
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2011-09-09 17:57:33 +00:00 |
vgm_emu.h
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
VGMSOURCES
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Update libgme to Blargg's Game_Music_Emu 0.6-pre.
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2011-08-31 19:19:49 +00:00 |
vrc7tone.h
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ym2413_emu.c
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5th part of FS#12176. Further fixed point migration. Only two emulators (ym2413, ym2612) still use floating point.
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2011-08-11 21:06:16 +00:00 |
ym2413_emu.h
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
ym2612_emu.c
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Remove residual floating point code from libgme's ym2612_emu. Saves several KB of codesize.
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2011-09-10 18:40:12 +00:00 |
ym2612_emu.h
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Reduce memory consumption of VGM codec for low memry targets at the costs of some performance for tracks using the 2616 emulator.
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2011-08-17 21:48:28 +00:00 |
ymtables.h
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
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2011-08-13 16:41:14 +00:00 |
z80_cpu.c
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libgme: make local functions static where possible
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2011-08-11 19:04:28 +00:00 |
z80_cpu.h
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z80_cpu_run.h
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