rockbox/uisimulator/sdl
Karl Kurbjun 8b6161b24b Simulator: Fix scrollwheel targets.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22977 a1c6a512-1295-4272-9138-f99709370657
2009-10-06 01:26:01 +00:00
..
button-sdl.h Simulator: Fix scrollwheel targets. 2009-10-06 01:26:01 +00:00
button.c Simulator: Fix scrollwheel targets. 2009-10-06 01:26:01 +00:00
kernel-sdl.c The tick change for the sim can be a little nicer. 2008-10-27 17:26:58 +00:00
lcd-bitmap.c Sim: Add support for vertical stride. 2009-09-04 00:38:01 +00:00
lcd-bitmap.h Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00
lcd-charcells.c fix more red 2009-08-19 22:36:39 +00:00
lcd-charcells.h
lcd-remote-bitmap.c Move screendump from apps to firmware, solving two nasty firmware-to-apps calls. This required to move the filename creation functions as well. * Fix bug in the BMP header of Clip screendumps. * Add remote screendump for targets with an LCD remote. * Simplify some ifdefs and rename a macro in the sim. 2009-02-10 23:43:37 +00:00
lcd-remote-bitmap.h
lcd-sdl.c Fix update rectangle calculation. This caused the black artifacts outside the screen area introduced with backlight simulation for colour targets. 2009-03-04 18:46:08 +00:00
lcd-sdl.h Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00
Makefile
README
sound.c Commit FS#10324 from Jeffrey Goode. 2009-06-17 07:55:50 +00:00
sound.h
SOURCES
sprintf.h
system-sdl.h
thread-sdl.c threads_exit should be volatile being polled in a loop on a sim thread and be written by the GUI thread. 2009-01-08 12:40:18 +00:00
thread-sdl.h Allow sims to shut down normally from panic code. 2009-01-08 11:08:22 +00:00
timefuncs.h
timer.c Remove int_prio argument from timer_register, and move the only use for it into alpine_cdc plugin, since this plugin is only built on SH7034 2009-06-29 14:29:46 +00:00
UI-av300.bmp
UI-c200.bmp
UI-c200v2.bmp c200v2 simulator 2009-06-18 19:12:43 +00:00
UI-clip.bmp Sansa Clip simulator 2008-10-31 18:54:37 +00:00
UI-cowond2.bmp
UI-creativezenvision.bmp Rename UI bmps for Creative Zen Vision / Vision M 30GB / Vision M60 GB, to match model names. 2009-09-27 16:20:35 +00:00
UI-creativezvm30gb.bmp Rename UI bmps for Creative Zen Vision / Vision M 30GB / Vision M60 GB, to match model names. 2009-09-27 16:20:35 +00:00
UI-creativezvm60gb.bmp Rename UI bmps for Creative Zen Vision / Vision M 30GB / Vision M60 GB, to match model names. 2009-09-27 16:20:35 +00:00
UI-e200.bmp
UI-e200v2.bmp Make the e200v2 simulator compile - an easy job as the apps/ code is identical to the e200v1. 2008-10-28 17:49:35 +00:00
UI-fmrecorder.bmp
UI-fuze.bmp FS#9535 - Sansa Fuze sim 2008-11-11 11:26:07 +00:00
UI-gigabeatf.bmp
UI-gigabeats.bmp
UI-h10.bmp
UI-h10_5gb.bmp
UI-h100.bmp
UI-h120.bmp
UI-h300.bmp
UI-hdd1630.bmp Add the sim build for the Philips HDD1630. 2009-01-02 04:35:13 +00:00
UI-iaudio7.bmp
UI-ifp7xx.bmp
UI-ipod1g2g.bmp
UI-ipod3g.bmp
UI-ipod4g.bmp
UI-ipodcolor.bmp
UI-ipodmini.bmp
UI-ipodmini2g.bmp
UI-ipodnano.bmp
UI-ipodvideo.bmp
UI-m3.bmp
UI-m5.bmp
UI-m200v4.bmp fix m200v4 simulator. 2009-01-07 18:52:32 +00:00
UI-mrobe100.bmp initial commit of remote support for m:robe 100 courtesy of lowlight; simulator support including small fixes for the m:robe 500 2009-07-26 14:26:14 +00:00
UI-mrobe500.bmp M:Robe 500: Correct UI simulator. 2009-08-17 01:54:24 +00:00
UI-ondavx747.bmp Add support for Onda VX747 simulator (and yes, it needs a better picture) 2009-03-09 23:32:37 +00:00
UI-ondavx747p.bmp Also add support for the Onda VX747+ 2009-03-09 23:40:23 +00:00
UI-ondiofm.bmp
UI-ondiosp.bmp
UI-player.bmp
UI-recorder.bmp
UI-recorderv2.bmp
UI-sa9200.bmp Philips SA9200: add the UI sim 2009-06-19 03:50:30 +00:00
UI-x5.bmp
UI-yh820.bmp Remove underscore from YH modelnames as discussed on IRC. 2009-08-09 19:15:08 +00:00
UI-yh920.bmp Remove underscore from YH modelnames as discussed on IRC. 2009-08-09 19:15:08 +00:00
UI-yh925.bmp Remove underscore from YH modelnames as discussed on IRC. 2009-08-09 19:15:08 +00:00
uisdl.c Put the display colours for monochrome and greyscale targets into the target config files, and use them both for the simulator UI and screendumps. The Clip now shows the split display properly in screendumps and simulator. A side effect is that screendumps of ordinary monochrome targets are now 4-bit BMP files (saves an alternate code path, and might be more compatible with some gfx programs). * Simplify the simulation of split display, and also simplify greylib simulation. The simulator now always calculates 129 shades (2*128 for a Clip sim), and just uses 2 (or 4) of those for native display simulation. * Centralised the simulator LCD dimension definition. 2009-02-09 00:32:59 +00:00
uisdl.h Change that include to " " style to allow for using SDL from custom installation pathes. 2009-09-24 23:04:15 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui