rockbox/apps/plugins/SUBDIRS
Franklin Wei 5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00

104 lines
2.6 KiB
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/* For all targets */
shortcuts
text_viewer
/* For various targets... */
#if CONFIG_RTC
clock
#endif
/* For all targets with a bitmap display */
#ifdef HAVE_LCD_BITMAP
/* color horizontal-stride LCDs */
#if defined(HAVE_LCD_COLOR) && \
(!defined(LCD_STRIDEFORMAT) || (LCD_STRIDEFORMAT != VERTICAL_STRIDE))
xworld
/* for duke3d, wolf3d and quake */
#if (PLUGIN_BUFFER_SIZE > 0x14000) && (CONFIG_PLATFORM & PLATFORM_NATIVE) && defined(CPU_ARM)
sdl
#endif
puzzles
#endif
#if (CONFIG_KEYPAD != ONDIO_PAD) /* not enough buttons */ \
&& (CONFIG_KEYPAD != SANSA_M200_PAD) /* not enough buttons */ \
&& (CONFIG_KEYPAD != HM60X_PAD) /* not enough buttons */ \
&& (LCD_PIXELFORMAT != HORIZONTAL_PACKING) /* TODO */ \
&& (LCD_PIXELFORMAT != VERTICAL_INTERLEAVED) /* TODO */ \
&& (defined(HAVE_LCD_COLOR) || (LCD_HEIGHT == 64) && (LCD_DEPTH == 1) || \
(LCD_HEIGHT == 128) && (LCD_DEPTH == 2))
rockboy
#endif
#if defined(HAVE_TAGCACHE)
pictureflow
#endif
#if CONFIG_CODEC == SWCODEC && PLUGIN_BUFFER_SIZE > 0x20000
fft
#endif
chessbox
fractals
imageviewer
sudoku
reversi
goban
/* setjmp/longjmp are not implemented on sh */
#if (CONFIG_CPU != SH7034)
frotz
#endif
#ifndef OLYMPUS_MROBE_500
#if PLUGIN_BUFFER_SIZE > 0x40000 || PLUGIN_BUFFER_SIZE <= 0x20000 /* overlay */
zxbox
#endif
#endif
#endif /* HAVE_LCD_BITMAP */
/* For all big enough colour screens, iriver H1x0 and iAudio M5 */
#if defined(HAVE_LCD_COLOR) && ( (LCD_HEIGHT >= 90 && LCD_WIDTH >=116) \
|| (LCD_HEIGHT >= 96 && LCD_WIDTH >=75) ) \
|| defined(IRIVER_H100_SERIES) || defined(IAUDIO_M5)
pacbox
#endif
#if (defined(HAVE_LCD_COLOR) || defined(MROBE_100) || defined(SANSA_CLIPPLUS) \
|| defined(SANSA_CLIPV2) || (LCD_DEPTH == 2)) \
&& (MEMORYSIZE > 2 && !defined(RB_PROFILE))
doom
#endif
/* For all the swcodec targets */
#if CONFIG_CODEC == SWCODEC
#if MEMORYSIZE > 2 /* we need a lot of RAM for instruments */
midi
mikmod
#endif
/* beatbox */
#if defined(IRIVER_H300_SERIES) || defined(IRIVER_H100_SERIES) || \
(CONFIG_KEYPAD == SANSA_FUZE_PAD) || (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD || CONFIG_KEYPAD == SAMSUNG_YPR0_PAD)
/* PDBox is confirmed to run on these player models. */
pdbox
#endif
#if !defined(RB_PROFILE) && MEMORYSIZE > 2 /* mpegplayer allocates at least 2MB of RAM */
mpegplayer
#endif
#endif /* CONFIG_CODEC == SWCODEC */
/* Lua needs at least 160 KB to work in */
#if PLUGIN_BUFFER_SIZE >= 0x80000
lua
#endif