rockbox/apps/plugins/SOURCES
Franklin Wei 5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00

273 lines
4.2 KiB
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/* plugins common to all models */
#if !defined(SIMULATOR) && (CONFIG_BATTERY_MEASURE != 0)
battery_bench.c
#endif
chessclock.c
credits.c
cube.c
dict.c
jackpot.c
keybox.c
logo.c
lrcplayer.c
mosaique.c
main_menu_config.c
properties.c
random_folder_advance_config.c
rockblox.c
search.c
settings_dumper.c
snow.c
sort.c
stats.c
#ifdef HAVE_TOUCHSCREEN
stopwatch.lua
#else
stopwatch.c
#endif
theme_remove.c
vbrfix.c
md5sum.c
dice.c
disktidy.c
flipit.c
shopper.c
resistor.c
otp.c
#ifdef USB_ENABLE_HID
remote_control.c
#endif
#ifdef HAVE_BACKLIGHT
lamp.c
#endif /* HAVE_BACKLIGHT */
#if CONFIG_CODEC == SWCODEC
#if defined(HAVE_RECORDING) && (defined(HAVE_LINE_IN) || defined(HAVE_MIC_IN))
pitch_detector.c
#endif
mp3_encoder.c
wav2wv.c
#endif /* CONFIG_CODEC */
#if CONFIG_RTC
alarmclock.c
#endif /* CONFIG_RTC */
/* Platform-specific */
#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
iriverify.c
#endif
#if (CONFIG_PLATFORM & PLATFORM_NATIVE) /* those plugins only run on hardware */
/* Overlays loaders */
#if defined(HAVE_LCD_COLOR) && \
(!defined(LCD_STRIDEFORMAT) || (LCD_STRIDEFORMAT != VERTICAL_STRIDE))
#if (PLUGIN_BUFFER_SIZE > 0x14000) && defined(CPU_ARM)
duke3d.c
quake.c
wolf3d.c
#endif
#endif
#if PLUGIN_BUFFER_SIZE <= 0x20000 && defined(HAVE_LCD_BITMAP)
#if CONFIG_KEYPAD != ONDIO_PAD && CONFIG_KEYPAD != SANSA_M200_PAD \
&& CONFIG_KEYPAD != HM60X_PAD
/* not enough buttons for rockboy */
rockboy.c
#endif
zxbox.c
chessbox.c
goban.c
pictureflow.c
#endif /* PLUGIN_BUFFER_SIZE <= 0x20000 && HAVE_LCD_BITMAP */
#if CONFIG_CODEC != SWCODEC
#if defined(HAVE_LCD_BITMAP)
splitedit.c
#endif
#if CONFIG_LCD == LCD_SSD1815
video.c
#endif
#endif /* HWCODEC */
#if defined(ARCHOS_PLAYER) || defined(ARCHOS_RECORDER) || \
defined(ARCHOS_FMRECORDER) || defined(ARCHOS_RECORDERV2)
alpine_cdc.c
#endif
#if defined(ARCHOS_PLAYER) || defined(ARCHOS_RECORDER) || \
defined(ARCHOS_FMRECORDER) || defined(ARCHOS_RECORDERV2) || \
defined(ARCHOS_ONDIOFM) || defined(ARCHOS_ONDIOSP)
firmware_flash.c
#endif
#if defined(IRIVER_H100_SERIES)
iriver_flash.c
#endif
#if (CONFIG_CPU == SH7034)
rockbox_flash.c
#endif /* CONFIG_CPU */
#if defined(IPOD_NANO2G)
crypt_firmware.c
#endif
#if ((CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F))
wavplay.c
#endif
#if (CONFIG_CODEC == MAS3587F)
wavrecord.c
#endif
#endif /* PLATFORM_NATIVE */
metronome.c
#ifdef HAVE_LCD_BITMAP /* Not for the Archos Player */
2048.c
/* Lua needs at least 160 KB to work in */
#if PLUGIN_BUFFER_SIZE >= 0x80000
boomshine.lua
#ifdef HAVE_LCD_COLOR
pixel-painter.lua
#endif /* HAVE_LCD_COLOR */
#endif /* PLUGIN_BUFFER_SIZE >= 0x80000 */
rockblox1d.c
brickmania.c
calendar.c
maze.c
mazezam.c
text_editor.c
wavview.c
robotfindskitten.c
xobox.c
spacerocks.c
blackjack.c
bounce.c
bubbles.c
calculator.c
chip8.c
chopper.c
demystify.c
jewels.c
minesweeper.c
oscilloscope.c
pegbox.c
periodic_table.c
pong.c
sliding_puzzle.c
snake.c
snake2.c
solitaire.c
sokoban.c
star.c
starfield.c
vu_meter.c
wormlet.c
/* Plugins needing the grayscale lib on low-depth LCDs */
fire.c
plasma.c
#ifdef HAVE_LCD_COLOR
clix.c
codebuster.c
#endif
#if (LCD_WIDTH > 112) && (LCD_HEIGHT > 64)
fireworks.c
#endif
#if LCD_DEPTH == 16
/* FIXME: make it work with 24bit (needs lot of memory) */
rockpaint.c
#endif
rocklife.c
#endif /* HAVE_LCD_BITMAP */
#ifdef HAVE_LCD_CHARCELLS /* Archos Player model only */
euroconverter.c
nim.c
#endif /* HAVE_LCD_CHARCELLS */
#if LCD_DEPTH > 1 /* non-mono bitmap targets */
matrix.c
speedread.c
#if (LCD_WIDTH > 138)
invadrox.c
superdom.c
#endif
#endif /* LCD_DEPTH > 1 */
#ifdef HAVE_TEST_PLUGINS /* enable in advanced build options */
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
test_boost.c
#endif
#if CONFIG_CODEC == SWCODEC
test_codec.c
#endif
#ifdef HAVE_JPEG
test_core_jpeg.c
#endif
test_disk.c
#ifdef HAVE_LCD_BITMAP
test_fps.c
test_gfx.c
#if LCD_DEPTH < 4 && !defined(SIMULATOR)
test_scanrate.c
#endif
#ifndef HAVE_LCD_COLOR
test_grey.c
test_greylib_bitmap_scale.c
#endif
#endif
test_mem.c
#ifdef HAVE_LCD_BITMAP
test_mem_jpeg.c
#endif
#ifdef HAVE_LCD_COLOR
test_resize.c
#endif
#if CONFIG_CODEC == SWCODEC
test_sampr.c
#endif
#ifdef HAVE_TOUCHSCREEN
test_touchscreen.c
#endif
test_viewports.c
#endif /* HAVE_TEST_PLUGINS */