a1145a1d04
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30284 a1c6a512-1295-4272-9138-f99709370657
410 lines
10 KiB
C
410 lines
10 KiB
C
// Gb_Snd_Emu 0.1.4. http://www.slack.net/~ant/
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#include "gb_apu.h"
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//#include "gb_apu_logger.h"
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/* Copyright (C) 2003-2008 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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int const vol_reg = 0xFF24;
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int const stereo_reg = 0xFF25;
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int const status_reg = 0xFF26;
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int const wave_ram = 0xFF30;
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int const power_mask = 0x80;
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static inline int calc_output( struct Gb_Apu* this, int osc )
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{
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int bits = this->regs [stereo_reg - io_addr] >> osc;
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return (bits >> 3 & 2) | (bits & 1);
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}
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void Apu_set_output( struct Gb_Apu* this, int i, struct Blip_Buffer* center, struct Blip_Buffer* left, struct Blip_Buffer* right )
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{
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// Must be silent (all NULL), mono (left and right NULL), or stereo (none NULL)
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require( !center || (center && !left && !right) || (center && left && right) );
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require( (unsigned) i < osc_count ); // fails if you pass invalid osc index
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if ( !center || !left || !right )
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{
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left = center;
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right = center;
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}
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struct Gb_Osc* o = this->oscs [i];
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o->outputs [1] = right;
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o->outputs [2] = left;
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o->outputs [3] = center;
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o->output = o->outputs [calc_output( this, i )];
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}
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static void synth_volume( struct Gb_Apu* this, int iv )
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{
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int v = (this->volume_ * 6) / 10 / osc_count / 15 /*steps*/ / 8 /*master vol range*/ * iv;
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Synth_volume( &this->synth, v );
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}
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static void apply_volume( struct Gb_Apu* this )
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{
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// TODO: Doesn't handle differing left and right volumes (panning).
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// Not worth the complexity.
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int data = this->regs [vol_reg - io_addr];
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int left = data >> 4 & 7;
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int right = data & 7;
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//if ( data & 0x88 ) dprintf( "Vin: %02X\n", data & 0x88 );
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//if ( left != right ) dprintf( "l: %d r: %d\n", left, right );
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synth_volume( this, max( left, right ) + 1 );
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}
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void Apu_volume( struct Gb_Apu* this, int v )
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{
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if ( this->volume_ != v )
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{
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this->volume_ = v;
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apply_volume( this );
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}
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}
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static void reset_regs( struct Gb_Apu* this )
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{
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int i;
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for ( i = 0; i < 0x20; i++ )
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this->regs [i] = 0;
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Sweep_reset ( &this->square1 );
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Square_reset( &this->square2 );
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Wave_reset ( &this->wave );
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Noise_reset ( &this->noise );
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apply_volume( this );
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}
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static void reset_lengths( struct Gb_Apu* this )
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{
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this->square1.osc.length_ctr = 64;
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this->square2.osc.length_ctr = 64;
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this->wave .osc.length_ctr = 256;
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this->noise .osc.length_ctr = 64;
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}
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void Apu_reduce_clicks( struct Gb_Apu* this, bool reduce )
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{
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this->reduce_clicks_ = reduce;
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// Click reduction makes DAC off generate same output as volume 0
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int dac_off_amp = 0;
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if ( reduce && this->wave.osc.mode != mode_agb ) // AGB already eliminates clicks
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dac_off_amp = -dac_bias;
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int i;
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for ( i = 0; i < osc_count; i++ )
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this->oscs [i]->dac_off_amp = dac_off_amp;
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// AGB always eliminates clicks on wave channel using same method
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if ( this->wave.osc.mode == mode_agb )
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this->wave.osc.dac_off_amp = -dac_bias;
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}
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void Apu_reset( struct Gb_Apu* this, enum gb_mode_t mode, bool agb_wave )
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{
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// Hardware mode
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if ( agb_wave )
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mode = mode_agb; // using AGB wave features implies AGB hardware
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this->wave.agb_mask = agb_wave ? 0xFF : 0;
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int i;
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for ( i = 0; i < osc_count; i++ )
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this->oscs [i]->mode = mode;
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Apu_reduce_clicks( this, this->reduce_clicks_ );
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// Reset state
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this->frame_time = 0;
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this->last_time = 0;
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this->frame_phase = 0;
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reset_regs( this );
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reset_lengths( this );
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// Load initial wave RAM
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static byte const initial_wave [2] [16] = {
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{0x84,0x40,0x43,0xAA,0x2D,0x78,0x92,0x3C,0x60,0x59,0x59,0xB0,0x34,0xB8,0x2E,0xDA},
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{0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF},
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};
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int b;
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for ( b = 2; --b >= 0; )
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{
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// Init both banks (does nothing if not in AGB mode)
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// TODO: verify that this works
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Apu_write_register( this, 0, 0xFF1A, b * 0x40 );
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unsigned i;
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for ( i = 0; i < sizeof initial_wave [0]; i++ )
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Apu_write_register( this, 0, i + wave_ram, initial_wave [(mode != mode_dmg)] [i] );
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}
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}
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void Apu_set_tempo( struct Gb_Apu* this, int t )
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{
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this->frame_period = 4194304 / 512; // 512 Hz
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if ( t != (int)FP_ONE_TEMPO )
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this->frame_period = t ? (blip_time_t) ((this->frame_period * FP_ONE_TEMPO) / t) : (blip_time_t) (0);
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}
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void Apu_init( struct Gb_Apu* this )
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{
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this->wave.wave_ram = &this->regs [wave_ram - io_addr];
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Synth_init( &this->synth );
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this->oscs [0] = &this->square1.osc;
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this->oscs [1] = &this->square2.osc;
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this->oscs [2] = &this->wave.osc;
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this->oscs [3] = &this->noise.osc;
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int i;
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for ( i = osc_count; --i >= 0; )
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{
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struct Gb_Osc* o = this->oscs [i];
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o->regs = &this->regs [i * 5];
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o->output = NULL;
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o->outputs [0] = NULL;
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o->outputs [1] = NULL;
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o->outputs [2] = NULL;
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o->outputs [3] = NULL;
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o->synth = &this->synth;
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}
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this->reduce_clicks_ = false;
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Apu_set_tempo( this, (int)FP_ONE_TEMPO );
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this->volume_ = (int)FP_ONE_VOLUME;
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Apu_reset( this, mode_cgb, false );
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}
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static void run_until_( struct Gb_Apu* this, blip_time_t end_time )
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{
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if ( !this->frame_period )
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this->frame_time += end_time - this->last_time;
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while ( true )
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{
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// run oscillators
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blip_time_t time = end_time;
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if ( time > this->frame_time )
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time = this->frame_time;
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Square_run( &this->square1, this->last_time, time );
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Square_run( &this->square2, this->last_time, time );
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Wave_run ( &this->wave, this->last_time, time );
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Noise_run ( &this->noise, this->last_time, time );
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this->last_time = time;
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if ( time == end_time )
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break;
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// run frame sequencer
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assert( this->frame_period );
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this->frame_time += this->frame_period * clk_mul;
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switch ( this->frame_phase++ )
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{
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case 2:
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case 6:
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// 128 Hz
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clock_sweep( &this->square1 );
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case 0:
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case 4:
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// 256 Hz
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Osc_clock_length( &this->square1.osc );
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Osc_clock_length( &this->square2.osc);
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Osc_clock_length( &this->wave.osc);
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Osc_clock_length( &this->noise.osc);
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break;
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case 7:
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// 64 Hz
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this->frame_phase = 0;
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Square_clock_envelope( &this->square1 );
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Square_clock_envelope( &this->square2 );
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Noise_clock_envelope( &this->noise );
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}
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}
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}
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static inline void run_until( struct Gb_Apu* this, blip_time_t time )
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{
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require( time >= this->last_time ); // end_time must not be before previous time
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if ( time > this->last_time )
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run_until_( this, time );
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}
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void Apu_end_frame( struct Gb_Apu* this, blip_time_t end_time )
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{
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#ifdef LOG_FRAME
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LOG_FRAME( end_time );
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#endif
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if ( end_time > this->last_time )
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run_until( this, end_time );
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this->frame_time -= end_time;
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assert( this->frame_time >= 0 );
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this->last_time -= end_time;
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assert( this->last_time >= 0 );
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}
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static void silence_osc( struct Gb_Apu* this, struct Gb_Osc* o )
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{
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int delta = -o->last_amp;
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if ( this->reduce_clicks_ )
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delta += o->dac_off_amp;
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if ( delta )
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{
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o->last_amp = o->dac_off_amp;
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if ( o->output )
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{
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Blip_set_modified( o->output );
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Synth_offset( &this->synth, this->last_time, delta, o->output );
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}
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}
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}
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static void apply_stereo( struct Gb_Apu* this )
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{
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int i;
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for ( i = osc_count; --i >= 0; )
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{
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struct Gb_Osc* o = this->oscs [i];
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struct Blip_Buffer* out = o->outputs [calc_output( this, i )];
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if ( o->output != out )
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{
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silence_osc( this, o );
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o->output = out;
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}
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}
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}
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void Apu_write_register( struct Gb_Apu* this, blip_time_t time, int addr, int data )
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{
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require( (unsigned) data < 0x100 );
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int reg = addr - io_addr;
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if ( (unsigned) reg >= io_size )
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{
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require( false );
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return;
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}
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#ifdef LOG_WRITE
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LOG_WRITE( time, addr, data );
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#endif
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if ( addr < status_reg && !(this->regs [status_reg - io_addr] & power_mask) )
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{
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// Power is off
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// length counters can only be written in DMG mode
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if ( this->wave.osc.mode != mode_dmg || (reg != 1 && reg != 5+1 && reg != 10+1 && reg != 15+1) )
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return;
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if ( reg < 10 )
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data &= 0x3F; // clear square duty
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}
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run_until( this, time );
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if ( addr >= wave_ram )
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{
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Wave_write( &this->wave, addr, data );
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}
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else
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{
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int old_data = this->regs [reg];
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this->regs [reg] = data;
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if ( addr < vol_reg )
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{
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// Oscillator
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write_osc( this, reg, old_data, data );
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}
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else if ( addr == vol_reg && data != old_data )
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{
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// Master volume
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int i;
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for ( i = osc_count; --i >= 0; )
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silence_osc( this, this->oscs [i] );
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apply_volume( this );
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}
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else if ( addr == stereo_reg )
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{
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// Stereo panning
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apply_stereo( this );
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}
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else if ( addr == status_reg && (data ^ old_data) & power_mask )
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{
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// Power control
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this->frame_phase = 0;
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int i;
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for ( i = osc_count; --i >= 0; )
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silence_osc( this, this->oscs [i] );
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reset_regs( this );
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if ( this->wave.osc.mode != mode_dmg )
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reset_lengths( this );
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this->regs [status_reg - io_addr] = data;
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}
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}
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}
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int Apu_read_register( struct Gb_Apu* this, blip_time_t time, int addr )
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{
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if ( addr >= status_reg )
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run_until( this, time );
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int reg = addr - io_addr;
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if ( (unsigned) reg >= io_size )
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{
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require( false );
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return 0;
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}
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if ( addr >= wave_ram )
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return Wave_read( &this->wave, addr );
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// Value read back has some bits always set
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static byte const masks [] = {
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0x80,0x3F,0x00,0xFF,0xBF,
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0xFF,0x3F,0x00,0xFF,0xBF,
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0x7F,0xFF,0x9F,0xFF,0xBF,
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0xFF,0xFF,0x00,0x00,0xBF,
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0x00,0x00,0x70,
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0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF
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};
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int mask = masks [reg];
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if ( this->wave.agb_mask && (reg == 10 || reg == 12) )
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mask = 0x1F; // extra implemented bits in wave regs on AGB
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int data = this->regs [reg] | mask;
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// Status register
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if ( addr == status_reg )
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{
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data &= 0xF0;
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data |= (int) this->square1.osc.enabled << 0;
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data |= (int) this->square2.osc.enabled << 1;
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data |= (int) this->wave .osc.enabled << 2;
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data |= (int) this->noise .osc.enabled << 3;
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}
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return data;
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}
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