33cb13dee5
Co-conspirators: Franklin Wei, Benjamin Brown -------------------------------------------------------------------- This work is based on: - Fabien Sanglard's "Fabother World" based on - Piotr Padkowski's newRaw interpreter which was based on - Gregory Montoir's reverse engineering of - Eric Chahi's assembly code -------------------------------------------------------------------- Progress: * The plugin runs pretty nicely (with sound!) on most color targets * Keymaps for color LCD targets are complete * The manual entry is finished * Grayscale/monochrome support is NOT PLANNED - the game looks horrible in grayscale! :p -------------------------------------------------------------------- Notes: * The original game strings were built-in to the executable, and were copyrighted and could not be used. * This port ships with an alternate set of strings by default, but can load the "official" strings from a file at runtime. -------------------------------------------------------------------- To be done (in descending order of importance): * vertical stride compatibility <30% done> * optimization <10% done> Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5 Reviewed-on: http://gerrit.rockbox.org/1077 Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
247 lines
9.1 KiB
C
247 lines
9.1 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2014 Franklin Wei, Benjamin Brown
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* Copyright (C) 2004 Gregory Montoir
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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***************************************************************************/
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#include "sfxplayer.h"
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#include "mixer.h"
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#include "resource.h"
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#include "serializer.h"
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#include "sys.h"
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void player_create(struct SfxPlayer* sfx, struct Mixer *mix, struct Resource *res, struct System *stub)
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{
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sfx->mixer = mix;
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sfx->res = res;
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sfx->sys = stub;
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sfx->_delay = 0;
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sfx->_resNum = 0;
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}
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void player_init(struct SfxPlayer* sfx) {
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debug(DBG_SND, "sys is 0x%08x", sfx->sys);
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sfx->_mutex = sys_createMutex(sfx->sys);
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}
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void player_free(struct SfxPlayer* sfx) {
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player_stop(sfx);
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sys_destroyMutex(sfx->sys, sfx->_mutex);
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}
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void player_setEventsDelay(struct SfxPlayer* sfx, uint16_t delay) {
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debug(DBG_SND, "player_setEventsDelay(%d)", delay);
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struct MutexStack_t ms;
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MutexStack(&ms, sfx->sys, sfx->_mutex);
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sfx->_delay = delay * 60 / 7050;
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MutexStack_destroy(&ms);
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}
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void player_loadSfxModule(struct SfxPlayer* sfx, uint16_t resNum, uint16_t delay, uint8_t pos) {
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debug(DBG_SND, "player_loadSfxModule(0x%X, %d, %d)", resNum, delay, pos);
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struct MutexStack_t ms;
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MutexStack(&ms, sfx->sys, sfx->_mutex);
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struct MemEntry *me = &sfx->res->_memList[resNum];
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if (me->state == MEMENTRY_STATE_LOADED && me->type == RT_MUSIC) {
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sfx->_resNum = resNum;
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rb->memset(&sfx->_sfxMod, 0, sizeof(struct SfxModule));
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sfx->_sfxMod.curOrder = pos;
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sfx->_sfxMod.numOrder = READ_BE_UINT16(me->bufPtr + 0x3E);
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debug(DBG_SND, "player_loadSfxModule() curOrder = 0x%X numOrder = 0x%X", sfx->_sfxMod.curOrder, sfx->_sfxMod.numOrder);
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for (int i = 0; i < 0x80; ++i) {
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sfx->_sfxMod.orderTable[i] = *(me->bufPtr + 0x40 + i);
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}
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if (delay == 0) {
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sfx->_delay = READ_BE_UINT16(me->bufPtr);
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} else {
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sfx->_delay = delay;
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}
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sfx->_delay = sfx->_delay * 60 / 7050;
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sfx->_sfxMod.data = me->bufPtr + 0xC0;
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debug(DBG_SND, "player_loadSfxModule() eventDelay = %d ms", sfx->_delay);
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player_prepareInstruments(sfx, me->bufPtr + 2);
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} else {
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warning("player_loadSfxModule() ec=0x%X", 0xF8);
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}
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MutexStack_destroy(&ms);
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}
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void player_prepareInstruments(struct SfxPlayer* sfx, const uint8_t *p) {
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rb->memset(sfx->_sfxMod.samples, 0, sizeof(sfx->_sfxMod.samples));
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for (int i = 0; i < 15; ++i) {
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struct SfxInstrument *ins = &sfx->_sfxMod.samples[i];
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uint16_t resNum = READ_BE_UINT16(p);
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p += 2;
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if (resNum != 0) {
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ins->volume = READ_BE_UINT16(p);
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struct MemEntry *me = &sfx->res->_memList[resNum];
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if (me->state == MEMENTRY_STATE_LOADED && me->type == RT_SOUND) {
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ins->data = me->bufPtr;
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rb->memset(ins->data + 8, 0, 4);
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debug(DBG_SND, "Loaded instrument 0x%X n=%d volume=%d", resNum, i, ins->volume);
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} else {
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error("Error loading instrument 0x%X", resNum);
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}
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}
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p += 2; /* skip volume */
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}
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}
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void player_start(struct SfxPlayer* sfx) {
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debug(DBG_SND, "player_start()");
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struct MutexStack_t ms;
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MutexStack(&ms, sfx->sys, sfx->_mutex);
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sfx->_sfxMod.curPos = 0;
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sfx->_timerId = sys_addTimer(sfx->sys, sfx->_delay, player_eventsCallback, sfx);
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MutexStack_destroy(&ms);
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}
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void player_stop(struct SfxPlayer* sfx) {
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debug(DBG_SND, "player_stop()");
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struct MutexStack_t ms;
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MutexStack(&ms, sfx->sys, sfx->_mutex);
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if (sfx->_resNum != 0) {
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sfx->_resNum = 0;
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sys_removeTimer(sfx->sys, sfx->_timerId);
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}
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MutexStack_destroy(&ms);
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}
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void player_handleEvents(struct SfxPlayer* sfx) {
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struct MutexStack_t ms;
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MutexStack(&ms, sfx->sys, sfx->_mutex);
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uint8_t order = sfx->_sfxMod.orderTable[sfx->_sfxMod.curOrder];
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const uint8_t *patternData = sfx->_sfxMod.data + sfx->_sfxMod.curPos + order * 1024;
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for (uint8_t ch = 0; ch < 4; ++ch) {
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player_handlePattern(sfx, ch, patternData);
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patternData += 4;
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}
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sfx->_sfxMod.curPos += 4 * 4;
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debug(DBG_SND, "player_handleEvents() order = 0x%X curPos = 0x%X", order, sfx->_sfxMod.curPos);
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if (sfx->_sfxMod.curPos >= 1024) {
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sfx->_sfxMod.curPos = 0;
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order = sfx->_sfxMod.curOrder + 1;
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if (order == sfx->_sfxMod.numOrder) {
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sfx->_resNum = 0;
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sys_removeTimer(sfx->sys, sfx->_timerId);
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mixer_stopAll(sfx->mixer);
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}
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sfx->_sfxMod.curOrder = order;
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}
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MutexStack_destroy(&ms);
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}
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void player_handlePattern(struct SfxPlayer* sfx, uint8_t channel, const uint8_t *data) {
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struct SfxPattern pat;
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rb->memset(&pat, 0, sizeof(struct SfxPattern));
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pat.note_1 = READ_BE_UINT16(data + 0);
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pat.note_2 = READ_BE_UINT16(data + 2);
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if (pat.note_1 != 0xFFFD) {
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uint16_t sample = (pat.note_2 & 0xF000) >> 12;
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if (sample != 0) {
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uint8_t *ptr = sfx->_sfxMod.samples[sample - 1].data;
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if (ptr != 0) {
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debug(DBG_SND, "player_handlePattern() preparing sample %d", sample);
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pat.sampleVolume = sfx->_sfxMod.samples[sample - 1].volume;
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pat.sampleStart = 8;
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pat.sampleBuffer = ptr;
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pat.sampleLen = READ_BE_UINT16(ptr) * 2;
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uint16_t loopLen = READ_BE_UINT16(ptr + 2) * 2;
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if (loopLen != 0) {
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pat.loopPos = pat.sampleLen;
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pat.loopData = ptr;
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pat.loopLen = loopLen;
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} else {
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pat.loopPos = 0;
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pat.loopData = 0;
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pat.loopLen = 0;
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}
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int16_t m = pat.sampleVolume;
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uint8_t effect = (pat.note_2 & 0x0F00) >> 8;
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if (effect == 5) { /* volume up */
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uint8_t volume = (pat.note_2 & 0xFF);
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m += volume;
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if (m > 0x3F) {
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m = 0x3F;
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}
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} else if (effect == 6) { /* volume down */
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uint8_t volume = (pat.note_2 & 0xFF);
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m -= volume;
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if (m < 0) {
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m = 0;
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}
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}
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mixer_setChannelVolume(sfx->mixer, channel, m);
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pat.sampleVolume = m;
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}
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}
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}
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if (pat.note_1 == 0xFFFD) {
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debug(DBG_SND, "player_handlePattern() _scriptVars[0xF4] = 0x%X", pat.note_2);
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*sfx->_markVar = pat.note_2;
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} else if (pat.note_1 != 0) {
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if (pat.note_1 == 0xFFFE) {
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mixer_stopChannel(sfx->mixer, channel);
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} else if (pat.sampleBuffer != 0) {
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struct MixerChunk mc;
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rb->memset(&mc, 0, sizeof(mc));
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mc.data = pat.sampleBuffer + pat.sampleStart;
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mc.len = pat.sampleLen;
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mc.loopPos = pat.loopPos;
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mc.loopLen = pat.loopLen;
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/* convert amiga period value to hz */
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uint16_t freq = 7159092 / (pat.note_1 * 2);
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debug(DBG_SND, "player_handlePattern() adding sample freq = 0x%X", freq);
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mixer_playChannel(sfx->mixer, channel, &mc, freq, pat.sampleVolume);
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}
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}
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}
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uint32_t player_eventsCallback(uint32_t interval, void *param) {
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(void) interval;
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debug(DBG_SND, "player_eventsCallback with interval %d ms and param 0x%08x", interval, param);
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struct SfxPlayer *p = (struct SfxPlayer *)param;
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player_handleEvents(p);
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return p->_delay;
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}
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void player_saveOrLoad(struct SfxPlayer* sfx, struct Serializer *ser) {
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sys_lockMutex(sfx->sys, sfx->_mutex);
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struct Entry entries[] = {
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SE_INT(&sfx->_delay, SES_INT8, VER(2)),
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SE_INT(&sfx->_resNum, SES_INT16, VER(2)),
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SE_INT(&sfx->_sfxMod.curPos, SES_INT16, VER(2)),
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SE_INT(&sfx->_sfxMod.curOrder, SES_INT8, VER(2)),
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SE_END()
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};
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ser_saveOrLoadEntries(ser, entries);
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sys_unlockMutex(sfx->sys, sfx->_mutex);
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if (ser->_mode == SM_LOAD && sfx->_resNum != 0) {
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uint16_t delay = sfx->_delay;
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player_loadSfxModule(sfx, sfx->_resNum, 0, sfx->_sfxMod.curOrder);
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sfx->_delay = delay;
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sfx->_timerId = sys_addTimer(sfx->sys, sfx->_delay, player_eventsCallback, sfx);
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}
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}
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