rockbox/apps/plugins/cube.c
Jörg Hohensohn 2d720b2a79 I found several plugins to draw beyond screen boundary
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4176 a1c6a512-1295-4272-9138-f99709370657
2003-12-23 22:24:48 +00:00

340 lines
8.1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Damien Teney
* modified to use int instead of float math by Andreas Zwirtes
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************************************/
#include "plugin.h"
#ifdef HAVE_LCD_BITMAP
/* Loops that the values are displayed */
#define DISP_TIME 30
struct point_3D {
long x, y, z;
};
struct point_2D {
long x, y;
};
static struct point_3D sommet[8];
static struct point_3D point3D[8];
static struct point_2D point2D[8];
static long matrice[3][3];
static int nb_points = 8;
static int x_off = 56;
static int y_off = 31;
static int z_off = 600;
/* Precalculated sine and cosine * 10000 (four digit fixed point math) */
static int sin_table[91] =
{
0, 174, 348, 523, 697,
871,1045,1218,1391,1564,
1736,1908,2079,2249,2419,
2588,2756,2923,3090,3255,
3420,3583,3746,3907,4067,
4226,4383,4539,4694,4848,
5000,5150,5299,5446,5591,
5735,5877,6018,6156,6293,
6427,6560,6691,6819,6946,
7071,7193,7313,7431,7547,
7660,7771,7880,7986,8090,
8191,8290,8386,8480,8571,
8660,8746,8829,8910,8987,
9063,9135,9205,9271,9335,
9396,9455,9510,9563,9612,
9659,9702,9743,9781,9816,
9848,9876,9902,9925,9945,
9961,9975,9986,9993,9998,
10000
};
static struct plugin_api* rb;
static long sin(int val)
{
/* Speed improvement through sukzessive lookup */
if (val<181)
{
if (val<91)
{
/* phase 0-90 degree */
return (long)sin_table[val];
}
else
{
/* phase 91-180 degree */
return (long)sin_table[180-val];
}
}
else
{
if (val<271)
{
/* phase 181-270 degree */
return (-1L)*(long)sin_table[val-180];
}
else
{
/* phase 270-359 degree */
return (-1L)*(long)sin_table[360-val];
}
}
return 0;
}
static long cos(int val)
{
/* Speed improvement through sukzessive lookup */
if (val<181)
{
if (val<91)
{
/* phase 0-90 degree */
return (long)sin_table[90-val];
}
else
{
/* phase 91-180 degree */
return (-1L)*(long)sin_table[val-90];
}
}
else
{
if (val<271)
{
/* phase 181-270 degree */
return (-1L)*(long)sin_table[270-val];
}
else
{
/* phase 270-359 degree */
return (long)sin_table[val-270];
}
}
return 0;
}
static void cube_rotate(int xa, int ya, int za)
{
int i;
/* Just to prevent unnecessary lookups */
long sxa,cxa,sya,cya,sza,cza;
sxa=sin(xa);
cxa=cos(xa);
sya=sin(ya);
cya=cos(ya);
sza=sin(za);
cza=cos(za);
/* calculate overall translation matrix */
matrice[0][0] = cza*cya/10000L;
matrice[1][0] = sza*cya/10000L;
matrice[2][0] = -sya;
matrice[0][1] = cza*sya/10000L*sxa/10000L - sza*cxa/10000L;
matrice[1][1] = sza*sya/10000L*sxa/10000L + cxa*cza/10000L;
matrice[2][1] = sxa*cya/10000L;
matrice[0][2] = cza*sya/10000L*cxa/10000L + sza*sxa/10000L;
matrice[1][2] = sza*sya/10000L*cxa/10000L - cza*sxa/10000L;
matrice[2][2] = cxa*cya/10000L;
/* apply translation matrix to all points */
for(i=0;i<nb_points;i++)
{
point3D[i].x = matrice[0][0]*sommet[i].x + matrice[1][0]*sommet[i].y
+ matrice[2][0]*sommet[i].z;
point3D[i].y = matrice[0][1]*sommet[i].x + matrice[1][1]*sommet[i].y
+ matrice[2][1]*sommet[i].z;
point3D[i].z = matrice[0][2]*sommet[i].x + matrice[1][2]*sommet[i].y
+ matrice[2][2]*sommet[i].z;
}
}
static void cube_viewport(void)
{
int i;
/* Do viewport transformation for all points */
for(i=0;i<nb_points;i++)
{
point2D[i].x=(((point3D[i].x)<<8)/10000L)/
(point3D[i].z/10000L+z_off)+x_off;
point2D[i].y=(((point3D[i].y)<<8)/10000L)/
(point3D[i].z/10000L+z_off)+y_off;
}
}
static void cube_init(void)
{
/* Original 3D-position of cube's corners */
sommet[0].x = -40; sommet[0].y = -40; sommet[0].z = -40;
sommet[1].x = 40; sommet[1].y = -40; sommet[1].z = -40;
sommet[2].x = 40; sommet[2].y = 40; sommet[2].z = -40;
sommet[3].x = -40; sommet[3].y = 40; sommet[3].z = -40;
sommet[4].x = 40; sommet[4].y = -40; sommet[4].z = 40;
sommet[5].x = -40; sommet[5].y = -40; sommet[5].z = 40;
sommet[6].x = -40; sommet[6].y = 40; sommet[6].z = 40;
sommet[7].x = 40; sommet[7].y = 40; sommet[7].z = 40;
}
static void line(int a, int b)
{
rb->lcd_drawline(point2D[a].x, point2D[a].y, point2D[b].x, point2D[b].y);
}
static void cube_draw(void)
{
/* Draws front face */
line(0,1); line(1,2);
line(2,3); line(3,0);
/* Draws rear face */
line(4,5); line(5,6);
line(6,7); line(7,4);
/* Draws the other edges */
line(0,5);
line(1,4);
line(2,7);
line(3,6);
}
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
int t_disp=0;
char buffer[30];
int xa=0;
int ya=0;
int za=0;
int xs=1;
int ys=3;
int zs=1;
bool highspeed=0;
bool exit=0;
TEST_PLUGIN_API(api);
(void)(parameter);
rb = api;
rb->lcd_setfont(FONT_SYSFIXED);
cube_init();
while(!exit)
{
if (highspeed)
rb->yield();
else
rb->sleep(4);
rb->lcd_clear_display();
cube_rotate(xa,ya,za);
cube_viewport();
cube_draw();
if (t_disp>0)
{
t_disp--;
rb->snprintf(buffer, 30, "x:%d y:%d z:%d h:%d",xs,ys,zs,highspeed);
rb->lcd_putsxy(0, 56, buffer);
}
rb->lcd_update();
xa+=xs;
if (xa>359)
xa-=360;
if (xa<0)
xa+=360;
ya+=ys;
if (ya>359)
ya-=360;
if (ya<0)
ya+=360;
za+=zs;
if (za>359)
za-=360;
if (za<0)
za+=360;
switch(rb->button_get(false))
{
case BUTTON_RIGHT:
xs+=1;
if (xs>10)
xs=10;
t_disp=DISP_TIME;
break;
case BUTTON_LEFT:
xs-=1;
if (xs<-10)
xs=-10;
t_disp=DISP_TIME;
break;
case BUTTON_UP:
ys+=1;
if (ys>10)
ys=10;
t_disp=DISP_TIME;
break;
case BUTTON_DOWN:
ys-=1;
if (ys<-10)
ys=-10;
t_disp=DISP_TIME;
break;
case BUTTON_F2:
zs+=1;
if (zs>10)
zs=10;
t_disp=DISP_TIME;
break;
case BUTTON_F1:
zs-=1;
if (zs<-10)
zs=-10;
t_disp=DISP_TIME;
break;
case BUTTON_PLAY:
highspeed=!highspeed;
t_disp=DISP_TIME;
break;
case BUTTON_OFF|BUTTON_REL:
exit=1;
break;
case SYS_USB_CONNECTED:
rb->usb_screen();
return PLUGIN_USB_CONNECTED;
}
}
return PLUGIN_OK;
}
#endif