992a12670e
The upstream code changed a little bit with regard to the request_keys() API. Also, we save some bytes (especially on the c200v2) by compiling with -ffunction-sections and -fdata-sections, which allows Net to fit once again. Change-Id: I3ab30127169c73e4cd8996f0c12e1223ee18d79f
51 lines
784 B
Text
51 lines
784 B
Text
/* every game works! :) */
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src/blackbox.c
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src/bridges.c
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src/cube.c
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src/dominosa.c
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src/fifteen.c
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src/filling.c
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src/flip.c
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src/flood.c
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src/galaxies.c
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src/guess.c
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src/inertia.c
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src/keen.c
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src/lightup.c
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src/magnets.c
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src/map.c
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src/mines.c
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src/net.c
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src/netslide.c
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src/palisade.c
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src/pattern.c
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src/pegs.c
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src/range.c
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src/rect.c
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src/samegame.c
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src/signpost.c
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src/singles.c
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src/sixteen.c
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src/slant.c
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src/tents.c
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src/towers.c
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src/tracks.c
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src/twiddle.c
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src/undead.c
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src/unequal.c
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src/unruly.c
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src/untangle.c
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/* disabled for now (fix puzzles.make and CATEGORIES to accomodate these) */
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/*src/unfinished/group.c*/
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/*src/unfinished/separate.c*/
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/*src/unfinished/slide.c*/
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/*src/unfinished/sokoban.c*/
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/* no c200v2 */
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#if PLUGIN_BUFFER_SIZE > 0x14000
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src/loopy.c
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src/pearl.c
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src/solo.c
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#endif
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