rockbox/apps/plugins/clock/clock.c
Christian Soffke faa2cb9942 plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
2022-12-29 04:39:22 +01:00

203 lines
6.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Kévin Ferrare, graphic design 2003 Zakk Roberts
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "time.h"
#include "lib/pluginlib_actions.h"
#include "lib/pluginlib_exit.h"
#include "lib/xlcd.h"
#include "clock.h"
#include "clock_counter.h"
#include "clock_draw.h"
#include "clock_menu.h"
#include "clock_settings.h"
/* Keymaps */
const struct button_mapping* plugin_contexts[]={
pla_main_ctx,
#ifdef HAVE_REMOTE_LCD
pla_remote_ctx,
#endif
};
#define PLA_ARRAY_COUNT sizeof(plugin_contexts)/sizeof(plugin_contexts[0])
#define ACTION_COUNTER_TOGGLE PLA_SELECT
#define ACTION_COUNTER_RESET PLA_SELECT_REPEAT
#define ACTION_MODE_NEXT PLA_RIGHT
#define ACTION_MODE_NEXT_REPEAT PLA_RIGHT_REPEAT
#define ACTION_MODE_PREV PLA_LEFT
#define ACTION_MODE_PREV_REPEAT PLA_LEFT_REPEAT
#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
#define ACTION_MENU PLA_UP
#else
#define ACTION_MENU PLA_CANCEL
#define ACTION_SKIN_NEXT PLA_UP
#define ACTION_SKIN_NEXT_REPEAT PLA_UP_REPEAT
#endif
#define ACTION_SKIN_PREV PLA_DOWN
#define ACTION_SKIN_PREV_REPEAT PLA_DOWN_REPEAT
/**************************
* Cleanup on plugin return
*************************/
static void cleanup(void)
{
clock_draw_restore_colors();
if(clock_settings.general.save_settings == 1)
save_settings();
/* restore set backlight timeout */
rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
}
/* puts the current time into the time struct */
static void clock_update_time( struct time* time){
struct tm* current_time = rb->get_time();
time->hour = current_time->tm_hour;
time->minute = current_time->tm_min;
time->second = current_time->tm_sec;
/*********************
* Date info
*********************/
time->year = current_time->tm_year + 1900;
time->day = current_time->tm_mday;
time->month = current_time->tm_mon + 1;
}
void format_date(char* buffer, struct time* time, enum date_format format){
switch(format){
case JAPANESE:
rb->snprintf(buffer, 20, "%04d/%02d/%02d",
time->year, time->month, time->day);
break;
case EUROPEAN:
rb->snprintf(buffer, 20, "%02d/%02d/%04d",
time->day, time->month, time->year);
break;
case ENGLISH:
rb->snprintf(buffer, 20, "%02d/%02d/%04d",
time->month, time->day, time->year);
break;
case NONE:
default:
break;
}
}
/**********************************************************************
* Plugin starts here
**********************************************************************/
enum plugin_status plugin_start(const void* parameter){
int button;
int last_second = -1;
bool redraw=true;
struct time time;
struct counter counter;
bool exit_clock = false;
(void)parameter;
atexit(cleanup);
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
load_settings();
/* init xlcd functions */
counter_init(&counter);
clock_draw_set_colors();
while(!exit_clock){
clock_update_time(&time);
if(!clock_settings.general.idle_poweroff)
rb->reset_poweroff_timer();
/*************************
* Scan for button presses
************************/
button = pluginlib_getaction(HZ/10, plugin_contexts, PLA_ARRAY_COUNT);
redraw=true;/* we'll set it to false afterwards if there was no action */
switch (button){
case ACTION_COUNTER_TOGGLE: /* start/stop counter */
if(clock_settings.general.show_counter)
counter_toggle(&counter);
break;
case ACTION_COUNTER_RESET: /* reset counter */
if(clock_settings.general.show_counter)
counter_reset(&counter);
break;
case ACTION_MODE_NEXT_REPEAT:
case ACTION_MODE_NEXT:
clock_settings.mode++;
if(clock_settings.mode >= NB_CLOCK_MODES)
clock_settings.mode = 0;
break;
case ACTION_MODE_PREV_REPEAT:
case ACTION_MODE_PREV:
clock_settings.mode--;
if(clock_settings.mode < 0)
clock_settings.mode = NB_CLOCK_MODES-1;
break;
case ACTION_SKIN_PREV_REPEAT:
case ACTION_SKIN_PREV:
clock_settings_skin_next(&clock_settings);
break;
#if defined(ACTION_SKIN_NEXT) && defined(ACTION_SKIN_NEXT_REPEAT)
case ACTION_SKIN_NEXT_REPEAT:
case ACTION_SKIN_NEXT:
clock_settings_skin_previous(&clock_settings);
break;
#endif
case ACTION_MENU:
clock_draw_restore_colors();
exit_clock=main_menu();
break;
default:
exit_on_usb(button);
if(time.second != last_second){
last_second=time.second;
redraw=true;
}else
redraw=false;
break;
}
if(redraw){
clock_draw_set_colors();
FOR_NB_SCREENS(i)
clock_draw(rb->screens[i], &time, &counter);
redraw=false;
}
}
return PLUGIN_OK;
}