rockbox/uisimulator/common
Thomas Martitz 5b4a6c4267 Hosted: Merge debugf() implementations. Cleanup debug.h.
Fixes debug build for ypr0.

Change-Id: I9c0eff651dcf268a3fafed1a71fcc47f3e323d36
2012-01-21 18:39:19 +01:00
..
player_icons
backlight-sim.c Fix simulator brightness calculation in case MIN_BRIGHTNESS_SETTING != 1 2011-10-30 20:06:30 +00:00
backlight-sim.h move _remote_backlight_* to common header 2012-01-07 19:32:50 +00:00
fmradio.c Make the %tr (radio RSSI) tag work as a bar tag or as a conditional. 2010-11-18 11:47:42 +00:00
font-player.c Fix player sim yellow 2010-12-02 21:31:38 +00:00
font-player.h Fix player sim yellow 2010-12-02 21:31:38 +00:00
io.c Hosted: Merge debugf() implementations. Cleanup debug.h. 2012-01-21 18:39:19 +01:00
lcd-common.c Rework powermgmt to enable code re-use on appliation and sims. 2012-01-03 23:44:38 +00:00
lcd-playersim.c
lcd-playersim.h
Makefile Rename/change SIMVER to APP_TYPE in the Makefiles. 2010-07-10 13:49:49 +00:00
powermgmt-sim.c Simulator: Emulate a period of external power after charging. 2012-01-08 12:07:17 +00:00
README
sim_icons.c sim_icons.c is actually only for charcell display simulation. 2010-06-22 23:22:31 +00:00
sim_tasks.c Simulate usb plugging on the sim better using sim_tasks. 2011-11-17 18:40:00 +00:00
sim_tasks.h Simulate usb plugging on the sim better using sim_tasks. 2011-11-17 18:40:00 +00:00
sound.h
SOURCES Rework powermgmt to enable code re-use on appliation and sims. 2012-01-03 23:44:38 +00:00
stubs.c Fix reds by implementing a few more stubs, and undefining HAVE_STORAGE_FLUSH in the sim. 2012-01-04 00:07:27 +00:00

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

This directory is for code that is shared between all versions of the
simulator, but is not needed for the target device.