4c60bc9e68
- Audio playback works - Touchscreen and buttons work - Bootloader works and is capable of dual boot - Plugins are working - Cabbiev2 theme has been ported - Stable for general usage Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps. There's a few minor known issues: - Bootloader must be installed manually using 'usbboot' as there is no support in jztool yet. - Keymaps may be lacking, need further testing and feedback. - Some plugins may not be fully adapted to the screen size and could benefit from further tweaking. - LCD shows abnormal effects under some circumstances: for example, after viewing a mostly black screen an afterimage appears briefly when going back to a brightly-lit screen. Sudden power-off without proper shutdown of the backlight causes a "dissolving" effect. - CW2015 battery reporting driver is buggy, and disabled for now. Battery reporting is currently voltage-based using the AXP192. Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
511 lines
20 KiB
C
511 lines
20 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Dave Chapman
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _SUDOKU_H
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#define _SUDOKU_H
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#include "plugin.h"
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#define GAME_FILE PLUGIN_GAMES_DIR "/sudoku.ss"
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/* variable button definitions */
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MODE
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_A
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_REW
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_FF
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_MENU BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define SUDOKU_BUTTON_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_MENU (BUTTON_HOME | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_HOME
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#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_SELECT | BUTTON_REL)
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_UP)
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_RC_REC
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#define SUDOKU_BUTTON_UP BUTTON_RC_VOL_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_RC_VOL_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_RC_REW
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#define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF
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#define SUDOKU_BUTTON_TOGGLE BUTTON_RC_MODE
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#define SUDOKU_BUTTON_MENU BUTTON_RC_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_PLAY
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#elif (CONFIG_KEYPAD == COWON_D2_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_BACK
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_BACK
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#define SUDOKU_BUTTON_RIGHT BUTTON_MENU
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_MENU (BUTTON_PLAY|BUTTON_REPEAT)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_PLAY|BUTTON_REL)
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VIEW
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_NEXT
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_PREV
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#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_RIGHT
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#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_FFWD
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_REW
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#define SUDOKU_BUTTON_MENU (BUTTON_PLAY|BUTTON_REPEAT)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_PLAY|BUTTON_REL)
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#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_FFWD
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_REW
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#define SUDOKU_BUTTON_MENU BUTTON_REC
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_REC
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_PREV
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#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_OK
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define SUDOKU_BUTTON_QUIT (BUTTON_REC | BUTTON_PLAY)
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#define SUDOKU_BUTTON_MENU BUTTON_REC
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#define SUDOKU_BUTTON_UP BUTTON_FF
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#define SUDOKU_BUTTON_DOWN BUTTON_REW
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#define SUDOKU_BUTTON_LEFT BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_RIGHT BUTTON_VOL_UP
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#define SUDOKU_BUTTON_TOGGLE BUTTON_FUNC
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define SUDOKU_BUTTON_QUIT (BUTTON_MENU | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REL)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_REW
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#define SUDOKU_BUTTON_RIGHT BUTTON_FF
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#define SUDOKU_BUTTON_TOGGLE BUTTON_ENTER
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_BACK
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_BOTTOMLEFT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAYPAUSE
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_BOTTOMRIGHT
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#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_PREV
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#define SUDOKU_BUTTON_TOGGLE BUTTON_NEXT
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#define SUDOKU_BUTTON_MENU BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOL_DOWN
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#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_BACK
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_USER
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#elif CONFIG_KEYPAD == HM60X_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_LEFT)
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLEBACK (BUTTON_POWER | BUTTON_RIGHT)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_SELECT)
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_POWER | BUTTON_UP)
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#elif CONFIG_KEYPAD == HM801_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_PREV
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_SELECT)
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == SONY_NWZ_PAD
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#define SUDOKU_BUTTON_MENU BUTTON_BACK
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_POWER
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#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_SHORTCUT
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#elif CONFIG_KEYPAD == DX50_PAD
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER|BUTTON_REL)
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
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#define SUDOKU_BUTTON_MENU BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOLUP
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#elif CONFIG_KEYPAD == XDUOO_X3_PAD
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_HOME
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#define SUDOKU_BUTTON_DOWN BUTTON_OPTION
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#define SUDOKU_BUTTON_LEFT BUTTON_PREV
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#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_HOME | BUTTON_PWRALT)
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#elif CONFIG_KEYPAD == XDUOO_X3II_PAD || CONFIG_KEYPAD == XDUOO_X20_PAD
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_HOME
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#define SUDOKU_BUTTON_DOWN BUTTON_OPTION
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#define SUDOKU_BUTTON_LEFT BUTTON_PREV
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#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_HOME | BUTTON_POWER)
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#elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_HOME
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#define SUDOKU_BUTTON_DOWN BUTTON_OPTION
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#define SUDOKU_BUTTON_LEFT BUTTON_PREV
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#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_HOME | BUTTON_POWER)
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#elif CONFIG_KEYPAD == IHIFI_770_PAD || CONFIG_KEYPAD == IHIFI_800_PAD
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_PREV
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#define SUDOKU_BUTTON_DOWN BUTTON_NEXT
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#define SUDOKU_BUTTON_LEFT BUTTON_HOME
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#define SUDOKU_BUTTON_RIGHT BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLEBACK (BUTTON_POWER | BUTTON_VOL_DOWN)
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#define SUDOKU_BUTTON_TOGGLE (BUTTON_POWER | BUTTON_VOL_UP)
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_HOME)
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#elif CONFIG_KEYPAD == EROSQ_PAD
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_PREV
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#define SUDOKU_BUTTON_DOWN BUTTON_NEXT
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#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU
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#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_BACK
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|
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#elif CONFIG_KEYPAD == FIIO_M3K_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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|
#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_BACK
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#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
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|
/* use touchscreen */
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#else
|
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#error No keymap defined!
|
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#endif
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|
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#ifdef HAVE_TOUCHSCREEN
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#ifndef SUDOKU_BUTTON_QUIT
|
|
#define SUDOKU_BUTTON_QUIT BUTTON_TOPLEFT
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|
#endif
|
|
#ifndef SUDOKU_BUTTON_UP
|
|
#define SUDOKU_BUTTON_UP BUTTON_TOPMIDDLE
|
|
#endif
|
|
#ifndef SUDOKU_BUTTON_DOWN
|
|
#define SUDOKU_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
|
|
#endif
|
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#ifndef SUDOKU_BUTTON_LEFT
|
|
#define SUDOKU_BUTTON_LEFT BUTTON_MIDLEFT
|
|
#endif
|
|
#ifndef SUDOKU_BUTTON_RIGHT
|
|
#define SUDOKU_BUTTON_RIGHT BUTTON_MIDRIGHT
|
|
#endif
|
|
#ifndef SUDOKU_BUTTON_TOGGLE
|
|
#define SUDOKU_BUTTON_TOGGLE BUTTON_CENTER
|
|
#endif
|
|
#ifndef SUDOKU_BUTTON_MENU
|
|
#define SUDOKU_BUTTON_MENU BUTTON_TOPRIGHT
|
|
#endif
|
|
#ifndef SUDOKU_BUTTON_POSSIBLE
|
|
#define SUDOKU_BUTTON_POSSIBLE BUTTON_BOTTOMLEFT
|
|
#endif
|
|
#endif
|
|
|
|
struct sudoku_state_t {
|
|
char filename[MAX_PATH]; /* Filename */
|
|
char startboard[9][9]; /* The initial state of the game */
|
|
char currentboard[9][9]; /* The current state of the game */
|
|
char savedboard[9][9]; /* Cached copy of saved state */
|
|
int x,y; /* Cursor position */
|
|
int editmode; /* We are editing the start board */
|
|
#ifdef SUDOKU_BUTTON_POSSIBLE
|
|
short possiblevals[9][9]; /* possible values a cell could be, user sets them */
|
|
short savedpossible[9][9]; /* cached copy of possible cell values */
|
|
#endif
|
|
};
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#endif
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