aba5c47dd6
The old touchscreen_get() needed an external button_get() call. Now two APIs are added that do this call internally. This way they behave similar to get_action. The old API is preserved (but renamed) since it's used in reversi. Change-Id: I24902c64a357f2fdd7d0c2f5371cbfd20f34f1c8
122 lines
4 KiB
C
122 lines
4 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 by Maurus Cuelenaere
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* Copyright (C) 2009 by Karl Kurbjun
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _PLUGIN_LIB_TOUCHSCREEN_H_
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#define _PLUGIN_LIB_TOUCHSCREEN_H_
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#include "plugin.h"
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#ifdef HAVE_TOUCHSCREEN
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/*******************************************************************************
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* Touchbutton
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******************************************************************************/
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struct touchbutton {
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/* Each button has it's own viewport to define colors, drawstyle, location*/
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struct viewport vp;
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bool repeat; /* requires the area be held for the action */
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int action; /* action this button will return */
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bool invisible; /* Is this an invisible button? */
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char *title; /* Specify a title */
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fb_data *pixmap; /* Currently unused, but will allow for a graphic */
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};
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/* Check: tests if the result of button_get() beloned to a touch button */
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int touchbutton_check_button(int button, struct touchbutton *data, int num_buttons);
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/* Wait: Wait for input and return the corresponding action */
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int touchbutton_get(struct touchbutton *data, int num_buttons);
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/* Wait with timeout */
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int touchbutton_get_w_tmo(int timeout, struct touchbutton *data, int num_buttons);
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/* Draw: Draws all visible buttons */
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void touchbutton_draw(struct touchbutton *data, int num_buttons);
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/*******************************************************************************
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* Touch mapping
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******************************************************************************/
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struct ts_mapping
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{
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int tl_x; /* top left */
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int tl_y;
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int width;
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int height;
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};
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struct ts_mappings
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{
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struct ts_mapping *mappings;
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int amount;
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};
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unsigned int touchscreen_map(struct ts_mappings *map, int x, int y);
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struct ts_raster
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{
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int tl_x; /* top left */
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int tl_y;
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int width;
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int height;
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int raster_width;
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int raster_height;
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};
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struct ts_raster_result
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{
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int x;
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int y;
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};
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unsigned int touchscreen_map_raster(struct ts_raster *map, int x, int y, struct ts_raster_result *result);
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struct ts_raster_button_mapping
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{
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struct ts_raster *raster;
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bool drag_drop_enable; /* ... */
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bool double_click_enable; /* ... */
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bool click_enable; /* ... */
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bool move_progress_enable; /* ... */
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bool two_d_movement_enable; /* ... */
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struct ts_raster_result two_d_from; /* ... */
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int _prev_x; /* Internal: DO NOT MODIFY! */
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int _prev_y; /* Internal: DO NOT MODIFY! */
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int _prev_btn_state; /* Internal: DO NOT MODIFY! */
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};
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struct ts_raster_button_result
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{
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enum{
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TS_ACTION_NONE,
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TS_ACTION_MOVE,
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TS_ACTION_CLICK,
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TS_ACTION_DOUBLE_CLICK,
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TS_ACTION_DRAG_DROP,
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TS_ACTION_TWO_D_MOVEMENT
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} action;
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struct ts_raster_result from;
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struct ts_raster_result to;
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};
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struct ts_raster_button_result touchscreen_raster_map_button(struct ts_raster_button_mapping *map, int x, int y, int button);
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#endif /* HAVE_TOUCHSCREEN */
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#endif /* _PLUGIN_LIB_TOUCHSCREEN_H_ */
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